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TRAP_TRAP=\
Trap : Trap_Trap\n\r\
Targets : Items, Exits, Rooms\n\r\
Parameters : Set ability to trap type (0-3)\n\r\
Parameters : 0=needle, 1=pit/blade, 2=gas, 3=spell\n\r\
Description: \n\r\
A trap triggered when doing something to one of the above. This is \
a base class for other traps. Do not use!
ACID_BURST_BOMB=BOMB_ACIDBURST
ACID_BURST=BOMB_ACIDBURST
BOMB_ACIDBURST=\
Trap : Acid Burst\n\r\
Targets : Lemons\n\r\
Parameters : \n\r\
Description: \n\r\
Delivers a blast of acid damage.
ACID_PIT=TRAP_ACIDPIT
TRAP_ACIDPIT=\
Trap : Acid Pit\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
A pit full of acid, triggered when someone enters. Requires some lemons or limes.
ACID_SPRAY=TRAP_ACIDSPRAY
TRAP_ACIDSPRAY=\
Trap : Acid Spray\n\r\
Targets : Containers, Doors\n\r\
Parameters : \n\r\
Description: \n\r\
Causes a blast of acid damage. Requires some limes.
AVALANCHE=TRAP_AVALANCHE
TRAP_AVALANCHE=\
Trap : Avalanche\n\r\
Targets : Mountain rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Causes a horrible avalanche of rock to fall on everyone.
BEAR_TRAP=TRAP_BEARTRAP
TRAP_BEARTRAP=\
Trap : Bear Trap\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Delivers piercing damage, and makes the victim unable to leave.
BOOMERANG=TRAP_BOOMERANG
TRAP_BOOMERANG=\
Trap : Boomerang\n\r\
Targets : Items\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which causes the item to magically return to the inventory of the \
trapper. This trap is only triggered when someone other than the trapper \
attempts to pick up the item.
BOULDERS=TRAP_BOULDERS
TRAP_BOULDERS=\
Trap : Boulders\n\r\
Targets : Rocky rooms (mountains, hills, etc)\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which causes rocks to assault the victim. Use stone to build this trap \
and make sure you are in the proper type of room.
TRAP_CAVEIN=\
Trap : Cave-In\n\r\
Targets : Cave Rooms\n\r\
Parameters : ('[invoker]') ("[msg]" ...) (: [level])\n\r\
Description: \n\r\
A trap which causes rocks to fall in front of the exits, blocking all \
entry and exit from the room. [msg] is replacement messaging for this skill.
CRUSHING_ROOM=TRAP_CRUSHINGROOM
TRAP_CRUSHINGROOM=\
Trap : Crushing Room\n\r\
Targets : Indoor Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which causes exits to be blocked while the walls close in, \
crushing all those unfortunate enough to be inside when it goes off.
DARKFALL=TRAP_DARKFALL
TRAP_DARKFALL=\
Trap : Darkfall\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which causes darkness to fall on the area.
DEEP_PIT=TRAP_DEEPPIT
TRAP_DEEPPIT=\
Trap : Deep Pit\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which causes the victim to fall into a deep pit, taking \
extra damage. Triggered on entry.
ELECTRIC_SHOCK=TRAP_ELECTRICSHOCK
TRAP_ELECTRICSHOCK=\
Trap : Electric Shock\n\r\
Targets : Doors and Containers\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which causes the victim to take shocking damage.
TRAP_ENTERBLADE=\
Trap : Trap_EnterBlade\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Example : \n\r\
Description: \n\r\
A blade trap triggered when entering one of the above.
TRAP_ENTERGAS=\
Trap : Trap_EnterGas\n\r\
Targets : Rooms, Exits\n\r\
Parameters : \n\r\
Example : \n\r\
Description: \n\r\
A gas trap triggered when entering one of the above.
TRAP_ENTERNEEDLE=\
Trap : Trap_EnterNeedle\n\r\
Targets : Rooms, Exits\n\r\
Parameters : \n\r\
Example : \n\r\
Description: \n\r\
A needle trap triggered when entering one of the above.
TRAP_ENTERPIT=\
Trap : Trap_EnterPit\n\r\
Targets : Exits\n\r\
Parameters : \n\r\
Example : \n\r\
Description: \n\r\
A pit trap triggered when entering one of the above.
