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<!--
Copyright 2013-2023 Bo Zimmerman
Licensed under the Apache License</STRING><STRING>Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing</STRING><STRING>software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND</STRING><STRING>either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
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See guides/RandomAreas.html for information about documents of this type.
-->
<!-- include file full of jungle-specific tags -->
<string id="randomtheme" merge=true select="any-1">
<string condition="$theme=''">jungle</string>
</string>
<STRING load="/resources/randareas/inc_roomruns.xml" />
<STRING load="/resources/randareas/inc_common.xml" />
<STRING load="/resources/randareas/inc_adjectives.xml" />
<AREA id="maze_dungeon" merge=true layout="MAZE" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=jungle" >
<NAME merge=false>$areaname</NAME><SIZE merge=false>$areasize</SIZE>
<CLASS merge=false select="any-1"><CLASS condition="$areatype!=''">$areatype</CLASS><CLASS condition="$areatype=''">StdArea</CLASS></CLASS>
<ROOM merge=false insert="hallway_rooms,interior_rooms,leaf_rooms" />
</AREA>
<AREA id="grid_dungeon" merge=true like="maze_dungeon" layout="GRIDCITY" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=jungle" />
<AREA id="square_dungeon" merge=true like="maze_dungeon" layout="BOXCITYSQUARE" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=jungle" />
<AREA id="box_dungeon" merge=true like="maze_dungeon" layout="BOXCITY" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=jungle" />
<AREA id="cross_dungeon" merge=true like="maze_dungeon" layout="CROSS" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=jungle" />
<AREA id="tree_dungeon" merge=true like="maze_dungeon" layout="TREE" requires="areaname=$,areasize=int,level_range=int,aggrochance=int,theme=jungle" />
<ROOM id="hallway_rooms" merge=true select="pick-1" condition="$roomtag_nodetype='street' or $roomtag_nodetype='surround'">
<ROOM class="Jungle" id="jungle_street_room" condition="$theme='jungle' or $theme='random'">
<TITLE>(a(n)) $_jungle_path_name</TITLE>
<DESCRIPTION>$jungle_street_desc</DESCRIPTION>
<STRING id="jungle_street_desc" select="all">
<STRING action="PREPEND" condition="$ROOMTAG_NODEGATEEXIT != ''">You are at the entrance to $areaname. ${c:STAT:AREAGATE:AREA:NAME} is to the ${l:ROOMTAG_NODEGATEEXIT}. </STRING>
<STRING select="any-1" action="PREPEND">
<STRING condition="$_jungle_path_roomtype=1">You are working your way along (a(n)) ${l:_jungle_path_name}. </STRING>
<STRING condition="$_jungle_path_roomtype=1">You are on (a(n)) ${l:_jungle_path_name}. </STRING>
<STRING condition="$_jungle_path_roomtype=1">The ${l:_jungle_path_name} goes through the $jungle_nouns. </STRING>
<STRING condition="$_jungle_path_roomtype=1">(A(n)) ${l:_jungle_path_name} runs through the $jungle_nouns. </STRING>
<STRING condition="$_jungle_path_roomtype=1">You are inching your way through (a(n)) ${l:_jungle_path_name}. </STRING>
<STRING condition="$_jungle_path_roomtype=0">You are lost in (a(n)) ${l:_jungle_path_name}. </STRING>
<STRING condition="$_jungle_path_roomtype=0">You are deep in (a(n)) ${l:_jungle_path_name}. </STRING>
<STRING condition="$_jungle_path_roomtype=0">The ${l:_jungle_path_name} surrounds you. </STRING>
<STRING condition="$_jungle_path_roomtype=0">The ${l:_jungle_path_name} is all around you. </STRING>
</STRING>
<STRING select="any-1" action="APPEND">
