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<AREA><ACLAS>StdArea</ACLAS><ANAME>Nirvana</ANAME><ADESC /><ACLIM>16</ACLIM><ASUBS /><ATECH>0</ATECH><ADATA><ARCHP>nirvana</ARCHP><PARENTS /><CHILDREN /><PREJFC /><IGNMSK /><BUDGET /><DEVALR /><INVRER>0</INVRER><IPRICS /><IMG /><BEHAVES><BHAVE><BCLASS>Conquerable</BCLASS><BPARMS>JOURNAL="The Conquest Chronicles" LAW=TRUE</BPARMS></BHAVE><BHAVE><BCLASS>WeatherAffects</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS /><AUTHOR>Fstall</AUTHOR><CURRENCY /><BLURBS /></ADATA><AROOMS><AROOM><ROOMID>Nirvana#9000</ROOMID><RAREA>Nirvana</RAREA><RCLAS>CityStreet</RCLAS><RDISP>Entrance to the Plane of Nirvana</RDISP><RDESC>You stand before the entrance to a plane of absolute balance and order. It is equally hot and cold, equally light and dark, and made of equal parts of solid and liquid. The plane extends to the west and east, while an exit lies downward.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>5</XDIRE><XDOOR>Holy Grove#8905</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Downwards, you see the portal leading back to home.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9002</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the west, the plane extends for what seems to be forever.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9001</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the east, the plane extends for what seems to be forever.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9001</ROOMID><RAREA>Nirvana</RAREA><RCLAS>CityStreet</RCLAS><RDISP>The Plane of Nirvana</RDISP><RDESC>You are traveling the Plane of Nirvana. It has endless boundaries to the east and west</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9000</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the west, the plane seems to extend forever.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9003</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the east, there seems to be a bend in direction of travel.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>11</MLEVL><MABLE>11</MABLE><MREJV>112</MREJV><MTEXT><NAME>the quadrone</NAME><DESC>A cubic creature, with spiny arms and legs.</DESC><DISP>A quadrone is here watching for trespassers.</DISP><PROP>11|67|11|11|0|11|112|1.0|140|71|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>MobileAggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS /><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS><ABLTY><ACLASS>Skill_Trip</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY></ABLTYS></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9002</ROOMID><RAREA>Nirvana</RAREA><RCLAS>CityStreet</RCLAS><RDISP>The Plane of Nirvana</RDISP><RDESC>You are on a western strech of the plane. Boundaries to the east and west seem nonexistent.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9004</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The plane continues to the west where is appears to change direction</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9000</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The plane seems to strech forever to the east</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>8</MLEVL><MABLE>11</MABLE><MREJV>90</MREJV><MTEXT><NAME>the tridrone</NAME><DESC>You see what appears to be a 3 sided pyramid with spidery arms and legs.</DESC><DISP>A tridrone is here doing a menial task.</DISP><PROP>11|76|8|8|0|8|90|1.0|169|71|0|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Mobile</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Scavenger</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS /><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS><ABLTY><ACLASS>Skill_Trip</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY></ABLTYS></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9003</ROOMID><RAREA>Nirvana</RAREA><RCLAS>CityStreet</RCLAS><RDISP>A Change in Direction</RDISP><RDESC>Here, the plane seems to direct you to the north. Also, the plane continues to the west.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9001</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The plane contiues to the west with no end in sight</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9005</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The plane continues to the north with no end in sight</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>8</MLEVL><MABLE>11</MABLE><MREJV>90</MREJV><MTEXT><NAME>the tridrone</NAME><DESC>You see what appears to be a 3 sided pyramid with spidery arms and legs.</DESC><DISP>A tridrone is here doing a menial task.</DISP><PROP>11|76|8|8|0|8|90|1.0|148|69|0|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Mobile</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Scavenger</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS /><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS><ABLTY><ACLASS>Skill_Trip</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY></ABLTYS></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9004</ROOMID><RAREA>Nirvana</RAREA><RCLAS>CityStreet</RCLAS><RDISP>A Change in Direction</RDISP><RDESC>Here, the plane goes to the north and bends to the east</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9002</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the east, the plane has no visible end</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9006</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The vast plane seems to have no end to the north</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9005</ROOMID><RAREA>Nirvana</RAREA><RCLAS>CityStreet</RCLAS><RDISP>A North-South direction of the plane</RDISP><RDESC>The plane continues to the north and south</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9003</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south, the plane stretches as far as the eye can see.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9012</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north, the plane stretches as far as the eye can see.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9006</ROOMID><RAREA>Nirvana</RAREA><RCLAS>CityStreet</RCLAS><RDISP>A North-South stretch of the plane</RDISP><RDESC>The plane continues to the north and the south</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9004</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south, the plane stretches as far as the eye can see.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9013</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north, the plane stretches as far as the eye can see.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9007</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>In the Tower of Nirvana</RDISP><RDESC>Entering the tower, there seems to be enough light to see by, but no source is visible. The hall continues to the east, while a door lies to the west.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9013</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT><NAME>a door</NAME><DESC>A great door lies to the west</DESC><DISP>A great door lies to the west</DISP><PROP>0|100|0|0|0|0|2147483647|1.0|0|0|0|</PROP><IMG /><BEHAVES /><AFFECS /><FLAG>0</FLAG><CLOSTX>a door, closed</CLOSTX><DOORNM>door</DOORNM><OPENNM>open</OPENNM><CLOSNM>close</CLOSNM><KEYNM /><OPENTK>45</OPENTK></EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9010</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The hall continues east into oblivion.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9008</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A hallway in the Tower of Nirvana</RDISP><RDESC>You are in a east-west hallway in the tower. to the west, the hall continues and a door lies to the east.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9009</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>the hallway continues west into oblivion.