TRAP_EXITPIT=\
Trap : Trap_ExitPit\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Example : \n\r\
Description: \n\r\
A pit trap triggered when leaving the room.
TRAP_ENTERSPELL=\
Trap : Trap_EnterSpell\n\r\
Targets : Rooms, Exits\n\r\
Parameters : Name of the spell; parameters\n\r\
Example : Spell_Fireball\n\r\
Example : Spell_FakeWeapon; sword\n\r\
Description: \n\r\
A spell casting pit trap triggered when entering one of the above.
TRAP_ENTER=\
Trap : Trap_Enter\n\r\
Targets : Rooms, Exits\n\r\
Parameters : Set ability to trap type (0-3)\n\r\
Parameters : 0=needle, 1=pit/blade, 2=gas, 3=spell\n\r\
Description: \n\r\
A trap triggered when entering one of the above.
TRAP_EXITROOM=\
Trap : Trap_ExiRoom\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Example : \n\r\
Description: \n\r\
A trap triggered when entering or leaving the room.
EXPLOSIVE=BOMB_EXPLOSIVE
EXPLOSIVE_BOMB=BOMB_EXPLOSIVE
BOMB_EXPLOSIVE=\
Trap : Explosive Bomb\n\r\
Targets : Coal\n\r\
Parameters : \n\r\
Description: \n\r\
Delivers a blast of fire damage.
SONIC_BOMB=BOMB_SONIC
BOMB_SONIC=\
Trap : Sonic Bomb\n\r\
Targets : Reed\n\r\
Parameters : \n\r\
Description: \n\r\
Delivers an annoying blast of sonic waves. It does not do much damage, \
but is absolutely great at killing fish.
HEAT_BOMB=BOMB_HEAT
BOMB_HEAT=\
Trap : Heat Bomb\n\r\
Targets : Wood\n\r\
Parameters : \n\r\
Description: \n\r\
Delivers a prolonged blast of heat. It does not do much damage, \
but is absolutely great at cooking corpses from the inside out.
SHAPED_BOMB=BOMB_SHAPED
BOMB_SHAPED=\
Trap : Shaped Bomb\n\r\
Targets : Iron\n\r\
Parameters : \n\r\
Description: \n\r\
A huge bomb that can deliver an incredible blast at a \
particular stationary target. Use the PUT command to \
place the bomb and direct it.
STICKY_BOMB=BOMB_STICKY
BOMB_STICKY=\
Trap : Sticky Bomb\n\r\
Targets : Cotton\n\r\
Parameters : \n\r\
Description: \n\r\
A tiny bomb that delivers a chemical pop of sparks that can be \
stuck to doors and containers using the PUT command. It does not \
do any damage, but can pop the locks off doors and containers \
depending on their relative power levels.
FLAME_BURST_BOMB=BOMB_FLAMEBURST
FLAME_BURST=BOMB_FLAMEBURST
BOMB_FLAMEBURST=\
Trap : Flame Burst Bomb\n\r\
Targets : Lamp Oil\n\r\
Parameters : \n\r\
Description: \n\r\
Delivers a blast of fire damage.
FLOOD_ROOM=TRAP_FLOODROOM
TRAP_FLOODROOM=\
Trap : Flood Room\n\r\
Targets : Indoor Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which causes the exits to be blocked while the room fills with water.
TRAP_GETBLADE=\
Trap : Trap_GetBlade\n\r\
Targets : Items\n\r\
Parameters : \n\r\
Example : \n\r\
Description: \n\r\
A blade trap triggered when getting an item.
TRAP_GETGAS=\
Trap : Trap_GetGas\n\r\
Targets : Items\n\r\
Parameters : \n\r\
Example : \n\r\
Description: \n\r\
A gas trap triggered when getting an item.
TRAP_GETNEEDLE=\
Trap : Trap_GetNeedle\n\r\
Targets : Items\n\r\
Parameters : \n\r\
Example : \n\r\
Description: \n\r\
A needle trap triggered when getting an item.
