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<AREA><ACLAS>StdArea</ACLAS><ANAME>Crosstreams Sewers</ANAME><ADESC /><ACLIM>-1</ACLIM><ASUBS>Angadar;</ASUBS><ATECH>0</ATECH><ADATA><ARCHP /><PARENTS><PARENT><PARENTNAMED>City of Crosstreams</PARENTNAMED></PARENT></PARENTS><CHILDREN /><PREJFC /><IGNMSK /><BUDGET /><DEVALR /><INVRER>0</INVRER><CURRENCY /><IPRICS /><IMG /><BEHAVES><BHAVE><BCLASS>WeatherAffects</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS /><AUTHOR>Chance (Orleron modifications)</AUTHOR><BLURBS /><AATMO>-1</AATMO></ADATA><AROOMS><AROOM><ROOMID>Crosstreams Sewers#7001</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Muddy Sewer</RDISP><RDESC>The mud here is knee-high to a human. This is not the kind of place for a picnic. The muddy sewer stretches further into the south and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7019</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7002</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see the muddy sewer continuing into the darkness to the south.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>6</MLEVL><MABLE>11</MABLE><MREJV>75</MREJV><MTEXT>&lt;NAME&gt;the ugly wererat&lt;/NAME&gt;&lt;DESC&gt;The wererat is about four foot tall. It looks very much like rat, except that it is standing.&lt;/DESC&gt;&lt;DISP&gt;An ugly wererat is here, looking at you with a strange flick in his eyes.&lt;/DISP&gt;&lt;PROP&gt;11|82|6|6|0|6|75|1.0|126|71|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;2&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;WereRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenLightSource&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a small stick&lt;/NAME&gt;&lt;DESC&gt;It reads `Hold me`.The small stick does not look interesting at all.  But just as you are going to throw it away you notice some small letters.&lt;/DESC&gt;&lt;DISP&gt;A small stick lies here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|1048576|6|0|1.0|3|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;5&lt;/VALUE&gt;&lt;MTRAL&gt;1328&lt;/MTRAL&gt;&lt;READ&gt;2400&lt;/READ&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;BURNOUT&gt;true&lt;/BURNOUT&gt;&lt;IWORN&gt;0&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;2147483647&lt;/IUSES&gt;&lt;ILEVL&gt;6&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a short sword&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;There lies a short sword.&lt;/DISP&gt;&lt;PROP&gt;0|0|2|5|0|1|0|1.0|4|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;540&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;2&lt;/TYPE&gt;&lt;CLASS&gt;8&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;1&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS /&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;mud&lt;/NAME&gt;&lt;DESC&gt;It`s dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7002</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Muddy Sewer Junction</RDISP><RDESC>The muddy sewer stretches into the dark to the south. It looks as if  no person has ever set foot here before.  

The sewer leads north, south and east from here.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7007</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>East. The muddy sewer leads into a bend that goes south.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7003</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>South. The muddy sewer ends in a mudhole that way.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7001</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The muddy sewer stretches into the dark to the north.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small spider&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The small hairy spider.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Spider&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>2</MLEVL><MABLE>11</MABLE><MREJV>45</MREJV><MTEXT>&lt;NAME&gt;the lemure blob&lt;/NAME&gt;&lt;DESC&gt;This looks like a vaguely human blob. Big black yellow eyes, and a mouth going a little bit out from the face. The lemure does not look interested in you at all, but anyway it attacks. It looks like it`s mind has been burned out.&lt;/DESC&gt;&lt;DISP&gt;The lemure blob slithers terribly precisely towards you for an attack!&lt;/DISP&gt;&lt;PROP&gt;11|94|2|2|0|2|45|1.0|470|68|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;7&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;WaterElemental&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;mud&lt;/NAME&gt;&lt;DESC&gt;It`s dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7003</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Mudhole</RDISP><RDESC>The mud here is chest-high to a human. 

The sewer leads to the north. Down is a large drainpipe.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>5</XDIRE><XDOOR>Crosstreams Sewers#7101</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The muddy drainpipe leads down through the mud, otherwise it is utterly dark.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7002</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>North. The muddy junction lies in that direction.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;mud&lt;/NAME&gt;&lt;DESC&gt;It`s dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7004</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Dark Pit</RDISP><RDESC>This is the edge of a dark pit from which emanates a terrible smell. 

The sewer stretches into the darkness to the east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>5</XDIRE><XDOOR>Crosstreams Sewers#7102</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The Dark Pit leads down and down and down ... well you can`t see the  bottom anyway. There are bars that function as a ladder on the side.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7009</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>East. The sewer leads into the sewer junction.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small bat&lt;/NAME&gt;&lt;DESC&gt;You have never in your entire life seen such a mean looking small creature, though it looks rather peaceful, hanging there. The thought of arousing this cruel creature doesn`t seem appealing.&lt;/DESC&gt;&lt;DISP&gt;The small fierce-looking bat is hanging from the ceiling.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|2|4|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MobileAggressive&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;RaceHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Bat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small bat&lt;/NAME&gt;&lt;DESC&gt;You have never in your entire life seen such a mean looking small creature, though it looks rather peaceful, hanging there. The thought of arousing this cruel creature doesn`t seem appealing.&lt;/DESC&gt;&lt;DISP&gt;The small fierce-looking bat is hanging from the ceiling.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|2|4|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MobileAggressive&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;RaceHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Bat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7005</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Muddy Sewer</RDISP><RDESC>This is the middle of a bend of the sewer pipe. The mud in this part of the tunnel has a sticky consistency. 

The pipe leads east and south from here.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7011</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>East. The mud stretches on into the darkness.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7006</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>South. There is even more mud in that direction than where you are now.  Incredible.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the sewer slug&lt;/NAME&gt;&lt;DESC&gt;It's slimy and squishy.  It's a slug.&lt;/DESC&gt;&lt;DISP&gt;a sewer slug is squishing along here.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Worm&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;WormSpeak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the sewer slug&lt;/NAME&gt;&lt;DESC&gt;It's slimy and squishy.  It's a slug.&lt;/DESC&gt;&lt;DISP&gt;a sewer slug is squishing along here.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Worm&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;WormSpeak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;mud&lt;/NAME&gt;&lt;DESC&gt;It`s dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7006</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Muddy Sewer</RDISP><RDESC>The mud and sewage on the floor here has the consistency of porridge, except it is cold. 

The pipe  bends to the north and east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7012</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The pipe leads into a bend that goes south. Interesting, there`s mud on the floor there.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7005</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The muddy sewer pipe leads into a bend that goes east.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;mud&lt;/NAME&gt;&lt;DESC&gt;It`s dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7007</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Muddy Sewer Bend</RDISP><RDESC>The mud here is knee-high to a human, except most of it is not mud. 

The bend in the tunnel leads west and south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7002</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The pipe (still filled with mud) leads into a intersection that goes north  and south. Interesting.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7008</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The pipe leads into a intersection that goes south and east. The floor here  is still covered in mud.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a fire beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The fire beetle eyes you warily.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Fireball&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Ignite&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>3</MLEVL><MABLE>11</MABLE><MREJV>52</MREJV><MTEXT>&lt;NAME&gt;the maggot&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant maggot crawls toward you.&lt;/DISP&gt;&lt;PROP&gt;11|91|3|3|0|3|52|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the maggot&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant maggot crawls toward you.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;9&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the maggot&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant maggot crawls toward you.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;7&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>0</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;mud&lt;/NAME&gt;&lt;DESC&gt;It`s dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING.&lt;/DESC&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7008</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Muddy Intersection</RDISP><RDESC>The pipe here leads on with a trail of thick mud to the north, east and south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7014</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>East. This way like a place for the annual mud festival, although the stench wouldn`t allow any happiness at all. The pipe leads into a bend that leads  north.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7009</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>South. There`s less mud in that direction. *smile*. Your light doesn`t  cover enough space for you to see much more than that it leads into some sort of junction.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7007</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>North. The pipe goes into a bend with a load of mud all the way up the walls. The bend leads west.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;mud&lt;/NAME&gt;&lt;DESC&gt;It`s dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7009</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer Junction</RDISP><RDESC>This is the middle of a huge junction of sewer pipes right under an air shaft. 

The sewer pipes lead to the north, south, east and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7004</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>A few yards ahead - away from this junction - there is a pit leading down, but the smell from there...&gt;PHEWW&lt;.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7017</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>YYEEUUCH! BOOH! THAT looks like a nice place for creepy crawlies.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7010</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>North. This direction looks quite nice actually. The pipe leads into  a bend that goes east.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7008</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>North. Mud is the floor basis in that direction. Yummy.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a fire beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The fire beetle eyes you warily.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|70|30|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Fireball&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Ignite&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a fire beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The fire beetle eyes you warily.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|70|30|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Fireball&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Ignite&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>2</MLEVL><MABLE>11</MABLE><MREJV>45</MREJV><MTEXT>&lt;NAME&gt;the ugly wererat&lt;/NAME&gt;&lt;DESC&gt;The wererat is about four foot tall. It looks very much like rat, except that it is standing.&lt;/DESC&gt;&lt;DISP&gt;An ugly wererat is here, looking at you with a strange flick in his eyes.&lt;/DISP&gt;&lt;PROP&gt;11|94|2|2|0|2|45|1.0|128|66|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;5&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;WereRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenLightSource&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a small stick&lt;/NAME&gt;&lt;DESC&gt;It reads `Hold me`.The small stick does not look interesting at all.  But just as you are going to throw it away you notice some small letters.&lt;/DESC&gt;&lt;DISP&gt;A small stick lies here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|1048576|6|0|1.0|3|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;5&lt;/VALUE&gt;&lt;MTRAL&gt;1328&lt;/MTRAL&gt;&lt;READ&gt;2400&lt;/READ&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;BURNOUT&gt;true&lt;/BURNOUT&gt;&lt;IWORN&gt;0&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;2147483647&lt;/IUSES&gt;&lt;ILEVL&gt;6&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a short sword&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;There lies a short sword.&lt;/DISP&gt;&lt;PROP&gt;0|0|2|5|0|1|0|1.0|4|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;540&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;2&lt;/TYPE&gt;&lt;CLASS&gt;8&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;1&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS /&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the sewer slug&lt;/NAME&gt;&lt;DESC&gt;It's slimy and squishy.  It's a slug.&lt;/DESC&gt;&lt;DISP&gt;a sewer slug is squishing along here.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Worm&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;WormSpeak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;mud&lt;/NAME&gt;&lt;DESC&gt;It`s dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7010</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Bend in The Sewer Pipe</RDISP><RDESC>This is a bend in the sewer pipe. A strong smell seeps in from the north. 

The sewer goes north and east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7018</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>East. The Pipe leads into utter darkness that way.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7009</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>North. You are staring into a huge junction with exits in all directions.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small spider&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The small hairy spider.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Spider&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the maggot&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant maggot crawls toward you.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7011</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Muddy Sewer Pipe</RDISP><RDESC>This is a kind of tube intersection that leads south, west and east. The mud and sewage here is about knee-high to a human.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7005</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>West. The mud reaches that way too, all the way up the walls.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7024</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>East. There`s less mud in that direction, or that`s your impression.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7021</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>That way is lost in darkness, though you sense less mud in that direction, perhaps even a complete end to this sludge that surrounds you.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;mud&lt;/NAME&gt;&lt;DESC&gt;It`s dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7012</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Bend in the Muddy sewer</RDISP><RDESC>There are several inches of sewage here flowing in from the city above. It is a putrid product of all the myriads of species creating it.

The pipe leads to the west and south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7006</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>West. All you can see, is that the pipe leads into a bend that goes north. But there`s less mud in that direction, however odd that sounds.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7013</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>South. There`s even more mud that way, incredible! Although it looks like an intersection in the sewer system that leads east and south.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;mud&lt;/NAME&gt;&lt;DESC&gt;It`s dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7013</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Muddy Intersection</RDISP><RDESC>The different flows of sewage coming into this intersection swirl around in a putrid mess.

The pipes leads north, south and east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7026</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>East. You can see absolutely nothing of interest in that direction (Maybe that`s why it`s so damn interesting.??) There`s no mud in that direction either, GREAT!</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7014</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>South. All you can see is more mud! Although the pipe goes into a bend leading west.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7012</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>North. Sludge and sediment fills this corridor of the sewer that leads into a bend going west.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a fire beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The fire beetle eyes you warily.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Fireball&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Ignite&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;sediment&lt;/NAME&gt;&lt;DESC&gt;It`s NOT the kind of matter that would concern you too much, normally, but as you are in the middle of it, it just might become your main concern. REAL YUCKY!&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>0</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;mud&lt;/NAME&gt;&lt;DESC&gt;It`s dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING.&lt;/DESC&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7014</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Muddy Sewer</RDISP><RDESC>This is a bend of the pipe system of the sewer with mud up to the thighs of a halfling. The smell here would keep any intelligent creature from even thinking of anything but getting away from this foul location. 

The bend goes from north to west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7008</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>West. There`s less mud that way, maybe you`re on your way out of this foul place.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7013</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>North. Filled with mud, that place looks like an impassable intersection with pipes leading north and east.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;mud&lt;/NAME&gt;&lt;DESC&gt;It`s dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7015</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Old Well</RDISP><RDESC>This is an old worn well from centuries ago. The sewer leads to the east from here and the well leads down into darkness. Metal bars implanted in the side of the well lead down as a ladder.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>5</XDIRE><XDOOR>Crosstreams Sewers#7105</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Down the well there`s even less light than up here, so ... sorry, you can`t see a thing. There are metal bars in the side leading down into the darkness.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7028</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>East. You see, because of the utter darkness that surround you, absolutely nothing. Your light isn`t of much use for that kind of distance.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;bars&lt;/NAME&gt;&lt;DESC&gt;These look like they`re pretty slippery, and not very safe, but perhaps safe enough for you to climb down, WITH both hands on them.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7016</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Ordinary Bend</RDISP><RDESC>This is the middle of a bend in the pipe system. 

The pipe leads to the south and the east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7021</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>East. What a quiet place you`ve found there. It`s an intersection that have pipeways going north and east.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7017</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>South. You see nothing at all in that direction it`s too dark anyway.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7017</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer Junction</RDISP><RDESC>This is a junction in the sewer pipes that leads north, west and south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7009</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>West. There`s a junction with four pipelines in that direction.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7018</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>South. It looks like a pipe junction just like this one. Only that one leads east and west.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7016</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>North. You see a bend.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a fire beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The fire beetle eyes you warily.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Fireball&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Ignite&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a fire beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The fire beetle eyes you warily.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Fireball&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Ignite&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7018</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Ordinary Junction</RDISP><RDESC>This looks like an ordinary junction, actually it seems very quiet here. The pipelines lead west, east and north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7010</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>There`s a bend to the west leading north.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7031</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the east there`s nothing of particular interest, though there`s a  junction with pipelines leading north and east.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7017</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north you can see a junction like this one, leading north and west.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>5</MLEVL><MABLE>11</MABLE><MREJV>67</MREJV><MTEXT>&lt;NAME&gt;the lemure blob&lt;/NAME&gt;&lt;DESC&gt;This looks like a vaguely human blob. Big black yellow eyes, and a mouth going a little bit out from the face. The lemure does not look interested in you at all, but anyway it attacks. It looks like it`s mind has been burned out.&lt;/DESC&gt;&lt;DISP&gt;The lemure blob slithers terribly precisely towards you for an attack!&lt;/DISP&gt;&lt;PROP&gt;11|85|5|5|0|5|67|1.0|433|63|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MobileAggressive&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;WaterElemental&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the sewer slug&lt;/NAME&gt;&lt;DESC&gt;It's slimy and squishy.  It's a slug.&lt;/DESC&gt;&lt;DISP&gt;a sewer slug is squishing along here.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Worm&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;WormSpeak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a fire beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The fire beetle eyes you warily.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Fireball&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Ignite&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7019</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Muddy Sewer</RDISP><RDESC>The mud here is waist-high to a halfling with the sound of water dripping all around. 

The muddy sewer continues east and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7023</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7001</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a fire beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The fire beetle eyes you warily.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Fireball&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Ignite&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7020</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Small Sewer Tunnel</RDISP><RDESC>The tunnel here is smaller than it is to the north. To the south, the darkness stretches into an unfathomable distance. The refuse along the floor is roughly ankle deep here.

The tunnel runs north and south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7027</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7060</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7021</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Quiet Pipe Junction</RDISP><RDESC>The pipe junction here seems inactive and free of most critters. 

The sewer goes east, north and west from here.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7016</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>West. There`s an ordinary bend leading south into the sewer system in that direction.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7029</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>There`s an ordinary junction in the pipe system to the east</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7011</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>In that direction, you can`t see anything. It`s just too dark.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7022</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Odd Room with Smooth Walls</RDISP><RDESC>Upon entering this room, there is a loud click from one of the walls ... and then falling ... . . . .  ... Abruptly, the fall ends in a slide that goes down to an arched entryway leading down.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>5</XDIRE><XDOOR>Crosstreams Sewers#7112</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;an entryway&lt;/NAME&gt;&lt;DESC&gt;Down. It`s utterly dark that way, though you can make out an intersection of sewer pipes leading west, north and east.&lt;/DESC&gt;&lt;DISP&gt;Down. It`s utterly dark that way, though you can make out an intersection of sewer pipes leading west, north and east.&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;16&lt;/FLAG&gt;&lt;CLOSTX&gt;an entryway, closed&lt;/CLOSTX&gt;&lt;DOORNM&gt;entryway&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7023</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Muddy Sewer</RDISP><RDESC>The mud here is about knee-high to a human and flowing slowly west.

The muddy sewer continues east and west. There is a manhole cover above here.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>4</XDIRE><XDOOR>City of Crosstreams#305</XDOOR><XEXIT><EXID>GenDoor</EXID><EXDAT>&lt;NAME&gt;a manhole cover&lt;/NAME&gt;&lt;DESC&gt;An iron manhole cover&lt;/DESC&gt;&lt;DISP /&gt;&lt;PROP&gt;0|100|0|0|0|0|0|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;an iron manhole cover&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;lift&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7080</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7019</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7024</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer</RDISP><RDESC>The mud here is about ankle deep to a human. This is an intersection with  sewer pipes leading east, south and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7011</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the west there`s another intersection like this one, with sewer pipes leading south and west.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7037</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the east there`s a peculiar looking round room.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7025</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south there`s another intersection with pipes going south and east.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7025</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Another Intersection</RDISP><RDESC>This is an intersection with pipes leading north, south and east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7038</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>East. You see nothing of interest in that direction, just another  intersection. This one leads east and south.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7026</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Another intersection lies to the south. It leads west and south.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7024</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north there`s an intersection, where the pipes are leading west and east. You notice that the floor to the west is covered in mud.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small bat&lt;/NAME&gt;&lt;DESC&gt;You have never in your entire life seen such a mean looking small creature, though it looks rather peaceful, hanging there. The thought of arousing this cruel creature doesn`t seem appealing.&lt;/DESC&gt;&lt;DISP&gt;The small fierce-looking bat is hanging from the ceiling.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|2|4|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;RaceHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Bat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a fire beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The fire beetle eyes you warily.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Fireball&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Ignite&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7026</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Junction</RDISP><RDESC>This junction seems different from all the other junctions. It seems cleaner than the rest of them. Something that looks like  an air shaft leads upwards, but it looks far too slippery to climb. 

The pipes lead to the south, west and north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7013</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the west you see a load of mud and sediment in the sewer. That should be an intersection there but you`re not quite sure.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7028</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south there`s ANOTHER junction leading west and east.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7025</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>North. You see an intersection there, leading north and east.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;mud&lt;/NAME&gt;&lt;DESC&gt;It`s dark as tar and looks like something out of a toilet, on top of THAT the smell is absolutely OVERWHELMING.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7027</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A T-Intersection</RDISP><RDESC>This smaller-sized tunnel ends in a T-Intersection here. To the east and west, the darkness stretches into an unfathomable distance. The refuse along the floor is roughly ankle deep here.

The tunnel runs north and south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7032</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7040</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7020</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7028</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer Junction</RDISP><RDESC>This is a junction of sewer pipes leading north, east and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7015</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the west you can just make out an old well.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7034</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the east you can see a bend in the pipe going south.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7026</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a fire beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The fire beetle eyes you warily.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Fireball&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Ignite&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the sewer slug&lt;/NAME&gt;&lt;DESC&gt;It's slimy and squishy.  It's a slug.&lt;/DESC&gt;&lt;DISP&gt;a sewer slug is squishing along here.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Worm&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;WormSpeak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7029</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Triple Junction</RDISP><RDESC>This is the middle of a huge junction of concrete sewer pipes. 

The  pipes lead into three different directions: east, south and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>4</XDIRE><XDOOR>City of Crosstreams#131</XDOOR><XEXIT><EXID>GenDoor</EXID><EXDAT>&lt;NAME&gt;a manhole cover&lt;/NAME&gt;&lt;DESC&gt;An iron manhole cover&lt;/DESC&gt;&lt;DISP /&gt;&lt;PROP&gt;0|100|0|0|0|0|0|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;an iron manhole cover&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;lift&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7021</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the west you can just make out another junction similar to the one  you are standing in.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7035</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>East. You can see a bend in the sewer pipe leading north.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7030</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south there`s a ENORMOUS quadruple sewer junction, all lit up by an odd light.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the maggot&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant maggot crawls toward you.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a fire beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The fire beetle eyes you warily.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Fireball&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Ignite&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7030</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Quadruple Junction</RDISP><RDESC>This spot looks like something similar to an entry to an ant hive. There are enormous concrete pipes leading north, south, east and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7022</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the west there`s an odd looking room with totally smooth walls.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7036</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>East. You can see a pit in the floor.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7031</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south there`s a huge junction with pipes leading east and west.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7029</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north you can see a huge triple junction with sewer pipes leading west and east.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small spider&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The small hairy spider.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Spider&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the sewer slug&lt;/NAME&gt;&lt;DESC&gt;It's slimy and squishy.  It's a slug.&lt;/DESC&gt;&lt;DISP&gt;a sewer slug is squishing along here.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Worm&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;WormSpeak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;ladder&lt;/NAME&gt;&lt;DESC&gt;It looks as if it`s made of stainless steel, and it would very well function as a club of considerable power, but alas ... You can`t take at all since it`s firmly set into the concrete wall.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7031</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Triple Junction</RDISP><RDESC>This is a junction with pipes leading west, north and east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>4</XDIRE><XDOOR>City of Crosstreams#38</XDOOR><XEXIT><EXID>GenDoor</EXID><EXDAT>&lt;NAME&gt;a manhole cover&lt;/NAME&gt;&lt;DESC&gt;An iron manhole cover&lt;/DESC&gt;&lt;DISP /&gt;&lt;PROP&gt;0|100|0|0|0|0|0|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;an iron manhole cover&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;lift&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7018</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>West. You can just make out a triple junction leading north and west.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7044</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>East. You can just make out a triple junction leading north and east.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7030</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north there`s a ENORMOUS quadruple sewer junction, all lit up by an odd light.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the maggot&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant maggot crawls toward you.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the maggot&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant maggot crawls toward you.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;9&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7032</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Short Tunnel</RDISP><RDESC>This larger tunnel branches off from a smaller intersection to the east. Moss and lichens line the walls here as the tunnel continues to the west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7033</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7027</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7033</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Dead-End</RDISP><RDESC>Numerous smaller pipes channel refuse from buildings into this spot, but none of them are large enough to walk through.

There is an exit to the east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7032</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the sewer slug&lt;/NAME&gt;&lt;DESC&gt;It's slimy and squishy.  It's a slug.&lt;/DESC&gt;&lt;DISP&gt;a sewer slug is squishing along here.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Worm&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;WormSpeak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a fire beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The fire beetle eyes you warily.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Fireball&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Ignite&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7034</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Bend in The Sewer Pipe</RDISP><RDESC>This is a bend in the sewer pipe.