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9012</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT><NAME>a door</NAME><DESC>A great door lies to the east</DESC><DISP>A great door lies to the east</DISP><PROP>0|100|0|0|0|0|2147483647|1.0|0|0|0|</PROP><IMG /><BEHAVES /><AFFECS /><FLAG>0</FLAG><CLOSTX>a door, closed</CLOSTX><DOORNM>door</DOORNM><OPENNM>open</OPENNM><CLOSNM>close</CLOSNM><KEYNM /><OPENTK>45</OPENTK></EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9009</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>An east-west hallway in the Tower of Nirvana</RDISP><RDESC>The hallway continues to the east, and stretches to the west.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9011</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The Hallway continues west into oblivion.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9008</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The hallway continues east into oblivion.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9010</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>An east-west passage in the Tower of Nirvana</RDISP><RDESC /><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9007</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The Hallway contiues west into oblivion</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9011</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The Hallway contiues east into oblivion</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9011</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>An intersection in the Tower of Nirvana</RDISP><RDESC>You are at an intersection where the east-west passage continues, but a large passage leads to the north.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9010</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The passage continues westward into oblivion.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9009</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The passage ontinues eastward into oblivion.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9023</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The passage continues to the north where it seems to get wider.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>14</MLEVL><MABLE>11</MABLE><MREJV>135</MREJV><MTEXT><NAME>the pentadrone</NAME><DESC>A five-armed creature which resembles a starfish on thin stilt-like legs.</DESC><DISP>The pentadrone is here policing the area.</DISP><PROP>11|58|14|14|0|14|135|1.0|190|62|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>water gas 24%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9012</ROOMID><RAREA>Nirvana</RAREA><RCLAS>CityStreet</RCLAS><RDISP>At the door to the Tower of Nirvana</RDISP><RDESC>You stand on the plane where a mighty door lies to the west. The plane also continues north and southward. There is a large sign on the door.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9008</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT><NAME>a door</NAME><DESC>A mighty door lies to the west</DESC><DISP>A mighty door lies to the west</DISP><PROP>0|100|0|0|0|0|2147483647|1.0|0|0|0|</PROP><IMG /><BEHAVES /><AFFECS /><FLAG>0</FLAG><CLOSTX>a door, closed</CLOSTX><DOORNM>door</DOORNM><OPENNM>open</OPENNM><CLOSNM>close</CLOSNM><KEYNM /><OPENTK>45</OPENTK></EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9005</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The plane continues southward as far as the eye can see.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9014</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The plane continues northward as far as the eye can see.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>11</MLEVL><MABLE>11</MABLE><MREJV>112</MREJV><MTEXT><NAME>the quadrone</NAME><DESC>A cubic creature, with spiny arms and legs.</DESC><DISP>A quadrone is here watching for trespassers.</DISP><PROP>11|67|11|11|0|11|112|1.0|119|68|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>MobileAggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS /><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS><ABLTY><ACLASS>Skill_Trip</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY></ABLTYS></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT><NAME>sign</NAME><DESC>The sign reads: WARNING Only those brave of heart and high of level should enter the Tower of Nirvana.</DESC><FLAG>13</FLAG><READ>The sign reads: WARNING Only those brave of heart and high of level should enter the Tower of Nirvana.</READ></ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9013</ROOMID><RAREA>Nirvana</RAREA><RCLAS>CityStreet</RCLAS><RDISP>At the door to the Tower of Nirvana</RDISP><RDESC>The plane continue to the north and south, while a mighty door lies to the east. There is a sign on the door.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9007</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT><NAME>a door</NAME><DESC>A mighty door sits to the east</DESC><DISP>A mighty door sits to the east</DISP><PROP>0|100|0|0|0|0|2147483647|1.0|0|0|0|</PROP><IMG /><BEHAVES /><AFFECS /><FLAG>0</FLAG><CLOSTX>a door, closed</CLOSTX><DOORNM>door</DOORNM><OPENNM>open</OPENNM><CLOSNM>close</CLOSNM><KEYNM /><OPENTK>45</OPENTK></EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9006</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The plane continues to the south as far as the eye can see</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9015</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The plane stretches to the north as far as the eye can see.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>8</MLEVL><MABLE>11</MABLE><MREJV>90</MREJV><MTEXT><NAME>the tridrone</NAME><DESC>You see what appears to be a 3 sided pyramid with spidery arms and legs.</DESC><DISP>A tridrone is here doing a menial task.</DISP><PROP>11|76|8|8|0|8|90|1.0|117|71|0|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Mobile</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Scavenger</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS /><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS><ABLTY><ACLASS>Skill_Trip</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY></ABLTYS></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS><RITEM><ICLAS>GenWallpaper</ICLAS><ILOCA /><IREJV>2147483647</IREJV><IUSES>2147483647</IUSES><ILEVL>0</ILEVL><IABLE>0</IABLE><ITEXT><NAME>sign</NAME><DESC>The sign reads: WARNING! Only those brave of heart and high of level should attempt to enter the Tower of Nirvana.</DESC><FLAG>13</FLAG><READ>The sign reads: WARNING! Only those brave of heart and high of level should attempt to enter the Tower of Nirvana.</READ></ITEXT></RITEM></ROOMITEMS></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9014</ROOMID><RAREA>Nirvana</RAREA><RCLAS>CityStreet</RCLAS><RDISP>A north-south area of the Plane of Nirvana</RDISP><RDESC>The plane continues to the north and southward.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9012</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The plane continues endlessly to the south.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9027</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The plane continues endlessly to the north.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9015</ROOMID><RAREA>Nirvana</RAREA><RCLAS>CityStreet</RCLAS><RDISP>A north-south area on the Plane of Nirvana</RDISP><RDESC>the plane continues to the north and south</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9013</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The plane continues endlessly to the south</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9028</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The plane continues endlessly to the north</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9016</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Dead End</RDISP><RDESC>You stand at a dead end where the only exit appears to be west.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9018</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The passage continue to the west.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>28</MLEVL><MABLE>16</MABLE><MREJV>240</MREJV><MTEXT><NAME>the quinton</NAME><DESC>Quintons look like tall, stocky humanoids with 4 flexible arms jutting from the shoulders. A prehensile tail serves as the creature`s 5th arm, and they have fan-like wings attached to their shoulders.