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!=EXCLAMATION_POINT EXCLAMATION_POINT=\ Command : !\n\r\ Usage : !\n\r\ Example : !\n\r\ Short(s): \n\r\ Repeats the last command you entered. ABILITIES=\ Command : ABILITIES\n\r\ Usage : ABILITIES (DOMAIN,ABIILITY TYPE,etc..)/[NAME] ([LEVEL])\n\r\ Example : abilities\n\r\ Example : abilities conjuration\n\r\ Example : abilities skill\n\r\ Example : abilities fireball\n\r\ Short(s): \n\r\ Lists any abilities that you know, of all types, along with your proficiency in them. Can also be \ qualified to list your abilities by domain. \ You can get your level and proficiency for a particular ability by listing it by name. \ A level parameter may be given to show abilities only up to that level. \ See also the SKILLS, SPELLS, CHANTS, and PRAYERS commands. ABOVE=\ Command : ABOVE\n\r\ Usage : ABOVE\n\r\ Example : above\n\r\ Short(s): \n\r\ Travel above deck from the room or location. ACCOUNT=\ Command : ACCOUNT\n\r\ Usage : ACCOUNT ([SORT FIELD])\n\r\ Example : account\n\r\ Short(s): \n\r\ If this mud supports accounts, this command will show you a list of your characters, \ and your account expiration date, if applicable. You can also use LOGOUT to return \ to the account menu, or SWITCH to quickly change between characters on the same account. \ If specified, you can sort the list of characters by things like name, class, race, or level. ACHIEVEMENTS=\ Command : ACHIEVEMENTS\n\r\ Usage : ACHIEVEMENTS (PLAYER/ACCOUNT/CLAN) (ALL/NOW/ANNOUNCE) ([PLAYER])\n\r\ Usage : ACHIEVEMENTS (AWARDS/REMORT/FUTURE/RETIRE) ([PLAYERNAME])\n\r\ Example : achievements\n\r\ Example : achievements all\n\r\ Example : achievements all awards\n\r\ Example : achievements bob\n\r\ Example : achievements player now\n\r\ Example : achievements account announce bob\n\r\ Example : achievements future bob\n\r\ This command shows the player all their notable achievements in the game. \ If the optional NOW parameter is given, then all achievements in which \ the player has made any progress is shown. \ If the optional ALL parameter is given, then all Possible achievements \ are shown, along with any progress the player has made towards them. If \ ANNOUNCE is specified, then the player will announce the achievements to \ the room. If a player name is specified, then the achievements of that \ player are shown instead. If the optional player or account parameter \ is specified, then the achievements will be limited to player or account \ specific achievements, if your mud supports accounts.\n\r\ \n\r\ The AWARDS parameter will show all awards, from all sources, that the \ current or given target has received.\n\r\ The FUTURE parameter will show all account awards that would be received \ by the next character created on this player account.\n\r\ The RETIRE parameter will show all awards that would be received by this \ player account should the current or given player retire immediately, including \ previously earned awards.\n\r\ The REMORT parameter will show all awards that would be received by \ the current or given player should they remort immediately, including \ previously earned awards.\n\r\ \n\r\ Some achievements are evaluated only once an hour, but this command will \ also force your achievement tracker to do an evaluation. ACTIVATE=\ Command : ACTIVATE\n\r\ Usage : ACTIVATE ([COMMANDS]) [ITEM]\n\r\ Example : activate phazer\n\r\ Example : activate console\n\r\ Example : activate stun phazer\n\r\ This multi-purpose command is used to turn-on electrical devices, \ and, in some circumstances, cause the device to perform its function. \ (by including optional parameters), and operate computer consoles. AFT=\ Command : AFT\n\r\ Usage : AFT\n\r\ Example : aft\n\r\ Short(s): \n\r\ Travel towards the rear of a ship. AFT_STARBOARD=\ Command : AFT STARBOARD\n\r\ Usage : AFT STARBOARD\n\r\ Example : aft starboard\n\r\ Short(s): \n\r\ Travel towards the rear right of a ship. AFT_PORTSIDE=\ Command : AFT PORTSIDE\n\r\ Usage : AFT PORTSIDE\n\r\ Example : aft portside\n\r\ Short(s): \n\r\ Travel towards the rear left of a ship. ALIAS=\ Command : ALIAS\n\r\ Usage : ALIAS (DEFINE/TEST [KEY] ([COMMANDS]))\n\r\ Example : alias\n\r\ Example : alias define fk flykick\n\r\ Example : alias define fk\n\r\ Example : alias test fk args\n\r\ Example : alias copy otherplayername\n\r\ Short(s): \n\r\ This command will allow a player to manage a list of alias command \ strings. Any command string a player enters which begins with one \ of the listed alias names will be replaced with the given alias value. \ This allows players to create shorter keywords for activating commands \ which might normally require longer strings. Multiple commands may \ be combined by putting a