The pipe runs south and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7028</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>West. You can just make out a triple junction leading north and west.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7035</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south you can see another bend leading west.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>2</MLEVL><MABLE>11</MABLE><MREJV>45</MREJV><MTEXT>&lt;NAME&gt;the great sewer rat&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The huge hungry-looking sewer rat sits here.&lt;/DISP&gt;&lt;PROP&gt;11|94|2|2|0|2|45|1.0|26|13|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;11&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;GiantRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7035</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer Pipe Bend</RDISP><RDESC>A bend in the sewer here leads west and north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7029</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see another junction although this one is a triple one with pipes going south and west.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7034</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>North. You see another bend leading west.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the sewer slug&lt;/NAME&gt;&lt;DESC&gt;It's slimy and squishy.  It's a slug.&lt;/DESC&gt;&lt;DISP&gt;a sewer slug is squishing along here.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Worm&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;WormSpeak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the maggot&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant maggot crawls toward you.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a fire beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The fire beetle eyes you warily.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|70|30|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Fireball&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Ignite&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the sewer slug&lt;/NAME&gt;&lt;DESC&gt;It's slimy and squishy.  It's a slug.&lt;/DESC&gt;&lt;DISP&gt;a sewer slug is squishing along here.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Worm&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;WormSpeak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7036</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Pit</RDISP><RDESC>This is a section of a pipe that leads to a dead end. In the floor there is a pit leading down. There are bars set in the side of the pit wall functioning as a ladder.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>5</XDIRE><XDOOR>Crosstreams Sewers#7122</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Down the pit it`s utterly dark you can`t see a thing.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7030</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>West. You can see a dimly lit quadruple junction with an exit up.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7037</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Round Room</RDISP><RDESC>Upon entering this room it starts rotating - at first slowly, later faster and faster - After brief disorientation, it is possible to discern that a doorway is in the opposite direction of what it was when entering. It now leads east. There was only this one exit.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7050</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can just make out a smaller room with a chair.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small spider&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The small hairy spider.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Spider&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small spider&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The small hairy spider.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Spider&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7038</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Three-way Junction</RDISP><RDESC>This is a junction of pipes that lead west, east and south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7025</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>West. You see another junction similar to this one leading north and south.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7045</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>East. You can make out a dimly lit Guard Room.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7039</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south you can see what looks like a store room.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7039</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer Store Room</RDISP><RDESC>This is a small room lit by a single torch set in the wall. The only  way out of here is to the north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7038</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north you see a pipe junction.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small spider&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The small hairy spider.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Spider&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS /&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small spider&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The small hairy spider.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Spider&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small spider&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The small hairy spider.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Spider&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS /&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7040</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Branching Tunnel</RDISP><RDESC>The darkness here is nearly impenetrable, but it is possible to discern that the floor here is sloping a bit downward to the east as it travels off into the distance.

There is an intersection to the west and the tunnel continues to the east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7027</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7042</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>9</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a sewer alligator&lt;/NAME&gt;&lt;DESC&gt;He is covered in sewage and looks quite happy about it.&lt;/DESC&gt;&lt;DISP&gt;A sewer alligator is squirming through the sewage here.&lt;/DISP&gt;&lt;PROP&gt;9|97|1|1|0|1|37|1.0|480|73|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;5&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Crocodile&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS /&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7041</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Shaft</RDISP><RDESC>This is the edge of a deep, dark shaft leading down. A single ladder looks like the only way down or up. 

The sewer pipe leads south from here.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>5</XDIRE><XDOOR>Crosstreams Sewers#7123</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Down and utter darkness. There`s absolutely nothing to be seen in that  direction.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7043</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south you can see the pipe leading further south into darkness.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small bat&lt;/NAME&gt;&lt;DESC&gt;You have never in your entire life seen such a mean looking small creature, though it looks rather peaceful, hanging there. The thought of arousing this cruel creature doesn`t seem appealing.&lt;/DESC&gt;&lt;DISP&gt;The small fierce-looking bat is hanging from the ceiling.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|2|4|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;RaceHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Bat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small bat&lt;/NAME&gt;&lt;DESC&gt;You have never in your entire life seen such a mean looking small creature, though it looks rather peaceful, hanging there. The thought of arousing this cruel creature doesn`t seem appealing.&lt;/DESC&gt;&lt;DISP&gt;The small fierce-looking bat is hanging from the ceiling.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|2|4|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;RaceHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Bat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;ladder&lt;/NAME&gt;&lt;DESC&gt;Firmly set into the wall of the shaft it`s impossible to even rock, is your estimate.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7042</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Branching Tunnel</RDISP><RDESC>This dark tunnel splits here as it slopes downward a bit to the east. One section runs to the north and the other runs to the south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>4</XDIRE><XDOOR>City of Crosstreams#33</XDOOR><XEXIT><EXID>GenDoor</EXID><EXDAT>&lt;NAME&gt;a manhole cover&lt;/NAME&gt;&lt;DESC&gt;An iron manhole cover&lt;/DESC&gt;&lt;DISP /&gt;&lt;PROP&gt;0|100|0|0|0|0|0|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;an iron manhole cover&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;lift&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7040</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7076</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7054</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7043</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer Entrance</RDISP><RDESC>This seems to be a large diameter pipe that leads from north to south. Above is an air shaft leads up into Stiggy's Last Resort Tavern. It seems totally impossible to go up that way. The only way is forward.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>4</XDIRE><XDOOR>City of Crosstreams#11</XDOOR><XEXIT><EXID>GenDoor</EXID><EXDAT>&lt;NAME&gt;a toilet seat&lt;/NAME&gt;&lt;DESC&gt;A toilet seat&lt;/DESC&gt;&lt;DISP /&gt;&lt;PROP&gt;0|100|0|0|0|0|0|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;a closed toilet seat&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7044</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south you can see a triple junction leading west and east.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7041</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north you can just make out a huge shaft leading down.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small spider&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The small hairy spider.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Spider&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the maggot&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant maggot crawls toward you.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;9&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7044</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Three-way Junction</RDISP><RDESC>This is a passageway in the pipes of the sewer system leading north, east and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7031</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>West. You see another junction very similar to this one that leads north and west.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7049</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7043</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a sewer pipe leading north.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a fire beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The fire beetle eyes you warily.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Fireball&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Ignite&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7045</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer Guard Room</RDISP><RDESC>This is a large room with chairs set in the walls.  

To the south there`s an entry to a larger room. The room here is lit by five torches, also set in the walls. 

To the west there is a doorway leading out to the sewers.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7038</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the west you can see the sewers.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7046</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see an even larger room than this one, filled with light.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>3</MLEVL><MABLE>15</MABLE><MREJV>52</MREJV><MTEXT>&lt;NAME&gt;a Crosstreams city guard&lt;/NAME&gt;&lt;DESC&gt;This city guard does not seem happy about his crappy assignment.&lt;/DESC&gt;&lt;DISP&gt;A Crosstreams city guard stands here.&lt;/DISP&gt;&lt;PROP&gt;15|91|3|3|0|3|52|1.0|162|71|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CommonSpeaker&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Fighterness&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Guard&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;7&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Human&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;10000&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;6000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenArmor&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a pair of chainmail leggings&lt;/NAME&gt;&lt;DESC&gt;These leggings have the medallion of the Crosstreams Confederate Army inside.&lt;/DESC&gt;&lt;DISP&gt;a pair of chainmail leggings sits here.&lt;/DISP&gt;&lt;PROP&gt;0|15|0|0|0|3|0|1.0|15|70|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;338&lt;/VALUE&gt;&lt;MTRAL&gt;801&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;16384&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;0&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;2&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;&lt;IWORN&gt;16384&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;3&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenArmor&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;an iron gorget&lt;/NAME&gt;&lt;DESC&gt;This helm has the stamp of the Crosstreams Confederate Army inside.&lt;/DESC&gt;&lt;DISP&gt;an iron gorget sits here.&lt;/DISP&gt;&lt;PROP&gt;0|8|0|0|0|1|0|1.0|5|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;90&lt;/VALUE&gt;&lt;MTRAL&gt;801&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;2&lt;/WORNB&gt;&lt;CAPA&gt;5&lt;/CAPA&gt;&lt;CONT&gt;0&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;&lt;IID&gt;com.planet_ink.coffee_mud.Items.Armor.GenArmor@5f80656c&lt;/IID&gt;&lt;IWORN&gt;0&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;1&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenArmor&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a pair of iron greaves&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a pair of iron greaves sits here.&lt;/DISP&gt;&lt;PROP&gt;0|7|0|0|1048576|1|0|1.0|25|71|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearZapper&lt;/ACLASS&gt;&lt;ATEXT&gt;-CLASS +fighter +cleric +bard +commoner&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;70&lt;/VALUE&gt;&lt;MTRAL&gt;801&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;16384&lt;/WORNB&gt;&lt;CAPA&gt;10&lt;/CAPA&gt;&lt;CONT&gt;0&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;&lt;IID&gt;com.planet_ink.coffee_mud.Items.Armor.GenArmor@6a3eae66&lt;/IID&gt;&lt;IWORN&gt;16384&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;1&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a studded cudgel&lt;/NAME&gt;&lt;DESC&gt;This cudgel is studded with brass and has a holy symbol of Angadar at its base.&lt;/DESC&gt;&lt;DISP&gt;a studded cudgel sits here.&lt;/DISP&gt;&lt;PROP&gt;1|0|2|6|1048640|6|0|1.0|2|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;182&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;3&lt;/TYPE&gt;&lt;CLASS&gt;1&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;6&lt;/ILEVL&gt;&lt;IABLE&gt;1&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Chopping&lt;/ACLASS&gt;&lt;APROF&gt;50&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Common&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7046</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer Room</RDISP><RDESC>This is a Room with walls that glitters like gold though not quite like it. This is strange as it looks as if the glitter lights the whole room. It looks very bright. To the south the floor is covered with yucky water. The north leads to sort of a Guard Room.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7047</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south there is nothing but water and an exit leads east from there.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7045</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north you can see the guard room.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7047</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Pool in the Sewer</RDISP><RDESC>The water is pooling here forming a putrid sewer pond about three feet deep.  

To the north is the entrance to this room. A single door leads east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7053</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see an enormous hall through the doorway.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7046</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north you see the entrance to this room.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7048</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewers</RDISP><RDESC>This is a dead end of the sewer. The only way out is south. You can see a shaft leading up but it looks too difficult to go up that way.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7049</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7049</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Junction</RDISP><RDESC>This is a junction leading north, west and east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7044</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>West. You see another junction very similar to this one that leads north and west.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7060</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Darkness has closed in on that part of the sewer system, you can`t see a thing in that direction.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7048</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>3</MLEVL><MABLE>11</MABLE><MREJV>52</MREJV><MTEXT>&lt;NAME&gt;the maggot&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant maggot crawls toward you.&lt;/DISP&gt;&lt;PROP&gt;11|91|3|3|0|3|52|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the sewer slug&lt;/NAME&gt;&lt;DESC&gt;It's slimy and squishy.  It's a slug.&lt;/DESC&gt;&lt;DISP&gt;a sewer slug is squishing along here.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Worm&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;WormSpeak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7050</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Small Room</RDISP><RDESC>The only thing in this room of interest is a chair, and that is fastened to the  rock floor. 

A doorway leads south and another leads east into darkness.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7055</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Utter darkness...!</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7051</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a room with a lot of light in it. You can`t make out any details.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small spider&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The small hairy spider.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Spider&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a fire beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The fire beetle eyes you warily.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Fireball&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Ignite&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;chair&lt;/NAME&gt;&lt;DESC&gt;This chair is made of marble, but the fact that it is worn and attached to the floor makes you think twice about taking it along with you.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7051</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer Pipe</RDISP><RDESC>The sewer pipe here continues along from its origins. 

There are two exits leading north and south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7052</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south you can see a strange light flowing from there.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7050</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the sewer slug&lt;/NAME&gt;&lt;DESC&gt;It's slimy and squishy.  It's a slug.&lt;/DESC&gt;&lt;DISP&gt;a sewer slug is squishing along here.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Worm&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;WormSpeak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>2</MLEVL><MABLE>11</MABLE><MREJV>45</MREJV><MTEXT>&lt;NAME&gt;the giant earth beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant mean-looking earth beetle crawls towards you.&lt;/DISP&gt;&lt;PROP&gt;11|94|2|2|0|2|45|1.0|142|39|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;8&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;GiantInsect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;1&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the maggot&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant maggot crawls toward you.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7052</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Grand Sewer</RDISP><RDESC>This is a Grand Sewer Pipe, seemingly a major junction in the whole system. 

This tunnel stretches toward the south. It`s large  indeed! A doorway leads to the east from here.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7056</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that darkness.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7053</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>In the south end of the pipe the "floor" is completely covered with water.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7051</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north you can see a doorway.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7053</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The South End of The Grand Pipe</RDISP><RDESC>The water here is about knee-high to a human. 

A doorway leads west. The Pipe stretches north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7047</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7052</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a lot of pictures decorating the walls.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a fire beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The fire beetle eyes you warily.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Fireball&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Ignite&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7054</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Bend in The Sewer Pipe</RDISP><RDESC>The sewer pipe bends to the east here as it slopes downward.  The refuse along the bottom is picking up speed as it rushes down the slope.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7071</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7042</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>2</MLEVL><MABLE>11</MABLE><MREJV>45</MREJV><MTEXT>&lt;NAME&gt;the great sewer rat&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The huge hungry-looking sewer rat sits here.&lt;/DISP&gt;&lt;PROP&gt;11|94|2|2|0|2|45|1.0|27|13|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MobileAggressive&lt;/BCLASS&gt;&lt;BPARMS&gt;WANDER&lt;/BPARMS&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;6&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;GiantRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7055</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Edge of The Water Sewer</RDISP><RDESC>This is a room where half of the floor is covered in water. The water leads east and a doorway leads west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7050</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7061</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can hardly make out much more than that the next place is in a pipe  with more water.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;water&lt;/NAME&gt;&lt;DESC&gt;It looks dark and murky, and emanates a foul stench.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7056</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Dark Hallway</RDISP><RDESC>The dark hallway goes into a passageway to the south. A doorway leads west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7052</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a lot of light, bright as daylight, but nothing of interest.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7057</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see nothing at all, because it`s completely dark in that direction.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small spider&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The small hairy spider.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Spider&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small bat&lt;/NAME&gt;&lt;DESC&gt;You have never in your entire life seen such a mean looking small creature, though it looks rather peaceful, hanging there. The thought of arousing this cruel creature doesn`t seem appealing.&lt;/DESC&gt;&lt;DISP&gt;The small fierce-looking bat is hanging from the ceiling.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|2|4|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;RaceHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Bat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7057</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Dark Passageway</RDISP><RDESC>The passageway here seems almost too dark to see with a torch or magical means. 

The passage runs south and north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7058</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7056</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the sewer slug&lt;/NAME&gt;&lt;DESC&gt;It's slimy and squishy.  It's a slug.&lt;/DESC&gt;&lt;DISP&gt;a sewer slug is squishing along here.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Worm&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;WormSpeak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the sewer slug&lt;/NAME&gt;&lt;DESC&gt;It's slimy and squishy.  It's a slug.&lt;/DESC&gt;&lt;DISP&gt;a sewer slug is squishing along here.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Worm&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;WormSpeak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the sewer slug&lt;/NAME&gt;&lt;DESC&gt;It's slimy and squishy.  It's a slug.&lt;/DESC&gt;&lt;DISP&gt;a sewer slug is squishing along here.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Rodent&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7058</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Dark Passageway</RDISP><RDESC>The passageway here seems almost too dark to see with a torch or magical means. 

The passage runs south and north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7059</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7057</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>6</MLEVL><MABLE>11</MABLE><MREJV>75</MREJV><MTEXT>&lt;NAME&gt;the ugly wererat&lt;/NAME&gt;&lt;DESC&gt;The wererat is about four foot tall. It looks very much like rat, except that it is standing.&lt;/DESC&gt;&lt;DISP&gt;An ugly wererat is here, looking at you with a strange flick in his eyes.&lt;/DISP&gt;&lt;PROP&gt;11|82|6|6|0|6|75|1.0|126|71|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;2&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;WereRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenLightSource&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a small stick&lt;/NAME&gt;&lt;DESC&gt;It reads `Hold me`.The small stick does not look interesting at all.  But just as you are going to throw it away you notice some small letters.&lt;/DESC&gt;&lt;DISP&gt;A small stick lies here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|1048576|6|0|1.0|3|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;5&lt;/VALUE&gt;&lt;MTRAL&gt;1328&lt;/MTRAL&gt;&lt;READ&gt;2400&lt;/READ&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;BURNOUT&gt;true&lt;/BURNOUT&gt;&lt;IWORN&gt;0&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;2147483647&lt;/IUSES&gt;&lt;ILEVL&gt;6&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a short sword&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;There lies a short sword.&lt;/DISP&gt;&lt;PROP&gt;0|0|2|5|0|1|0|1.0|4|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;540&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;2&lt;/TYPE&gt;&lt;CLASS&gt;8&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;1&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7059</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Dark Passageway</RDISP><RDESC>The passageway here seems almost too dark to see with a torch or magical means. 

The passage runs south and north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7060</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7058</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>5</MLEVL><MABLE>11</MABLE><MREJV>67</MREJV><MTEXT>&lt;NAME&gt;the lemure blob&lt;/NAME&gt;&lt;DESC&gt;This looks like a vaguely human blob. Big black yellow eyes, and a mouth going a little bit out from the face. The lemure does not look interested in you at all, but anyway it attacks. It looks like it`s mind has been burned out.&lt;/DESC&gt;&lt;DISP&gt;The lemure blob slithers terribly precisely towards you for an attack!&lt;/DISP&gt;&lt;PROP&gt;11|85|5|5|0|5|67|1.0|433|63|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;WaterElemental&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the maggot&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant maggot crawls toward you.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7060</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Dark Intersection</RDISP><RDESC>The passageway here seems almost too dark to see with a torch or magical means. 

The passage runs south, west, and north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7049</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can just make out a triple junction leading north and west.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7068</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7020</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7059</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;water&lt;/NAME&gt;&lt;DESC&gt;It looks dark and murky, and emanates a foul stench.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7061</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Watery Sewer Bend</RDISP><RDESC>The passageway here seems almost too dark to see with a torch or magical means. 

The passage runs south and north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7055</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7062</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;water&lt;/NAME&gt;&lt;DESC&gt;It looks dark and murky, and emanates a foul stench.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7062</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Watery Sewer</RDISP><RDESC>The passageway here seems almost too dark to see with a torch or magical means. 

The passage runs south and north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7063</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7061</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>2</MLEVL><MABLE>11</MABLE><MREJV>45</MREJV><MTEXT>&lt;NAME&gt;the ugly wererat&lt;/NAME&gt;&lt;DESC&gt;The wererat is about four foot tall. It looks very much like rat, except that it is standing.&lt;/DESC&gt;&lt;DISP&gt;An ugly wererat is here, looking at you with a strange flick in his eyes.&lt;/DISP&gt;&lt;PROP&gt;11|94|2|2|0|2|45|1.0|135|67|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;7&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;WereRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a short sword&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;There lies a short sword.&lt;/DISP&gt;&lt;PROP&gt;0|0|2|5|0|1|0|1.0|4|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;540&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;2&lt;/TYPE&gt;&lt;CLASS&gt;8&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;1&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS /&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;water&lt;/NAME&gt;&lt;DESC&gt;It looks dark and murky, and emanates a foul stench.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7063</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Watery Sewer</RDISP><RDESC>The passageway here seems almost too dark to see with a torch or magical means. 

The passage runs south and north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7064</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7062</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>10</MABLE><MREJV>75</MREJV><MTEXT>&lt;NAME&gt;the ugly wererat&lt;/NAME&gt;&lt;DESC&gt;The wererat is about four foot tall. It looks very much like rat, except that it is standing.&lt;/DESC&gt;&lt;DISP&gt;An ugly wererat is here, looking at you with a strange flick in his eyes.&lt;/DISP&gt;&lt;PROP&gt;10|82|1|1|0|1|75|1.0|135|69|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;2&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;WereRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenArmor&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a pair of muddy boots&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;A pair of muddy boots has been dropped here.&lt;/DISP&gt;&lt;PROP&gt;0|1|0|0|1048640|6|0|1.0|20|70|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearAdjuster&lt;/ACLASS&gt;&lt;ATEXT&gt;dex+1&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;900&lt;/VALUE&gt;&lt;MTRAL&gt;566&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;256&lt;/WORNB&gt;&lt;CAPA&gt;30&lt;/CAPA&gt;&lt;CONT&gt;8&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;&lt;IID&gt;com.planet_ink.coffee_mud.Items.Armor.GenArmor@510c0d0f&lt;/IID&gt;&lt;IWORN&gt;256&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;6&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a short sword&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;There lies a short sword.&lt;/DISP&gt;&lt;PROP&gt;0|0|2|5|0|1|0|1.0|4|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;540&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;2&lt;/TYPE&gt;&lt;CLASS&gt;8&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;1&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS /&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small bat&lt;/NAME&gt;&lt;DESC&gt;You have never in your entire life seen such a mean looking small creature, though it looks rather peaceful, hanging there. The thought of arousing this cruel creature doesn`t seem appealing.&lt;/DESC&gt;&lt;DISP&gt;The small fierce-looking bat is hanging from the ceiling.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|2|4|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;RaceHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Bat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>200</MREJV><MTEXT>&lt;NAME&gt;the gigantic rat&lt;/NAME&gt;&lt;DESC&gt;The gigantic rat is about ten foot long from head to tail and has claws the size of your head looking very nasty.&lt;/DESC&gt;&lt;DISP&gt;There is a gigantic rat here, looking at you with a hungry look.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|200|1.0|29|14|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;11&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;GiantRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;water&lt;/NAME&gt;&lt;DESC&gt;It looks dark and murky, and emanates a foul stench.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7064</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Watery Sewer Junction</RDISP><RDESC>The passageway here seems almost too dark to see with a torch or magical means. 

The passage runs south and north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7069</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7065</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7063</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>3</MLEVL><MABLE>11</MABLE><MREJV>52</MREJV><MTEXT>&lt;NAME&gt;the maggot&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant maggot crawls toward you.&lt;/DISP&gt;&lt;PROP&gt;11|91|3|3|0|3|52|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a fire beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The fire beetle eyes you warily.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Fireball&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Ignite&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small spider&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The small hairy spider.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Spider&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the maggot&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant maggot crawls toward you.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;water&lt;/NAME&gt;&lt;DESC&gt;It looks dark and murky, and emanates a foul stench.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7065</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Watery Sewer</RDISP><RDESC>The passageway here seems almost too dark to see with a torch or magical means. 

The passage runs south and north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7066</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7064</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>2</MLEVL><MABLE>11</MABLE><MREJV>45</MREJV><MTEXT>&lt;NAME&gt;the great sewer rat&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The huge hungry-looking sewer rat sits here.&lt;/DISP&gt;&lt;PROP&gt;11|94|2|2|0|2|45|1.0|32|16|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;8&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;GiantRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the sewer slug&lt;/NAME&gt;&lt;DESC&gt;It's slimy and squishy.  It's a slug.&lt;/DESC&gt;&lt;DISP&gt;a sewer slug is squishing along here.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Worm&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;WormSpeak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;water&lt;/NAME&gt;&lt;DESC&gt;It looks dark and murky, and emanates a foul stench.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7066</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Watery Sewer Junction</RDISP><RDESC>This dark junction appears to be an intersection between two pipes that run to the east, north, and south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7070</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7067</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7065</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>2</MLEVL><MABLE>11</MABLE><MREJV>45</MREJV><MTEXT>&lt;NAME&gt;the great sewer rat&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The huge hungry-looking sewer rat sits here.&lt;/DISP&gt;&lt;PROP&gt;11|94|2|2|0|2|45|1.0|28|14|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS&gt;WANDER&lt;/BPARMS&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;6&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;GiantRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;water&lt;/NAME&gt;&lt;DESC&gt;It looks dark and murky, and emanates a foul stench.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7067</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Watery Sewer</RDISP><RDESC>The passageway here seems almost too dark to see with a torch or magical means. 

The passage runs south and north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7068</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7066</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the sewer slug&lt;/NAME&gt;&lt;DESC&gt;It's slimy and squishy.  It's a slug.&lt;/DESC&gt;&lt;DISP&gt;a sewer slug is squishing along here.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Worm&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;WormSpeak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>200</MREJV><MTEXT>&lt;NAME&gt;the gigantic rat&lt;/NAME&gt;&lt;DESC&gt;The gigantic rat is about ten foot long from head to tail and has claws the size of your head looking very nasty.&lt;/DESC&gt;&lt;DISP&gt;There is a gigantic rat here, looking at you with a hungry look.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|200|1.0|26|13|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;5&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;GiantRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;water&lt;/NAME&gt;&lt;DESC&gt;It looks dark and murky, and emanates a foul stench.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7068</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Watery Sewer Bend</RDISP><RDESC>The passageway here seems almost too dark to see with a torch or magical means. 