TRAP_GETSPELL=\
Trap : Trap_GetSpell\n\r\
Targets : Items\n\r\
Parameters : Name of the spell; parameters\n\r\
Example : Spell_Fireball\n\r\
Example : Spell_FakeWeapon; sword\n\r\
Description: \n\r\
A spell casting pit trap triggered when getting one of the above.
TRAP_GET=\
Trap : Trap_Get\n\r\
Targets : Items\n\r\
Parameters : Set ability to trap type (0-3)\n\r\
Parameters : 0=needle, 1=pit/blade, 2=gas, 3=spell\n\r\
Description: \n\r\
A trap triggered when getting an item.
GLUEY=TRAP_GLUEY
TRAP_GLUEY=\
Trap : Gluey\n\r\
Targets : Items\n\r\
Parameters : \n\r\
Description: \n\r\
Covers an item in glue, making it not droppable or removable except by \
anti-curse magic.
GREASY=TRAP_GREASY
TRAP_GREASY=\
Trap : Greasy\n\r\
Targets : Items\n\r\
Parameters : \n\r\
Description: \n\r\
Covers an item in grease, making the person picking it up drop it immediately.
IGNITION_TRAP=TRAP_IGNITION
TRAP_IGNITION=\
Trap : Ignition\n\r\
Targets : Burnable Items\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which makes the item ignite when picked up.
INFECTED=TRAP_INFECTED
TRAP_INFECTED=\
Trap : Infected\n\r\
Targets : Items\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which gives the victim a disease when the item is picked up.
LAUNCHER_TRAP=TRAP_LAUNCHER
TRAP_LAUNCHER=\
Trap : Launcher\n\r\
Targets : Containers and Doors\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which makes a ranged weapon fire when the item or door is opened.
MONSTER_CAGE=TRAP_MONSTERCAGE
TRAP_MONSTERCAGE=\
Trap : Monster Cage\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
This trap requires a caged monster. When triggered, the victim is \
attacked by the monster or monsters in the cage.
NOISY_TRAP=TRAP_NOISE
TRAP_NOISE=\
Trap : Noisy Trap\n\r\
Targets : Containers and Doors\n\r\
Parameters : \n\r\
Description: \n\r\
Causes a loud noise to be heard througout the whole area when triggered.
TRAP_OPENBLADE=\
Trap : Trap_OpenBlade\n\r\
Targets : Items (Containers), Exits\n\r\
Parameters : \n\r\
Example : \n\r\
Description: \n\r\
A blade trap triggered when opening one of the above.
TRAP_OPENGAS=\
Trap : Trap_OpenGas\n\r\
Targets : Items (Containers), Exits\n\r\
Parameters : \n\r\
Example : \n\r\
Description: \n\r\
A gas trap triggered when opening one of the above.
TRAP_OPENNEEDLE=\
Trap : Trap_OpenNeedle\n\r\
Targets : Items (Containers), Exits\n\r\
Parameters : \n\r\
Example : \n\r\
Description: \n\r\
A needle trap triggered when opening one of the above.
TRAP_OPENSPELL=\
Trap : Trap_OpenSpell\n\r\
Targets : Items (Containers), Exits\n\r\
Parameters : Name of the spell; parameters\n\r\
Example : Spell_Fireball\n\r\
Example : Spell_FakeWeapon; sword\n\r\
Description: \n\r\
A spell casting pit trap triggered when opening one of the above.
TRAP_OPEN=\
Trap : Trap_Open\n\r\
Targets : Items (Containers), Exits\n\r\
Parameters : Set ability to trap type (0-3)\n\r\
Parameters : 0=needle, 1=pit/blade, 2=gas, 3=spell\n\r\
Description: \n\r\
A trap triggered when opening one of the above.
PEPPER_BOMB=BOMB_PEPPER
BOMB_PEPPER=\
Trap : Pepper Bomb\n\r\
Targets : Some Peppers\n\r\
Parameters : \n\r\
Description: \n\r\
Causes irritation, lowering attack and defence.
PIT_TRAP=TRAP_ROOMPIT
TRAP_ROOMPIT=\
Trap : Pit Trap\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Causes the victim to fall into a pit, taking damage. \
Triggered on entry.
POISON_GAS=TRAP_POISONGAS
TRAP_POISONGAS=\
Trap : Poison Gas\n\r\
Targets : Containers and Doors\n\r\
Parameters : Name of the poison\n\r\
Description: \n\r\
Causes everyone to be struck with a poisonous gas.