</DESC><DISP>A quinton is here keeping records.</DISP><PROP>16|16|28|28|0|28|240|1.0|138|63|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>MudChat</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport water gas 38%</ATEXT></AFF><AFF><ACLASS>Skill_Parry</ACLASS><ATEXT /></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS><ABLTY><ACLASS>Skill_Parry</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY><ABLTY><ACLASS>Fighter_Whomp</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY></ABLTYS></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9017</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Dead End</RDISP><RDESC>You are at what appears to be a dead end. The only exit is back east.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9019</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The passage continues to the east.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>28</MLEVL><MABLE>16</MABLE><MREJV>240</MREJV><MTEXT><NAME>the quinton</NAME><DESC>Quintons look like tall, stocky humanoids with 4 flexible arms jutting from the shoulders. A prehensile tail serves as the creature`s 5th arm, and they have fan-like wings attached to their shoulders.</DESC><DISP>A quinton is here keeping records.</DISP><PROP>16|16|28|28|0|28|240|1.0|177|66|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>MudChat</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport water gas 38%</ATEXT></AFF><AFF><ACLASS>Skill_Parry</ACLASS><ATEXT /></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS><ABLTY><ACLASS>Skill_Parry</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY><ABLTY><ACLASS>Fighter_Whomp</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY></ABLTYS></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9018</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Tertain`s lair</RDISP><RDESC>You quite possibly have made a terrible mistake coming in here. Exits lead east and west.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9020</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The passage leads west where you can see a bright light ahead.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9016</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The passage continues to the east</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>33</MLEVL><MABLE>11</MABLE><MREJV>277</MREJV><MTEXT><NAME>the tertian</NAME><DESC>Tertians look very human, save for their 12 foot size, the horns jutting from the sides of their bald heads, and the long prehensile tail ending in a mace- like ball.</DESC><DISP>A tertian is here administering the law.</DISP><PROP>11|1|33|33|0|33|277|2.0|132|65|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Mageness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport magic water gas 43%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9019</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Tertian`s lair</RDISP><RDESC>You might have made a terrible mistake coming into here. Exits lead east and west.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9017</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The passage continues westward into oblivion.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9020</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The passage continues eastward where you can see a bright light.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>33</MLEVL><MABLE>11</MABLE><MREJV>277</MREJV><MTEXT><NAME>the tertian</NAME><DESC>Tertians look very human, save for their 12 foot size, the horns jutting from the sides of their bald heads, and the long prehensile tail ending in a mace- like ball.</DESC><DISP>A tertian is here administering the law.</DISP><PROP>11|1|33|33|0|33|277|2.0|156|71|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Mageness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport magic water gas 43%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9020</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Lair of Primus</RDISP><RDESC>You are in a large hall, with a massive pool of what appears to be pure energy in the center of the room. Exits lead in all the cardinal directions. From the pool rises the master of the Plane of Nirvana....</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9019</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>A passage leads west into the unknown.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9018</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>A passage leads east into the unknown.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9021</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>A passage leads south into the unknown.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9024</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>A passage leads north into the unknown.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>40</MLEVL><MABLE>65</MABLE><MREJV>330</MREJV><MTEXT><NAME>Primus</NAME><DESC>Primus is a huge being who rises out of the energy pool and glares at you with violet eyes. His right hand is wreathed in darkness, his left in light, and he looks very displeased to see you.</DESC><DISP>Primus, ruler of the Plane of Nirvana, forms out of an energy pool.</DISP><PROP>65|-20|40|40|0|40|330|2.0|187|67|38|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Mageness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prayer_Sanctuary</ACLASS><ATEXT /></AFF><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport magic fire cold acid water gas 50%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">1</FCTN></FACTIONS><INVEN><ITEM><ICLASS>GenWeapon</ICLASS><IDATA><NAME>THE long sword</NAME><DESC>This is an extremely long and heavy sword, with many magical runes inscribed on it. It glows with the power of Primus, Lord of the Plane of Nirvana.</DESC><DISP>THE long sword of Primus is here.</DISP><PROP>0|0|19|26|8256|39|2147483647|1.0|40|0|0|</PROP><IMG /><BEHAVES /><AFFECS><AFF><ACLASS>Prop_WearZapper</ACLASS><ATEXT>-good -evil</ATEXT></AFF></AFFECS><FLAG>11</FLAG><IDENT /><VALUE>8800</VALUE><MTRAL>810</MTRAL><READ /><WORNL>false</WORNL><WORNB>1536</WORNB><CAPA>0</CAPA><TYPE>1</TYPE><CLASS>8</CLASS><MINR>0</MINR><MAXR>0</MAXR><IWORN>1024</IWORN><ILOC /><IUSES>100</IUSES><ILEVL>39</ILEVL><IABLE>0</IABLE></IDATA></ITEM></INVEN><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9021</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Tertian`s lair</RDISP><RDESC>Maybe coming here wasn`t such a hot idea. You feel very unwelcome here. Exits lead north and south</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9022</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The passage leads south into the unknown.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9020</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The passage leads north where you can see a bright light.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>33</MLEVL><MABLE>11</MABLE><MREJV>277</MREJV><MTEXT><NAME>the tertian</NAME><DESC>Tertians look very human, save for their 12 foot size, the horns jutting from the sides of their bald heads, and the long prehensile tail ending in a mace- like ball.</DESC><DISP>A tertian is here administering the law.</DISP><PROP>11|1|33|33|0|33|277|2.0|199|70|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Mageness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport magic water gas 43%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9022</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The office of a Quinton</RDISP><RDESC>You have stumbled upon the office of a page to Primus. Scrolls lie about the room along with many strange objects...you can`t imagine what kind of creature would use them. Exits lead in all the cardinal directions.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9053</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The passage heads westward into oblivion.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9046</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The passage goes east where you feel it might be bad to go.