tilde ~ character between them. You may also \ prefix an entire alias command string with the word NOECHO to prevent \ the commands from being echoed. When playing, any arguments given after \ the alias are also appended to each command in the alias definition, unless \ variable(s) such as \@x1, \@x2, etc.. are found in the definition. \n\r\ \n\r\ New aliases can also be added or removed on the command line using the \ define argument. The alias key is always required for a define, but \ you can also give the aliased commands to add, or leave them out to remove \ the key. They can then be tested by using the TEST argument. The COPY \ argument can be used to copy another player's aliases. AREAS=\ Command : AREAS\n\r\ Usage : AREAS ([FILTER EXPRESSION]) (SORT=[SORTTYPE]) (EXPLORED)\n\r\ Example : areas\n\r\ Example : areas $population > 10 or ($avg_level < 5 and $avg_level > 2)\n\r\ Example : areas $med_alignment >= 7500 sort=med_level\n\r\ Example : areas $author='Diku'\n\r\ Example : areas explored\n\r\ Short(s): \n\r\ This command will list all the areas in the known world of the game. \n\r\ \n\r\ You can also filter the list by entering a expression that tests various \ statistics about the area in order to help find the one you want. You can \ use any normal mathematical calculation and comparisons >, <, >=, =, !=, <>, <=, \ and can combine expressions using "and" or "or". Use parenthesis to affect the \ order of evaluation. Most importantly, you can test any of the following variables \ about the areas: $POPULATION, $MIN_LEVEL, $MAX_LEVEL, $AVG_LEVEL, $MED_LEVEL, \ $AVG_ALIGNMENT, $MED_ALIGNMENT, $TOTAL_LEVELS, $TOTAL_INTELLIGENT_LEVELS, \ $VISITABLE_ROOMS, $AUTHOR\n\r\ You can sort the list by the same variables that can be filtered, which will cause \ the display to show the value of that stat alongside the area name. You can also \ sort by REVERSE (name), LEVEL, and AUTHOR. Adding EXPLORED shows the % exploration.\n\r\ \n\r\ You may also enter HELP [AREA NAME] to get more help on the areas \ you see listed with this command. AFFECTS=AFFECT AFFECT=\ Command : AFFECTS\n\r\ Usage : AFFECTS\n\r\ Example : affects\n\r\ Short(s): AFF\n\r\ List your present disposition, as well as any spells or other affects \ that your character is currently under the influence of. AFK=\ Command : AFK\n\r\ Usage : AFK ([OPTIONAL MESSAGE])\n\r\ Example : afk\n\r\ Example : afk I am eating.\n\r\ Short(s): \n\r\ Notifies the system that you are away from your keyboard. Entering \ AFK again will reset this status. You may enter an optional message \ to give to those who attempt to TELL you something. STUCK=\ Command : STUCK\n\r\ Usage : STUCK [REQUEST]\n\r\ Example : stuck I'm stuck here and I can't get out!\n\r\ Short(s): \n\r\ Use this command to make requests of the Archons. COLOR=ANSI COLOUR=ANSI ANSI=\ Command : ANSI\n\r\ Usage : ANSI (16/256/TRUE) (OFF)\n\r\ Example : ansi\n\r\ Example : ansi 16 off\n\r\ Example : ansi true\n\r\ Example : ansi off\n\r\ Short(s): \n\r\ Turns color output on or off. NOANSI or NOCOLOR or the OFF argument to turn it off. \ The "16" argument can be used as a toggle when the mud client only supports 16 colors, \ in order to change 256-color output to use the standard 16 ansi colors. The "256" argument \ is similar, restricting true colors down to 256 color ansi. The "True" argument \ allows 16, 256, and True colors. See also COLORSET. ASK=\ Command : ASK\n\r\ Usage : ASK ([MOB NAME]) [MESSAGE]\n\r\ Example : ask Where am I?\n\r\ Short(s): \n\r\ Causes your character to speak to one or more characters or mobs in \ the same room as yourself. You may specify the mob to speak to, \ or just speak in general. ASSIST=\ Command : ASSIST\n\r\ Usage : ASSIST ([MOB NAME])\n\r\ Example : assist bob\n\r\ Short(s): \n\r\ If the target character is doing something that you can assist them with, \ this will cause your character to do so. This can include combat, as well \ as certain building skills. AUCTION=\ Command : AUCTION\n\r\ Usage : AUCTION UP [ITEM] ([OPENING BID])\n\r\ Usage : AUCTION BID [AMOUNT]\n\r\ Usage : AUCTION LIST\n\r\ Usage : AUCTION INFO\n\r\ Usage : AUCTION CLOSE\n\r\ Usage : AUCTION CHANNEL [MSG])\n\r\ Example : auction up ring\n\r\ Example : auction up ring 100\n\r\ Example : auction bid 150\n\r\ Example : auction channel the ring is really great!