POISON_GAS_BOMB=BOMB_POISON
POISON_GAS=BOMB_POISON
BOMB_POISON=\
Trap : Poison Gas Bomb\n\r\
Targets : Poison\n\r\
Parameters : The name of the poison\n\r\
Description: \n\r\
Inflicts everyone with a horrible poison.
POISONED_NEEDLE=TRAP_NEEDLE
TRAP_NEEDLE=\
Trap : Poisoned Needle\n\r\
Targets : Containers and Doors\n\r\
Parameters : Name of the poison\n\r\
Description: \n\r\
Causes a poisoned needle to strike the victim.
POISONED_PRICKER=TRAP_NEEDLEPRICK
TRAP_NEEDLEPRICK=\
Trap : Poisoned Pricker\n\r\
Targets : Items\n\r\
Parameters : Name of the poison\n\r\
Description: \n\r\
Causes a poisoned needle to prick the victim getting the item.
POPPING_NOISE=TRAP_POPPER
TRAP_POPPER=\
Trap : Popping Noise\n\r\
Targets : Items\n\r\
Parameters : \n\r\
Description: \n\r\
Causes a loud popping noise to be heard througout the area when the item \
is picked up.
RAT_PIT=TRAP_RATPIT
TRAP_RATPIT=\
Trap : Rat Pit Trap\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Creates a pit full of hungry rats from a cage of rats. \
Triggered on entry.
SLEEP_GAS=TRAP_SLEEPGAS
TRAP_SLEEPGAS=\
Trap : Sleep Gas\n\r\
Targets : Rooms and Containers\n\r\
Parameters : \n\r\
Description: \n\r\
Causes all victims to go to sleep.
SMALL_ACID_PIT=TRAP_ACIDTHRUPIT
TRAP_ACIDTHRUPIT=\
Trap : Small Acid Pit\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
A pit full of acid, triggered when someone moves through.
SMALL_DEEP_PIT=TRAP_DEEPTHRUPIT
TRAP_DEEPTHRUPIT=\
Trap : Small Deep Pit\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
A trap which causes the victim to fall into a deep pit, taking \
extra damage. Triggered when someone moves through the room.
SMALL_PIT_TRAP=TRAP_ROOMTHRUPIT
TRAP_ROOMTHRUPIT=\
Trap : Small Pit Trap\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Causes the victim to fall into a pit, taking damage. \
Triggered when moving through.
SMALL_RAT_PIT=TRAP_RATTHRUPIT
TRAP_RATTHRUPIT=\
Trap : Small Rat Pit Trap\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Creates a pit full of hungry rats from a cage of rats. \
Triggered when moving through.
SMALL_SNAKE_PIT=TRAP_SNAKETHRUPIT
TRAP_SNAKETHRUPIT=\
Trap : Small Snake Pit\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Creates a pit full of angry snakes from a cage of them. \
Triggered when moving through.
SMALL_SPIKE_PIT=TRAP_SPIKETHRUPIT
TRAP_SPIKETHRUPIT=\
Trap : Small Spike Pit\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Causes the victim to fall into a pit of spikes, taking bad damage. \
Triggered when moving through.
SMOKE_BOMB=BOMB_SMOKE
BOMB_SMOKE=\
Trap : Smoke Bomb\n\r\
Targets : Something Wooden\n\r\
Parameters : \n\r\
Description: \n\r\
Causes blindness.
SNAKE_PIT=TRAP_SNAKEPIT
TRAP_SNAKEPIT=\
Trap : Snake Pit\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Creates a pit full of angry snakes from a cage of them. \
Triggered on entry.
SNARE_TRAP=TRAP_SNARE
TRAP_SNARE=\
Trap : Snare Trap\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Causes the victim to be caught in a snaring net.
SPARKING_TRAP=TRAP_SPARK
TRAP_SPARK=\
Trap : Sparking Trap\n\r\
Targets : Items\n\r\
Parameters : \n\r\
Description: \n\r\
Causes the victim to take fire damage when getting the item.