The passage runs west and north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>4</XDIRE><XDOOR>City of Crosstreams#17</XDOOR><XEXIT><EXID>GenDoor</EXID><EXDAT>&lt;NAME&gt;a manhole cover&lt;/NAME&gt;&lt;DESC&gt;An iron manhole cover&lt;/DESC&gt;&lt;DISP /&gt;&lt;PROP&gt;0|100|0|0|0|0|0|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;an iron manhole cover&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;lift&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7060</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7067</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see anything in that direction and your light isn`t enough to light that far.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>2</MLEVL><MABLE>11</MABLE><MREJV>45</MREJV><MTEXT>&lt;NAME&gt;the great sewer rat&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The huge hungry-looking sewer rat sits here.&lt;/DISP&gt;&lt;PROP&gt;11|94|2|2|0|2|45|1.0|27|13|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MobileAggressive&lt;/BCLASS&gt;&lt;BPARMS&gt;WANDER&lt;/BPARMS&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;6&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;GiantRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;water&lt;/NAME&gt;&lt;DESC&gt;It looks dark and murky, and emanates a foul stench.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7069</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Ledge by the Dark Pool</RDISP><RDESC>This is the edge of a high ledge. Below there is a pool in the darkness, probably formed by the trickling of water. The water from the sewer flows slowly over this ledge and makes it quite slippery. From here it drops, like a waterfall, into the pool far down. </RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7064</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see a thing. It`s too dark.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7070</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see a thing. It`s too dark.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the sewer slug&lt;/NAME&gt;&lt;DESC&gt;It's slimy and squishy.  It's a slug.&lt;/DESC&gt;&lt;DISP&gt;a sewer slug is squishing along here.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Worm&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;WormSpeak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;water&lt;/NAME&gt;&lt;DESC&gt;It looks dark and murky, and emanates a foul stench.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7070</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Ledge by The Dark Pool</RDISP><RDESC>This is the edge of a high ledge. Below there is a pool in the darkness, probably formed by the trickling of water. The water from the sewer flows slowly over this ledge and makes it quite slippery. From here it drops, like a waterfall, into the pool far down. Below here, there is a small fissure in the rock. It seems big enough to contain a few people.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>5</XDIRE><XDOOR>Crosstreams Sewers#7099</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7066</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see a thing. It`s too dark.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7069</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can`t see a thing. It`s too dark.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;water&lt;/NAME&gt;&lt;DESC&gt;It looks dark and murky, and emanates a foul stench.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7071</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Slippery Sloping Section</RDISP><RDESC>The pitch of this section of tunnel angles downward as it travels east.  It is becoming difficult not to slip as the refuse flows down the floor.

To the west is a bend in the tunnel.  The tunnel continues east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7054</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7072</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7072</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Cascading Pool</RDISP><RDESC>The rush of sewage flowing in here from the west is quite severe.  The putrid liquids fall into a pool of sludge and refuse down from here.

There is a tunnel to the west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>5</XDIRE><XDOOR>Crosstreams Sewers#7073</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7071</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7073</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>UnderWater</RCLAS><RDISP>Inside a Pool of Sewage</RDISP><RDESC>The liquid sewage here is nearly impossible to see through, and it is better not to think about what it smells like. This underwater bouquet of scents is carried northward by gravity to some other place.

There is a sewer tunnel up from here.</RDESC><RTEXT>&lt;RCLIM&gt;1&lt;/RCLIM&gt;&lt;RATMO&gt;2876&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>4</XDIRE><XDOOR>Crosstreams Sewers#7072</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7074</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7074</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>UnderWaterGrid</RCLAS><RDISP>A Submerged Tunnel</RDISP><RDESC>This tunnel is completely full of sewage that is flowing northward.</RDESC><RTEXT>&lt;RCLIM&gt;1&lt;/RCLIM&gt;&lt;RATMO&gt;2876&lt;/RATMO&gt;&lt;XGRID&gt;1&lt;/XGRID&gt;&lt;YGRID&gt;2&lt;/YGRID&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7073</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7075</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>9</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a sewer alligator&lt;/NAME&gt;&lt;DESC&gt;He is covered in sewage and looks quite happy about it.&lt;/DESC&gt;&lt;DISP&gt;A sewer alligator is squirming through the sewage here.&lt;/DISP&gt;&lt;PROP&gt;9|97|1|1|0|1|37|1.0|480|73|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;5&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Crocodile&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS /&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7075</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>UnderWater</RCLAS><RDISP>An Underwater Sewer Tunnel</RDISP><RDESC>This tunnel is full of sewage flowing swiftly into the north, where it enters the Divalok River.

The tunnel continues south. The Divalok River is north.</RDESC><RTEXT>&lt;RCLIM&gt;1&lt;/RCLIM&gt;&lt;RATMO&gt;2876&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7074</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>City of Crosstreams#444</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>2</MLEVL><MABLE>5</MABLE><MREJV>45</MREJV><MTEXT>&lt;NAME&gt;a river pike&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;A river pike swims here.&lt;/DISP&gt;&lt;PROP&gt;5|94|2|2|0|2|45|1.0|7|8|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS&gt;WANDER&lt;/BPARMS&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Fish&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS /&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7076</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Bend in The Sewer Pipe</RDISP><RDESC>The sewer pipe bends to the east here.  The refuse along the bottom is about knee deep here, but seems to get more shallow as it heads off in the darkness eastward.

The tunnel goes north and east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7077</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7042</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>3</MLEVL><MABLE>11</MABLE><MREJV>52</MREJV><MTEXT>&lt;NAME&gt;the maggot&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant maggot crawls toward you.&lt;/DISP&gt;&lt;PROP&gt;11|91|3|3|0|3|52|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7077</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Dark Tunnel</RDISP><RDESC>It is possible to see a small amount of sewage covering the ground here, but best not to think about what it is.

The tunnel continues to the west and south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7076</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7078</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a fire beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The fire beetle eyes you warily.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Fireball&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Ignite&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>9</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a sewer alligator&lt;/NAME&gt;&lt;DESC&gt;He is covered in sewage and looks quite happy about it.&lt;/DESC&gt;&lt;DISP&gt;A sewer alligator is squirming through the sewage here.&lt;/DISP&gt;&lt;PROP&gt;9|97|1|1|0|1|37|1.0|480|73|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;5&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Crocodile&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS /&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7078</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Dimly Lit Tunnel</RDISP><RDESC>There is a small amount of light coming in here from a manhole grate above. The level of sewer refuse on the floor is somewhat shallow here.

The tunnel zigs to the west and north here.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>4</XDIRE><XDOOR>City of Crosstreams#67</XDOOR><XEXIT><EXID>GenDoor</EXID><EXDAT>&lt;NAME&gt;a manhole cover&lt;/NAME&gt;&lt;DESC&gt;An iron manhole cover&lt;/DESC&gt;&lt;DISP /&gt;&lt;PROP&gt;0|100|0|0|0|0|0|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;an iron manhole cover&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;lift&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7079</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7077</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7079</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Dead-End</RDISP><RDESC>Numerous smaller pipes channel refuse from buildings into this spot, but none of them are large enough to walk through.

There is an exit to the east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7078</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small spider&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The small hairy spider.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Spider&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7080</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Change in The Sewer Walls</RDISP><RDESC>The material of construction of the sewer walls changes in this spot.  The walls here are no longer made of metals and rock.  Instead, they lack metal completely and are made from a different kind of stone from the eastward sections.  It seems as if this part of the sewer is much older than the rest.

The sewer tunnel continues east and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7081</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7023</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>0</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;sewage&lt;/NAME&gt;&lt;DESC&gt;This dark gloppy substance is the congealing remains of waste products from a dozen species.&lt;/DESC&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7081</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Old Stone Sewer</RDISP><RDESC>Sewage flows down this passage independently of what the walls are made of.  However, in these older stone wall sections, lycans and moss seem to grow more readily.

The tunnel continues east and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7082</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7080</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7082</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Old Stone Sewer</RDISP><RDESC>Sewage flows down this passage independently of what the walls are made of.  However, in these older stone wall sections, lycans and moss seem to grow more readily.

The tunnel continues east and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7083</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7081</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7083</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Bend in The Old Stone Sewer</RDISP><RDESC>The stone block tunnel here bends to the north. The other end of the tunnel continues east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7082</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7084</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7084</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Sewer Under The Promenade</RDISP><RDESC>The refuse pouring into the sewer from drains seems even more putrid here, as it flows in from the temples and theatres above this area.

The tunnel continues north and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7085</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7083</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7085</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Sewer Under The Promenade</RDISP><RDESC>The refuse pouring into the sewer from drains seems even more putrid here, as it flows in from the temples and theatres above this area.

The tunnel continues east and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7086</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7084</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7086</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Sewer Under The Promenade</RDISP><RDESC>The refuse pouring into the sewer from drains seems even more putrid here, as it flows in from the temples and theatres above this area.

The tunnel continues east and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>4</XDIRE><XDOOR>City of Crosstreams#309</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a manhole cover&lt;/NAME&gt;&lt;DESC&gt;A heavy-looking manhole cover.&lt;/DESC&gt;&lt;DISP&gt;an open manhole cover&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|0|0|0|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;a closed manhole cover&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7087</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7085</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7087</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Room Carved Out of The Tunnel</RDISP><RDESC>At some point in the past, the tunnel walls here were carved away and expanded into an irregularly shaped room. This has disturbed the flow of sewage here, causing it to collect on the floor even more deeply. At a high point in the floor, someone carved a small tunnel to the north.

The tunnel continues east and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7089</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7086</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7088</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7088</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Infiltrator Hideout</RDISP><RDESC>This underground room was carved out of the rock and clay of the surrounding area. It looks like a popular spot for any type of gang or infiltrating force to set up camp and conduct nefarious business.

There is an exit to the south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7087</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7089</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneGrid</RCLAS><RDISP>A Modified Sewer Tunnel</RDISP><RDESC>The old stone sewer tunnel here has been greatly modified by various infiltrators and gangs over the years. The trail of sludge has been funneled to a deep groove in the center of the tunnel so it is easier to walk around it. There are also walkways constructed on the sides of the tunnel for easier access.

The tunnel continues east and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;XGRID&gt;3&lt;/XGRID&gt;&lt;YGRID&gt;1&lt;/YGRID&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7090</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7087</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7090</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Gang Hideout</RDISP><RDESC>A bend in the sewer tunnel here has been extensively enlarged and modified. An well-lit open area houses various spaces for bunks and a fire pit for cooking. The never ending flow of sludge has been diverted to a large grate in the floor that leads to the depths below the city.

There is a tunnel to the east. More of the gang hideout lies to the south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7089</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7091</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7091</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>CaveRoom</RCLAS><RDISP>Cave Hideout</RDISP><RDESC>This area is carved completely out of rock and utilizes the sewer as access to the rest of the city. It contains crude furniture and tables and seems to be a war room of sorts for the various gangs and infiltrating spies that have used it over history.

There is another room to the north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>4</XDIRE><XDOOR>Fairy Village of Crosstreams#28</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a medium-sized rock&lt;/NAME&gt;&lt;DESC&gt;A medium-sized rock that seems somewhat out of place here.&lt;/DESC&gt;&lt;DISP /&gt;&lt;PROP&gt;0|100|0|0|0|0|0|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;a closed door&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7090</XDOOR><XEXIT><EXID>StdOpenDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7099</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Fissure Under The Ledge</RDISP><RDESC>This is a small fissure in the solid rock. Underneath lies a deep dark pool. The water trickles quietly down from the ledge above here. The water smells  like urine and worse things.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>5</XDIRE><XDOOR>Crosstreams Sewers#7199</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The water edge.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>4</XDIRE><XDOOR>Crosstreams Sewers#7070</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7101</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Under The Mudhole</RDISP><RDESC>This is a small room with a great big opening in the ceiling. From this opening there`s mud dripping down in large lumps. >YUCK<. A foul stench arises from the slimy sediment as falling sludge rains down around the room. 

To the east there is an entryway leading out from here.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7103</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>East. You see nothing of interest.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the slithering snake&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The snake slithers towards you.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|12|3|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;RaceHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;3&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Snake&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Poison&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;mud&lt;/NAME&gt;&lt;DESC&gt;You never saw such disgusting matter before, it nearly makes you puke.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7102</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Under The Dark Pit</RDISP><RDESC>You stand in the middle of a room with only two exits, Up and East. A tall ladder is left here so that you can climb up through the Pit without the use of a rope.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>5</XDIRE><XDOOR>Crosstreams Sewers#7400</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a trapdoor&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP /&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;48&lt;/FLAG&gt;&lt;CLOSTX&gt;a trapdoor, closed&lt;/CLOSTX&gt;&lt;DOORNM&gt;trapdoor&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT><REXIT><XDIRE>4</XDIRE><XDOOR>Crosstreams Sewers#7004</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Up. You can`t see a thing up there, it`s way too dark.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7104</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>2</MLEVL><MABLE>11</MABLE><MREJV>45</MREJV><MTEXT>&lt;NAME&gt;the giant earth beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant mean-looking earth beetle crawls towards you.&lt;/DISP&gt;&lt;PROP&gt;11|94|2|2|0|2|45|1.0|127|36|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;6&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;GiantInsect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;1&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;ladder&lt;/NAME&gt;&lt;DESC&gt;This is funny enough a wooden ladder and, after closer inspection, you discover it is magically held towards the wall! You can`t, even with your greatest effort, rock it at ALL!&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7103</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Muddy Bend in The Sewer System</RDISP><RDESC>This looks like a bend in the pipe system of the sewer. The `floor` is covered completely by mud about waist deep to a halfling.

The pipe leads west and south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7101</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a room in which mud drips from the roof onto the floor in  great cakes of sludge. There doesn`t seem to be any exits from that room apart from in you direction.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7104</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south there`s less mud than here! It actually seems to end there! You have a feeling it would be nice to have your feet free from mud again.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>12</MLEVL><MABLE>11</MABLE><MREJV>120</MREJV><MTEXT>&lt;NAME&gt;the horrifying mudmonster&lt;/NAME&gt;&lt;DESC&gt;It sure looks like something out of a horror movie. It strongly resembles a huge figure made up from mud alone, and it sure looks like it had human  flesh for breakfast and is strongly intent on having the same for dinner.&lt;/DESC&gt;&lt;DISP&gt;A horrifying mudmonster is slowly evolving from the mud ...&lt;/DISP&gt;&lt;PROP&gt;11|64|12|12|0|12|120|1.0|123|61|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;18&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Unique&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;1&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>4</MLEVL><MABLE>11</MABLE><MREJV>60</MREJV><MTEXT>&lt;NAME&gt;the horrifying mudmonster&lt;/NAME&gt;&lt;DESC&gt;It sure looks like something out of a horror movie. It strongly resembles a huge figure made up from mud alone, and it sure looks like it had human  flesh for breakfast and is strongly intent on having the same for dinner.&lt;/DESC&gt;&lt;DISP&gt;A horrifying mudmonster is slowly evolving from the mud ...&lt;/DISP&gt;&lt;PROP&gt;11|88|4|4|0|4|60|1.0|113|62|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;3&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Unique&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;1&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;mud&lt;/NAME&gt;&lt;DESC&gt;You never saw such disgusting matter before, it nearly makes you puke.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7104</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Junction in The Sewer Pipes</RDISP><RDESC>This is the middle of what looks like a triple junction of pipes going east, west and north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7102</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>West. There`s a room with a ladder leading up.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7112</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>East. You can`t even make out what it might look like, it`s just too dark.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7103</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a mud area starting in that direction.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>2</MLEVL><MABLE>11</MABLE><MREJV>45</MREJV><MTEXT>&lt;NAME&gt;the great sewer rat&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The huge hungry-looking sewer rat sits here.&lt;/DISP&gt;&lt;PROP&gt;11|94|2|2|0|2|45|1.0|34|17|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;5&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;GiantRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>6</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the slithering snake&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The snake slithers towards you.&lt;/DISP&gt;&lt;PROP&gt;6|97|1|1|0|1|37|1.0|16|4|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;RaceHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;10&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Snake&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Poison&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7105</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Down The Old Well</RDISP><RDESC>The slippery sides of the old well lead down and up. The only secure point here is the metal bars that are cemented into the  sides. How deep does this thing go?</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>5</XDIRE><XDOOR /><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Down there nothing at all can be spotted. The darkness that engulfs this descent seems utterly impossible in a mortal world. It`s so thick that a  torch down there would be utterly useless.  You`d better not go down any further.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>4</XDIRE><XDOOR>Crosstreams Sewers#7015</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>There`s a slight, dim light from above, or maybe it`s your imagination. Anyway it SEEMS darker down here than up there, if that is possible.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;bars&lt;/NAME&gt;&lt;DESC&gt;These look like they`re pretty slippery, and not very safe.  You`d better not go down any further.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7106</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Northwestern Corner of The Ledge</RDISP><RDESC>This is a stone ledge with only a couple of inches of safe,  solid room for walking. The ledge continues to the east and south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7113</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The ledge continues east.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7107</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The ledge continues south.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7107</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Narrow Ledge</RDISP><RDESC>The ledge here circles some huge deep Abyss. There IS another exit to the east but that leads right into mid-air and with high probability of a free fall session afterwards.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7190</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You stare into mid-air, and right under there`s absolutely nothing but  darkness. You shiver by the thought of falling an utterly unknown distance.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7108</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>South. The ledge leads further south into utter darkness.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7106</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>North. The ledge leads into a corner and turns eastward.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7108</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Narrow Ledge</RDISP><RDESC>The ledge here circles some huge deep Abyss. There IS another exit to the east but that leads right into mid-air and with high probability of a free fall session afterwards.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7190</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You stare into mid-air, and right under there`s absolutely nothing but darkness. You shiver by the thought of falling that distance.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7109</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The ledge continues further south into darkness.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7107</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>North. The ledge leads further north.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7109</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Narrow Ledge</RDISP><RDESC>The ledge here circles some huge deep Abyss. There IS another exit to the east but that leads right into mid-air and with high probability of a free fall session afterwards.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7190</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You stare into mid-air, and right under there`s absolutely nothing but darkness. You shiver by the thought of falling that distance.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7110</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The ledge continues south into darkness.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7108</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>North. The ledge leads further north.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7110</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Narrow Ledge</RDISP><RDESC>The ledge here circles some huge deep Abyss. There IS another exit to the east but that leads right into mid-air and with high probability of a free fall session afterwards.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7190</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You stare into mid-air, and right under there`s absolutely nothing but darkness. You shiver by the thought of falling that distance.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7111</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>South. You can just make out the south-western corner of this ledge.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7109</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>North. The ledge leads further north.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7111</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Southwestern Corner of The Ledge</RDISP><RDESC>This seems like a ledge that is a little broader than the one just to the  north of here. The ledge seems to lead around some sort of Abyss of total  darkness. The ledge seems to have an odd-looking edge here.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>5</XDIRE><XDOOR>Crosstreams Sewers#7279</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The Abyss lies down there. Who knows what might lurk down there?</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7115</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a broad ledge leading eastward.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7112</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>South of here is the exit from the ledge.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7110</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>North. The ledge leads further north.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;rock&lt;/NAME&gt;&lt;DESC&gt;It looks as if it can be opened in a door-like fashion. Maybe this will lead the way down.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;step&lt;/NAME&gt;&lt;DESC&gt;A small rock sticks out right under it, otherwise the way is DOWN, DOWN, and SPLAT!!!&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;edge odd-looking&lt;/NAME&gt;&lt;DESC&gt;This is truly a weird piece of craftsmanship in your eyes. The edge seems to form a step leading down, but WHAT a STEP DOWN. The Abyss opens down there  leading to seemingly total destruction.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7112</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>An Odd Intersection</RDISP><RDESC>This is a rather odd intersection of pipes. The pipes actually don`t resemble pipes anymore. They look more like a stone tunnel or a passageway hewn directly into the rock. 

The ways from here lead north, east and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7104</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7122</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7111</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>North. You see a ledge to something that looks like an abyss.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the maggot&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant maggot crawls toward you.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;7&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the maggot&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant maggot crawls toward you.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7113</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Narrow Ledge Going East and West</RDISP><RDESC>The ledge here is narrow and slippery. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7106</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The ledge leads further west.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7116</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The ledge leads further east.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7190</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You stare into mid-air, and right under there`s absolutely nothing but darkness. You shiver by the thought of falling that distance.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7114</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Mid-air</RDISP><RDESC>Falling.... falling.... falling... SPLAT!  Goodbye, cruel world!</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;InstantDeath&lt;/BCLASS&gt;&lt;BPARMS&gt;min=5 max=10 chance=100&lt;/BPARMS&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT&gt;NOSNEAK&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7115</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Broad Ledge</RDISP><RDESC>This is a ledge that seems quite a lot larger than the rest  of the ledges. This one leads to the west and the east, plus it has an exit going to the south. Though it is possible to jump into mid-air, but it probably  wouldn`t be such a good idea. The way south is in utter darkness.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7111</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7121</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7129</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7114</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7116</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Northeastern Corner of The Ledge</RDISP><RDESC>This is a stone ledge with only a couple of inches of safe,  solid room for walking. The ledge continues to the west and south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>5</XDIRE><XDOOR>Crosstreams Sewers#7280</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a secret door&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP /&gt;&lt;PROP&gt;0|100|0|0|2|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;a secret door, closed&lt;/CLOSTX&gt;&lt;DOORNM&gt;secret door&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7113</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The ledge continues west.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7117</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;ground ledge rock&lt;/NAME&gt;&lt;DESC&gt;The ground here seems a little different from all the other ledges along the Abyss. There`s a kind of soft soil on this ledge, maybe you should look  carefully at this. It seems to be of some interest.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;soil soft earth&lt;/NAME&gt;&lt;DESC&gt;You can just make out the outline of a trapdoor here in the soil. The earth is probably there to conceal a secret entrance. This looks as if it leads down into the seemingly solid rock face of the ledge.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7117</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Narrow Eastern Ledge</RDISP><RDESC>The ledge here circles some huge deep Abyss. There IS another exit to the west but that leads right into mid-air and with high probability of a free fall session afterwards.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7114</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You stare into mid-air, and right under there`s absolutely nothing but darkness. You shiver by the thought of falling that distance.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7118</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The ledge leads further south.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7118</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Narrow Eastern Ledge</RDISP><RDESC>The ledge here circles some huge deep Abyss. There IS another exit to the west but that leads right into mid-air and with high probability of a free fall session afterwards.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7114</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You stare into mid-air, and right under there`s absolutely nothing but darkness. You shiver by the thought of falling that distance.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7119</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The ledge leads further south.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7119</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Narrow Eastern Ledge</RDISP><RDESC>The ledge here circles some huge deep Abyss. There IS another exit to the west but that leads right into mid-air and with high probability of a free fall session afterwards.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7114</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You stare into mid-air, and right under there`s absolutely nothing but darkness. You shiver by the thought of falling that distance.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7120</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The ledge leads further south.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7120</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Narrow Eastern Ledge</RDISP><RDESC>You are in the process of walking all the way around the ledge since there`s no way of turning around on this all too narrow path. There IS another exit from here but that leads right into mid-air and with high probability of a free fall session afterwards. And THAT is west of here so watch your step. You also see a small opening to the east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7114</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You stare into mid-air, and right under there`s absolutely nothing but darkness. You shiver by the thought of falling that distance.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7123</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>East. You stare into darkness.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7121</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The ledge leads further south.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7121</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Southeastern Corner of The Ledge</RDISP><RDESC>This seems like a ledge that is a little broader than the one just to the north of here. The ledge seems to lead around some sort of abyss of total darkness.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7115</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The ledge leads further west.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7120</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>North of here you can see a ledge.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7122</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Under The Pit</RDISP><RDESC>This is a completely dark cavern leading west. The wall seems to quiver with small insects and other tiny crawly things.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7112</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR /><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a crack&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP /&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;16&lt;/FLAG&gt;&lt;CLOSTX&gt;a crack, closed&lt;/CLOSTX&gt;&lt;DOORNM&gt;crack&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the maggot&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The giant maggot crawls toward you.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;9&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;wall&lt;/NAME&gt;&lt;DESC&gt;There is a crack here that looks like it has been made recently.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7123</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Under The Shaft</RDISP><RDESC>A ladder leads up from here to the Shaft. A small opening leads west from here.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>4</XDIRE><XDOOR>Crosstreams Sewers#7041</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>It`s too dark up there.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7120</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a narrow ledge going north and south.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7129</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer Line</RDISP><RDESC>This is a narrow part of the sewer. Down the sewer continues and to the north is the ledge.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>5</XDIRE><XDOOR>Crosstreams Sewers#7221</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You look deeper down into the drain.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7115</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see the southern part of the ledge.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7130</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer Pipe</RDISP><RDESC>This seems like an odd sewer pipe. Deep scratches on the pipe wall could be from a gigantic rat, or worse. There is some slimy water gently running down into a sewer drain, and north the drain continues.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7190</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Mid-air</RDISP><RDESC>Falling....falling....falling.... This pit seems bottomless.  After several seconds it is difficult to believe that there's still more falling.... falling... falling. Soon, sweet oblivion comes with the sound of a sickly SMACK.  Everything goes dark.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;InstantDeath&lt;/BCLASS&gt;&lt;BPARMS&gt;min=5 max=10 chance=100&lt;/BPARMS&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT&gt;NOSNEAK&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7199</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Edge of The Water</RDISP><RDESC>The darkness here seems enormously oppressive. The air is damp and the rock floor is slippery. The pool seems too dark  to make out anything clearly. The rock upwards seems climbable.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>4</XDIRE><XDOOR>Crosstreams Sewers#7099</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7200</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Treasury</RDISP><RDESC>This looks like a well-equipped treasury. The ceiling has a funny glow, which enables seeing without a light source.  