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9023</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The passage goes south into oblivion.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9021</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The passage heads northward where you can see nothing.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>28</MLEVL><MABLE>16</MABLE><MREJV>240</MREJV><MTEXT><NAME>the quinton</NAME><DESC>Quintons look like tall, stocky humanoids with 4 flexible arms jutting from the shoulders. A prehensile tail serves as the creature`s 5th arm, and they have fan-like wings attached to their shoulders.</DESC><DISP>A quinton is here keeping records.</DISP><PROP>16|16|28|28|0|28|240|1.0|124|65|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>MudChat</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport water gas 38%</ATEXT></AFF><AFF><ACLASS>Skill_Parry</ACLASS><ATEXT /></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS><ABLTY><ACLASS>Skill_Parry</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY><ABLTY><ACLASS>Fighter_Whomp</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY></ABLTYS></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9023</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A wide north-south passageway</RDISP><RDESC>you find yourself in a passage where the exits are north and south</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9011</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south you can barely make out a junction of passageways.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9022</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north, you spy an intersection of tunnels.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9024</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Tertian`s lair</RDISP><RDESC>You find yourself in a lair of a Tertian. Exits lead north and south.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9020</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south, you can see a bright light.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9025</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north, you can make out a intersection of tunnels.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>33</MLEVL><MABLE>11</MABLE><MREJV>277</MREJV><MTEXT><NAME>the tertian</NAME><DESC>Tertians look very human, save for their 12 foot size, the horns jutting from the sides of their bald heads, and the long prehensile tail ending in a mace- like ball.</DESC><DISP>A tertian is here administering the law.</DISP><PROP>11|1|33|33|0|33|277|2.0|131|72|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Mageness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport magic water gas 43%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9025</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A north south tunnel</RDISP><RDESC>You are in a passage where the only exits are north and south.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9024</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south you stare into darkness.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9026</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Far to the north you can see a door.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>28</MLEVL><MABLE>16</MABLE><MREJV>240</MREJV><MTEXT><NAME>the quinton</NAME><DESC>Quintons look like tall, stocky humanoids with 4 flexible arms jutting from the shoulders. A prehensile tail serves as the creature`s 5th arm, and they have fan-like wings attached to their shoulders.</DESC><DISP>A quinton is here keeping records.</DISP><PROP>16|16|28|28|0|28|240|1.0|137|66|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>MudChat</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport water gas 38%</ATEXT></AFF><AFF><ACLASS>Skill_Parry</ACLASS><ATEXT /></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS><ABLTY><ACLASS>Skill_Parry</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY><ABLTY><ACLASS>Fighter_Whomp</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY></ABLTYS></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9026</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>An intersection of passages</RDISP><RDESC>You stand at an intersection. Exits lead off to the east and south. A door lies to the north</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9032</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the east, you spy a dark passage</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9025</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south you stare into oblivion.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9031</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT><NAME>a door</NAME><DESC>you see a massive door</DESC><DISP>you see a massive door</DISP><PROP>0|100|0|0|0|0|2147483647|1.0|0|0|0|</PROP><IMG /><BEHAVES /><AFFECS /><FLAG>0</FLAG><CLOSTX>a door, closed</CLOSTX><DOORNM>door</DOORNM><OPENNM>open</OPENNM><CLOSNM>close</CLOSNM><KEYNM /><OPENTK>45</OPENTK></EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9027</ROOMID><RAREA>Nirvana</RAREA><RCLAS>CityStreet</RCLAS><RDISP>A change of direction</RDISP><RDESC>The plane curves from the south to west</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9030</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>looking west, you can`t fathom how far the plane extends.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9014</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>looking south, you see the plane extending beyond view.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>8</MLEVL><MABLE>11</MABLE><MREJV>90</MREJV><MTEXT><NAME>the tridrone</NAME><DESC>You see what appears to be a 3 sided pyramid with spidery arms and legs.</DESC><DISP>A tridrone is here doing a menial task.</DISP><PROP>11|76|8|8|0|8|90|1.0|150|62|0|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Mobile</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Scavenger</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS /><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS><ABLTY><ACLASS>Skill_Trip</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY></ABLTYS></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9028</ROOMID><RAREA>Nirvana</RAREA><RCLAS>CityStreet</RCLAS><RDISP>A change of direction</RDISP><RDESC>Here, the plane takes a turm from the south to heading east.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9029</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>The plane heads east from here. You can`t see the end of it.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9015</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Looking south, you view the plane extending for miles.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>11</MLEVL><MABLE>11</MABLE><MREJV>112</MREJV><MTEXT><NAME>the quadrone</NAME><DESC>A cubic creature, with spiny arms and legs.</DESC><DISP>A quadrone is here watching for trespassers.</DISP><PROP>11|67|11|11|0|11|112|1.0|125|69|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>MobileAggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS /><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS><ABLTY><ACLASS>Skill_Trip</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY></ABLTYS></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9029</ROOMID><RAREA>Nirvana</RAREA><RCLAS>CityStreet</RCLAS><RDISP>An east-west route on the Plane of Nirvana</RDISP><RDESC>Exits lead east and west.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9028</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>looking west, in the distance you can spy a curve south.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9031</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>looking east, you spy a door far off in the distance.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>8</MLEVL><MABLE>11</MABLE><MREJV>90</MREJV><MTEXT><NAME>the tridrone</NAME><DESC>You see what appears to be a 3 sided pyramid with spidery arms and legs.</DESC><DISP>A tridrone is here doing a menial task.