\n\r\ Example : auction close\n\r\ Example : auction list\n\r\ Example : auction info\n\r\ Short(s): \n\r\ This versatile command is used by players wishing to auction items \ at real time over the AUCTION channel, as well as by those wishing \ to bid on items up for auction. To \ start an auction, the player enters AUCTION UP plus the name of the \ item, and an optional starting bid. If there is no other auction \ going on at the time, the auction will begin. Auctions last for a \ silent 5 minutes, plus 1 minute for each going once/twice/sold. \ If no bids have been received after the first 3 minutes, the item \ will proceed directly to the going once/twice/sold period. \ The person putting on the auction may, at any time, close the auction \ without penalty by entering "auction close", or communicate on the \ auction channel (to give a better item description perhaps) using \ "auction channel [message]".\n\r\ \n\r\ To place a bid on an auction that is ongoing, a player need only \ enter "auction bid [amount]". Where amount is the maximum amount the \ player will pay for the item. A proxy bidding system is in place \ for all auctions. The current bid on the item will always be less \ than or equal to the bid of the high bidder, and at least 1 gold more \ than the bid of the previous high bidder. This means that, if the \ current bid on an item is 5, and a player bids 10, the new bid will \ become 6 (one more than the previous high bid). If another player then \ bids 20, the new bid will become 11.\n\r\ \n\r\ Players can also get information on a live auction while it is going on \ by entering AUCTION INFO or AUCTION LIST.\n\r\ \n\r\ When an auction ends, the system will attempt to automatically complete \ the transaction for both the bidder and the auctioneer. The proper money \ will be transferred (in converted notes) from the high bidder to the \ auctioneer. The item up for auction will be automatically transferred \ from the auctioneer to the high bidder. The auction house may take a \ cut both when the auction is placed up, and on the final price. \n\r\ \n\r\ See also help on AUCTIONS AAF=AUTOAFFECTS AUTOAFFECTS=\ Command : AUTOAFFECTS\n\r\ Usage : AUTOAFFECTS\n\r\ Example : autoaffects\n\r\ Short(s): aaf\n\r\ List the skills or other auto-invoked affects that your character is currently \ under the influence of. AUTOATTACK=\ Command : AUTOATTACK\n\r\ Usage : AUTOATTACK (ON/OFF)\n\r\ Example : autoattack\n\r\ Example : autoattack off\n\r\ Short(s): \n\r\ Toggles whether or not you automatically attack an enemy combatant \ every round. This is turned on by default, and should be toggled with care. AUTOGOLD=\ Command : AUTOGOLD\n\r\ Usage : AUTOGOLD (ON/OFF)\n\r\ Example : autogold\n\r\ Example : autogold off\n\r\ Short(s): \n\r\ Toggles whether or not you automatically collect any gold from \ the corpses of vanquished foes. AUTOMAP=\ Command : AUTOMAP\n\r\ Usage : AUTOMAP (ON/OFF)\n\r\ Example : automap\n\r\ Example : automap off\n\r\ Short(s): \n\r\ If this mud supports the feature, then this command toggles whether \ or not you automatically see a mini-map of your \ immediate surroundings when you enter a new room. AUTOGUARD=\ Command : AUTOGUARD\n\r\ Usage : AUTOGUARD (ON/OFF)\n\r\ Example : autoguard\n\r\ Example : autoguard off\n\r\ Short(s): guard\n\r\ By default, all players and mobs will literally follow from room to room \ whoever is the leader of their group. By toggling on AUTOGUARD, a player \ or mob will stay put, even when the leader leaves the room. AUTOLOOT=\ Command : AUTOLOOT\n\r\ Usage : AUTOLOOT (ON/OFF)\n\r\ Example : autoloot\n\r\ Example : autoloot off\n\r\ Short(s): \n\r\ Toggles whether or not you automatically collect any items from \ the corpses of vanquished foes. AUTOEXITS=\ Command : AUTOEXITS\n\r\ Usage : AUTOEXITS (ON/OFF)\n\r\ Example : autoexits\n\r\ Example : autoexits off\n\r\ Short(s): \n\r\ Toggles whether or not the exits to any room are automatically \ displayed whenever you look. AUTOASSIST=\ Command : AUTOASSIST\n\r\ Usage : AUTOASSIST (ON/OFF)\n\r\ Example : autoassist\n\r\ Example : autoassist off\n\r\ Short(s): \n\r\ Toggles whether or not you automatically assist fellow group \ members who have entered combat. AUTOFORWARD=\ Command : AUTOFORWARD\n\r\ Usage : AUTOFORWARD (ON/OFF)\n\r\ Example : autoforward\n\r\ Example : autoforward off\n\r\ Short(s): \n\r\ Toggles whether or not email sent to your players email address \ (playername@mudhost) will be forwarded to the email address you \ have on file with your player. See help on the EMAIL command also. AUTODRAW=\ Command : AUTODRAW\n\r\ Usage : AUTODRAW (ON/OFF)\n\r\ Example : autodraw\n\r\ Example : autodraw off\n\r\ Short(s): \n\r\ Toggles whether or not you automatically draw a weapon from a \ sheath before combat and automatically sheath your weapons \ when no longer in combat. AUTOIMPROVEMENT=\ Command : AUTOIMPROVEMENT\n\r\ Usage : AUTOIMPROVEMENT (ON/OFF)\n\r\ Example : autoimprovement\n\r\ Example : autoimprovement off\n\r\ Short(s): \n\r\ Toggles whether or not you are automatically notified whenever your \ proficiency goes up in one of your skills/spells/prayers/chants/songs/etc.. AUTOINVOKE=\ Command : AUTOINVOKE\n\r\ Usage : AUTOINVOKE\n\r\ Example : autoinvoke\n\r\ Short(s): \n\r\ This command allows the player to manage their auto-invoking skills. These are \ skills, like Dodge or Healing Aura, which, once learned or gained, are automatically \ activated for the player for an indefinite duration. This command will allow \ the player to deactivate or reinvoke these skills.