The inner lair is through the stone door which is east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7201</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a large black stone door&lt;/NAME&gt;&lt;DESC&gt;You look back through the opening into the inner lair.&lt;/DESC&gt;&lt;DISP&gt;You look back through the opening into the inner lair.&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;496&lt;/FLAG&gt;&lt;CLOSTX&gt;a large black stone door&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM&gt;Sewers#7205&lt;/KEYNM&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;door stone&lt;/NAME&gt;&lt;DESC&gt;This is a heavy black stone door it looks very solid.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenPotion</ICLAS><ILOCA /><IREJV>1020</IREJV><IUSES>0</IUSES><ILEVL>7</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;an neon blue potion&lt;/NAME&gt;&lt;DESC&gt;A strange flask with stranger markings.&lt;/DESC&gt;&lt;DISP&gt;A neon blue potion stands on the floor.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|1048640|7|1020|1.0|13|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;2400&lt;/VALUE&gt;&lt;MTRAL&gt;1599&lt;/MTRAL&gt;&lt;READ&gt;Prayer_CureCritical;Spell_Invisibility;Skill_Recall&lt;/READ&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;1&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;CAPA2&gt;2000&lt;/CAPA2&gt;&lt;REMAN&gt;2000&lt;/REMAN&gt;&lt;LTYPE&gt;2878&lt;/LTYPE&gt;&lt;DRINK&gt;250&lt;/DRINK&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7201</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Inner Lair</RDISP><RDESC>This is an octagonal room with smooth purple stone walls.  The floor is  made from black stone.  In the western wall there is a large black stone door.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7200</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a large black stone door&lt;/NAME&gt;&lt;DESC&gt;You look back through the opening into the inner lair.&lt;/DESC&gt;&lt;DISP&gt;You see the treasury.&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;496&lt;/FLAG&gt;&lt;CLOSTX&gt;a large black stone door&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM&gt;Sewers#7205&lt;/KEYNM&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7202</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a door&lt;/NAME&gt;&lt;DESC&gt;You look back through the door into the lair.&lt;/DESC&gt;&lt;DISP&gt;You look back through the door into the lair.&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;a door, closed&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>10</MLEVL><MABLE>11</MABLE><MREJV>105</MREJV><MTEXT>&lt;NAME&gt;the master mindflayer&lt;/NAME&gt;&lt;DESC&gt;It`s a seven foot tall humanoid dressed in a purple cloak, and swinging a black and purple rod above its head as if it was going to attack you any moment now. In the middle of its head are four tentacles with sharp points.&lt;/DESC&gt;&lt;DISP&gt;The master mindflayer is here, looking at you with an evil look.&lt;/DISP&gt;&lt;PROP&gt;11|70|19|10|0|10|105|1.0|137|65|260|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mageness&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Scavenger&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;6&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Mindflayer&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;the devil rod&lt;/NAME&gt;&lt;DESC&gt;This is indeed a mysterious rod.  It is dark black at the base but has four very sharp purple tentacles at the end.&lt;/DESC&gt;&lt;DISP&gt;The mysterious devil rod lies on the floor.&lt;/DISP&gt;&lt;PROP&gt;0|0|3|5|1048640|14|0|1.0|6|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearAdjuster&lt;/ACLASS&gt;&lt;ATEXT&gt;str+1&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;2300&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;3&lt;/TYPE&gt;&lt;CLASS&gt;1&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;14&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenArmor&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a purple cloak&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;A purple cloak lies on the floor.&lt;/DISP&gt;&lt;PROP&gt;0|1|0|0|1048640|14|0|1.0|20|72|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;1250&lt;/VALUE&gt;&lt;MTRAL&gt;314&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;2&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;0&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;&lt;IWORN&gt;2&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;14&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenKey&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a black key&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;A black key has been left on the floor.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|1048576|14|0|1.0|2|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;0&lt;/VALUE&gt;&lt;MTRAL&gt;801&lt;/MTRAL&gt;&lt;READ&gt;Sewers#7205&lt;/READ&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;IWORN&gt;0&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;2147483647&lt;/IUSES&gt;&lt;ILEVL&gt;14&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Charm&lt;/ACLASS&gt;&lt;APROF&gt;50&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_MindFog&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Undercommon&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7202</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Lair</RDISP><RDESC>On the floor are various bits of decayed matter, like bones and skulls. There is also a lot of mysterious slime. On the wall is a torch sitting in its sconce.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7205</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see another part of the lair.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7203</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see another part of the lair.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7201</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a door&lt;/NAME&gt;&lt;DESC&gt;You can see the inner lair.&lt;/DESC&gt;&lt;DISP&gt;You can see the inner lair.&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;a door, closed&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;slime&lt;/NAME&gt;&lt;DESC&gt;The slime is slimy and uninteresting.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;torch sconce&lt;/NAME&gt;&lt;DESC&gt;The torch is bolted to the sconce and the sconce to the wall.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;skull skulls bones decay&lt;/NAME&gt;&lt;DESC&gt;On all the skulls you notice that there is a three inch hole in the  forehead. All the bones are broken and old.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7203</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Lair</RDISP><RDESC>On the floor are various bits of decayed matter, like bones and skulls. There is also a lot of mysterious slime. On the wall is a torch sitting in its sconce.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7206</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see another part of the lair.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7204</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see another part of the lair.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7202</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see another part of the lair.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>6</MLEVL><MABLE>11</MABLE><MREJV>75</MREJV><MTEXT>&lt;NAME&gt;the senior mindflayer&lt;/NAME&gt;&lt;DESC&gt;This is a horrifying monster indeed, 6`6" high. Dressed in purple and black, and carrying a large mace in its hand. In the center of its head are four large tentacles with very sharp points.&lt;/DESC&gt;&lt;DISP&gt;The senior mindflayer walks around here, looking for something useful.&lt;/DISP&gt;&lt;PROP&gt;11|82|11|6|0|6|75|1.0|110|62|260|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mageness&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Scavenger&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;5&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Mindflayer&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;the large mace&lt;/NAME&gt;&lt;DESC&gt;The mace is pretty large with a weight of 10 lbs.  The head is actually four purple tentacles tied together.&lt;/DESC&gt;&lt;DISP&gt;A large mace lies here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|9|1048640|8|0|1.0|10|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;610&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;3&lt;/TYPE&gt;&lt;CLASS&gt;1&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;8&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Charm&lt;/ACLASS&gt;&lt;APROF&gt;50&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_MindFog&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Undercommon&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;skull skulls bones decay&lt;/NAME&gt;&lt;DESC&gt;On all the skulls you notice that there is a three inch hole in the  forehead. All the bones are broken and old.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;torch sconce&lt;/NAME&gt;&lt;DESC&gt;The torch is bolted to the sconce and the sconce to the wall.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;slime&lt;/NAME&gt;&lt;DESC&gt;The slime is slimy and uninteresting.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7204</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Lair</RDISP><RDESC>On the floor are various bits of decayed matter, like bones and skulls. There is also a lot of mysterious slime. On the wall is a torch sitting in its sconce.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7207</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see another part of the lair.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7208</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a door&lt;/NAME&gt;&lt;DESC&gt;You see the lair entrance.&lt;/DESC&gt;&lt;DISP&gt;You see the lair entrance.&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;48&lt;/FLAG&gt;&lt;CLOSTX&gt;a door, closed&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7203</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see another part of the lair.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;skull skulls bones decay&lt;/NAME&gt;&lt;DESC&gt;On all the skulls you notice that there is a three inch hole in the  forehead. All the bones are broken and old.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;torch sconce&lt;/NAME&gt;&lt;DESC&gt;The torch is bolted to the sconce and the sconce to the wall.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;slime&lt;/NAME&gt;&lt;DESC&gt;The slime is slimy and uninteresting.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7205</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Lair</RDISP><RDESC>On the floor are various bits of decayed matter, like bones and skulls. There is also a lot of mysterious slime. On the wall is a torch sitting in its sconce.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7202</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see another part of the lair.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7206</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see another part of the lair.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>2</MLEVL><MABLE>11</MABLE><MREJV>45</MREJV><MTEXT>&lt;NAME&gt;the junior mindflayer&lt;/NAME&gt;&lt;DESC&gt;This mindflayer is six foot high. It has a small mace in its belt, and is dressed in purple and black cloth. It has four small tentacles in the  center of its head.&lt;/DESC&gt;&lt;DISP&gt;The junior mindflayer is here, watching you carefully from the corner.&lt;/DISP&gt;&lt;PROP&gt;11|94|3|2|0|2|45|1.0|154|68|260|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mageness&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Scavenger&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;6&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Mindflayer&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;the small mace&lt;/NAME&gt;&lt;DESC&gt;This weapon doesn`t look like it does a lot of damage, but then you never know. It consists of a black handle and a purple head.&lt;/DESC&gt;&lt;DISP&gt;A small mace has been left here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|7|1048640|6|0|1.0|6|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;480&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;3&lt;/TYPE&gt;&lt;CLASS&gt;1&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;6&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Charm&lt;/ACLASS&gt;&lt;APROF&gt;50&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_MindFog&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Undercommon&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;skull skulls bones decay&lt;/NAME&gt;&lt;DESC&gt;On all the skulls you notice that there is a three inch hole in the  forehead. All the bones are broken and old.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;torch sconce&lt;/NAME&gt;&lt;DESC&gt;The torch is bolted to the sconce and the sconce to the wall.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;slime&lt;/NAME&gt;&lt;DESC&gt;The slime is slimy and uninteresting.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7206</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Lair</RDISP><RDESC>On the floor are various bits of decayed matter, like bones and skulls. There is also a lot of mysterious slime. On the wall is a torch sitting in its sconce.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7203</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see another part of the lair.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7207</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see another part of the lair.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7205</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see another part of the lair.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;slime&lt;/NAME&gt;&lt;DESC&gt;The slime is slimy and uninteresting.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenArmor</ICLAS><ILOCA /><IREJV>0</IREJV><IUSES>100</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;a strange white skull&lt;/NAME&gt;&lt;DESC&gt;You read the number `666`.The skull has two small horns in the forehead. You notice some writing on the inside.&lt;/DESC&gt;&lt;DISP&gt;A strange white skull lies on the floor looking at you.&lt;/DISP&gt;&lt;PROP&gt;0|2|0|0|1048640|0|0|1.0|100|0|32|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearAdjuster&lt;/ACLASS&gt;&lt;ATEXT&gt;dex-4&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;26&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;10&lt;/VALUE&gt;&lt;MTRAL&gt;1066&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;0&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;torch sconce&lt;/NAME&gt;&lt;DESC&gt;The torch is bolted to the sconce and the sconce to the wall.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;bones decay&lt;/NAME&gt;&lt;DESC&gt;All the bones are broken and old.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7207</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Lair</RDISP><RDESC>On the floor are various bits of decayed matter, like bones and skulls. There is also a lot of mysterious slime. On the wall is a torch sitting in its sconce.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7204</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a door&lt;/NAME&gt;&lt;DESC&gt;You see another part of the lair.&lt;/DESC&gt;&lt;DISP&gt;You see another part of the lair.&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;48&lt;/FLAG&gt;&lt;CLOSTX&gt;a door, closed&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7206</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see another part of the lair.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>2</MLEVL><MABLE>11</MABLE><MREJV>45</MREJV><MTEXT>&lt;NAME&gt;the junior mindflayer&lt;/NAME&gt;&lt;DESC&gt;This mindflayer is six foot high. It has a small mace in its belt, and is dressed in purple and black cloth. It has four small tentacles in the  center of its head.&lt;/DESC&gt;&lt;DISP&gt;The junior mindflayer is here, watching you carefully from the corner.&lt;/DISP&gt;&lt;PROP&gt;11|94|3|2|0|2|45|1.0|176|70|260|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mageness&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Scavenger&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;7&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Mindflayer&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;the small mace&lt;/NAME&gt;&lt;DESC&gt;This weapon doesn`t look like it does a lot of damage, but then you never know. It consists of a black handle and a purple head.&lt;/DESC&gt;&lt;DISP&gt;A small mace has been left here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|7|1048640|6|0|1.0|6|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;480&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;3&lt;/TYPE&gt;&lt;CLASS&gt;1&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;6&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Charm&lt;/ACLASS&gt;&lt;APROF&gt;50&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_MindFog&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Undercommon&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;torch sconce&lt;/NAME&gt;&lt;DESC&gt;The torch is bolted to the sconce and the sconce to the wall.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;skull skulls bones decay&lt;/NAME&gt;&lt;DESC&gt;On all the skulls you notice that there is a three inch hole in the  forehead. All the bones are broken and old.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;slime&lt;/NAME&gt;&lt;DESC&gt;The slime is slimy and uninteresting.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7208</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Lair Entrance</RDISP><RDESC>This part of the sewer seems dry. To the north is a wooden door with some slime at the lower part of the door. On the floor are some skulls and some broken bones.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7209</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a crawlway.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7204</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a door&lt;/NAME&gt;&lt;DESC&gt;You can see the lair.&lt;/DESC&gt;&lt;DISP&gt;You can see the lair.&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;a door, closed&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;slime&lt;/NAME&gt;&lt;DESC&gt;The slime is slimy and uninteresting.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7209</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Crawlway</RDISP><RDESC>This is a narrow crawlway.  The passage here connects to other parts of the cave to the east and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7208</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see the entrance to a lair.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7210</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a four-way junction.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7210</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Four-way Junction</RDISP><RDESC>This is a sewer junction. To the north is a small hole, to the west is a narrow crawlway and to the east and south the sewer continues.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7209</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a narrow crawlway.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7212</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a sewer drain.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7215</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a sewer drain.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7211</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a small cave-like room.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7211</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>CaveRoom</RCLAS><RDISP>The Small Cave</RDISP><RDESC>This is a collapsed sewer drain, which now is more like a small cave.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7210</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You look back into the four-way junction.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7212</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer Drain</RDISP><RDESC>This is a dry sewer drain which bends to the north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7210</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see the four-way junction.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7213</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see the drain continuing north.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7213</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer Drain</RDISP><RDESC>This is a dry sewer drain which bends to the east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7214</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see the drain continuing east.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7212</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see the drain continuing south.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>6</MLEVL><MABLE>11</MABLE><MREJV>75</MREJV><MTEXT>&lt;NAME&gt;the ugly wererat&lt;/NAME&gt;&lt;DESC&gt;The wererat is about four foot tall. It looks very much like rat, except that it is standing.&lt;/DESC&gt;&lt;DISP&gt;An ugly wererat is here, looking at you with a strange flick in his eyes.&lt;/DISP&gt;&lt;PROP&gt;11|82|6|6|0|6|75|1.0|133|69|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;2&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;WereRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a short sword&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;There lies a short sword.&lt;/DISP&gt;&lt;PROP&gt;0|0|2|5|0|1|0|1.0|4|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;540&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;2&lt;/TYPE&gt;&lt;CLASS&gt;8&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;1&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS /&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7214</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Drain End</RDISP><RDESC>This is the end of the drain.  Around this point, the sewer has collapsed.

The only exit is west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7213</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see the sewer drain.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the ugly wererat&lt;/NAME&gt;&lt;DESC&gt;The wererat is about four foot tall. It looks very much like rat, except that it is standing.&lt;/DESC&gt;&lt;DISP&gt;An ugly wererat is here, looking at you with a strange flick in his eyes.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|83|59|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;2&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;WereRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a short sword&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;There lies a short sword.&lt;/DISP&gt;&lt;PROP&gt;0|0|2|5|0|1|0|1.0|4|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;540&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;2&lt;/TYPE&gt;&lt;CLASS&gt;8&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;1&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS /&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7215</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Wet Drain</RDISP><RDESC>The floor here is covered with water. To the north it looks more dry. To the south however the drain runs down into some water.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7216</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south you see a sewer drain filled with water.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7210</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north lies a dry four-way junction.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>2</MLEVL><MABLE>11</MABLE><MREJV>45</MREJV><MTEXT>&lt;NAME&gt;the ugly wererat&lt;/NAME&gt;&lt;DESC&gt;The wererat is about four foot tall. It looks very much like rat, except that it is standing.&lt;/DESC&gt;&lt;DISP&gt;An ugly wererat is here, looking at you with a strange flick in his eyes.&lt;/DISP&gt;&lt;PROP&gt;11|94|2|2|0|2|45|1.0|96|61|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;11&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;WereRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a short sword&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;There lies a short sword.&lt;/DISP&gt;&lt;PROP&gt;0|0|2|5|0|1|0|1.0|4|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;540&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;2&lt;/TYPE&gt;&lt;CLASS&gt;8&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;1&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS /&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;water&lt;/NAME&gt;&lt;DESC&gt;The water is dirty but it looks like you would be able to swim in it.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7216</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>IndoorShallowWater</RCLAS><RDISP>Under Water in The Sewer</RDISP><RDESC>The only way to progress here is to swim in dirty sewer water. Remaining long may present the possibility of drowning.

There are exits to the north and south.</RDESC><RTEXT>&lt;RCLIM&gt;1&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7217</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>It is hard to see, but it looks like the drain runs a little bit upwards.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7215</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>It is hard to see, but it looks like the drain runs slightly upwards.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7217</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Half-dry Drain</RDISP><RDESC>The drain here is only somewhat wet. 

To the north the drain runs a little bit downwards into some water. To the east there is a small hole in the wall. To the west is another drain.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7219</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a drain running to the west.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7218</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Through the hole you can just make out a very small room.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7216</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see the drain running down into some water.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>75</MREJV><MTEXT>&lt;NAME&gt;the ugly wererat&lt;/NAME&gt;&lt;DESC&gt;The wererat is about four foot tall. It looks very much like rat, except that it is standing.&lt;/DESC&gt;&lt;DISP&gt;An ugly wererat is here, looking at you with a strange flick in his eyes.&lt;/DISP&gt;&lt;PROP&gt;5|82|6|6|0|1|75|1.0|126|71|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Scavenger&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Disease_Lycanthropy&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;2&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;WereRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenLightSource&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a small stick&lt;/NAME&gt;&lt;DESC&gt;It reads `Hold me`.The small stick does not look interesting at all.  But just as you are going to throw it away you notice some small letters.&lt;/DESC&gt;&lt;DISP&gt;A small stick lies here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|1048576|6|0|1.0|3|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;5&lt;/VALUE&gt;&lt;MTRAL&gt;1328&lt;/MTRAL&gt;&lt;READ&gt;2400&lt;/READ&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;BURNOUT&gt;true&lt;/BURNOUT&gt;&lt;IWORN&gt;0&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;2147483647&lt;/IUSES&gt;&lt;ILEVL&gt;6&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a short sword&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;There lies a short sword.&lt;/DISP&gt;&lt;PROP&gt;0|0|2|5|0|5|2147483647|1.0|4|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;540&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;2&lt;/TYPE&gt;&lt;CLASS&gt;8&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;5&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;water&lt;/NAME&gt;&lt;DESC&gt;The water is dirty but it looks like you would be able to swim in it.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;hole&lt;/NAME&gt;&lt;DESC&gt;Through the hole you can just make out a very small room.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7218</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Very Small Room</RDISP><RDESC>This small room may have once been a junction between the other passages surrounding it.

However, the only accessible way from here is west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7217</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Through the little hole you can see a half-dry drain.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7219</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Dry Sewer Drain</RDISP><RDESC>This is a dry but dirty sewer drain. The drain continues east and south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7217</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a half-dry drain.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7220</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see another boring sewer drain.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>6</MLEVL><MABLE>11</MABLE><MREJV>75</MREJV><MTEXT>&lt;NAME&gt;the ugly wererat&lt;/NAME&gt;&lt;DESC&gt;The wererat is about four foot tall. It looks very much like rat, except that it is standing.&lt;/DESC&gt;&lt;DISP&gt;An ugly wererat is here, looking at you with a strange flick in his eyes.&lt;/DISP&gt;&lt;PROP&gt;11|82|6|6|0|6|75|1.0|144|66|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;2&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;WereRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenArmor&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a pair of muddy boots&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;A pair of muddy boots has been dropped here.&lt;/DISP&gt;&lt;PROP&gt;0|1|0|0|1048640|6|0|1.0|20|70|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearAdjuster&lt;/ACLASS&gt;&lt;ATEXT&gt;dex+1&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;900&lt;/VALUE&gt;&lt;MTRAL&gt;566&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;256&lt;/WORNB&gt;&lt;CAPA&gt;30&lt;/CAPA&gt;&lt;CONT&gt;8&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;&lt;IID&gt;com.planet_ink.coffee_mud.Items.Armor.GenArmor@37685727&lt;/IID&gt;&lt;IWORN&gt;256&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;6&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a short sword&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;There lies a short sword.&lt;/DISP&gt;&lt;PROP&gt;0|0|2|5|0|1|0|1.0|4|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;540&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;2&lt;/TYPE&gt;&lt;CLASS&gt;8&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;1&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS /&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7220</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Bend in The Drain</RDISP><RDESC>The large drain here bends around to the east as it comes in from the north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7221</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see another drain to the east.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7219</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a sewer drain continuing to the north.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7221</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer Drain</RDISP><RDESC>The water dripping in this part of the sewer drain creates echoes that magnify their way through the tunnels.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>4</XDIRE><XDOOR>Crosstreams Sewers#7129</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a sewer line.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7220</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can make out a sewer drain to the west.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7222</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see another sewer drain.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7222</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer Drain</RDISP><RDESC>The drain here has some slimy water on the floor.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7221</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a sewer drain.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7223</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a sewer bend.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;slimy water&lt;/NAME&gt;&lt;DESC&gt;The water floats to the east from here.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7223</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer Bend</RDISP><RDESC>This looks like an ordinary sewer bend, which bends from west to north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7222</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a sewer drain.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7224</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a sewer drain.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the ugly wererat&lt;/NAME&gt;&lt;DESC&gt;The wererat is about four foot tall. It looks very much like rat, except that it is standing.&lt;/DESC&gt;&lt;DISP&gt;An ugly wererat is here, looking at you with a strange flick in his eyes.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|97|62|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;2&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;WereRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenArmor&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a pair of muddy boots&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;A pair of muddy boots has been dropped here.&lt;/DISP&gt;&lt;PROP&gt;0|1|0|0|1048640|6|0|1.0|20|70|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearAdjuster&lt;/ACLASS&gt;&lt;ATEXT&gt;dex+1&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;900&lt;/VALUE&gt;&lt;MTRAL&gt;566&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;256&lt;/WORNB&gt;&lt;CAPA&gt;30&lt;/CAPA&gt;&lt;CONT&gt;8&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;&lt;IID&gt;com.planet_ink.coffee_mud.Items.Armor.GenArmor@248fa7cd&lt;/IID&gt;&lt;IWORN&gt;256&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;6&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a short sword&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;There lies a short sword.&lt;/DISP&gt;&lt;PROP&gt;0|0|2|5|0|1|0|1.0|4|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;540&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;2&lt;/TYPE&gt;&lt;CLASS&gt;8&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;1&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS /&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7224</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer Junction</RDISP><RDESC>This is a junction of three sewer drains. There are some odd scratches on the pipe wall, as from a gigantic alligator or other animal. 

North and south the sewer continues  as usual, but west it looks a little strange.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7229</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a strange sewer pipe.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7223</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see nothing but a sewer drain.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7225</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see nothing but a sewer drain.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the sewer slug&lt;/NAME&gt;&lt;DESC&gt;It's slimy and squishy.  It's a slug.&lt;/DESC&gt;&lt;DISP&gt;a sewer slug is squishing along here.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Worm&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;0&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;WormSpeak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7225</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer</RDISP><RDESC>In this part of the sewer, the slimy water runs down through a tiny hole. There are some odd scratches on the pipe wall, as if from a gigantic rat, or maybe even a dragon. 