</DISP><PROP>11|76|8|8|0|8|90|1.0|136|61|0|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Mobile</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Scavenger</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS /><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS><ABLTY><ACLASS>Skill_Trip</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY></ABLTYS></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9030</ROOMID><RAREA>Nirvana</RAREA><RCLAS>CityStreet</RCLAS><RDISP>An east-west route on The Plane of Nirvana</RDISP><RDESC>Exits lead east and west</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9031</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>glancing west, you can spy a door far off in the distance.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9027</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>looking east, you can see a bend in the distance.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9031</ROOMID><RAREA>Nirvana</RAREA><RCLAS>CityStreet</RCLAS><RDISP>A large door in the passage</RDISP><RDESC>The passages goes east and west, with a large door to the south.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9029</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>looking west, you see more of the passage.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9030</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>looking east, you see more of the passage.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9026</XDOOR><XEXIT><EXID>GenExit</EXID><EXDAT><NAME>a door</NAME><DESC>A large door blocks the way to the south.</DESC><DISP>A large door blocks the way to the south.</DISP><PROP>0|100|0|0|0|0|2147483647|1.0|0|0|0|</PROP><IMG /><BEHAVES /><AFFECS /><FLAG>0</FLAG><CLOSTX>a door, closed</CLOSTX><DOORNM>door</DOORNM><OPENNM>open</OPENNM><CLOSNM>close</CLOSNM><KEYNM /><OPENTK>45</OPENTK></EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>14</MLEVL><MABLE>11</MABLE><MREJV>135</MREJV><MTEXT><NAME>the pentadrone</NAME><DESC>A five-armed creature which resembles a starfish on thin stilt-like legs.</DESC><DISP>The pentadrone is here policing the area.</DISP><PROP>11|58|14|14|0|14|135|1.0|137|71|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>water gas 24%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9032</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Junction in the passage</RDISP><RDESC>Here, passages lead off in all cardinal directions.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9026</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>West, you spy an intersection.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9035</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Eastward, the passage continues in the darkness.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9034</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>South of here is a small room.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9033</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Looking north, you spy a small room in the distance</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9033</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The office of the Octon</RDISP><RDESC>you are in a small room, the only exit is south.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9032</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>looking south, you see an intersection.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>22</MLEVL><MABLE>11</MABLE><MREJV>195</MREJV><MTEXT><NAME>the octon</NAME><DESC>The octon has a collar at shoulder level with 8 tentacled arms growing out of it.</DESC><DISP>An octon is here governing his ward of responsilbility.</DISP><PROP>11|34|22|22|0|22|195|1.0|174|68|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>MudChat</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>water gas 32%</ATEXT></AFF><AFF><ACLASS>Skill_Parry</ACLASS><ATEXT /></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS><ABLTY><ACLASS>Skill_Trip</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY><ABLTY><ACLASS>Skill_Disarm</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY><ABLTY><ACLASS>Skill_Parry</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY></ABLTYS></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9034</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A small room</RDISP><RDESC>The only exit is north</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9032</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Looking north, you spy an intersection.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>24</MLEVL><MABLE>11</MABLE><MREJV>210</MREJV><MTEXT><NAME>the septon</NAME><DESC>The septon appears as a human with a large bald head. It has a shoulder collar with 7 tentacles coming from it.</DESC><DISP>A septon is here preserving order.</DISP><PROP>11|28|24|24|0|24|210|1.0|172|68|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Mageness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>water gas 34%</ATEXT></AFF><AFF><ACLASS>Skill_Dodge</ACLASS><ATEXT /></AFF><AFF><ACLASS>Skill_Parry</ACLASS><ATEXT /></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS><ABLTY><ACLASS>Skill_Dodge</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY><ABLTY><ACLASS>Skill_Parry</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY><ABLTY><ACLASS>Fighter_Whomp</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY></ABLTYS></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9035</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A passageway</RDISP><RDESC>Exits lead in all cardinal directions.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9032</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Looking west, you can see an intersection ahead.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9038</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Looking east, you can make out a large room</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9037</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Looking south, you can see an average room.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9036</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Looking north you spy a average sized room.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9036</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Lair of a Hexton</RDISP><RDESC>You are in a room that is in complete disrepair. Items are thrown throughout the room making them worthless piles of junk. The only exit is back south</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9035</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Looking south, you can make out a passage.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>26</MLEVL><MABLE>15</MABLE><MREJV>225</MREJV><MTEXT><NAME>the hexton</NAME><DESC>A hexton appears as a humanoid with 6 arms: 2 large human arms with 6 fingers, and 4 tentacles below tipped with sharp claws.</DESC><DISP>A hexton is here watching over his armies.</DISP><PROP>15|22|26|26|0|26|225|1.0|108|69|38|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prayer_Sanctuary</ACLASS><ATEXT /></AFF><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport magic water gas 36%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9037</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Office of a Hexton</RDISP><RDESC>A makeshift desk forms the center of this room. The only exit is north.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9035</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Looking north, you can make out a hallway.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>26</MLEVL><MABLE>15</MABLE><MREJV>225</MREJV><MTEXT><NAME>the hexton</NAME><DESC>A hexton appears as a humanoid with 6 arms: 2 large human arms with 6 fingers, and 4 tentacles below tipped with sharp claws.</DESC><DISP>A hexton is here watching over his armies.</DISP><PROP>15|22|26|26|0|26|225|1.0|151|72|38|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prayer_Sanctuary</ACLASS><ATEXT /></AFF><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport magic water gas 36%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9038</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Office of a Secundus</RDISP><RDESC>You are standing in a office of one of the Viceroys of the Plane of Nirvana. The occupant doesn`t look real thrilled with your presence. The only exits is west.