SPELL_BLAST=BOMB_SPELLBLAST
SPELL_BOMB=BOMB_SPELLBLAST
BOMB_SPELL_BOMB=BOMB_SPELLBLAST
BOMB_SPELLBLAST=\
Trap : Spell Blast\n\r\
Targets : Doors and Containers\n\r\
Parameters : The name of the spell\n\r\
Description: \n\r\
Causes the victim to be struck with a spell.
SPELL_BOMB=TRAP_SPELLBOMB
TRAP_SPELLBOMB=\
Trap : Spell Bomb\n\r\
Targets : Scrolls\n\r\
Parameters : The name of the spell\n\r\
Description: \n\r\
Causes the victim to be struck with a spell.
SPIKE_PIT=TRAP_SPIKEPIT
TRAP_SPIKEPIT=\
Trap : Spike Pit\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Causes the victim to fall into a pit of spikes, taking bad damage. \
Triggered on entry.
SPORE_BOMB=BOMB_SPORES
BOMB_SPORES=\
Trap : Spore Bomb\n\r\
Targets : Diseased Meat\n\r\
Parameters : The name of the disease\n\r\
Description: \n\r\
Causes disease.
SPORE_TRAP=TRAP_SPORETRAP
TRAP_SPORETRAP=\
Trap : Spore Trap\n\r\
Targets : Doors and Containers\n\r\
Parameters : The name of the disease\n\r\
Description: \n\r\
Causes the victim to be infected with a disease.
STINK_BOMB=BOMB_NOXIOUS
BOMB_NOXIOUS=\
Trap : Stink Bomb\n\r\
Targets : An Egg\n\r\
Parameters : \n\r\
Description: \n\r\
Creates a Stinking Cloud
TRIPLINE=TRAP_TRIPLINE
TRAP_TRIPLINE=\
Trap : Tripline\n\r\
Targets : Rooms\n\r\
Parameters : \n\r\
Description: \n\r\
Causes the victim to trip and fall down.
TRAP_UNLOCKBLADE=\
Trap : Trap_UnlockBlade\n\r\
Targets : Items (Containers), Exits\n\r\
Parameters : \n\r\
Example : \n\r\
Description: \n\r\
A blade trap triggered when unlocking one of the above.
TRAP_UNLOCKGAS=\
Trap : Trap_UnlockGas\n\r\
Targets : Items (Containers), Exits\n\r\
Parameters : \n\r\
Example : \n\r\
Description: \n\r\
A gas trap triggered when unlocking one of the above.
TRAP_UNLOCKNEEDLE=\
Trap : Trap_UnlockNeedle\n\r\
Targets : Items (Containers), Exits\n\r\
Parameters : \n\r\
Example : \n\r\
Description: \n\r\
A needle trap triggered when unlocking one of the above.
TRAP_UNLOCKSPELL=\
Trap : Trap_UnlockSpell\n\r\
Targets : Items (Containers), Exits\n\r\
Parameters : Name of the spell; parameters\n\r\
Example : Spell_Fireball\n\r\
Example : Spell_FakeWeapon; sword\n\r\
Description: \n\r\
A spell casting pit trap triggered when unlocking one of the above.
TRAP_UNLOCK=\
Trap : Trap_Unlock\n\r\
Targets : Items (Containers), Exits\n\r\
Parameters : Set ability to trap type (0-3)\n\r\
Parameters : 0=needle, 1=pit/blade, 2=gas, 3=spell\n\r\
Description: \n\r\
A trap triggered when unlocking one of the above.
VANISHING_TRAP=TRAP_VANISHING
TRAP_VANISHING=\
Trap : Vanishing Trap\n\r\
Targets : Items\n\r\
Parameters : \n\r\
Description: \n\r\
Causes the item to become invisible when picked up.
WATER_BOMB=BOMB_WATER
BOMB_WATER=\
Trap : Water Bomb\n\r\
Targets : Water container\n\r\
Parameters : \n\r\
Description: \n\r\
Extinguishes all flaming things.
WEAPON_SWING=TRAP_WEAPONSWING
TRAP_WEAPONSWING=\
Trap : Weapon Swing\n\r\
Targets : Doors and Containers\n\r\
Parameters : \n\r\
Description: \n\r\
Causes a weapon to strike the victim.