\n\r\ The name of the skill to modify may optionally be modified with a starting or ending \ asterisk (*) to match multiple skills, and may be preceded by the word INVOKE or \ UNINVOKE to specify an action other than toggle. AUTOMELEE=\ Command : AUTOMELEE\n\r\ Usage : AUTOMELEE (ON/OFF)\n\r\ Example : automelee\n\r\ Example : automelee off\n\r\ Short(s): \n\r\ Toggles whether or not you automatically advance towards an \ opponent who is out of range of your weapon. When turned off \ it will allow a mage to stand back and use ranged spells \ without entering melee combat, or allow a player with a ranged \ weapon (such as a bow) to use an attack to retreat to a ranged \ position from a melee position. This is \ turned on by default, and should be toggled with care. AUTONOTIFY=\ Command : AUTONOTIFY\n\r\ Usage : AUTONOTIFY (ON/OFF)\n\r\ Example : autonotify\n\r\ Example : autonotify off\n\r\ Short(s): \n\r\ Toggles whether or not you are automatically notified whenever \ one of the users on your FRIENDS list logs on. See the FRIENDS \ command for more information on this. AUTORUN=\ Command : AUTORUN\n\r\ Usage : AUTORUN (ON/OFF)\n\r\ Example : autorun\n\r\ Example : autorun off\n\r\ Short(s): \n\r\ Toggles whether or not you automatically run when using the standard \ movement commands. Running consumes movement points far more quickly \ than standard movement does. AUTOWEATHER=\ Command : AUTOWEATHER\n\r\ Usage : AUTOWEATHER (ON/OFF)\n\r\ Example : autoweather\n\r\ Example : autoweather off\n\r\ Short(s): \n\r\ Toggles whether or not you automatically see weather \ information along with the room descriptions. BACK=\ Command : BACK\n\r\ Usage : BACK\n\r\ Example : back\n\r\ Short(s): \n\r\ Travel towards the back of a ship. BACK_STARBOARD=\ Command : BACK STARBOARD\n\r\ Usage : BACK STARBOARD\n\r\ Example : back starboard\n\r\ Short(s): \n\r\ Travel towards the back right of a ship. BACK_PORTSIDE=\ Command : BACK PORTSIDE\n\r\ Usage : BACK PORTSIDE\n\r\ Example : back portside\n\r\ Short(s): \n\r\ Travel towards the back left of a ship. BELOW=\ Command : BELOW\n\r\ Usage : BELOW\n\r\ Example : below\n\r\ Short(s): \n\r\ Travel below deck from the room or location. BID=\ Command : BID\n\r\ Usage : BID [AMOUNT] [ITEM NAME] ([SHOPKEEPER NAME])\n\r\ Example : bid 100 sword\n\r\ Example : bid 100 sword mrauctioneer\n\r\ Example : bid "100 golden notes" "sword of the ancients" mrauctioneer\n\r\ Short(s): \n\r\ When an auctioneer is present in the same room or area as your \ character, this command will allow you to place a bid on an item from \ that auctioneer. Placing a bid automatically removes coin from your person.\n\r\ \n\r\ If your maximum bid is beat by another bidder (you are outbid), then you will \ automatically receive a refund. You must then return to the auctioneer to place \ another bid.\n\r\ \n\r\ If you win the auction, you will be notified after the auction ends. You must then \ return to the auctioneer and use the BUY command to claim your merchandise. You will \ not be charged for claiming an item you won in auction. If the item sold for less then \ your maximum bid, the auctioneer will give you a refund of the difference when you claim the item.\n\r\ \n\r\ See also LIST, BUY, SELL, DEPOSIT, WITHDRAW, VIEW. BOARD=\ Command : BOARD\n\r\ Usage : BOARD [RIDEABLE ITEM]\n\r\ Example : board canoe\n\r\ Short(s): ride\n\r\ Your character attempts to board a boat, or other rideable \ creature, carriage, horse, or item. Once boarded, the item \ can be navigated around by use of the normal N,S,E,W navigation \ commands. See also MOUNT, LEAVE, DISMOUNT. BORROW=\ Command : BORROW\n\r\ Usage : BORROW [AMOUNT] ([BANKER/LIBRARIAN NAME])\n\r\ Example : borrow 1000\n\r\ Example : borrow "10 gold coins" "Joe Banker"\n\r\ Example : borrow "500 archon notes" banker\n\r\ Short(s): \n\r\ This command will allow you to borrow money from a banker in \ the same room, or books from a librarian. For bankers, you \ must first have deposited enough items with the banker to \ provide sufficient collateral against your loan amount. \ Money is thenceforth automatically withdrawn from your \ bank account every month to service the loan. Failure to \ have enough money in your account to provide for the loan \ may result in your items being put up for sale by the banker. \ You should use the LIST command to review your \ account balance from time to time. BUG=\ Command : BUG\n\r\ Usage : BUG [BUG REPORT]\n\r\ Example : bug every time i cast a spell, i get logged off!