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9035</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>Looking west you can see a long hallway</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>14</MLEVL><MABLE>11</MABLE><MREJV>135</MREJV><MTEXT><NAME>the pentadrone</NAME><DESC>A five-armed creature which resembles a starfish on thin stilt-like legs.</DESC><DISP>The pentadrone is here policing the area.</DISP><PROP>11|58|14|14|0|14|135|1.0|173|67|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>water gas 24%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>36</MLEVL><MABLE>13</MABLE><MREJV>300</MREJV><MTEXT><NAME>secundus</NAME><DESC>The secundi is an incredibly thin, tall humanoids with long, narrow faces and deepset eyes. It radiates intense power.</DESC><DISP>A Secundus, one of the Viceroys of Nirvana, is here.</DISP><PROP>13|-8|36|36|0|36|300|2.0|186|70|38|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Mageness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prayer_Sanctuary</ACLASS><ATEXT /></AFF><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport magic fire cold acid water gas 46%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">1</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9039</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Junction in the hallway</RDISP><RDESC>Your are standing in a junction, exits lead in all the cardinal directions.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9042</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the west, the passageway continues</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9025</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the east, you see a quadruple junction</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9041</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south you see a small room</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9040</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north, you spy a small room</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9040</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Office of an Octon</RDISP><RDESC>You see a messy room with papers scattered everywhere. The only exit leads back to the south</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9039</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south you can make out a junction.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>22</MLEVL><MABLE>11</MABLE><MREJV>195</MREJV><MTEXT><NAME>the octon</NAME><DESC>The octon has a collar at shoulder level with 8 tentacled arms growing out of it.</DESC><DISP>An octon is here governing his ward of responsilbility.</DISP><PROP>11|34|22|22|0|22|195|1.0|194|61|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>MudChat</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>water gas 32%</ATEXT></AFF><AFF><ACLASS>Skill_Parry</ACLASS><ATEXT /></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS><ABLTY><ACLASS>Skill_Trip</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY><ABLTY><ACLASS>Skill_Disarm</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY><ABLTY><ACLASS>Skill_Parry</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY></ABLTYS></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9041</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Office of a Septon</RDISP><RDESC>A neat and tidy room, it appear to be inhabited my a neatenss freak. The only exit lies to the north.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9039</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north you see a junction.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>24</MLEVL><MABLE>11</MABLE><MREJV>210</MREJV><MTEXT><NAME>the septon</NAME><DESC>The septon appears as a human with a large bald head. It has a shoulder collar with 7 tentacles coming from it.</DESC><DISP>A septon is here preserving order.</DISP><PROP>11|28|24|24|0|24|210|1.0|101|64|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Mageness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>water gas 34%</ATEXT></AFF><AFF><ACLASS>Skill_Dodge</ACLASS><ATEXT /></AFF><AFF><ACLASS>Skill_Parry</ACLASS><ATEXT /></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS><ABLTY><ACLASS>Skill_Dodge</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY><ABLTY><ACLASS>Skill_Parry</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY><ABLTY><ACLASS>Fighter_Whomp</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY></ABLTYS></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9042</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>An east-west passage</RDISP><RDESC>In east west passage is here with exits in all of the cardinal directions.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9045</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the west you can see what appears to be a cavernous room.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9039</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the east you can see a junction</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9044</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south you can make out a averaged sized room.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9043</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>You can see a room to the north.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9043</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Barracks</RDISP><RDESC>A dusty room, with a almost untolerable odor, the barracks are being inspected by a Hexton and his personal enterage. The only exit lies to the south.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9042</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south you can see junction</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>26</MLEVL><MABLE>15</MABLE><MREJV>225</MREJV><MTEXT><NAME>the hexton</NAME><DESC>A hexton appears as a humanoid with 6 arms: 2 large human arms with 6 fingers, and 4 tentacles below tipped with sharp claws.</DESC><DISP>A hexton is here watching over his armies.</DISP><PROP>15|22|26|26|0|26|225|1.0|103|67|38|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prayer_Sanctuary</ACLASS><ATEXT /></AFF><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport magic water gas 36%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9044</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The Commander`s Post</RDISP><RDESC>You have stumbled on to the office of the Commander of the forces in the Plane Of Nirvana. The room is well furnished and a sense of courage and bravery overtakes you as you enter the room. The only exit lies to the north.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9042</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north you can visualize a junction of passages.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>26</MLEVL><MABLE>15</MABLE><MREJV>225</MREJV><MTEXT><NAME>the hexton</NAME><DESC>A hexton appears as a humanoid with 6 arms: 2 large human arms with 6 fingers, and 4 tentacles below tipped with sharp claws.</DESC><DISP>A hexton is here watching over his armies.</DISP><PROP>15|22|26|26|0|26|225|1.0|115|70|38|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prayer_Sanctuary</ACLASS><ATEXT /></AFF><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport magic water gas 36%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9045</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>The chamber of the second Secundus</RDISP><RDESC>This huge room is furnished with the finest, and a personal legion guards the Secundus. the only exit is to the east.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9042</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the east you can see a junction</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>36</MLEVL><MABLE>13</MABLE><MREJV>300</MREJV><MTEXT><NAME>secundus</NAME><DESC>The secundi is an incredibly thin, tall humanoids with long, narrow faces and deepset eyes. It radiates intense power.