<STRING condition="$_jungle_path_roomtype=1">The $_jungle_path_type is crossed by $adj_dense vines and plants. Trees surround you. </STRING>
<STRING condition="$_jungle_path_roomtype=1">Tracks in the $adj_soft_ground ground make the $_jungle_path_type easier to follow here. </STRING>
<STRING condition="$_jungle_path_roomtype=1">${c:adj_phys_size_tall} trees curve over the $_jungle_path_type like a canopy, blocking out most of the sky. </STRING>
<STRING condition="$_jungle_path_roomtype=1">The foliage is light enough here to make it easy to find your way along the $_jungle_path_type. </STRING>
<STRING condition="$_jungle_path_roomtype=0">The foliage of $areaname are $adj_large and green, $adj_cramped together in $adj_impassable walls. </STRING>
<STRING condition="$_jungle_path_roomtype=0">You $verb_jungle_tread your way through the $noun_jungle_brush of the $adj_densedark_word jungle. </STRING>
<STRING condition="$_jungle_path_roomtype=0">The jungle surrounds you, $adj_cramped ${any_tree}s making some directions $adj_impassable. </STRING>
<STRING condition="$_jungle_path_roomtype=0">You feel a $noun_jungle_wind blow through the $adj_dense foliage of the $adj_densedark_word jungle. </STRING>
</STRING>
<STRING select="any-1" action="APPEND">
<STRING condition="$_jungle_path_roomtype=1">The $_jungle_path_type continues $roomrun_desc_long.</STRING>
<STRING condition="$_jungle_path_roomtype=1">Beneath the long shadows you can see the $_jungle_path_type running $roomrun_desc_long.</STRING>
<STRING condition="$_jungle_path_roomtype=1">The $_jungle_path_type runs $roomrun_desc_long.</STRING>
<STRING condition="$_jungle_path_roomtype=1">The faint $_jungle_path_type goes $roomrun_desc_long.</STRING>
<STRING condition="$_jungle_path_roomtype=0">It looks like you might pick your way $roomexits_desc_long.</STRING>
<STRING condition="$_jungle_path_roomtype=0">Openings in the $adj_densedark_word $noun_jungle_brush can be seen $roomexits_desc_long.</STRING>
<STRING condition="$_jungle_path_roomtype=0">You can $verb_jungle_tread on through $roomexits_desc_long.</STRING>
<STRING condition="$_jungle_path_roomtype=0">You can continue $roomexits_desc_long.</STRING>
</STRING>
</STRING>
<EXIT class="Open" />
<MOB condition="1?2=1" select="any-1" insert="jungle_mobs" />
</ROOM>
</ROOM>
<ROOM id="interior_rooms" merge=true select="any-1" condition="$roomtag_nodetype='interior' or $roomtag_nodetype='square'">
<ROOM class="Jungle" like="jungle_street_room" condition="$theme='jungle' or $theme='random'" />
</ROOM>
<ROOM id="leaf_rooms" merge=true select="any-1" condition="$roomtag_nodetype='leaf'">
<ROOM class="Jungle" id="jungle_interior_room" condition="$theme='jungle' or $theme='random'">
<TITLE>
<TITLE>$jungle_path_prefix $jungle_nouns</TITLE>
<TITLE>$adj_creepywords $jungle_path_prefix $jungle_nouns</TITLE>
</TITLE>
<DESCRIPTION>$jungle_interior_desc</DESCRIPTION>
<STRING id="jungle_interior_desc" select="all">
<STRING select="any-1" action="PREPEND">
<STRING>A thick copse in ${l:room_title}. </STRING>
<STRING>A dense corner of ${l:room_title}. </STRING>
<STRING>The ${jungle_nouns} surrounds you. </STRING>
<STRING>The ${jungle_nouns} is all around you. </STRING>
</STRING>
<STRING select="any-1" action="APPEND">
<STRING>The $adj_large overgrown folliage of $areaname are $adj_cramped in $adj_impassable walls. </STRING>
<STRING>You $verb_jungle_tread your way through the $noun_jungle_brush of the $adj_densedark_word jungle. </STRING>
<STRING>The jungle surrounds you, $adj_cramped ${any_tree}s making some directions $adj_impassable. </STRING>