There  is a sewer drain south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7224</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a sewer drain.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7229</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Strange Sewer</RDISP><RDESC>The walls here have some odd scratches, as from a gigantic rat. There is also a lot of organic decay like bones from animals AND humans. 

West the drain runs slightly upwards.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7230</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a slimy sewer drain.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7224</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a sewer junction.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7230</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Damp Sewer</RDISP><RDESC>This is a sewer drain with a funny damp substance on the floor. In the sticky substance there is a lot of decay. There are also some odd scratches on the wall, as from a gigantic rat. 

Both to the east and west the pipe seems to run down.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7231</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a sewer.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7229</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a sewer.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7231</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Strange Sewer</RDISP><RDESC>This seems like an ordinary sewer except for a lot of scratches on the sewer wall and a lot of debris on the floor.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7232</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see another sewer.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7230</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a sewer.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;debris&lt;/NAME&gt;&lt;DESC&gt;You see a lot of organic decay on the floor.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7232</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer</RDISP><RDESC>The walls of the sewer here are marked by scratches. The smell of decay is in the air.

The drain runs east and north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7231</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a sewer pipe.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7233</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see yet another sewer line.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7233</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Sewer Drain</RDISP><RDESC>This is a sewer drain near some kind of cave-like room. There are some odd scratches on the drain wall, as from a gigantic rat, or worse.  

The sewer leads south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7234</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a cave-like room.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7232</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a sewer.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>10</MABLE><MREJV>75</MREJV><MTEXT>&lt;NAME&gt;the ugly wererat&lt;/NAME&gt;&lt;DESC&gt;The wererat is about four foot tall. It looks very much like rat, except that it is standing.&lt;/DESC&gt;&lt;DISP&gt;An ugly wererat is here, looking at you with a strange flick in his eyes.&lt;/DISP&gt;&lt;PROP&gt;10|82|1|1|0|1|75|1.0|135|69|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MobileAggressive&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Scavenger&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;2&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;WereRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenArmor&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a pair of muddy boots&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;A pair of muddy boots has been dropped here.&lt;/DISP&gt;&lt;PROP&gt;0|1|0|0|1048640|6|0|1.0|20|70|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearAdjuster&lt;/ACLASS&gt;&lt;ATEXT&gt;dex+1&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;900&lt;/VALUE&gt;&lt;MTRAL&gt;566&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;256&lt;/WORNB&gt;&lt;CAPA&gt;30&lt;/CAPA&gt;&lt;CONT&gt;8&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;&lt;IID&gt;com.planet_ink.coffee_mud.Items.Armor.GenArmor@20923938&lt;/IID&gt;&lt;IWORN&gt;256&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;6&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a short sword&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;There lies a short sword.&lt;/DISP&gt;&lt;PROP&gt;0|0|2|5|0|1|0|1.0|4|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;540&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;2&lt;/TYPE&gt;&lt;CLASS&gt;8&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;1&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Poison&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>6</MLEVL><MABLE>11</MABLE><MREJV>75</MREJV><MTEXT>&lt;NAME&gt;the ugly wererat&lt;/NAME&gt;&lt;DESC&gt;The wererat is about four foot tall. It looks very much like rat, except that it is standing.&lt;/DESC&gt;&lt;DISP&gt;An ugly wererat is here, looking at you with a strange flick in his eyes.&lt;/DISP&gt;&lt;PROP&gt;11|82|6|6|0|6|75|1.0|90|69|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;2&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;WereRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenLightSource&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a small stick&lt;/NAME&gt;&lt;DESC&gt;It reads `Hold me`.The small stick does not look interesting at all.  But just as you are going to throw it away you notice some small letters.&lt;/DESC&gt;&lt;DISP&gt;A small stick lies here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|1048576|6|0|1.0|3|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;5&lt;/VALUE&gt;&lt;MTRAL&gt;1328&lt;/MTRAL&gt;&lt;READ&gt;2400&lt;/READ&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;BURNOUT&gt;true&lt;/BURNOUT&gt;&lt;IWORN&gt;0&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;2147483647&lt;/IUSES&gt;&lt;ILEVL&gt;6&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a short sword&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;There lies a short sword.&lt;/DISP&gt;&lt;PROP&gt;0|0|2|5|0|5|2147483647|1.0|4|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;540&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;2&lt;/TYPE&gt;&lt;CLASS&gt;8&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;5&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS /&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7234</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>CaveRoom</RCLAS><RDISP>The Rat Lair</RDISP><RDESC>There is a small cave outlet here with walls completely made of rock. Quite a lot of debris litters floor. 

There is a sewer drain west of here.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7233</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see the sewer system that way.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>2</MLEVL><MABLE>11</MABLE><MREJV>45</MREJV><MTEXT>&lt;NAME&gt;the gigantic rat&lt;/NAME&gt;&lt;DESC&gt;The gigantic rat is about ten foot long from head to tail and has claws the size of your head looking very nasty.&lt;/DESC&gt;&lt;DISP&gt;There is a gigantic rat here, looking at you with a hungry look.&lt;/DISP&gt;&lt;PROP&gt;11|94|2|2|0|2|45|1.0|32|16|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Aggressive&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;11&lt;/MONEY&gt;&lt;VARMONEY&gt;5.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;GiantRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Poison&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7279</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Wall of The Abyss</RDISP><RDESC>These steps lead down into utter darkness. A space in the rock above seems to be passable, possibly leading to an exit.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>5</XDIRE><XDOOR>Crosstreams Sewers#7399</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>4</XDIRE><XDOOR>Crosstreams Sewers#7111</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7280</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Entrance</RDISP><RDESC>This is an exceptionally dark room. The walls have faces staring off into blank space. In the middle of the room there is a small altar. To the north there is a small door.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>4</XDIRE><XDOOR>Crosstreams Sewers#7116</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a secret door&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP /&gt;&lt;PROP&gt;0|100|0|0|2|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;a secret door, closed&lt;/CLOSTX&gt;&lt;DOORNM&gt;secret door&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7281</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a round door&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;A beam of red light seeps through a hole in the door.&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;a small, closed door&lt;/CLOSTX&gt;&lt;DOORNM&gt;small&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>4</MLEVL><MABLE>11</MABLE><MREJV>120</MREJV><MTEXT>&lt;NAME&gt;the horrifying mudmonster&lt;/NAME&gt;&lt;DESC&gt;It sure looks like something out of a horror movie. It strongly resembles a huge figure made up from mud alone, and it sure looks like it had human  flesh for breakfast and is strongly intent on having the same for dinner.&lt;/DESC&gt;&lt;DISP&gt;A horrifying mudmonster is slowly evolving from the mud ...&lt;/DISP&gt;&lt;PROP&gt;11|64|12|12|0|4|120|1.0|141|61|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;10&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Unique&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;1&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>0</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;altar&lt;/NAME&gt;&lt;DESC&gt;It is not clear what entity this altar pays homage to.&lt;/DESC&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>0</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;triangle&lt;/NAME&gt;&lt;DESC&gt;The triangle is filled with small symbols in a language you have never seen before.&lt;/DESC&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7281</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Corridor</RDISP><RDESC>The corridor is glowing oppressively in a red hue. There is wailing through an open black hole to the east. To the south there is a round door.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7282</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The hole seems more black than the night. It is appears to be "eating" the red light around it.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7280</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a round door&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP /&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;a small, closed door&lt;/CLOSTX&gt;&lt;DOORNM&gt;small&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>4</MLEVL><MABLE>11</MABLE><MREJV>60</MREJV><MTEXT>&lt;NAME&gt;the horrifying mudmonster&lt;/NAME&gt;&lt;DESC&gt;It sure looks like something out of a horror movie. It strongly resembles a huge figure made up from mud alone, and it sure looks like it had human  flesh for breakfast and is strongly intent on having the same for dinner.&lt;/DESC&gt;&lt;DISP&gt;A horrifying mudmonster is slowly evolving from the mud ...&lt;/DISP&gt;&lt;PROP&gt;11|88|4|4|0|4|60|1.0|103|60|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;12&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Unique&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;1&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>4</MLEVL><MABLE>11</MABLE><MREJV>60</MREJV><MTEXT>&lt;NAME&gt;the horrifying mudmonster&lt;/NAME&gt;&lt;DESC&gt;It sure looks like something out of a horror movie. It strongly resembles a huge figure made up from mud alone, and it sure looks like it had human  flesh for breakfast and is strongly intent on having the same for dinner.&lt;/DESC&gt;&lt;DISP&gt;A horrifying mudmonster is slowly evolving from the mud ...&lt;/DISP&gt;&lt;PROP&gt;11|88|4|4|0|4|60|1.0|102|60|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;11&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Unique&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;1&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;small round door&lt;/NAME&gt;&lt;DESC&gt;The door is completely round without a keyhole.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;walls&lt;/NAME&gt;&lt;DESC&gt;The walls look alive.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;red light&lt;/NAME&gt;&lt;DESC&gt;The red light glows from the walls.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7282</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Realm of Lost Souls</RDISP><RDESC>The only things visible here are blackness and stars. Sometimes a shadow flies closely by, wailing loudly.  

To the north there is a small bright hole. To the west there is a small red hole.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7281</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You look into a red hole.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7283</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You look into a very bright hole.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>0</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;shadow&lt;/NAME&gt;&lt;DESC&gt;The shadow looks like a man in great pain.&lt;/DESC&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7283</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The T-crossing</RDISP><RDESC>This is a small T-shaped hallway. There are doors to the east and to the west. To the south there is a black hole. There is writing in the wall. Wails are coming from the south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7284</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a big fire to the west. It looks like a unhealthy place to enter!</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7286</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Too dark to tell.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7282</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>A black hole in the wall.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>0</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;writing&lt;/NAME&gt;&lt;DESC&gt;The writing says `The one to the east, belongs to the beast. To the west you will surely END your quest!`.&lt;/DESC&gt;&lt;FLAG&gt;4&lt;/FLAG&gt;&lt;READ&gt;The writing says `The one to the east, belongs to the beast. To the west you will surely END your quest!`.&lt;/READ&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7284</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Firedeath</RDISP><RDESC>This room is very hot. The flames here consume everything until there is nothing left.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;InstantDeath&lt;/BCLASS&gt;&lt;BPARMS&gt;min=5 max=10 chance=100&lt;/BPARMS&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT&gt;NOSNEAK&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;skeletons&lt;/NAME&gt;&lt;DESC&gt;The skeletons looks like they had suffered the death of hunger. One of them looks like he has written something at the wall.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7285</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Torture Room</RDISP><RDESC>The room here is approximately square-shaped. Along the walls skeletons  are hanging in rusty chains. In the middle of the room there is a big metal  box, covered with dust. 

To the south is a small exit.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7286</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;an iron door&lt;/NAME&gt;&lt;DESC&gt;To dark to tell.&lt;/DESC&gt;&lt;DISP&gt;To dark to tell.&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;an iron door&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>5</MLEVL><MABLE>11</MABLE><MREJV>67</MREJV><MTEXT>&lt;NAME&gt;the great sewer rat&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The huge hungry-looking sewer rat sits here.&lt;/DISP&gt;&lt;PROP&gt;11|85|5|5|0|5|67|1.0|30|16|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;2&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;GiantRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenArmor&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a glinting ring of silver&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;A lovely silver ring has been left here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|1048640|5|0|1.0|1|79|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearAdjuster&lt;/ACLASS&gt;&lt;ATEXT&gt;attack+3 armor-1&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;468&lt;/VALUE&gt;&lt;MTRAL&gt;804&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;704&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;0&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;&lt;IWORN&gt;64&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;5&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>2</MLEVL><MABLE>11</MABLE><MREJV>45</MREJV><MTEXT>&lt;NAME&gt;the great sewer rat&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The huge hungry-looking sewer rat sits here.&lt;/DISP&gt;&lt;PROP&gt;11|94|2|2|0|2|45|1.0|28|14|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;10&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;GiantRat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;big metal box&lt;/NAME&gt;&lt;DESC&gt;The metal box is covered with dust. You notice that is once has been filled with coal, as you see some of them.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;skeletons&lt;/NAME&gt;&lt;DESC&gt;When you look at the skeletons, you can see that they once had been in great  pain. They are hanging in their arms, and some of them has been killed with a sharp instrument.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7286</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Hells Yard</RDISP><RDESC>This room is muddy and a disgusting smell surrounds the place. Small flames sometimes shoot up from the hot mud. To the west there is a small door. To the  north there is an iron door.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7283</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To dark to tell.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7285</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;an iron door&lt;/NAME&gt;&lt;DESC&gt;To dark to tell.&lt;/DESC&gt;&lt;DISP&gt;To dark to tell.&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;an iron door&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>4</MLEVL><MABLE>11</MABLE><MREJV>60</MREJV><MTEXT>&lt;NAME&gt;the horrifying mudmonster&lt;/NAME&gt;&lt;DESC&gt;It sure looks like something out of a horror movie. It strongly resembles a huge figure made up from mud alone, and it sure looks like it had human  flesh for breakfast and is strongly intent on having the same for dinner.&lt;/DESC&gt;&lt;DISP&gt;A horrifying mudmonster is slowly evolving from the mud ...&lt;/DISP&gt;&lt;PROP&gt;11|88|4|4|0|4|60|1.0|192|71|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MobileAggressive&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;11&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Unique&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;1&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>4</MLEVL><MABLE>11</MABLE><MREJV>60</MREJV><MTEXT>&lt;NAME&gt;the horrifying mudmonster&lt;/NAME&gt;&lt;DESC&gt;It sure looks like something out of a horror movie. It strongly resembles a huge figure made up from mud alone, and it sure looks like it had human  flesh for breakfast and is strongly intent on having the same for dinner.&lt;/DESC&gt;&lt;DISP&gt;A horrifying mudmonster is slowly evolving from the mud ...&lt;/DISP&gt;&lt;PROP&gt;11|88|4|4|0|4|60|1.0|175|69|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Unique&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;1&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7301</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Entrance to The Realm of Silence</RDISP><RDESC>This is an utterly silent place. It looks as if there hasn`t been a living thing here in a long time. The dust lies in a thick layer on the floor and on the furniture. On the wall hangs a bleak and  worn tapestry. A winding stone staircase leads up into darkness. On the  wall to the west wall there is a huge torch stuck into the solid rock. A large portcullis blocks the way to the north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>4</XDIRE><XDOOR /><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR /><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Through the portcullis, you can see a faintly lighted hallway leading east.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;stairs staircase&lt;/NAME&gt;&lt;DESC&gt;This looks as if it has been standing here for at least 12 centuries. It`s  Very worn and cracks in the surface mingle with the cores of mineral that penetrates the rock from which these steps are chiselled.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;portcullis gate&lt;/NAME&gt;&lt;DESC&gt;This seems like an exceptionally heavy gate, made of thick iron.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;torch light&lt;/NAME&gt;&lt;DESC&gt;This VERY old torch looks as if it has burned for ages, yet no traces of  the searing flame can be seen on it!&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7399</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>On The Walls of The Abyss</RDISP><RDESC>The steps here are narrow and it is difficult to find footing and prevent falling. 
 
This stops your journey down, the only exit is up.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>4</XDIRE><XDOOR>Crosstreams Sewers#7279</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7400</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>CaveRoom</RCLAS><RDISP>Cave Entrance</RDISP><RDESC>There is a dark cave entrance here. There is writing on the wall to the side. 

There is an exit to the north. A stairway leads up.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>4</XDIRE><XDOOR>Crosstreams Sewers#7102</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see the stairs going up into darkness.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7401</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north you can see a small tunnel.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>0</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;writing wall&lt;/NAME&gt;&lt;DESC&gt;The writing says `BEWARE adventurer!`&lt;/DESC&gt;&lt;FLAG&gt;4&lt;/FLAG&gt;&lt;READ&gt;The writing says `BEWARE adventurer!`&lt;/READ&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7401</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>CaveRoom</RCLAS><RDISP>Cave Tunnel</RDISP><RDESC>This cold tunnel seems empty but there are sounds that seem out of place.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7400</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south tunnel continuing.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7402</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north you can see the tunnel continuing.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>5</MLEVL><MABLE>11</MABLE><MREJV>67</MREJV><MTEXT>&lt;NAME&gt;the homonculus&lt;/NAME&gt;&lt;DESC&gt;The Homonculus appears in a man-like form, about three feet tall, it has a greenish, reptilian skin, leathery wings, and a bat-like mouth, with teeth gleaming yellow.&lt;/DESC&gt;&lt;DISP&gt;The homonculus is here, looking at you with an evil look.&lt;/DISP&gt;&lt;PROP&gt;11|85|5|5|0|5|67|1.0|96|38|260|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;14&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Halfling&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a sling&lt;/NAME&gt;&lt;DESC&gt;This ordinary rope of leather contains a pocket that fits a stone that a user can launch at great speed.&lt;/DESC&gt;&lt;DISP&gt;a sling sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|3|0|1|0|1.0|2|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;12&lt;/VALUE&gt;&lt;MTRAL&gt;566&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;6&lt;/TYPE&gt;&lt;CLASS&gt;7&lt;/CLASS&gt;&lt;MINR&gt;1&lt;/MINR&gt;&lt;MAXR&gt;5&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;1&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Common&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Cooking&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Elvish&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Fighter_FastSlinging&lt;/ACLASS&gt;&lt;APROF&gt;25&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;FireBuilding&lt;/ACLASS&gt;&lt;APROF&gt;0&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Proficiency_Sling&lt;/ACLASS&gt;&lt;APROF&gt;25&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7402</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>CaveRoom</RCLAS><RDISP>Cave Room</RDISP><RDESC>The walls of this cave room glow with an incandescent moss.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7421</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7403</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the east you see the tunnel going downwards.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7401</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south you see a dark cave tunnel.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small bat&lt;/NAME&gt;&lt;DESC&gt;You have never in your entire life seen such a mean looking small creature, though it looks rather peaceful, hanging there. The thought of arousing this cruel creature doesn`t seem appealing.&lt;/DESC&gt;&lt;DISP&gt;The small fierce-looking bat is hanging from the ceiling.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|2|4|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MobileAggressive&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;RaceHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Bat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7403</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>CaveRoom</RCLAS><RDISP>Cave T-cross</RDISP><RDESC>The floor of this room is covered in dark black mud. The air smells of burnt rotten flesh. 

To the west there is some light.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7402</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see some light to the west.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7404</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the east the tunnel still goes downwards.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7408</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;mud&lt;/NAME&gt;&lt;DESC&gt;When you examine the mud, you notice small worms crawling around.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;worms&lt;/NAME&gt;&lt;DESC&gt;The worms are purple. They do not look edible.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7404</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>CaveRoom</RCLAS><RDISP>Cave Turning Point</RDISP><RDESC>The mud is getting deeper here. 

To the south there is a flat round stone are blocking the way. To the west there is more mud.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7403</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7405</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a flat stone&lt;/NAME&gt;&lt;DESC&gt;You can see an opening behind the stone.&lt;/DESC&gt;&lt;DISP&gt;You can see an opening behind the stone.&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|2|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;a flat, closed&lt;/CLOSTX&gt;&lt;DOORNM&gt;flat&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>0</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;flat round stone&lt;/NAME&gt;&lt;DESC&gt;The stone looks very uninteresting. BUT as you are about to turn away, you see a lightstribe coming through a small hole. Conclusion: The stone is movable.&lt;/DESC&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7405</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Secret Room</RDISP><RDESC>There is dust all over the place. It looks like nobody has been here for ages. In the middle of the room there is a socket with a crystal globe. The globe glows with a pulsing light. To the north there is a stone door. To the south there is a grey block.  A dusty trap door is wedged into the floor.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>5</XDIRE><XDOOR /><XEXIT><EXID>StdClosedDoorway</EXID><EXDAT>{#UnderDark#16223#}KEY</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7406</XDOOR><XEXIT><EXID>HiddenClosedDoorway</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7404</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a flat stone&lt;/NAME&gt;&lt;DESC&gt;You can see an opening behind the stone.&lt;/DESC&gt;&lt;DISP&gt;You see a round stone door.&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|2|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;a flat, closed&lt;/CLOSTX&gt;&lt;DOORNM&gt;flat&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;crystal globe&lt;/NAME&gt;&lt;DESC&gt;The crystal globe is glowing with a pulsing light. It looks like there is smoke inside it.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;socket&lt;/NAME&gt;&lt;DESC&gt;The socket looks like the work of a dwarf. It is VERY beautiful.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7406</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>IndoorShallowWater</RCLAS><RDISP>The Mudhole</RDISP><RDESC>The mud here is about ankle deep to a human. From the way the mud quivers, there are probably things swimming through it.
 
The only obvious exit is to the west.</RDESC><RTEXT>&lt;RCLIM&gt;1&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7407</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7405</XDOOR><XEXIT><EXID>HiddenClosedDoorway</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>2</MLEVL><MABLE>11</MABLE><MREJV>45</MREJV><MTEXT>&lt;NAME&gt;the lemure blob&lt;/NAME&gt;&lt;DESC&gt;This looks like a vaguely human blob. Big black yellow eyes, and a mouth going a little bit out from the face. The lemure does not look interested in you at all, but anyway it attacks. It looks like it`s mind has been burned out.&lt;/DESC&gt;&lt;DISP&gt;The lemure blob slithers terribly precisely towards you for an attack!&lt;/DISP&gt;&lt;PROP&gt;11|94|2|2|0|2|45|1.0|470|68|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;7&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;WaterElemental&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7407</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Tunnel</RDISP><RDESC>The mud here is higher, about knee-high to a human. 

The tunnel continues north and south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7406</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a mudhole.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7409</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7408</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7408</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Long Tunnel</RDISP><RDESC>There is almost no mud in this tunnel, but the floor is dirty and crawling with small creatures.

The tunnel continues north and south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7407</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The tunnel goes a little downwards.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7403</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a lot of mud..Yarck!</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7409</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Hot Room</RDISP><RDESC>For some reason, this room is unnaturally hot. 

To the north is a muddy tunnel. There are also an exit to the west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7410</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a entrance to a small room.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7407</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a lot of mud.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;a fire beetle&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The fire beetle eyes you warily.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|1|2|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;4&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Insect&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Fireball&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Spell_Ignite&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7410</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Small Room</RDISP><RDESC>There is a small statue left in this room.

Exits are to the east and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7411</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a VERY long hallway.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7409</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>It is pitch dark out there.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;small statue&lt;/NAME&gt;&lt;DESC&gt;This is a statue of a imp, pointing to the west. The imp looks like a man with horns and a tail.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7411</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>CaveRoom</RCLAS><RDISP>The Stalagmite Cave</RDISP><RDESC>This is a stalagmite cave. Water is dripping from the walls. It is very cold in here.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7410</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a long hallway, and some mud.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7412</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7414</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small spider&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The small hairy spider.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Spider&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small bat&lt;/NAME&gt;&lt;DESC&gt;You have never in your entire life seen such a mean looking small creature, though it looks rather peaceful, hanging there. The thought of arousing this cruel creature doesn`t seem appealing.&lt;/DESC&gt;&lt;DISP&gt;The small fierce-looking bat is hanging from the ceiling.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|2|4|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MobileAggressive&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;RaceHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Bat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;stalagmite&lt;/NAME&gt;&lt;DESC&gt;The stalagmites are very tall, and looks very beautiful.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7412</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Stalagmite Tunnel</RDISP><RDESC>This tunnel is relatively narrow and dry.

The tunnel runs north and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7413</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7411</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a small cave to the north.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>4</MLEVL><MABLE>11</MABLE><MREJV>60</MREJV><MTEXT>&lt;NAME&gt;the horrifying mudmonster&lt;/NAME&gt;&lt;DESC&gt;It sure looks like something out of a horror movie. It strongly resembles a huge figure made up from mud alone, and it sure looks like it had human  flesh for breakfast and is strongly intent on having the same for dinner.&lt;/DESC&gt;&lt;DISP&gt;A horrifying mudmonster is slowly evolving from the mud ...&lt;/DISP&gt;&lt;PROP&gt;11|88|4|4|0|4|60|1.0|120|62|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MobileAggressive&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;6&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Unique&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;1&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7413</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Spongy Room</RDISP><RDESC>The room is very dank and wet. All of the walls are constructed from a mysterious spongy material.  What IS that?</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7445</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7412</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7414</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Stalagmite T-cross</RDISP><RDESC>An intersection in the caves is here. To the north is some light. Otherwise it is dark.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7415</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7411</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7417</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see some light ahead.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small bat&lt;/NAME&gt;&lt;DESC&gt;You have never in your entire life seen such a mean looking small creature, though it looks rather peaceful, hanging there. The thought of arousing this cruel creature doesn`t seem appealing.&lt;/DESC&gt;&lt;DISP&gt;The small fierce-looking bat is hanging from the ceiling.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|2|4|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MobileAggressive&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;RaceHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Bat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7415</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Corner Room</RDISP><RDESC>This room is formed by a corner between two passageways.