</DESC><DISP>A Secundus, one of the Viceroys of Nirvana, is here.</DISP><PROP>13|-8|36|36|0|36|300|2.0|121|72|38|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Mageness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prayer_Sanctuary</ACLASS><ATEXT /></AFF><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport magic fire cold acid water gas 46%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">1</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>14</MLEVL><MABLE>11</MABLE><MREJV>135</MREJV><MTEXT><NAME>the pentadrone</NAME><DESC>A five-armed creature which resembles a starfish on thin stilt-like legs.</DESC><DISP>The pentadrone is here policing the area.</DISP><PROP>11|58|14|14|0|14|135|1.0|141|63|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>water gas 24%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9046</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A Passageway</RDISP><RDESC>You are in a well lit passage. A sense of forboding danger envelopes you. Exits lead in all cardinal directions.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9022</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the west, a large tunnel can be found.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9049</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the east, the passage continues,.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9048</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south, a chamber can be seen</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9047</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north you can see a small chamber</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9047</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Chamber of the Octon</RDISP><RDESC>A small room, sparsely furnished, it leaves you with a sense of fear. The only exit is to the south</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9046</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south you can see a passage.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>22</MLEVL><MABLE>11</MABLE><MREJV>195</MREJV><MTEXT><NAME>the octon</NAME><DESC>The octon has a collar at shoulder level with 8 tentacled arms growing out of it.</DESC><DISP>An octon is here governing his ward of responsilbility.</DISP><PROP>11|34|22|22|0|22|195|1.0|177|69|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>MudChat</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>water gas 32%</ATEXT></AFF><AFF><ACLASS>Skill_Parry</ACLASS><ATEXT /></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS><ABLTY><ACLASS>Skill_Trip</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY><ABLTY><ACLASS>Skill_Disarm</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY><ABLTY><ACLASS>Skill_Parry</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY></ABLTYS></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9048</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Chamber of the Nonaton</RDISP><RDESC>You have entered the chamber of the principal law and order overseers. The only exit lies to the north</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9046</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north you can see a passageway.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>20</MLEVL><MABLE>11</MABLE><MREJV>180</MREJV><MTEXT><NAME>the nonaton</NAME><DESC>A cylidrical modron with 9 tentacles and stubby legs.</DESC><DISP>A nonaton is here preserving law and order.</DISP><PROP>11|40|20|20|0|20|180|1.0|186|67|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>MudChat</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prayer_Sanctuary</ACLASS><ATEXT /></AFF><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>water gas 30%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN><ITEM><ICLASS>GenArmor</ICLASS><IDATA><NAME>a luminescent moonstone</NAME><DESC>Looking into the smooth surface of this moonstone, you feel strangely at peace and balance with the world around you.</DESC><DISP>A softly glowing white stone rests on the floor.</DISP><PROP>0|0|0|0|8192|20|2147483647|1.0|1|0|0|</PROP><IMG /><BEHAVES /><AFFECS /><FLAG>11</FLAG><IDENT /><VALUE>500</VALUE><MTRAL>2585</MTRAL><READ /><WORNL>false</WORNL><WORNB>512</WORNB><CAPA>0</CAPA><CONT>0</CONT><LAYR>0</LAYR><LAYA>0</LAYA><IWORN>0</IWORN><ILOC /><IUSES>100</IUSES><ILEVL>20</ILEVL><IABLE>0</IABLE></IDATA></ITEM></INVEN><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9049</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>End of the passageway</RDISP><RDESC>You have reached the end of a long east-west passage. The passage contiues to the west, and rooms lie to the north, south, and east.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9046</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>to the west, the passageway continues</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9052</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the east you can make out a large chamber</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9051</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south, a room can be seen.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9050</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north you can see a room</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9050</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Chamber of a Hexton</RDISP><RDESC>You have entered the chamber of a Hexton. Trophies adorn the walls, some of which are human. the only exit is to the south.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9049</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south you can see a passageway.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>26</MLEVL><MABLE>15</MABLE><MREJV>225</MREJV><MTEXT><NAME>the hexton</NAME><DESC>A hexton appears as a humanoid with 6 arms: 2 large human arms with 6 fingers, and 4 tentacles below tipped with sharp claws.</DESC><DISP>A hexton is here watching over his armies.</DISP><PROP>15|22|26|26|0|26|225|1.0|191|68|38|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prayer_Sanctuary</ACLASS><ATEXT /></AFF><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport magic water gas 36%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9051</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Chamber of a Hexton</RDISP><RDESC>You have entered a room where you are not very popular. The only exit lies northbound.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9049</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north you can see a passage.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>26</MLEVL><MABLE>15</MABLE><MREJV>225</MREJV><MTEXT><NAME>the hexton</NAME><DESC>A hexton appears as a humanoid with 6 arms: 2 large human arms with 6 fingers, and 4 tentacles below tipped with sharp claws.</DESC><DISP>A hexton is here watching over his armies.</DISP><PROP>15|22|26|26|0|26|225|1.0|153|61|38|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prayer_Sanctuary</ACLASS><ATEXT /></AFF><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport magic water gas 36%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9052</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Chamber of the Secudus</RDISP><RDESC>A large canvernous room, this chamber serves as the sleeping quarters for the third Secudus, Viceroy to Primus. The only exit lies to the west.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9049</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the west you can see a passageway.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>36</MLEVL><MABLE>13</MABLE><MREJV>300</MREJV><MTEXT><NAME>secundus</NAME><DESC>The secundi is an incredibly thin, tall humanoids with long, narrow faces and deepset eyes. It radiates intense power.</DESC><DISP>A Secundus, one of the Viceroys of Nirvana, is here.