<STRING>You feel a very slight $noun_jungle_wind waft through the $adj_phys_size_tall trees of the $adj_densedark_word jungle. </STRING>
</STRING>
<STRING select="any-1" action="APPEND">
<STRING>It looks like you might pick your way $roomexits_desc_long.</STRING>
<STRING>Openings in the $adj_densedark_word $noun_jungle_brush can be seen $roomexits_desc_long.</STRING>
<STRING>You can $verb_jungle_tread on through $roomexits_desc_long.</STRING>
<STRING>You can continue $roomexits_desc_long.</STRING>
<STRING condition="$roomtag_nodetype='leaf'">It looks like you might pick your way $roomexits_desc_long to ${l:STAT:ANYROOM:DISPLAY}.</STRING>
<STRING condition="$roomtag_nodetype='leaf'">You can $verb_jungle_tread on through $roomexits_desc_long to ${l:STAT:ANYROOM:DISPLAY}.</STRING>
</STRING>
</STRING>
<EXIT class="Open" />
<MOB condition="($NOFANTASY != 'true') and ($__defined_jungle_dragon<1)" define="__defined_jungle_dragon+=1" like="jungle_dragon_mob" />
<MOB condition="1?2=1" select="any-1" insert="jungle_mobs" />
<ITEM condition="1?4=1" select="any-1">
<ITEM class="GenContainer" name="(A(n)) $adj_wooden_ragged chest" display="$item_name is here" HASLID="true" HASLOCK="$trueorfalse">
<CONTENT>
<ITEM select="any-5" insert="dungeon_treasure_items" />
</CONTENT>
<AFFECT class="Prop_Hidden" />
</ITEM>
</ITEM>
</ROOM>
</ROOM>
<MOB class="GenMob" level="$level_range" id="jungle_dragon_mob" race="Dragon" gender="$anygender" hpmod="15">
<NAME select="all">
<NAME condition="$mob_level<10">a hatchling green dragon</NAME>
<NAME condition="$mob_level<20 and $mob_level>=10">a very young green dragon</NAME>
<NAME condition="$mob_level<30 and $mob_level>=20">a young green dragon</NAME>
<NAME condition="$mob_level<40 and $mob_level>=30">a subadult green dragon</NAME>
<NAME condition="$mob_level<70 and $mob_level>=40">an adult green dragon</NAME>
<NAME condition="$mob_level<80 and $mob_level>=70">an old green dragon</NAME>
<NAME condition="$mob_level<85 and $mob_level>=80">a very old green dragon</NAME>
<NAME condition="$mob_level>=85">a ancient green dragon</NAME>
</NAME>
<DISPLAY select="pick-1">
<DISPLAY pickweight="1">$mob_name leaps towards you.</DISPLAY>
<DISPLAY pickweight="1">$mob_name is watching you.</DISPLAY>
<DISPLAY pickweight="5">$mob_name is here.</DISPLAY>
</DISPLAY>
<DESCRIPTION>$mob_name is dangerous, scaly, sharp, and terrifying.</DESCRIPTION>
<BEHAVIOR select="all">
<BEHAVIOR condition="$mob_level>=40" class="MOBEater" parms="" />
<BEHAVIOR class="CombatAbilities" parms="" />
<BEHAVIOR class="ObjectGuardian" parms="" />
</BEHAVIOR>
<AFFECT select="all">
<AFFECT class="Prop_Resistance" parms="magic 20% enchantment/charm $[$mob_level]%" />
<AFFECT condition="$mob_level>=30" class="Prop_ShortEffects" parms="" />
</AFFECT>
<ABILITY select="all">
<ABILITY condition="$mob_level>=10" class="Skill_Trip" parms="" />
<ABILITY condition="$mob_level>=20" class="Dragonbreath" parms="" />
<ABILITY condition="$mob_level>=30" class="Spell_DetectInvisible" parms="" />
<ABILITY condition="$mob_level>=40" class="Spell_Fear" parms="" />
<ABILITY condition="$mob_level>=50" class="Spell_Hold" parms="" />
<ABILITY condition="$mob_level>=60" class="Spell_Slow" parms="" />
<ABILITY condition="$mob_level>=70" class="Spell_GravitySlam" parms="" />
<ABILITY condition="$mob_level>=80" class="Spell_SpellTurning" parms="" />
<ABILITY condition="$mob_level>=90" class="Spell_ResistSlashing" parms="" />
</ABILITY>
</MOB>
<MOB id="jungle_mob" select="any-1" requires="level_range=int,aggrochance=int">
<MOB id="jungle_mobs" select="all" requires="level_range=int,aggrochance=int">