On the south wall is some primitive graffiti in an unknown language.

The passages continue north and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7414</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7416</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a sun&lt;/NAME&gt;&lt;DESC&gt;You see a primitive picture&lt;/DESC&gt;&lt;DISP&gt;You see a primitive picture&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;a sun, closed&lt;/CLOSTX&gt;&lt;DOORNM&gt;sun&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7416</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Treasure Room</RDISP><RDESC>This room is richly ornamented. The walls have carvings showing persons dancing around a sun which is drawn on the floor. It looks old, and it is very dusty. 

To the south there seems to be a door.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7415</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a door&lt;/NAME&gt;&lt;DESC&gt;you can see a picture with some persons crawling around a huge moon.&lt;/DESC&gt;&lt;DISP&gt;you can see a picture with some persons crawling around a huge moon.&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;a door, closed&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7417</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Square Lair</RDISP><RDESC>This is the south-east part of the lair. There is a skeleton lying at the wall.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7420</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Another part of the lair</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7414</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7418</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Another part of the lair</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;skeleton&lt;/NAME&gt;&lt;DESC&gt;It looks like a adventurer who wasn`t lucky. You better watch out-&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7418</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Square Lair</RDISP><RDESC>This is the north-east part of the lair. A sign is on the wall</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7419</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>another part of the lair.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7421</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a wooden&lt;/NAME&gt;&lt;DESC&gt;You see a wooden door&lt;/DESC&gt;&lt;DISP&gt;You see a wooden door&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;a wooden, closed&lt;/CLOSTX&gt;&lt;DOORNM&gt;wooden&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7417</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>another part of the lair.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;sign wall&lt;/NAME&gt;&lt;DESC&gt;The sign says `Gods of War I call you, my sword is by my side,               I seek a light free from all false pride`                       Reyemle Grug.....&lt;/DESC&gt;&lt;FLAG&gt;13&lt;/FLAG&gt;&lt;READ&gt;The sign says `Gods of War I call you, my sword is by my side,               I seek a light free from all false pride`                       Reyemle Grug.....&lt;/READ&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7419</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The square lair</RDISP><RDESC>You are standing in the north-west part of the lair. 
 
There are a exit from the lair to the north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7418</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>another part of the lair.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7420</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>another part of the lair.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7422</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a small tunnel leading north.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>8</MLEVL><MABLE>11</MABLE><MREJV>90</MREJV><MTEXT>&lt;NAME&gt;Jones the ettin&lt;/NAME&gt;&lt;DESC&gt;At the first sight you thought Jones was an orc, but when it came closer you saw his second head. He wears an animal skin dress, filthy and moth eaten. Jones really stinks...&lt;/DESC&gt;&lt;DISP&gt;Jones `Cruncher` the ettin is standing here glaring at you.&lt;/DISP&gt;&lt;PROP&gt;11|76|8|8|0|8|90|1.0|460|103|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MobileAggressive&lt;/BCLASS&gt;&lt;BPARMS&gt;WANDER&lt;/BPARMS&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Scavenger&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;10&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Giant&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Chopping&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Common&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;FireBuilding&lt;/ACLASS&gt;&lt;APROF&gt;0&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Gigantic&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7420</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Lair End</RDISP><RDESC>There is a dusty table in this room. Around the table five skeletons are siting. 

Exits are north and east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7417</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>the eastern part of the lair.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7419</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>the northern part of the lair.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>0</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;dragon statue&lt;/NAME&gt;&lt;DESC&gt;it looks like a silver dragon. It is nailed onto the table. The dragon sits on a limestone dragon that looks dead. But the eyes of the limestone dragon is glowing pulsating red. You feel drained.&lt;/DESC&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;table&lt;/NAME&gt;&lt;DESC&gt;On the table there is dust, in the center there is a small statue of a Dragon sleeping.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;skeleton skeletons&lt;/NAME&gt;&lt;DESC&gt;You can see that they have been killed in some sort of way. Not by sword or club.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7421</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>East Tunnel</RDISP><RDESC>This is a dark tunnel. 

The exits are east and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7418</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a wooden&lt;/NAME&gt;&lt;DESC&gt;You can see a wooden door.&lt;/DESC&gt;&lt;DISP&gt;You can see a wooden door.&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;a wooden, closed&lt;/CLOSTX&gt;&lt;DOORNM&gt;wooden&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7402</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a muddy tunnel.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7422</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>North Tunnel</RDISP><RDESC>The dark tunnel here slopes upward.

There is a lair to the south.  The tunnel continues north.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7436</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a cave entrance.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7419</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see the lair.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7423</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The dark tunnel continues.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>3</MLEVL><MABLE>11</MABLE><MREJV>52</MREJV><MTEXT>&lt;NAME&gt;the evil wanderer&lt;/NAME&gt;&lt;DESC&gt;The evil wanderer is very thin.  He is dressed in a grey cloak.&lt;/DESC&gt;&lt;DISP&gt;The evil wanderer stares at you.&lt;/DISP&gt;&lt;PROP&gt;11|91|3|3|0|3|52|1.0|157|70|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Scavenger&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;6&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Human&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Chopping&lt;/ACLASS&gt;&lt;APROF&gt;50&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Common&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;FireBuilding&lt;/ACLASS&gt;&lt;APROF&gt;0&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7423</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The L-shaped room.</RDISP><RDESC>This L-shaped room is pitch black. 

To the south there is a small exit. To the east there is a gaping hole in the wall big enough to walk through.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7424</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7422</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>5</MLEVL><MABLE>11</MABLE><MREJV>67</MREJV><MTEXT>&lt;NAME&gt;the shadowy morkoth&lt;/NAME&gt;&lt;DESC&gt;It`s a five feet tall, shadow monster. The shape of this creature lies somewhere between a human and a rat. It breaths very heavily, while staring at you with such a glint in the eyes that reminds you of immense hunger.&lt;/DESC&gt;&lt;DISP&gt;The morkoth is standing here, waiting for someone to KILL!&lt;/DISP&gt;&lt;PROP&gt;11|85|13|5|0|5|67|1.0|191|22|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MobileAggressive&lt;/BCLASS&gt;&lt;BPARMS&gt;WANDER&lt;/BPARMS&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;6&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;GiantWorm&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7424</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Circular Hall.</RDISP><RDESC>This appears to be a round hall. To the north, east and south there is a stone head hanging on the walls.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7423</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>you see a room far away.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7425</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a green&lt;/NAME&gt;&lt;DESC&gt;you see nothing special.&lt;/DESC&gt;&lt;DISP&gt;you see nothing special.&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;a green, closed&lt;/CLOSTX&gt;&lt;DOORNM&gt;green&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>4</MLEVL><MABLE>11</MABLE><MREJV>60</MREJV><MTEXT>&lt;NAME&gt;Herald&lt;/NAME&gt;&lt;DESC&gt;When you look at Herald, you feel pity. His dress are really poor, and the one of his heads hangs down. At the rope around his stomach hangs dead mouses and rats. He does not smell good.&lt;/DESC&gt;&lt;DISP&gt;Herald `Mouse-Killer` the ettin is standing here looking confused at you.&lt;/DISP&gt;&lt;PROP&gt;11|88|4|4|0|4|60|1.0|162|71|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Scavenger&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;6&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Human&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;1&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Chopping&lt;/ACLASS&gt;&lt;APROF&gt;50&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Common&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;FireBuilding&lt;/ACLASS&gt;&lt;APROF&gt;0&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;head heads&lt;/NAME&gt;&lt;DESC&gt;When you study the faces of the heads you see that it is faces of dragons. The face to the north is red, the face to the east is green and the face to the south is blue.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;green&lt;/NAME&gt;&lt;DESC&gt;This looks like a evil dragon&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;blue&lt;/NAME&gt;&lt;DESC&gt;This looks like a good dragon&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;red&lt;/NAME&gt;&lt;DESC&gt;This looks like a neutral dragon&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7425</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Dusty Tunnel</RDISP><RDESC>This place has not been touched for a long time. The floor of the tunnel is dry and covered with dust from centuries of air flow.

To the west there is the outline of a door. A tunnel leads to the east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7424</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT>&lt;NAME&gt;a door&lt;/NAME&gt;&lt;DESC&gt;You can see the outline of a door. Just like in the description!&lt;/DESC&gt;&lt;DISP&gt;You can see the outline of a door. Just like in the description!&lt;/DISP&gt;&lt;PROP&gt;0|100|0|0|0|0|2147483647|1.0|0|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;176&lt;/FLAG&gt;&lt;CLOSTX&gt;a door, closed&lt;/CLOSTX&gt;&lt;DOORNM&gt;door&lt;/DOORNM&gt;&lt;OPENNM&gt;open&lt;/OPENNM&gt;&lt;CLOSNM&gt;close&lt;/CLOSNM&gt;&lt;KEYNM /&gt;&lt;OPENTK&gt;45&lt;/OPENTK&gt;</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7426</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see a tunnel which leads downwards. It is quite dark.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7426</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StdRoom</RCLAS><RDISP>The Crossing</RDISP><RDESC>This appears to be a crossing of hallways. Strange footprints mark the dust here.

Exits are in every direction, except up and down.</RDESC><RTEXT>&lt;RCLIM&gt;-1&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7425</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7430</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7427</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7431</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>0</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;footprints foot&lt;/NAME&gt;&lt;DESC&gt;It is difficult to tell what types of humanoid creatures made these footprints.&lt;/DESC&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7427</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The L-shaped Room</RDISP><RDESC>This room is constructed from smooth non-descript stone. There are noises from the long tunnel to the east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7428</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>a long dark tunnel.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7426</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;sign&lt;/NAME&gt;&lt;DESC&gt;The sign says `DANGER!!`.&lt;/DESC&gt;&lt;FLAG&gt;13&lt;/FLAG&gt;&lt;READ&gt;The sign says `DANGER!!`.&lt;/READ&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7428</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Dragon's Lair</RDISP><RDESC>The walls of this room are scorched and covered with thick soot.  All kinds of bones are scattered  over the floor. There is also a distinct smell of burnt flesh.  

There is an exit to the west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7427</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see nothing but darkness.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7429</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a long tunnel.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>32</MLEVL><MABLE>11</MABLE><MREJV>270</MREJV><MTEXT>&lt;NAME&gt;the limestone dragon&lt;/NAME&gt;&lt;DESC&gt;The limestone dragon stares at you, angrily, as it wakes when you arrives.  It says `Oh, human YOU woke me up ... Hsss`, while it moves closer.  `Can one NEVER sleep in peace ... Hsss`.&lt;/DESC&gt;&lt;DISP&gt;The dull colored fierce-looking dragon stares at you angrily.&lt;/DISP&gt;&lt;PROP&gt;11|4|32|32|0|32|270|2.0|2125|84|260|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearZapper&lt;/ACLASS&gt;&lt;ATEXT&gt;-good&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearAdjuster&lt;/ACLASS&gt;&lt;ATEXT&gt;wis+2 int+2&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;36&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Dragon&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenArmor&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a limestone dragon torso&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;There is a pile of limestone dragonscale on the floor.&lt;/DISP&gt;&lt;PROP&gt;0|9|0|0|1048640|29|0|1.0|30|71|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearZapper&lt;/ACLASS&gt;&lt;ATEXT&gt;-good&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearAdjuster&lt;/ACLASS&gt;&lt;ATEXT&gt;damage+2 dex-1&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;6400&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;4&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;0&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;&lt;IWORN&gt;4&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;29&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenArmor&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;limestone dragonscale leggings&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;On the floor you see two limestone dragonscale leggings.&lt;/DISP&gt;&lt;PROP&gt;0|9|0|0|1048640|29|0|1.0|17|71|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearZapper&lt;/ACLASS&gt;&lt;ATEXT&gt;-good&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearAdjuster&lt;/ACLASS&gt;&lt;ATEXT&gt;damage+2 dex-1&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;3700&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;16384&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;0&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;&lt;IWORN&gt;16384&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;29&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenArmor&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a pair of limestone dragon claws&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;You can see a pair of large limestone dragon claws on the floor.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|1048640|20|0|1.0|4|71|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearZapper&lt;/ACLASS&gt;&lt;ATEXT&gt;-good&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearAdjuster&lt;/ACLASS&gt;&lt;ATEXT&gt;damage+2&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;1150&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;2560&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;0&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;&lt;IWORN&gt;2048&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;20&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenArmor&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a limestone dragonhelm&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;A helmet fashioned into the likeness of a dragon skull is here.&lt;/DISP&gt;&lt;PROP&gt;0|7|0|0|1048640|29|0|1.0|15|71|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearZapper&lt;/ACLASS&gt;&lt;ATEXT&gt;-good&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearAdjuster&lt;/ACLASS&gt;&lt;ATEXT&gt;wis+2 damage+2 dex-1&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;7000&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;0&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;&lt;IWORN&gt;1&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;29&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenShield&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;the limestone dragon shield&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;A large limestone dragon shield rests on the floor.&lt;/DISP&gt;&lt;PROP&gt;0|10|0|0|1048640|32|0|1.0|10|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearZapper&lt;/ACLASS&gt;&lt;ATEXT&gt;-good&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearAdjuster&lt;/ACLASS&gt;&lt;ATEXT&gt;damage+2&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;6900&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;0&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;&lt;IWORN&gt;0&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;32&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenArmor&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a pair of a limestone dragon`s rear claws&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;A pair of a limestone dragon`s rear claws is on the floor.&lt;/DISP&gt;&lt;PROP&gt;0|4|0|0|1048640|29|0|1.0|40|71|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearZapper&lt;/ACLASS&gt;&lt;ATEXT&gt;-good&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearAdjuster&lt;/ACLASS&gt;&lt;ATEXT&gt;dex-1 damage+2&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;3700&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;256&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;0&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;&lt;IWORN&gt;256&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;29&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenArmor&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;limestone dragon arm guards&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;On the ground you see two limestone arm guards.&lt;/DISP&gt;&lt;PROP&gt;0|9|0|0|1048640|29|0|1.0|40|71|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearZapper&lt;/ACLASS&gt;&lt;ATEXT&gt;-good&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearAdjuster&lt;/ACLASS&gt;&lt;ATEXT&gt;dex-1 damage+2&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;3700&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;8&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;0&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;&lt;IWORN&gt;8&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;29&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenWeapon&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;a limestone dragon claw&lt;/NAME&gt;&lt;DESC&gt;This big claw looks like a part of a dragon.&lt;/DESC&gt;&lt;DISP&gt;On the floor rests an enormous limestone dragon claw.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|35|1048640|31|0|1.0|19|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearAdjuster&lt;/ACLASS&gt;&lt;ATEXT&gt;armor+10&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;5800&lt;/VALUE&gt;&lt;MTRAL&gt;811&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;TYPE&gt;0&lt;/TYPE&gt;&lt;CLASS&gt;2&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;1024&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;31&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;ITEM&gt;&lt;ICLASS&gt;GenStaff&lt;/ICLASS&gt;&lt;IDATA&gt;&lt;NAME&gt;the Limestone DragonOrb&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;A large sphere is in the center of the room.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|4|1048640|13|0|1.0|5|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearZapper&lt;/ACLASS&gt;&lt;ATEXT&gt;-good&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_WearAdjuster&lt;/ACLASS&gt;&lt;ATEXT&gt;wis+2 int+2&lt;/ATEXT&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;18600&lt;/VALUE&gt;&lt;MTRAL&gt;1599&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;true&lt;/WORNL&gt;&lt;WORNB&gt;1536&lt;/WORNB&gt;&lt;ACAPA&gt;0&lt;/ACAPA&gt;&lt;MAXUSE&gt;2147483647&lt;/MAXUSE&gt;&lt;ENCHTYPE&gt;ANY&lt;/ENCHTYPE&gt;&lt;SPELL&gt;Prayer_Sanctuary&lt;/SPELL&gt;&lt;TYPE&gt;3&lt;/TYPE&gt;&lt;CLASS&gt;10&lt;/CLASS&gt;&lt;MINR&gt;0&lt;/MINR&gt;&lt;MAXR&gt;0&lt;/MAXR&gt;&lt;IWORN&gt;0&lt;/IWORN&gt;&lt;ILOC /&gt;&lt;IUSES&gt;100&lt;/IUSES&gt;&lt;ILEVL&gt;13&lt;/ILEVL&gt;&lt;IABLE&gt;0&lt;/IABLE&gt;&lt;/IDATA&gt;&lt;/ITEM&gt;&lt;/INVEN&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Draconic&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Firebreath&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP&gt;fire&lt;/AWRAP&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7429</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Burned Room</RDISP><RDESC>Everything in this room is badly scorched, including the solid stone walls. 

There is an exit to the west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7430</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7428</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a red glow</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>4</MLEVL><MABLE>11</MABLE><MREJV>60</MREJV><MTEXT>&lt;NAME&gt;the evil chreffn&lt;/NAME&gt;&lt;DESC&gt;The head and torso of a chreffn is copper-covered, with yellow, glowing eyes. The lower body is in an orange shading.&lt;/DESC&gt;&lt;DISP&gt;The chreffn are crawling here, looking around with their yellow eyes.&lt;/DISP&gt;&lt;PROP&gt;11|88|4|4|0|4|60|1.0|169|68|4|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Mobile&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Scavenger&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;2&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Unique&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>0</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;writing&lt;/NAME&gt;&lt;DESC&gt;The writing says `DANGER!!!`&lt;/DESC&gt;&lt;FLAG&gt;4&lt;/FLAG&gt;&lt;READ&gt;The writing says `DANGER!!!`&lt;/READ&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7430</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Wind Tunnel</RDISP><RDESC>You are standing in a tunnel. Above you, you can feel a breeze.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7426</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7429</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To dark to tell</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;breeze&lt;/NAME&gt;&lt;DESC&gt;The breeze comes from a hole above you. NO way to get up there.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7431</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Glittering Room</RDISP><RDESC>This room glitters from the torchlight because there is some kind of silver rocky substance coating all of the walls. 
 
Exits are: west, east and south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7433</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7432</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7426</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;glitter walls silver&lt;/NAME&gt;&lt;DESC&gt;The glittering silver looks like it is INSIDE the walls.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7432</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Secret Passage Room</RDISP><RDESC>You have entered a tiny room. There WAS an exit down, and an exit to the west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7431</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a light to the west</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;down&lt;/NAME&gt;&lt;DESC&gt;A sign is blocking the way. It says `we have closed an entrance to DEATH`&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7433</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>End of a Long Tunnel</RDISP><RDESC>This is the end of a long tunnel. 

To the east is a glittering room.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7434</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>A grey mass is blocking the way.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7431</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Long tunnel. JUST like in the description!</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;grey mass&lt;/NAME&gt;&lt;DESC&gt;The mass is nothing but a mass, but it is quite suspicious!&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7434</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Stair Room</RDISP><RDESC>In this small room, drawings of faces in pain are on the walls. 

There is an exit to the south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>5</XDIRE><XDOOR /><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>A sign is blocking the way: `This has not been implemented yet`.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7435</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>nothing but darkness</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7435</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Dark Tunnel</RDISP><RDESC>This is a pitch-dark tunnel. Bones are spread on the floor and occasionally crunch underfoot.

It continues to the north and to the south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7436</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7434</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>5</MLEVL><MABLE>11</MABLE><MREJV>67</MREJV><MTEXT>&lt;NAME&gt;the guardian naga&lt;/NAME&gt;&lt;DESC&gt;The naga are a snake-liked creature. She is covered in green-gold scale with silvery triangles along her back. Her eyes are golden. She notice that you look at her, and she says: `Watch out. This way leads to some evil creatures`.&lt;/DESC&gt;&lt;DISP&gt;The guardian naga looks kindly at you.&lt;/DISP&gt;&lt;PROP&gt;11|85|5|5|0|5|67|1.0|157|71|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Clericness&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;6&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;F&lt;/GENDER&gt;&lt;MRACE&gt;Naga&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Draconic&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Fighter_Kick&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Parry&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;SnakeSpeak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;bones bone&lt;/NAME&gt;&lt;DESC&gt;it looks like bones of a human.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7436</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Entrance to Lair</RDISP><RDESC>The smell here is awful.  To the south there is some smoke. 

A tunnel leads north, and east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_ReqNoMOB&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7422</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>A small cave is to the east.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7437</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>the only thing you can see are smoke.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7435</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7437</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>CaveRoom</RCLAS><RDISP>Northeastern Part of The Basilisk Cave</RDISP><RDESC>Even when lit, it is difficult to discern anything in this room because it is filled with smoke. 

To the north there is a small tunnel. Other exits are to the south and to the west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7439</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7438</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7436</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small bat&lt;/NAME&gt;&lt;DESC&gt;You have never in your entire life seen such a mean looking small creature, though it looks rather peaceful, hanging there. The thought of arousing this cruel creature doesn`t seem appealing.&lt;/DESC&gt;&lt;DISP&gt;The small fierce-looking bat is hanging from the ceiling.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|2|4|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MobileAggressive&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;RaceHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Bat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small bat&lt;/NAME&gt;&lt;DESC&gt;You have never in your entire life seen such a mean looking small creature, though it looks rather peaceful, hanging there. The thought of arousing this cruel creature doesn`t seem appealing.&lt;/DESC&gt;&lt;DISP&gt;The small fierce-looking bat is hanging from the ceiling.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|2|4|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MobileAggressive&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;RaceHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Bat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7438</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>CaveRoom</RCLAS><RDISP>Southeastern Part of The Basilisk Cave</RDISP><RDESC>There are very small holes in wall here where the smoke is rising. Otherwise it is pitch dark. 

Exits are north and west.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7440</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see nothing but smoke</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7437</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see nothing but smoke</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>5</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small spider&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The small hairy spider.&lt;/DISP&gt;&lt;PROP&gt;5|97|1|1|0|1|37|1.0|1|2|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Spider&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;hole small&lt;/NAME&gt;&lt;DESC&gt;It`s a small hole. About 1 feet in diameter.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7439</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>CaveRoom</RCLAS><RDISP>Northwestern Part of The Basilisk Cave</RDISP><RDESC>There is some hay spread on the floor here. The smell is awful here, like rotting flesh.  It looks like some kind of nasty creature sleeps here. Watch out ... Maybe it is not far away.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7437</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7440</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>7</MLEVL><MABLE>11</MABLE><MREJV>127</MREJV><MTEXT>&lt;NAME&gt;the scaled basilisk&lt;/NAME&gt;&lt;DESC&gt;The basilisk is a reptilian monster. It has eight legs, and a strong toothy jaws. It is dull brown with yellowish underbelly. It`s eyes are glowing pale green.&lt;/DESC&gt;&lt;DISP&gt;The scaled basilisk crawls towards you slowly.&lt;/DISP&gt;&lt;PROP&gt;11|61|13|13|0|7|127|1.0|23|17|260|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MobileAggressive&lt;/BCLASS&gt;&lt;BPARMS&gt;WANDER&lt;/BPARMS&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;Scavenger&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;12&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;M&lt;/GENDER&gt;&lt;MRACE&gt;Chicken&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;1&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Dragonbreath&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenContainer</ICLAS><IIDEN>com.planet_ink.coffee_mud.Items.Basic.GenContainer@6a1f68fe</IIDEN><ILOCA /><IREJV>0</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;a backpack&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;A backpack stands upright here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|0|0|1.0|2|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;187&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;100&lt;/VALUE&gt;&lt;MTRAL&gt;314&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;131584&lt;/WORNB&gt;&lt;CAPA&gt;60&lt;/CAPA&gt;&lt;CONT&gt;0&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;</ITEXT></RITEM><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT>&lt;NAME&gt;hay&lt;/NAME&gt;&lt;DESC&gt;The hay is very dirty. The smell of it makes you feel sick.&lt;/DESC&gt;&lt;FLAG&gt;9&lt;/FLAG&gt;&lt;READ /&gt;</ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7440</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>CaveRoom</RCLAS><RDISP>Southwestern Part of The basilisk Cave</RDISP><RDESC>Even when lit up by torchlight, this room is full of smoke and it is too difficult to see anything. The stone floor underfoot is relatively smooth.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7438</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7441</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7439</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the slithering snake&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;The snake slithers towards you.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|12|3|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MudChat&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;RaceHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;3&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Snake&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Poison&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7441</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>CaveRoom</RCLAS><RDISP>The Small Cave</RDISP><RDESC>This is a small cave. There seems to be some light coming in from one end. 