\n\r\ Short(s): \n\r\ Please use this command to submit bugs against the CoffeeMud codebase. BUY=\ Command : BUY\n\r\ Usage : BUY [ITEM NAME] ([SHOPKEEPER NAME]) (FOR [NAME])\n\r\ Example : buy sword\n\r\ Example : buy sword weaponsmith\n\r\ Example : buy sword weaponsmith for bob\n\r\ Short(s): \n\r\ When a shopkeeper is present in the same room or area as your \ character, this command will allow you to purchase an item from \ that shopkeeper, or close an auction you started.\n\r\ \n\r\ The price for the item, as well as the availability \ of certain items can be determined by using the 'LIST' command. \ If more than one shopkeeper is in the room, you may have to specify \ the shopkeeper name in the parameters. You may also purchase items \ for someone else by adding the "for" syntax to the end of the command. \ See also LIST, SELL, DEPOSIT, WITHDRAW, VIEW, BID. BRIEF=\ Command : BRIEF\n\r\ Usage : BRIEF (ON/OFF)\n\r\ Example : brief\n\r\ Example : brief off\n\r\ Short(s): \n\r\ Toggles whether the room descriptions, and descriptive exits are shown as you move around. \ See also the COMPRESS command. CALENDAR=\ Command : CALENDAR\n\r\ Usage : CALENDAR NOW/SOON/RECENT/ADD (CLAN)/...\n\r\ Usage : CALENDAR NEXT/PAST ([NUM]) YEAR/MONTH/DAY/WEEK/etc..\n\r\ Usage : CALENDAR NEXT/PAST ([NUM]) REALYEAR/REALMONTH/REALDAY/REALWEEK\n\r\ Usage : CALENDAR REMOVE [ENTRY NAME]\n\r\ Example : CALENDAR NOW\n\r\ Short(s): \n\r\ Allows one to view the games calendar, or add/remove entries for \ oneself or their clan (if permitted). The dates are always shown \ in year/month/day format, with the game-date being first, and \ the real-life date after. The start date is above the expiration \ date of each event. The source of events includes holidays as well \ as custom system, clan, or personal events. Notifications are sent \ over an appropriate channel. \n\r\ \n\r\ More to come! NOCHANNEL=\ Command : NO[CHANNEL]\n\r\ Usage : NO[CHANNEL]\n\r\ Example : no[channel]\n\r\ Short(s): \n\r\ This command turns off the [CHANNEL] channel. See [CHANNEL] for more info. CHANNEL=\ Command : [CHANNEL]\n\r\ Usage : [CHANNEL] [MESSAGE]\n\r\ Usage : [CHANNEL] ,[SOCIAL] ([TARGET])\n\r\ Usage : [CHANNEL] LAST [NUMBER]/[MESSAGE]\n\r\ Usage : [CHANNEL] SEARCH: [STRING]\n\r\ Usage : [CHANNEL] UNDO\n\r\ Usage : [CHANNEL] OFF\n\r\ Example : [channel] hello everyone!\n\r\ Example : [channel] ,smile bob\n\r\ Example : [channel] ,does a high five!\n\r\ Example : [channel] last 30\n\r\ Example : [channel] search: blah\n\r\ Short(s): \n\r\ This command allows accessing a channel of the same name. Channels are \ generally for global communication with all users online, although some \ channels will limit recipients by location or affiliation. \ The parameter is a simple message to send to everyone online. You can use \ a comma and a social name to use a social over the channel. You can use \ a comma and an emote string to emote over the channel. The "LAST" command \ can be used to view previous messages you may have missed. Use the \ NO[CHANNEL] command to silence this channel and turn if off for you. When \ turned off [CHANNEL] can turn it on again.[EXTRA]\n\r\ [CHANNEL] OFF is the same as entering NO[CHANNEL]\n\r\ [CHANNEL] UNDO will remove the previous message from logs, if it's yours.\n\r\ See also: CHANNELS, SOCIALS CHANNELS=\ Command : CHANNELS\n\r\ Usage : CHANNELS (ON/OFF/COPY [CHAR])\n\r\ Example : channels\n\r\ Example : channels off\n\r\ Short(s): \n\r\ List all the available channels, along with their status, or turn \ all channels on/off at once using arguments. You can also copy the \ channels mask of another character using the COPY argument. \ Do HELP GOSSIP for more information on how to use Channels. CHANTS=\ Command : CHANTS\n\r\ Usage : CHANTS (PLANT CONTROL, DEEP MAGIC, etc../[NAME]) ([LEVEL])\n\r\ Example : chants\n\r\ Example : chants plant control\n\r\ Example : chants ?