<MOB class="genmob" copyof="Chimp" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Monkey" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="CommonBat" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Pig" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Frog" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Rat" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Parakeet" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="LargeBat" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
</MOB>
<MOB class="genmob" copyof="Jaguar" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB class="genmob" copyof="Lizard" level="$level_range - 2" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB class="genmob" copyof="Tiger" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB condition="$NOFANTASY != 'true'" class="genmob" copyof="Troll" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB class="genmob" copyof="Panther" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB class="genmob" copyof="Ape" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB class="genmob" copyof="Python" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
<MOB class="genmob" copyof="Crocodile" level="$level_range" gender="$anygender" name="$subtheme_adjusted_name" display="$subtheme_adjusted_display">
<BEHAVIOR CLASS="Mobile" />
<BEHAVIOR CLASS="BrotherHelper" />
<BEHAVIOR condition="1?100<$aggrochance" class="Aggressive" parms="" />
</MOB>
</MOB>
</MOB>
<STRING id="noun_jungle_brush" select="any-1">
<STRING>thicket</STRING>
<STRING>underbrush</STRING>
<STRING>vines</STRING>
<STRING>brush</STRING>
<STRING>overgrowth</STRING>
<STRING>underwood</STRING>
<STRING>undergrowth</STRING>
</STRING>
<STRING id="noun_jungle_wind_adj" select="any-1">
<STRING>steamy</STRING>
<STRING>stifling</STRING>
<STRING>humid</STRING>
<STRING>hot</STRING>
</STRING>
<STRING id="noun_jungle_wind" select="any-1">
<STRING>$noun_jungle_wind_adj wind</STRING>
<STRING>$noun_jungle_wind_adj breeze</STRING>
<STRING>$noun_jungle_wind_adj air</STRING>
<STRING>$noun_jungle_wind_adj draft</STRING>
</STRING>
<STRING id="verb_jungle_tread" select="any-1">
<STRING>stomp</STRING>
<STRING>work</STRING>
<STRING>trample</STRING>
<STRING>tread</STRING>
<STRING>cut</STRING>
<STRING>push</STRING>
</STRING>
<STRING id="_jungle_path_name" select="any-1" define="_jungle_path_name">
<STRING pickweight=2 define="_jungle_path_roomtype=1">$jungle_path_prefix $_jungle_path_type</STRING>
<STRING pickweight=2 define="_jungle_path_roomtype=0">$jungle_path_prefix $jungle_nouns</STRING>
<STRING pickweight=1 define="_jungle_path_roomtype=1">$adj_creepywords $jungle_path_prefix $_jungle_path_type</STRING>
<STRING pickweight=1 define="_jungle_path_roomtype=0">$adj_creepywords $jungle_path_prefix $jungle_nouns</STRING>
</STRING>
<STRING id="jungle_path_prefix" select="any-1">
<string>jungle</string><string>overgrown</string><string>jungly</string><string>dense</string>
<string>shady</string><string>vine-covered</string><string>thick</string><string>lush</string>
<string>deep</string>
</STRING>
<STRING id="jungle_nouns" select="any-1">
<string>jungle</string><string>tropical forest</string><string>rain forest</string><string>tangle</string>
<string>morass</string><string>undergrowth</string><string>growth</string><string>thicket</string>
<string>boscage</string>
</STRING>
<STRING id="_jungle_path_type" define="_jungle_path_type" select="any-1">
<string>path</string><string>trail</string><string>pathway</string><string>way</string>
<string>game trail</string>
</STRING>