Exits are north and south.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7442</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a blue glow. And you feel a fresh breeze.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7440</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see only smoke.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>1</MLEVL><MABLE>11</MABLE><MREJV>37</MREJV><MTEXT>&lt;NAME&gt;the small bat&lt;/NAME&gt;&lt;DESC&gt;You have never in your entire life seen such a mean looking small creature, though it looks rather peaceful, hanging there. The thought of arousing this cruel creature doesn`t seem appealing.&lt;/DESC&gt;&lt;DISP&gt;The small fierce-looking bat is hanging from the ceiling.&lt;/DISP&gt;&lt;PROP&gt;11|97|1|1|0|1|37|1.0|2|4|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MobileAggressive&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;RaceHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;0&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;N&lt;/GENDER&gt;&lt;MRACE&gt;Bat&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Thief_Sneak&lt;/ACLASS&gt;&lt;APROF&gt;100&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7442</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Northern End of the Pool</RDISP><RDESC>The water here is about four inches deep, and relatively still. It seems that this is the edge of some kind of underground lake. Light seeps from the water.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7443</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see more water.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7444</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see water.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7441</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a small cave.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7443</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>IndoorShallowWater</RCLAS><RDISP>The Pool</RDISP><RDESC>The water here is easily over the head of an average human, or even a short ogre.

Beyond that it is difficult to discern anything in the darkness of the pool.</RDESC><RTEXT>&lt;RCLIM&gt;1&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7442</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You see calm water.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Crosstreams Sewers#7445</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see some bubbles in the water.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7444</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The South End of The Pool</RDISP><RDESC>The water here is about neck deep to a human. 

There is shallow water to the north and east.</RDESC><RTEXT>&lt;RCLIM&gt;0&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7445</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To dark to tell, but you can feel something nearby.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7442</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see calm water.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>7</MLEVL><MABLE>11</MABLE><MREJV>82</MREJV><MTEXT>&lt;NAME&gt;the sea hag&lt;/NAME&gt;&lt;DESC&gt;The sea hag is so ghastly looking that you feel the deepest fear. Big yellow eyes and sharp teeth.  Its ears are very big, and it has small sharp horns.  It hates beauty.&lt;/DESC&gt;&lt;DISP&gt;The sea hag is swimming around here.&lt;/DISP&gt;&lt;PROP&gt;11|79|7|7|0|7|82|1.0|195|71|256|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;BrotherHelper&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;CombatAbilities&lt;/BCLASS&gt;&lt;BPARMS /&gt;&lt;/BHAVE&gt;&lt;BHAVE&gt;&lt;BCLASS&gt;MobileAggressive&lt;/BCLASS&gt;&lt;BPARMS&gt;WANDER&lt;/BPARMS&gt;&lt;/BHAVE&gt;&lt;/BEHAVES&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;0&lt;/FLAG&gt;&lt;MONEY&gt;16&lt;/MONEY&gt;&lt;VARMONEY&gt;0.0&lt;/VARMONEY&gt;&lt;GENDER&gt;F&lt;/GENDER&gt;&lt;MRACE&gt;Undead&lt;/MRACE&gt;&lt;FACTIONS&gt;&lt;FCTN ID="INCLINATION.INI"&gt;0&lt;/FCTN&gt;&lt;FCTN ID="MUDSCHOOL.INI"&gt;50&lt;/FCTN&gt;&lt;FCTN ID="ALIGNMENT.INI"&gt;-10000&lt;/FCTN&gt;&lt;/FACTIONS&gt;&lt;INVEN /&gt;&lt;ABLTYS&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Disarm&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Dodge&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Skill_Trip&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Undead_ColdTouch&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;ABLTY&gt;&lt;ACLASS&gt;Undead_LifeDrain&lt;/ACLASS&gt;&lt;APROF&gt;75&lt;/APROF&gt;&lt;ADATA&gt;&lt;AWRAP /&gt;&lt;/ADATA&gt;&lt;/ABLTY&gt;&lt;/ABLTYS&gt;</MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM>

<AROOM><ROOMID>Crosstreams Sewers#7445</ROOMID><RAREA>Crosstreams Sewers</RAREA><RCLAS>IndoorShallowWater</RCLAS><RDISP>The Pool</RDISP><RDESC>The water here is shallow and shrouded in DARKNESS. 

Formless things are swimming through the water.</RDESC><RTEXT>&lt;RCLIM&gt;1&lt;/RCLIM&gt;&lt;RATMO&gt;-1&lt;/RATMO&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS&gt;&lt;AFF&gt;&lt;ACLASS&gt;Prop_RoomDark&lt;/ACLASS&gt;&lt;ATEXT /&gt;&lt;/AFF&gt;&lt;/AFFECS&gt;</RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Crosstreams Sewers#7444</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT /></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Crosstreams Sewers#7413</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can feel a warm breeze.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Crosstreams Sewers#7443</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To dark to tell.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM>

</AROOMS></AREA><CUSTOM><RACE><ID>Human</ID><NAME>Human</NAME><CAT>Humanoid</CAT><MHEIGHT>68</MHEIGHT><FHEIGHT>64</FHEIGHT><VHEIGHT>12</VHEIGHT><BWEIGHT>150</BWEIGHT><VWEIGHT>50</VWEIGHT><WEAR>0</WEAR><AVAIL>3</AVAIL><RIDE>false</RIDE><DESTROYBODY>false</DESTROYBODY><BODY>0;2;2;1;1;2;2;1;2;2;1;0;1;1;0;0;</BODY><XPADJ>0</XPADJ><HEALTHRACE>com.planet_ink.coffee_mud.Races.Human</HEALTHRACE><EVENTRACE>com.planet_ink.coffee_mud.Races.Human</EVENTRACE><WEAPONRACE>com.planet_ink.coffee_mud.Races.Human</WEAPONRACE><ARRIVE>arrives</ARRIVE><LEAVE>leaves</LEAVE><HELP>^HRace Name : ^NHuman ^H(^NHumanoid^H)^N

^HStat Mods.:^N Justice save+10, trains+2

^HAbilities :^N Diligent Studying(100%), Wood Chopping(50%)

^HLanguages :^N 

^HLife Exp. :^N 78 Years

^HImmunities:^N 

^HEquipment :^N A nice tunic, a pair of shoes, a pair of pants, a knitted weapon

            belt

^HDesc.     : ^N

Just like you and me!  Humans are versatile and successful adventurers.  They receive 2 bonus training points at first level, make powerful lumberjacks.  Humans also have the broadest class choices.</HELP><AGING>0, 1, 3, 15, 35, 53, 70, 74, 78</AGING><ESTATS/><ASTATS>0|0|0|0|0|0|0|0|0|0|0|0|0|0|10|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|</ASTATS><CSTATS/><ASTATE/><STARTASTATE/><DISFLAGS>0</DISFLAGS><RESOURCES><RSCITEM><ICLASS>GenFoodResource</ICLASS><IDATA>&lt;NAME&gt;a human liver&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a human liver sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|0|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a human liver&lt;/IDENT&gt;&lt;VALUE&gt;4&lt;/VALUE&gt;&lt;MTRAL&gt;2049&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Human&lt;/DOMN&gt;&lt;RSUBT /&gt;&lt;CAPA2&gt;200&lt;/CAPA2&gt;&lt;BITE&gt;0&lt;/BITE&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenLiquidResource</ICLASS><IDATA>&lt;NAME&gt;some human blood&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;some human blood sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|0|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT&gt;some human blood&lt;/IDENT&gt;&lt;VALUE&gt;1&lt;/VALUE&gt;&lt;MTRAL&gt;2903&lt;/MTRAL&gt;&lt;READ&gt;2903&lt;/READ&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;1&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;DOMN&gt;Human&lt;/DOMN&gt;&lt;RSUBT /&gt;&lt;CAPA2&gt;700&lt;/CAPA2&gt;&lt;REMAN&gt;700&lt;/REMAN&gt;&lt;LTYPE&gt;2903&lt;/LTYPE&gt;&lt;DRINK&gt;100&lt;/DRINK&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenResource</ICLASS><IDATA>&lt;NAME&gt;a pile of human bones&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a pile of human bones sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a pile of human bones&lt;/IDENT&gt;&lt;VALUE&gt;1&lt;/VALUE&gt;&lt;MTRAL&gt;2648&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Human&lt;/DOMN&gt;&lt;RSUBT /&gt;</IDATA></RSCITEM></RESOURCES><OUTFIT><OFTITEM><OFCLASS>GenShirt</OFCLASS><OFDATA>&lt;NAME&gt;a nice tunic&lt;/NAME&gt;&lt;DESC&gt;It is a plain buttoned tunic.&lt;/DESC&gt;&lt;DISP&gt;a plain tunic is folded neatly here.&lt;/DISP&gt;&lt;PROP&gt;0|2|0|0|0|1|0|1.0|1|55|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;1&lt;/VALUE&gt;&lt;MTRAL&gt;314&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;true&lt;/WORNL&gt;&lt;WORNB&gt;4&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;0&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;</OFDATA></OFTITEM><OFTITEM><OFCLASS>GenShoes</OFCLASS><OFDATA>&lt;NAME&gt;a pair of shoes&lt;/NAME&gt;&lt;DESC&gt;a well tailored pair of walking shoes.&lt;/DESC&gt;&lt;DISP&gt;a pair of shoes lies here&lt;/DISP&gt;&lt;PROP&gt;0|1|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;1&lt;/VALUE&gt;&lt;MTRAL&gt;566&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;256&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;0&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;</OFDATA></OFTITEM><OFTITEM><OFCLASS>GenPants</OFCLASS><OFDATA>&lt;NAME&gt;a pair of pants&lt;/NAME&gt;&lt;DESC&gt;a well tailored pair of travelers pants.&lt;/DESC&gt;&lt;DISP&gt;a pair of pants lies here&lt;/DISP&gt;&lt;PROP&gt;0|1|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;1&lt;/VALUE&gt;&lt;MTRAL&gt;314&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;16384&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;0&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;</OFDATA></OFTITEM><OFTITEM><OFCLASS>GenBelt</OFCLASS><OFDATA>&lt;NAME&gt;a knitted weapon belt&lt;/NAME&gt;&lt;DESC&gt;a belt knitted from tough cloth with a simple sheath built in.&lt;/DESC&gt;&lt;DISP&gt;a knitted weapon belt is crumpled up here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;1&lt;/VALUE&gt;&lt;MTRAL&gt;314&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;8192&lt;/WORNB&gt;&lt;CAPA&gt;20&lt;/CAPA&gt;&lt;CONT&gt;60&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;</OFDATA></OFTITEM></OUTFIT><WEAPON><ICLASS>StdWeapon</ICLASS><IDATA /></WEAPON><RABILITIES/><BREATHELIST>4021</BREATHELIST><REFFECTS><REFFECT><RFCLASS>DiligentStudying</RFCLASS><RFLEVEL>1</RFLEVEL><RFPARM></RFPARM></REFFECT></REFFECTS><CABILITIES><CABILITY><CCLASS>Chopping</CCLASS><CPROFF>50</CPROFF><CPLEVL>0</CPLEVL><CGAIN>true</CGAIN></CABILITY></CABILITIES><IABILITIES/></RACE><RACE><ID>Crocodile</ID><NAME>Crocodile</NAME><CAT>Reptile</CAT><MHEIGHT>20</MHEIGHT><FHEIGHT>20</FHEIGHT><VHEIGHT>5</VHEIGHT><BWEIGHT>250</BWEIGHT><VWEIGHT>50</VWEIGHT><WEAR>1015807</WEAR><AVAIL>15</AVAIL><RIDE>false</RIDE><DESTROYBODY>false</DESTROYBODY><BODY>0;2;0;1;1;0;0;1;4;4;1;0;1;1;1;0;</BODY><XPADJ>0</XPADJ><HEALTHRACE>com.planet_ink.coffee_mud.Races.Crocodile</HEALTHRACE><EVENTRACE>com.planet_ink.coffee_mud.Races.Crocodile</EVENTRACE><WEAPONRACE>com.planet_ink.coffee_mud.Races.Crocodile</WEAPONRACE><ARRIVE>crawls in</ARRIVE><LEAVE>crawls</LEAVE><HELP>^HRace Name : ^NCrocodile ^H(^NReptile^H)^N

^HStat Mods.:^N Strength+5, intelligence-9, dexterity-7, max strength adj.-3, max

            intelligence adj.-17, max dexterity adj.-15

^HAbilities :^N Swims, Swim(100%)

^HLanguages :^N Alligator Speak(100%)

^HLife Exp. :^N 42 Years

^HImmunities:^N Eczema, Scabies, Malaria, Gonorrhea

^HEquipment :^N 

^HDesc.     : ^N

No further information available</HELP><AGING>0, 2, 4, 8, 14, 30, 40, 41, 42</AGING><ESTATS>0|0|0|0|4096|0|2147483647|0.0|0|0|0|</ESTATS><ASTATS/><CSTATS>15|1|3|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|</CSTATS><ASTATE/><STARTASTATE/><DISFLAGS>0</DISFLAGS><RESOURCES><RSCITEM><ICLASS>GenFoodResource</ICLASS><IDATA>&lt;NAME&gt;a pound of crocodile meat&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a pound of crocodile meat sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|0|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a pound of crocodile meat&lt;/IDENT&gt;&lt;VALUE&gt;4&lt;/VALUE&gt;&lt;MTRAL&gt;2049&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT /&gt;&lt;CAPA2&gt;200&lt;/CAPA2&gt;&lt;BITE&gt;0&lt;/BITE&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenFoodResource</ICLASS><IDATA>&lt;NAME&gt;a pound of crocodile meat&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a pound of crocodile meat sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|0|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a pound of crocodile meat&lt;/IDENT&gt;&lt;VALUE&gt;4&lt;/VALUE&gt;&lt;MTRAL&gt;2049&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT /&gt;&lt;CAPA2&gt;200&lt;/CAPA2&gt;&lt;BITE&gt;0&lt;/BITE&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenFoodResource</ICLASS><IDATA>&lt;NAME&gt;a pound of crocodile meat&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a pound of crocodile meat sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|0|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a pound of crocodile meat&lt;/IDENT&gt;&lt;VALUE&gt;4&lt;/VALUE&gt;&lt;MTRAL&gt;2049&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT /&gt;&lt;CAPA2&gt;200&lt;/CAPA2&gt;&lt;BITE&gt;0&lt;/BITE&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenFoodResource</ICLASS><IDATA>&lt;NAME&gt;a pound of crocodile meat&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a pound of crocodile meat sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|0|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a pound of crocodile meat&lt;/IDENT&gt;&lt;VALUE&gt;4&lt;/VALUE&gt;&lt;MTRAL&gt;2049&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT /&gt;&lt;CAPA2&gt;200&lt;/CAPA2&gt;&lt;BITE&gt;0&lt;/BITE&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenFoodResource</ICLASS><IDATA>&lt;NAME&gt;a pound of crocodile meat&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a pound of crocodile meat sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|0|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a pound of crocodile meat&lt;/IDENT&gt;&lt;VALUE&gt;4&lt;/VALUE&gt;&lt;MTRAL&gt;2049&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT /&gt;&lt;CAPA2&gt;200&lt;/CAPA2&gt;&lt;BITE&gt;0&lt;/BITE&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenResource</ICLASS><IDATA>&lt;NAME&gt;a crocodile scale&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a crocodile scale sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a crocodile scale&lt;/IDENT&gt;&lt;VALUE&gt;10&lt;/VALUE&gt;&lt;MTRAL&gt;564&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT&gt;CROCODILE SCALE&lt;/RSUBT&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenResource</ICLASS><IDATA>&lt;NAME&gt;a crocodile scale&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a crocodile scale sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a crocodile scale&lt;/IDENT&gt;&lt;VALUE&gt;10&lt;/VALUE&gt;&lt;MTRAL&gt;564&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT&gt;CROCODILE SCALE&lt;/RSUBT&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenResource</ICLASS><IDATA>&lt;NAME&gt;a crocodile scale&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a crocodile scale sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a crocodile scale&lt;/IDENT&gt;&lt;VALUE&gt;10&lt;/VALUE&gt;&lt;MTRAL&gt;564&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT&gt;CROCODILE SCALE&lt;/RSUBT&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenResource</ICLASS><IDATA>&lt;NAME&gt;a crocodile scale&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a crocodile scale sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a crocodile scale&lt;/IDENT&gt;&lt;VALUE&gt;10&lt;/VALUE&gt;&lt;MTRAL&gt;564&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT&gt;CROCODILE SCALE&lt;/RSUBT&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenResource</ICLASS><IDATA>&lt;NAME&gt;a crocodile scale&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a crocodile scale sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a crocodile scale&lt;/IDENT&gt;&lt;VALUE&gt;10&lt;/VALUE&gt;&lt;MTRAL&gt;564&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT&gt;CROCODILE SCALE&lt;/RSUBT&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenResource</ICLASS><IDATA>&lt;NAME&gt;a crocodile scale&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a crocodile scale sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a crocodile scale&lt;/IDENT&gt;&lt;VALUE&gt;10&lt;/VALUE&gt;&lt;MTRAL&gt;564&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT&gt;CROCODILE SCALE&lt;/RSUBT&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenResource</ICLASS><IDATA>&lt;NAME&gt;a crocodile scale&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a crocodile scale sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a crocodile scale&lt;/IDENT&gt;&lt;VALUE&gt;10&lt;/VALUE&gt;&lt;MTRAL&gt;564&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT&gt;CROCODILE SCALE&lt;/RSUBT&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenResource</ICLASS><IDATA>&lt;NAME&gt;a crocodile scale&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a crocodile scale sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a crocodile scale&lt;/IDENT&gt;&lt;VALUE&gt;10&lt;/VALUE&gt;&lt;MTRAL&gt;564&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT&gt;CROCODILE SCALE&lt;/RSUBT&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenResource</ICLASS><IDATA>&lt;NAME&gt;a crocodile scale&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a crocodile scale sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a crocodile scale&lt;/IDENT&gt;&lt;VALUE&gt;10&lt;/VALUE&gt;&lt;MTRAL&gt;564&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT&gt;CROCODILE SCALE&lt;/RSUBT&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenResource</ICLASS><IDATA>&lt;NAME&gt;a crocodile scale&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a crocodile scale sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a crocodile scale&lt;/IDENT&gt;&lt;VALUE&gt;10&lt;/VALUE&gt;&lt;MTRAL&gt;564&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT&gt;CROCODILE SCALE&lt;/RSUBT&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenResource</ICLASS><IDATA>&lt;NAME&gt;a crocodile scale&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a crocodile scale sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a crocodile scale&lt;/IDENT&gt;&lt;VALUE&gt;10&lt;/VALUE&gt;&lt;MTRAL&gt;564&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT&gt;CROCODILE SCALE&lt;/RSUBT&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenResource</ICLASS><IDATA>&lt;NAME&gt;a crocodile scale&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a crocodile scale sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a crocodile scale&lt;/IDENT&gt;&lt;VALUE&gt;10&lt;/VALUE&gt;&lt;MTRAL&gt;564&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT&gt;CROCODILE SCALE&lt;/RSUBT&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenResource</ICLASS><IDATA>&lt;NAME&gt;a crocodile scale&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a crocodile scale sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a crocodile scale&lt;/IDENT&gt;&lt;VALUE&gt;10&lt;/VALUE&gt;&lt;MTRAL&gt;564&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT&gt;CROCODILE SCALE&lt;/RSUBT&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenResource</ICLASS><IDATA>&lt;NAME&gt;a crocodile scale&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a crocodile scale sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a crocodile scale&lt;/IDENT&gt;&lt;VALUE&gt;10&lt;/VALUE&gt;&lt;MTRAL&gt;564&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT&gt;CROCODILE SCALE&lt;/RSUBT&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenResource</ICLASS><IDATA>&lt;NAME&gt;a crocodile scale&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a crocodile scale sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a crocodile scale&lt;/IDENT&gt;&lt;VALUE&gt;10&lt;/VALUE&gt;&lt;MTRAL&gt;564&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT&gt;CROCODILE SCALE&lt;/RSUBT&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenLiquidResource</ICLASS><IDATA>&lt;NAME&gt;some crocodile blood&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;some crocodile blood sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|0|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT&gt;some crocodile blood&lt;/IDENT&gt;&lt;VALUE&gt;1&lt;/VALUE&gt;&lt;MTRAL&gt;2903&lt;/MTRAL&gt;&lt;READ&gt;2903&lt;/READ&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;1&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;DOMN&gt;Crocodile&lt;/DOMN&gt;&lt;RSUBT /&gt;&lt;CAPA2&gt;700&lt;/CAPA2&gt;&lt;REMAN&gt;700&lt;/REMAN&gt;&lt;LTYPE&gt;2903&lt;/LTYPE&gt;&lt;DRINK&gt;100&lt;/DRINK&gt;</IDATA></RSCITEM></RESOURCES><OUTFIT/><WEAPON><ICLASS>StdWeapon</ICLASS><IDATA /></WEAPON><RABILITIES><RABILITY><RCLASS>AlligatorSpeak</RCLASS><RLEVEL>1</RLEVEL><RPROFF>100</RPROFF><RAGAIN>false</RAGAIN><RPARM></RPARM></RABILITY><RABILITY><RCLASS>Skill_Swim</RCLASS><RLEVEL>1</RLEVEL><RPROFF>100</RPROFF><RAGAIN>false</RAGAIN><RPARM></RPARM></RABILITY></RABILITIES><BREATHELIST>2876, 4021</BREATHELIST><REFFECTS/><CABILITIES/><IABILITIES><IABILITY><ICLASS>Disease_Eczema</ICLASS></IABILITY><IABILITY><ICLASS>Disease_Scabies</ICLASS></IABILITY><IABILITY><ICLASS>Disease_Malaria</ICLASS></IABILITY><IABILITY><ICLASS>Disease_Gonorrhea</ICLASS></IABILITY></IABILITIES></RACE><RACE><ID>Worm</ID><NAME>Worm</NAME><CAT>Worm</CAT><MHEIGHT>2</MHEIGHT><FHEIGHT>2</FHEIGHT><VHEIGHT>0</VHEIGHT><BWEIGHT>1</BWEIGHT><VWEIGHT>0</VWEIGHT><WEAR>1048575</WEAR><AVAIL>15</AVAIL><RIDE>false</RIDE><DESTROYBODY>false</DESTROYBODY><BODY>0;2;2;1;0;0;0;1;0;0;0;0;1;0;0;0;</BODY><XPADJ>0</XPADJ><HEALTHRACE>com.planet_ink.coffee_mud.Races.Worm</HEALTHRACE><EVENTRACE>com.planet_ink.coffee_mud.Races.Worm</EVENTRACE><WEAPONRACE>com.planet_ink.coffee_mud.Races.Worm</WEAPONRACE><ARRIVE>squirms in</ARRIVE><LEAVE>squirms</LEAVE><HELP>^H

Social     : ^xWORM^.^N


^HTarget     ^?: ^xnone^.^N

You see    : You drop on your belly and worm like nobody's business!

Others see :  Drops to the ground and does the worm!