\n\r\ Example : chants barkskin\n\r\ Short(s): \n\r\ Lists any druidic chants that you know, along with your proficiency in them. \ Can also be qualified to list your chants by domain, or use ? to list domains. \ You can get your level and proficiency for a particular chant by listing it by name. \ A level parameter may be given to show chants only up to that level. CHANWHO=\ Command : CHANWHO\n\r\ Usage : CHANWHO [CHANNEL NAME]\n\r\ Example : chanwho gossip\n\r\ Example : chanwho gossip@anotherMud\n\r\ Short(s): \n\r\ Lists all users listening on a particular channel. The channel name \ may be followed by an @ sign and the name of an I3 mud as well. CLANLIST=\ Command : CLANLIST\n\r\ Usage : CLANLIST\n\r\ Example : clanlist\n\r\ Short(s): \n\r\ Gets a list of available clans. CLANDECLARE=\ Command : CLANDECLARE\n\r\ Usage : CLANDECLARE ([YOUR CLAN]) [TARGET CLAN] [RELATIONSHIP]\n\r\ Example : clandeclare otherclan ally\n\r\ Example : clandeclare "my clan" myenemy war\n\r\ Short(s): \n\r\ Allows the boss to declare a new relationship with another clan. A relationship \ can be one of: NEUTRAL, WAR, HOSTILE, FRIENDLY, ALLY. Generally, a relationship \ only matters if the target clan also declares a similar relationship. Each \ relationship has consequences, however, which are:\n\r\ \n\r\ NEUTRAL: Clans that are neutral to each other follow all ordinary rules. Protective \ clan magic applies normally. Normal PVP rules apply. Members of neutral clans are, \ with respect to each other, as if their clan membership doesn't matter.\n\r\ \n\r\ HOSTILE: Clans that are hostile to each other are permitted to try to take away areas \ that are controlled by other clans.\n\r\ \n\r\ FRIENDLY: Clans that are friendly to each other are exempted from the effects of certain \ clan-property protective magic, as if they are an applicant of that clan.\n\r\ \n\r\ WAR: Members of clans in a state of war with each other will automatically be able to \ playerkill each other in accordance with the muds general player-killing \ guidelines, while also sharing the consequences of being HOSTILE.\n\r\ \n\r\ ALLY: Members of clans in alliance with each other will automatically be at war with any clans \ that either of the allied clans are also in a state of war with. They also share all the \ benefits of being FRIENDLY with each other. CLANPREMISE=\ Command : CLANPREMISE\n\r\ Usage : CLANPREMISE ([CLAN NAME])\n\r\ Example : clanpremise\n\r\ Short(s): \n\r\ Allows a boss to describe the premise of his or her Clan. CLANMOTD=\ Command : CLANMOTD\n\r\ Usage : CLANMOTD ([CLAN NAME])\n\r\ Example : clanmotd\n\r\ Short(s): \n\r\ Allows a boss to set the message of the day for his or her clan. This is a message all members \ will see when they log in. CLANDETAILS=\ Command : CLANDETAILS\n\r\ Usage : CLANDETAILS ([CLAN NAME])\n\r\ Example : clandetails\n\r\ Example : clandetails my clan\n\r\ Short(s): CLAN\n\r\ Gets some details on the clan. CLANKILLS=\ Command : CLANKILLS\n\r\ Usage : CLANKILLS ([CLAN NAME])\n\r\ Example : clankills\n\r\ Shows the members of your clan in the order of who has killed the most mobs \ and/or players of a rival clan, such as during a war or a conquest. CLANPVPKILLS=\ Command : CLANPVPKILLS\n\r\ Usage : CLANPVPKILLS ([CLAN NAME])\n\r\ Example : clanpvpkills\n\r\ Shows the members of your clan in the order of who has killed the most \ players of a rival clan, such as during a war or a conquest. CLANAPPLY=\ Command : CLANAPPLY\n\r\ Usage : CLANAPPLY [CLAN NAME]\n\r\ Example : clanapply my clan\n\r\ Short(s): \n\r\ Apply to a clan for membership. CLAN_LEVEL=CLAN_EXPERIENCE CLANLEVEL=CLAN_EXPERIENCE CLAN_EXP=See the CLANTAX command for information on clan experience taxing. \ See help on SPELL CLANEXPERIENCE for information on the spell/clan benefit. CLANEXP=See the CLANTAX command for information on clan experience taxing. \ See help on SPELL CLANEXPERIENCE for information on the spell/clan benefit. CLAN_EXPERIENCE=See the CLANTAX command for information on clan experience taxing. \ See help on SPELL CLANEXPERIENCE for information on the spell/clan benefit. CLANEXPERIENCE=See the CLANTAX command for information on clan experience taxing. \ See help on SPELL CLANEXPERIENCE for information on the spell/clan benefit. CLANTAX=\ Command : CLANTAX\n\r\ Usage : CLANTAX ([CLAN NAME]) ([NUMBER])\n\r\ Example : clantax\n\r\ Short(s): \n\r\ Allows a boss to set the percentage of member experience which is taken \ by the clan. This experience can then be spent by those with Clan Crafting \ and Clan Enchanting spells. Experience is also taken at this rate from areas \ controlled by the clan via Clan Flags. Extra clan experience is gained when \ wearing a Clan Tabbard. CLANDUES=\ Command : CLANDUES\n\r\ Usage : CLANDUES ([CLAN NAME]) ([AMOUNT OF CURRENCY])\n\r\ Usage : CLANDUES FORGIVE [PLAYERNAME] ([CLAN HOME])\n\r\ Example : clandues 50 gold\n\r\ Example : clandues forgive bob\n\r\ Short(s): \n\r\ Allows a boss to set the amount of dues owed by all members of the clan \ every (mud) year. This feature requires that the clan have an active \ bank account. The money is deposited in the clan's bank account with the \ most money, and the money must be paid in the currency supported by that \ clan bank. If a branch supports multiple currencies, then the money is paid \ in the currency type that the bank is presently