</DISP><PROP>13|-8|36|36|0|36|300|2.0|114|61|38|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Mageness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prayer_Sanctuary</ACLASS><ATEXT /></AFF><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport magic fire cold acid water gas 46%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">1</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>14</MLEVL><MABLE>11</MABLE><MREJV>135</MREJV><MTEXT><NAME>the pentadrone</NAME><DESC>A five-armed creature which resembles a starfish on thin stilt-like legs.</DESC><DISP>The pentadrone is here policing the area.</DISP><PROP>11|58|14|14|0|14|135|1.0|175|64|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>water gas 24%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9053</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A passageway</RDISP><RDESC>You are in a passagway where you may go in any cardinal direction.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9059</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the west, the passageway continues</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9022</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the east, a main passage forms a junction.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9055</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south, you can spot a small room</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9054</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north lies a small chamber</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9054</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A small chamber</RDISP><RDESC>You are in a small cramped chamber. The only exit lies to the south.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9053</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south you can see a passage</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>22</MLEVL><MABLE>11</MABLE><MREJV>195</MREJV><MTEXT><NAME>the octon</NAME><DESC>The octon has a collar at shoulder level with 8 tentacled arms growing out of it.</DESC><DISP>An octon is here governing his ward of responsilbility.</DISP><PROP>11|34|22|22|0|22|195|1.0|124|65|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>MudChat</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>water gas 32%</ATEXT></AFF><AFF><ACLASS>Skill_Parry</ACLASS><ATEXT /></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS><ABLTY><ACLASS>Skill_Trip</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY><ABLTY><ACLASS>Skill_Disarm</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY><ABLTY><ACLASS>Skill_Parry</ACLASS><APROF>100</APROF><ADATA><AWRAP /></ADATA></ABLTY></ABLTYS></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9055</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A cramped room</RDISP><RDESC>You are in a small, crowded room. The only exit appears to lie to the north.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9053</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north, you can see a passageway.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>17</MLEVL><MABLE>11</MABLE><MREJV>157</MREJV><MTEXT><NAME>the decaton</NAME><DESC>The decaton is a large, ten-tentacled sphere on stumpy legs.</DESC><DISP>A decaton is here overseeing the other modrons.</DISP><PROP>11|49|17|17|0|17|157|1.0|120|65|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>MudChat</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>water gas 27%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9056</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A large room</RDISP><RDESC>You have entered a room where you are not wanted. The only exit lies to the south.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9059</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south you can visualize a east-west passage.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>26</MLEVL><MABLE>15</MABLE><MREJV>225</MREJV><MTEXT><NAME>the hexton</NAME><DESC>A hexton appears as a humanoid with 6 arms: 2 large human arms with 6 fingers, and 4 tentacles below tipped with sharp claws.</DESC><DISP>A hexton is here watching over his armies.</DISP><PROP>15|22|26|26|0|26|225|1.0|152|61|38|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prayer_Sanctuary</ACLASS><ATEXT /></AFF><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport magic water gas 36%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9057</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>A room</RDISP><RDESC>You have entered a room where there was obviously a hurried move going on. The only exit lies to the north.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9059</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north you can make out a passageway.</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>26</MLEVL><MABLE>15</MABLE><MREJV>225</MREJV><MTEXT><NAME>the hexton</NAME><DESC>A hexton appears as a humanoid with 6 arms: 2 large human arms with 6 fingers, and 4 tentacles below tipped with sharp claws.</DESC><DISP>A hexton is here watching over his armies.</DISP><PROP>15|22|26|26|0|26|225|1.0|172|69|38|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prayer_Sanctuary</ACLASS><ATEXT /></AFF><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport magic water gas 36%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9058</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Chamber of The First Secundus</RDISP><RDESC>You have disturbed the rest of the First Viceroy to Primus the Prime, The Secundus. He does not look like a happy camper. The only exit lies to the east.</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9059</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the east you can spot a hallway</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS><RMOB><MCLAS>GenMob</MCLAS><MLEVL>14</MLEVL><MABLE>11</MABLE><MREJV>135</MREJV><MTEXT><NAME>the pentadrone</NAME><DESC>A five-armed creature which resembles a starfish on thin stilt-like legs.</DESC><DISP>The pentadrone is here policing the area.</DISP><PROP>11|58|14|14|0|14|135|1.0|130|64|4|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>water gas 24%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">10000</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB><RMOB><MCLAS>GenMob</MCLAS><MLEVL>36</MLEVL><MABLE>13</MABLE><MREJV>300</MREJV><MTEXT><NAME>secundus</NAME><DESC>The secundi is an incredibly thin, tall humanoids with long, narrow faces and deepset eyes. It radiates intense power.</DESC><DISP>A Secundus, one of the Viceroys of Nirvana, is here.</DISP><PROP>13|-8|36|36|0|36|300|2.0|156|72|38|</PROP><IMG /><BEHAVES><BHAVE><BCLASS>Aggressive</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Mageness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Clericness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>Fighterness</BCLASS><BPARMS /></BHAVE><BHAVE><BCLASS>CombatAbilities</BCLASS><BPARMS /></BHAVE></BEHAVES><AFFECS><AFF><ACLASS>Prayer_Sanctuary</ACLASS><ATEXT /></AFF><AFF><ACLASS>Prop_Resistance</ACLASS><ATEXT>teleport magic fire cold acid water gas 46%</ATEXT></AFF></AFFECS><FLAG>0</FLAG><MONEY>0</MONEY><VARMONEY>0.0</VARMONEY><CLAN /><GENDER>N</GENDER><MRACE>Unique</MRACE><FACTIONS><FCTN ID="ALIGNMENT.INI">1</FCTN></FACTIONS><INVEN /><ABLTYS /></MTEXT><MRIDE /></RMOB></ROOMMOBS><ROOMITEMS /></ROOMCONTENT></AROOM> <AROOM><ROOMID>Nirvana#9059</ROOMID><RAREA>Nirvana</RAREA><RCLAS>StoneRoom</RCLAS><RDISP>Junction in the hallway</RDISP><RDESC>Exits lead off in all of the cardinal directions</RDESC><RTEXT><IMG /><BEHAVES /><AFFECS /></RTEXT><ROOMEXITS><REXIT><XDIRE>3</XDIRE><XDOOR>Nirvana#9058</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the west, lies a monstrous room.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>2</XDIRE><XDOOR>Nirvana#9053</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the east , the passage continues.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>1</XDIRE><XDOOR>Nirvana#9057</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the south, a small chamber can be found.</EXDAT></XEXIT></REXIT><REXIT><XDIRE>0</XDIRE><XDOOR>Nirvana#9056</XDOOR><XEXIT><EXID>OpenDescriptable</EXID><EXDAT>To the north lies a large chamber</EXDAT></XEXIT></REXIT></ROOMEXITS><ROOMCONTENT><ROOMMOBS /><ROOMITEMS /></ROOMCONTENT></AROOM> </AROOMS></AREA>