</HELP><AGING>0, 2, 4, 6, 8, 10, 12, 14, 16</AGING><ESTATS/><ASTATS/><CSTATS>3|1|3|8|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|</CSTATS><ASTATE/><STARTASTATE/><DISFLAGS>0</DISFLAGS><RESOURCES><RSCITEM><ICLASS>GenFoodResource</ICLASS><IDATA>&lt;NAME&gt;some worm guts&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;some worm guts sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|0|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;some worm guts&lt;/IDENT&gt;&lt;VALUE&gt;4&lt;/VALUE&gt;&lt;MTRAL&gt;2049&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Worm&lt;/DOMN&gt;&lt;RSUBT /&gt;&lt;CAPA2&gt;200&lt;/CAPA2&gt;&lt;BITE&gt;0&lt;/BITE&gt;</IDATA></RSCITEM></RESOURCES><OUTFIT/><WEAPON><ICLASS>StdWeapon</ICLASS><IDATA /></WEAPON><RABILITIES/><BREATHELIST>4021</BREATHELIST><REFFECTS/><CABILITIES/><IABILITIES/></RACE><RACE><ID>Halfling</ID><NAME>Halfling</NAME><CAT>Halfling</CAT><MHEIGHT>40</MHEIGHT><FHEIGHT>36</FHEIGHT><VHEIGHT>6</VHEIGHT><BWEIGHT>80</BWEIGHT><VWEIGHT>50</VWEIGHT><WEAR>0</WEAR><AVAIL>1</AVAIL><RIDE>false</RIDE><DESTROYBODY>false</DESTROYBODY><BODY>0;2;2;1;1;2;2;1;2;2;1;0;1;1;0;0;</BODY><XPADJ>0</XPADJ><HEALTHRACE>com.planet_ink.coffee_mud.Races.Halfling</HEALTHRACE><EVENTRACE>com.planet_ink.coffee_mud.Races.Halfling</EVENTRACE><WEAPONRACE>com.planet_ink.coffee_mud.Races.Halfling</WEAPONRACE><ARRIVE>arrives</ARRIVE><LEAVE>leaves</LEAVE><HELP>^HRace Name : ^NHalfling ^H(^NHalfling^H)^N

^HStat Mods.:^N Strength-1, dexterity+1, paralysis save+10, max strength adj.-1,

            max dexterity adj.+1, save vs detection+10

^HAbilities :^N Infravision, Cooking(75%), Sling Proficiency(25%), Fast

            Slinging(25%)

^HLanguages :^N Elvish(25%)

^HLife Exp. :^N 120 Years

^HImmunities:^N 

^HEquipment :^N A small tunic, some small pants, a knitted weapon belt

^HDesc.     : ^N

Halflings are a very short fur-footed folk.  They receive one bonus Dexterity point, but lose one point of Strength.  They have Infravision, make excellent Cooks, though their class choices will be limited.</HELP><AGING>0, 1, 4, 20, 50, 75, 100, 110, 120</AGING><ESTATS>0|0|0|0|0|0|0|0.0|0|0|256|</ESTATS><ASTATS>-1|0|1|0|0|0|0|10|0|0|0|0|0|0|0|0|0|0|0|0|0|0|-1|0|1|0|0|0|0|10|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|</ASTATS><CSTATS/><ASTATE/><STARTASTATE/><DISFLAGS>0</DISFLAGS><RESOURCES><RSCITEM><ICLASS>GenFoodResource</ICLASS><IDATA>&lt;NAME&gt;a pair of hairy halfling feet&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a pair of hairy halfling feet sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|0|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a pair of hairy halfling feet&lt;/IDENT&gt;&lt;VALUE&gt;4&lt;/VALUE&gt;&lt;MTRAL&gt;2049&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Halfling&lt;/DOMN&gt;&lt;RSUBT /&gt;&lt;CAPA2&gt;200&lt;/CAPA2&gt;&lt;BITE&gt;0&lt;/BITE&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenLiquidResource</ICLASS><IDATA>&lt;NAME&gt;some halfling blood&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;some halfling blood sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|0|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT&gt;some halfling blood&lt;/IDENT&gt;&lt;VALUE&gt;1&lt;/VALUE&gt;&lt;MTRAL&gt;2903&lt;/MTRAL&gt;&lt;READ&gt;2903&lt;/READ&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;1&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;DOMN&gt;Halfling&lt;/DOMN&gt;&lt;RSUBT /&gt;&lt;CAPA2&gt;700&lt;/CAPA2&gt;&lt;REMAN&gt;700&lt;/REMAN&gt;&lt;LTYPE&gt;2903&lt;/LTYPE&gt;&lt;DRINK&gt;100&lt;/DRINK&gt;</IDATA></RSCITEM><RSCITEM><ICLASS>GenResource</ICLASS><IDATA>&lt;NAME&gt;a pile of halfling bones&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a pile of halfling bones sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT&gt;a pile of halfling bones&lt;/IDENT&gt;&lt;VALUE&gt;1&lt;/VALUE&gt;&lt;MTRAL&gt;2648&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;DOMN&gt;Halfling&lt;/DOMN&gt;&lt;RSUBT /&gt;</IDATA></RSCITEM></RESOURCES><OUTFIT><OFTITEM><OFCLASS>GenShirt</OFCLASS><OFDATA>&lt;NAME&gt;a small tunic&lt;/NAME&gt;&lt;DESC&gt;It is a small but nicely made button-up tunic.&lt;/DESC&gt;&lt;DISP&gt;a small tunic is folded neatly here.&lt;/DISP&gt;&lt;PROP&gt;0|2|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;1&lt;/VALUE&gt;&lt;MTRAL&gt;314&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;true&lt;/WORNL&gt;&lt;WORNB&gt;4&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;0&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;</OFDATA></OFTITEM><OFTITEM><OFCLASS>GenPants</OFCLASS><OFDATA>&lt;NAME&gt;some small pants&lt;/NAME&gt;&lt;DESC&gt;They appear to be for a dimunitive person, and extend barely past the knee at that.&lt;/DESC&gt;&lt;DISP&gt;some small pants lie here.&lt;/DISP&gt;&lt;PROP&gt;0|1|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;1&lt;/VALUE&gt;&lt;MTRAL&gt;314&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;16384&lt;/WORNB&gt;&lt;CAPA&gt;0&lt;/CAPA&gt;&lt;CONT&gt;0&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;</OFDATA></OFTITEM><OFTITEM><OFCLASS>GenBelt</OFCLASS><OFDATA>&lt;NAME&gt;a knitted weapon belt&lt;/NAME&gt;&lt;DESC&gt;a belt knitted from tough cloth with a simple sheath built in.&lt;/DESC&gt;&lt;DISP&gt;a knitted weapon belt is crumpled up here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|1|0|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;27&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;1&lt;/VALUE&gt;&lt;MTRAL&gt;314&lt;/MTRAL&gt;&lt;READ /&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;8192&lt;/WORNB&gt;&lt;CAPA&gt;20&lt;/CAPA&gt;&lt;CONT&gt;60&lt;/CONT&gt;&lt;OPENTK&gt;30&lt;/OPENTK&gt;&lt;LAYR&gt;0&lt;/LAYR&gt;&lt;LAYA&gt;0&lt;/LAYA&gt;</OFDATA></OFTITEM><OFTITEM><OFCLASS>GenLightSource</OFCLASS><OFDATA>&lt;NAME&gt;a torch&lt;/NAME&gt;&lt;DESC /&gt;&lt;DISP&gt;a torch sits here.&lt;/DISP&gt;&lt;PROP&gt;0|0|0|0|0|0|2147483647|1.0|1|0|0|&lt;/PROP&gt;&lt;IMG /&gt;&lt;BEHAVES /&gt;&lt;AFFECS /&gt;&lt;FLAG&gt;11&lt;/FLAG&gt;&lt;IDENT /&gt;&lt;VALUE&gt;5&lt;/VALUE&gt;&lt;MTRAL&gt;1328&lt;/MTRAL&gt;&lt;READ&gt;800&lt;/READ&gt;&lt;WORNL&gt;false&lt;/WORNL&gt;&lt;WORNB&gt;512&lt;/WORNB&gt;&lt;BURNOUT&gt;true&lt;/BURNOUT&gt;</OFDATA></OFTITEM></OUTFIT><WEAPON><ICLASS>StdWeapon</ICLASS><IDATA /></WEAPON><RABILITIES/><BREATHELIST>4021</BREATHELIST><REFFECTS/><CABILITIES><CABILITY><CCLASS>Elvish</CCLASS><CPROFF>25</CPROFF><CPLEVL>0</CPLEVL><CGAIN>true</CGAIN></CABILITY><CABILITY><CCLASS>Cooking</CCLASS><CPROFF>75</CPROFF><CPLEVL>0</CPLEVL><CGAIN>true</CGAIN></CABILITY><CABILITY><CCLASS>Proficiency_Sling</CCLASS><CPROFF>25</CPROFF><CPLEVL>0</CPLEVL><CGAIN>true</CGAIN></CABILITY><CABILITY><CCLASS>Fighter_FastSlinging</CCLASS><CPROFF>25</CPROFF><CPLEVL>0</CPLEVL><CGAIN>true</CGAIN></CABILITY></CABILITIES><IABILITIES/></RACE><CCLASS><ID>Mage</ID><NAME0>Mage</NAME0><NAMELEVEL0>0</NAMELEVEL0><BASE>Mage</BASE><LVLPRAC>6</LVLPRAC><MANAFRM>((@x4<@x5)/3)+(1*(1?4))</MANAFRM><MVMTFRM>3*((@x2<@x3)/18)</MVMTFRM><HPFRM>((@x6<@x7)/6)+(1*(1?5))</HPFRM><LEVELCAP>-1</LEVELCAP><LVLATT>0</LVLATT><ATTATT>1</ATTATT><FSTPRAC>12</FSTPRAC><FSTTRAN>6</FSTTRAN><LVLDAM>30</LVLDAM><ARMOR>1</ARMOR><STRLMT /><STRBON /><QUAL /><PLAYER>1</PLAYER><MAXNCS>5</MAXNCS><MAXCRS>2</MAXCRS><MAXCMS>0</MAXCMS><MAXLGS>4</MAXLGS><SUBRUL>BASEONLY</SUBRUL><RACQUAL>All</RACQUAL><MINSTATS><STAT NAME="Intelligence" MIN=9 /></MINSTATS><HELP>^HChar Class: ^NMage ^H(^NMage^H)^N

^HMax-Stats :^N Intelligence (25), Others (18)

^HQualifiers:^N Intelligence 9+

^HRaces     :^N All

^HPrime Stat: ^NIntelligence               ^HAttack Pts: ^N+(Int/18) per level

^HPractices : ^N6 +[(Wisdom/6)+4 per lvl]  ^HTrains    : ^N3 +1 per level

^HHit Points: ^N20 +[(Con/6)+(1d5) /lvl]   ^HMana      : ^N100 +[(Int/3)+(1d4)/lvl]

^HMovement  : ^N100 +[3X(Str/18) /lvl]     ^HDamage Pts: ^N+1 damage per 30 level(s)

^HWeapons   : ^NMust use daggers, staves, or natural weapons.

^HArmor     : ^NMust wear cloth, vegetation, or paper based armor.

^HBonuses   :^N 

^HLimits    :^N 

^HDesc.     : ^N

Mages are masters of magic, and wielders of the great elemental powers.  While weak in hit points and in fighting skill, their spells are the most widely prized and powerful of all the classes.  They may not wear any metal or leather armors, or use most weapons.  However, the sting of their magic missiles and the armor of magic they wear makes up for any loss.


Mage is the basis for numerous sub-classes which the player may choose to gain levels in at any time.  These sub-classes include: Abjurer, Alterer, Conjurer, Diviner, Enchanter, Evoker, Illusionist, Transmuter, and Wizard.


How to play: Mages are among the most versatile of classes, being able to make spell choices which carve out the path the Mage would like to take.  For the loner Mage, the emphasis on offensive magic will make him a powerful opponent in battle.  In groups, the mage may focus on protective magic to make him a more desirable companion.  And even the playful mage may focus on the role-playing magic to make his mudding as fun as possible!


The mage is almost useless in weapon combat.  The mage must be smart and creative to use his spells to give him the edge.  But the versatility of the mage gives him the ability to do just that, using magic and guile to trick monsters to their death, granting experience for the mage.

</HELP><ESTATS>0|0|0|0|0|0|2147483647|0.0|0|0|0|</ESTATS><ASTATS>0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|7|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|</ASTATS><CSTATS/><ASTATE/><STARTASTATE/><DISFLAGS>0</DISFLAGS><CABILITIES><CABILITY><CACLASS>Spell_HeatMetal</CACLASS><CALEVEL>11</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Skill_Revoke</CACLASS><CALEVEL>1</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>true</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Spell_FakeSpring</CACLASS><CALEVEL>4</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Spell_WizardsChest</CACLASS><CALEVEL>1</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Spell_TimeStop</CACLASS><CALEVEL>23</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Spell_MagicMissile</CACLASS><CALEVEL>1</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>true</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Spell_DetectHidden</CACLASS><CALEVEL>7</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Spell_TeleportationWard</CACLASS><CALEVEL>8</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Spell_MageArmor</CACLASS><CALEVEL>4</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Spell_DetectPoison</CACLASS><CALEVEL>4</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Spell_Gate</CACLASS><CALEVEL>13</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Spell_Refit</CACLASS><CALEVEL>7</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Spell_MassFly</CACLASS><CALEVEL>25</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Skill_ScrollCopy</CACLASS><CALEVEL>1</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Skill_Spellcraft</CACLASS><CALEVEL>8</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Spell_Blindness</CACLASS><CALEVEL>9</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Spell_PredictWeather</CACLASS><CALEVEL>16</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Spell_ImprovedRepairingAura</CACLASS><CALEVEL>11</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ>Spell_RepairingAura(100)</CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Spell_EnchantArrows</CACLASS><CALEVEL>2</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Spell_SummonCompanion</CACLASS><CALEVEL>3</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Spell_PlanarExtension</CACLASS><CALEVEL>35</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>MASKED</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK>+PLANE 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</CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Spell_Cogniportive</CACLASS><CALEVEL>23</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY></CABILITIES><NOWEAPS><WCLASS>0</WCLASS><WCLASS>1</WCLASS><WCLASS>2</WCLASS><WCLASS>3</WCLASS><WCLASS>4</WCLASS><WCLASS>6</WCLASS><WCLASS>7</WCLASS><WCLASS>8</WCLASS><WCLASS>11</WCLASS></NOWEAPS><NOWMATS/><OUTFIT><OFTITEM><OFCLASS>Quarterstaff</OFCLASS><OFDATA /></OFTITEM></OUTFIT><MONEY /><ARMORMINOR>28</ARMORMINOR><STATCLASS>com.planet_ink.coffee_mud.CharClasses.Mage</STATCLASS><EVENTCLASS>com.planet_ink.coffee_mud.CharClasses.Mage</EVENTCLASS></CCLASS><CCLASS><ID>Cleric</ID><NAME0>Cleric</NAME0><NAMELEVEL0>0</NAMELEVEL0><BASE>Cleric</BASE><LVLPRAC>6</LVLPRAC><MANAFRM>((@x4<@x5)/4)+(1*(1?4))</MANAFRM><MVMTFRM>5*((@x2<@x3)/18)</MVMTFRM><HPFRM>((@x6<@x7)/3)+(1*(1?10))</HPFRM><LEVELCAP>-1</LEVELCAP><LVLATT>0</LVLATT><ATTATT>5</ATTATT><FSTPRAC>10</FSTPRAC><FSTTRAN>6</FSTTRAN><LVLDAM>30</LVLDAM><ARMOR>0</ARMOR><STRLMT>Using prayers outside your alignment introduces failure chance.</STRLMT><STRBON /><QUAL /><PLAYER>1</PLAYER><MAXNCS>5</MAXNCS><MAXCRS>2</MAXCRS><MAXCMS>0</MAXCMS><MAXLGS>3</MAXLGS><SUBRUL>BASEONLY</SUBRUL><RACQUAL>All</RACQUAL><MINSTATS><STAT NAME="Wisdom" MIN=9 /></MINSTATS><HELP>^HChar Class: ^NCleric ^H(^NCleric^H)^N

^HMax-Stats :^N Wisdom (25), Others (18)

^HQualifiers:^N Wisdom 9+

^HRaces     :^N All

^HPrime Stat: ^NWisdom                     ^HAttack Pts: ^N+(Wis/18) per level

^HPractices : ^N5 +[(Wisdom/6)+2 per lvl]  ^HTrains    : ^N3 +1 per level

^HHit Points: ^N20 +[(Con/3)+(1d10) /lvl]  ^HMana      : ^N100 +[(Int/4)+(1d4)/lvl]

^HMovement  : ^N100 +[5X(Str/18) /lvl]     ^HDamage Pts: ^N+1 damage per 30 level(s)

^HWeapons   : ^NEvil must use polearm, sword, axe, edged, or daggers.  Neutral

            must use blunt, ranged, thrown, staff, natural, or sword.  Good

            must use blunt, flailed, natural, staff, or hammer.

^HArmor     : ^NMay wear any armor.

^HBonuses   :^N 

^HLimits    :^N Using prayers outside your alignment introduces failure chance.

^HDesc.     : ^N

Clerics are the great vassals of the Gods.  Through them the wonders of both good and evil are possible.  Clerics possess great magical abilities in their numerous "prayers".  While their weapon choices are limited to their alignment, they may wear any type of armor.


The Cleric is the general of priests, appeasing all the gods equally, or choosing to focus on one at his whim.  However, should the cleric wish to show true devotion, he can gain levels in specialist classes which may or may not be available to him, depending on his disposition. These classes include: Templar, Shaman, Doomsayer, Necromancer, Missionary, Purist, Healer, or Oracle.


How to play: The first, last, and greatest strength of the good Cleric is in his ability to heal, just as the ability to harm aids the evil Cleric.  A Cleric is unique in his ability to flourish either alone or in groups, being moderately skilled in combat, and having the healing ability to last a long time in a tough fight.  Clerics are highly desired for groups, however, as the lead fighter in the group will want the Cleric's healing touch in battle.


The only weakness of the Cleric is offensively, which the evil Cleric will make up for with harmful magic, and the good Cleric will compensate for with healing spells to last out the battle.  With a balanced approach, the Cleric can gain experience with the efficiency of a fighter.

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5</CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_Blindness</CACLASS><CALEVEL>17</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_Mercy</CACLASS><CALEVEL>14</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_Bury</CACLASS><CALEVEL>3</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_HoldUndead</CACLASS><CALEVEL>12</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Skill_ControlUndead</CACLASS><CALEVEL>5</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>true</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_UnholyPortent</CACLASS><CALEVEL>17</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_Paralyze</CACLASS><CALEVEL>8</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_DreamFeast</CACLASS><CALEVEL>18</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_Stasis</CACLASS><CALEVEL>21</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_ProtGood</CACLASS><CALEVEL>4</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_CauseLight</CACLASS><CALEVEL>1</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_Nullification</CACLASS><CALEVEL>24</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_ProtectHealth</CACLASS><CALEVEL>13</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>FireBuilding</CACLASS><CALEVEL>3</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>true</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_Bless</CACLASS><CALEVEL>7</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_SenseInvisible</CACLASS><CALEVEL>9</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_Disown</CACLASS><CALEVEL>1</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_ProtectElements</CACLASS><CALEVEL>18</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_CreateFood</CACLASS><CALEVEL>5</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_CureBlindness</CACLASS><CALEVEL>17</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_Disenchant</CACLASS><CALEVEL>22</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_MassHeal</CACLASS><CALEVEL>23</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ>Prayer_Heal</CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_ProtUndead</CACLASS><CALEVEL>4</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_DeathKnell</CACLASS><CALEVEL>4</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_GreatCurse</CACLASS><CALEVEL>15</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ>Prayer_Curse</CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_Restoration</CACLASS><CALEVEL>30</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_Hellfire</CACLASS><CALEVEL>19</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_Thunderbolt</CACLASS><CALEVEL>19</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_ProtCurses</CACLASS><CALEVEL>25</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>UnderCommon</CACLASS><CALEVEL>1</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_CureCritical</CACLASS><CALEVEL>14</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ>Prayer_CureSerious</CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Bandaging</CACLASS><CALEVEL>1</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_MassParalyze</CACLASS><CALEVEL>20</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ>Prayer_Paralyze</CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_SnakeStaff</CACLASS><CALEVEL>24</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Skill_TurnUndead</CACLASS><CALEVEL>5</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>true</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_DeathGuard</CACLASS><CALEVEL>2</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_InfuseUnholiness</CACLASS><CALEVEL>17</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_Divorce</CACLASS><CALEVEL>1</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_CorpseWalk</CACLASS><CALEVEL>19</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Skill_Convert</CACLASS><CALEVEL>1</CALEVEL><CAPROFF>50</CAPROFF><CAAGAIN>true</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_RestoreVoice</CACLASS><CALEVEL>10</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Searching</CACLASS><CALEVEL>4</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_Bloatbomb</CACLASS><CALEVEL>22</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Skill_AttackHalf</CACLASS><CALEVEL>17</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>SmokeRings</CACLASS><CALEVEL>1</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK>+CHA 5</CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_CureDisease</CACLASS><CALEVEL>12</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Skill_Recall</CACLASS><CALEVEL>1</CALEVEL><CAPROFF>100</CAPROFF><CAAGAIN>true</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_CreateWater</CACLASS><CALEVEL>6</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_Silence</CACLASS><CALEVEL>10</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_DispelEvil</CACLASS><CALEVEL>9</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ></CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY><CABILITY><CACLASS>Prayer_HolyWord</CACLASS><CALEVEL>24</CALEVEL><CAPROFF>0</CAPROFF><CAAGAIN>false</CAAGAIN><CASECR>PUBLIC</CASECR><CAPARM></CAPARM><CAPREQ>Prayer_HolyAura</CAPREQ><CAMASK></CAMASK><CAMAXP>100</CAMAXP></CABILITY></CABILITIES><NOWEAPS><WCLASS>0</WCLASS><WCLASS>2</WCLASS><WCLASS>3</WCLASS><WCLASS>4</WCLASS><WCLASS>6</WCLASS><WCLASS>9</WCLASS></NOWEAPS><NOWMATS/><OUTFIT><OFTITEM><OFCLASS>SmallMace</OFCLASS><OFDATA /></OFTITEM></OUTFIT><MONEY /><ARMORMINOR>-1</ARMORMINOR><STATCLASS>com.planet_ink.coffee_mud.CharClasses.Cleric</STATCLASS><EVENTCLASS>com.planet_ink.coffee_mud.CharClasses.Cleric</EVENTCLASS></CCLASS><CCLASS><ID>Fighter</ID><NAME0>Fighter</NAME0><NAMELEVEL0>0</NAMELEVEL0><BASE>Fighter</BASE><LVLPRAC>5</LVLPRAC><MANAFRM>((@x4<@x5)/8)+(1*(1?2))</MANAFRM><MVMTFRM>7*((@x2<@x3)/18)</MVMTFRM><HPFRM>((@x6<@x7)/2)+(2*(1?7))</HPFRM><LEVELCAP>-1</LEVELCAP><LVLATT>0</LVLATT><ATTATT>0</ATTATT><FSTPRAC>10</FSTPRAC><FSTTRAN>4</FSTTRAN><LVLDAM>30</LVLDAM><ARMOR>0</ARMOR><STRLMT /><STRBON>Receives bonus conquest experience and bonus duel experience.</STRBON><QUAL /><PLAYER>1</PLAYER><MAXNCS>5</MAXNCS><MAXCRS>2</MAXCRS><MAXCMS>0</MAXCMS><MAXLGS>3</MAXLGS><SUBRUL>BASEONLY</SUBRUL><RACQUAL>All</RACQUAL><MINSTATS><STAT NAME="Strength" MIN=9 /></MINSTATS><HELP>^HChar Class: ^NFighter ^H(^NFighter^H)^N

^HMax-Stats :^N Strength (25), Others (18)

^HQualifiers:^N Strength 9+

^HRaces     :^N All

^HPrime Stat: ^NStrength                   ^HAttack Pts: ^N+(Str/18) per level

^HPractices : ^N3 +[(Wisdom/6)-1 per lvl]  ^HTrains    : ^N4 +1 per level

^HHit Points: ^N20 +[(Con/2)+(2d7) /lvl]   ^HMana      : ^N100 +[(Int/8)+(1d2)/lvl]

^HMovement  : ^N100 +[7X(Str/18) /lvl]     ^HDamage Pts: ^N+1 damage per 30 level(s)

^HWeapons   : ^NMay use any weapons.

^HArmor     : ^NMay wear any armor.

^HBonuses   :^N Receives bonus conquest experience and bonus duel experience.

^HLimits    :^N 

^HDesc.     : ^N

Fighters are brutish weapon masters, skilled in the art of killing.  They may specialize in any weapon type, and learn numerous new fighting techniques as they advance in level.  Fighters receive more hit points and attack bonuses per level than any other class, and are invaluable in a close melee.


Fighter is the starting point for numerous sub-classes which the player may choose to gain levels in at any time.  These sub-classes include: Monk, Ranger, Paladin, and Barbarian.


How to play: The fighters strength is in his domination of pure combat. When playing alone, a fighter is fully capable of gaining the necessary experience.  However, the fighter may choose to lead a group to gain an even greater advantage.  As the tank (primary melee combatant) in a group, the fighter will give the group the benefit of his superior armor and fighting skill, while benefitting from the healing spells of a cleric, or the magical aids of a mage.


The fighters greatest weakness is his inability to move secretly, or get into or out of tricky spots.  For this reason, the fighter outside of a group should steer towards simple combat areas, and be content only with the treasures obtains from his kills.

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