holding for the clan. CLANVOTING=CLANVOTE VOTE=CLANVOTE CLANVOTE=\ Command : CLANVOTE\n\r\ Usage : CLANVOTE ([CLAN NAME]) ([NUMBER]\n\r\ Example : clanvote\n\r\ Short(s): \n\r\ Allows a voting member of a clan to cast a vote on a pending matter. CLANACCEPT=\ Command : CLANACCEPT\n\r\ Usage : CLANACCEPT ([CLAN NAME]) [MEMBER NAME]/ALL\n\r\ Example : clanaccept bob\n\r\ Example : clanaccept all\n\r\ Short(s): \n\r\ Accept an applicant for membership to your clan. CLANREJECT=\ Command : CLANREJECT\n\r\ Usage : CLANREJECT ([CLAN NAME]) [MEMBER NAME]/ALL\n\r\ Example : clanreject bob\n\r\ Example : clanreject all\n\r\ Short(s): \n\r\ Reject an applicant for membership to your clan. CLANQUAL=\ Command : CLANQUAL\n\r\ Usage : CLANQUAL ([CLAN NAME])\n\r\ Example : clanqual\n\r\ Short(s): \n\r\ Enter the encoded qualifications for applying to your clan. The following \ codes are allowed:\n\r\ <ZAP=disallow> CLANEXILE=\ Command : CLANEXILE\n\r\ Usage : CLANEXILE ([CLAN NAME]) [MEMBER NAME]\n\r\ Example : clanexile bob\n\r\ Short(s): \n\r\ Exile an applicant for membership to your clan. CLANASSIGN=\ Command : CLANASSIGN\n\r\ Usage : CLANASSIGN ([CLAN NAME]) [MEMBER NAME] [POSITION NAME]\n\r\ Example : clanassign bob treasurer\n\r\ Short(s): \n\r\ Promote or Demote a member to the listed position. Positions include: \ boss, applicant, treasurer, lieutentant, member, leader, and others depending \ upon the type of clan you have. CLANRESIGN=\ Command : CLANRESIGN\n\r\ Usage : CLANRESIGN ([CLAN NAME])\n\r\ Example : clanresign\n\r\ Short(s): \n\r\ Resign as a member of a clan. CLANHOMESET=\ Command : CLANHOMESET\n\r\ Usage : CLANHOMESET ([CLAN NAME])\n\r\ Example : clanhomeset\n\r\ Short(s): \n\r\ Sets the current room to the clans Home room for the purposes of the \ Clan Home spell. CLANDONATESET=\ Command : CLANDONATESET\n\r\ Usage : CLANDONATESET ([CLAN NAME])\n\r\ Example : clandonateset\n\r\ Short(s): \n\r\ Sets the current room to the clans Donation room for the purposes of the \ Clan Donate spell. CLANCREATE=\ Command : CLANCREATE\n\r\ Usage : CLANCREATE\n\r\ Example : clancreate\n\r\ Short(s): \n\r\ Attempts to found a new clan, which players may then apply to. CLANMORGUESET=\ Command : CLANMORGUESET\n\r\ Usage : CLANMORGUESET ([CLAN NAME])\n\r\ Example : clanmorgueset\n\r\ Short(s): \n\r\ Sets the current room to the clans Morgue room, where the corpses of dead \ clan members are magically transported. CLANWHO=\ Command : CLANWHO\n\r\ Usage : CLANWHO ([CLANNAME]/[MEMBER NAME])\n\r\ Example : clanwho\n\r\ Example : clanwho myclan\n\r\ Example : clanwho bob\n\r\ Short(s): clwh\n\r\ Shows who is online from your clan or one of your clans by name, or can \ show clan membership info for a particular player you have access to. \ The fields on membership info include stats such as:\n\r\ PC Kills : The number of rival clan players killed.\n\r\ NPC Kills : The number of rival clan npcs killed.\n\r\ $ Donated : The amount of money deposited in clan bank, minus withdrawls.\n\r\ XP Donated: The amount of xp earned for the clan, minus uses of xp. CLOSE=\ Command : CLOSE\n\r\ Usage : CLOSE [ITEM/DIRECTION NAME]\n\r\ Example : close chest\n\r\ Example : close east\n\r\ Example : close door\n\r\ Short(s): \n\r\ Tries to close an item, door, or any other entity specified. COLORLIST=COLORSET COLORSET=\ Command : COLORSET\n\r\ Usage : COLORSET (DEFAULT/COPY [PLAYER])\n\r\ Example : colorset\n\r\ Short(s): \n\r\ Change some of the system colors to match your preferences, or \ set them back to defaults, or copy someone elses colors. COMMANDS=\ Command : COMMANDS\n\r\ Usage : COMMANDS\n\r\ Example : commands\n\r\ Short(s): \n\r\ Gives a list of all valid commands, excepting SOCIALS.\n\r\ \n\r\ Players can also enter COMMANDS CLEAR to empty this users \ command queue. COMPARE=\ Command : COMPARE\n\r\ Usage : COMPARE [ITEM NAME] ([ITEM NAME])\n\r\ Example : compare sword mace\n\r\ Example : compare shirt\n\r\ Short(s): \n\r\ Compares the basic deadliness of two weapons, or the basic \ protectiveness of two similar pieces of armor. If only one \ item is specified, it will attempt to compare it to a worn \ item, or a similar one in inventory. AUTOCOMPRESSED=COMPRESS AUTOCOMPRESS=COMPRESS COMPRESSED=COMPRESS COMPRESS=\ Command : COMPRESS\n\r\ Usage : COMPRESS (ON/OFF)\n\r\ Example : compress\n\r\ Example : compress off\n\r\ Short(s): \n\r\ Toggles whether compressed room and equipment descriptions are shown \ in a squished form, where items are shown as a continuous paragraph. \ See also the BRIEF command. When combined with BRIEF, will result in \ an even shorter view that excludes room descriptions and full item and \ mob displays in favor of name lists. AUTO=CONFIG CONFIG=\ Command : CONFIG\n\r\ Usage : CONFIG ( LIST/[FLAG NAME]/HELP ([FLAG NAME])/\n\r\ Usage : ... PAGEBREAK [VAL]/LINEWRAP [VAL] \n\r\ Usage : ... COPY [CHAR NAME] )\n\r\ Example : config\n\r\ Example : config list\n\r\ Example : config autodraw\n\r\ Example : config pagebreak disabled\n\r\ Example : config help\n\r\ Example : config copy Joe\n\r\ Short(s): AUTO\n\r\ Display all of a players configuration flags. The flags may \ be changed by entering the command words shown (autogold, etc..) \ as commands, or as arguments to config. \ You can also copy another character's config settings. \ You can get help on the flags by asking for help on their \ individual commands, or with CONFIG HELP. CONSIDER=\ Command : CONSIDER\n\r\ Usage : CONSIDER [MOB NAME]/[ITEM NAME]\n\r\ Example : consider dragon\n\r\ Example : consider sword\n\r\ Example : consider all.dragon\n\r\ Short(s): \n\r\ Sizes up a monster or character against your own, so that you can \ determine first whether the creature measures up in experience worth, \ and then whether a fight with such a creature is wise, or just \ a waste of time. This command will also tell you if you have any \ skills that might be helpful to the item or character. \ See also HELP GCONSIDER. CRAWL=\ Command : CRAWL\n\r\ Usage : CRAWL [DIRECTION]\n\r\ Example : crawl e\n\r\ Short(s): \n\r\ Causes your character to drop down and crawl in the given direction. CREDITS=\ Command : CREDITS\n\r\ Usage : CREDITS\n\r\ Example : credits\n\r\ Short(s): \n\r\ See a little message from the folks who wrote CoffeeMud. DEACTIVATE=\ Command : DEACTIVATE\n\r\ Usage : DEACTIVATE ([PARAMS]) [ITEM]\n\r\ Example : deactivate phazer\n\r\ Example : deactivate console\n\r\ Example : deactivate stun phazer\n\r\ This multi-purpose command is used to turn-off electrical devices, \ and cause it to stop doing whatever it is it was doing. For wall panels, \ this may mean disconnecting the panel from the circuitry, effecting all \ other components in the panel. DEPOSIT=\ Command : DEPOSIT\n\r\ Usage : DEPOSIT [ITEM NAME] ([CLERK NAME])\n\r\ Example : deposit 1000\n\r\ Example : deposit jewel\n\r\ Example : deposit letter\n\r\ Short(s): \n\r\ When a banker or postal clerk is present in the same \ room as your character, this command will allow you to \ deposit an item into your account with that banker, or \ to deposit a letter or item to ship with the postal clerk. \ See also LIST, BUY, SELL, WITHDRAW, VIEW, BID. DESCRIPTION=\ Command : DESCRIPTION\n\r\ Usage : DESCRIPTION [NEW DESCRIPTION TEXT] ... \n\r\ Example : description A handsome adventurer with lots of buckles.\n\r\ Short(s): \n\r\ Changes your description to the text specified. The description \ is the text seen when someone LOOKs at you. DIEROLL=\ Command : DIEROLL\n\r\ Usage : DIEROLL D[DIE]/[NUM]D[DIE]/[STAT] ([DIFFICULTY]) \n\r\ Example : dieroll 3d6\n\r\ Example : dieroll 1d20\n\r\ Example : dieroll save vs slash\n\r\ Example : dieroll strength easy\n\r\ Short(s): \n\r\ Makes either a simple die roll, or a stat check, and reports \ the results publicly. You can specify a simple die size to \ roll, or you can specify a stat, or saving throw, and optionally \ a difficulty. Valid stats include: STRENGTH, INTELLIGENCE, DEXTERITY, CONSTITUTION, CHARISMA, \ WISDOM, PARALYSIS, FIRE, COLD, WATER, GAS, MIND, GENERAL, JUSTICE, ACID, \ ELECTRICITY, POISON, UNDEAD, MAGIC, DISEASE, TRAPS, DETECTION, OVERLOOKING, DOUBT, \ SAVEBLUNT, SAVEPIERCE, SAVESLASH, SAVESPELLS, SAVEPRAYERS, SAVESONGS, \ SAVECHANTS. Difficulties include: RUDIMENTARY, TRIVIAL, SIMPLE, EASY, NORMAL, HARD, \ DIFFICULT, STRENUOUS, ARDUOUS, MIRACULOUS, IMPROBABLE, INCALCULABLE, IMPOSSIBLE. DIETIES=DEITIES DIETY=DEITIES DEITY=DEITIES GODS=DEITIES DEITIES=\ Command : DEITIES\n\r\ Usage : DEITIES\n\r\ Example : deities\n\r\ Short(s): GODS, DEITY\n\r\ This command will list all the known deities in your realm, along with \ some information about them, the requirements to worship them, the \ requirements to become a cleric of them, the blessings they bestow, \ and the rituals required to receive those blessings.\n\r\ \n\r\ For more information on deities and the worship of them, see the help \ entries for RELIGION, BLESSINGS, SERVICES, and RITUALS. DIG=\ Usage : DIG (STOP)\n\r\ Example : dig\n\r\ Example : dig stop\n\r\ This command lets the player dig a hole in the ground. The hole is best \ dug with proper tools, but smaller ones can still be dug with hands and elbows. \ The more often this command is used, the larger the hole will be. Items \ can be placed in the hole, and filled back \ in by anyone using the CLOSE or FILL commands. If a hole is not filled in when the \ player leaves, it will be filled in if empty, and hidden from view otherwise. \ A hole with items can be uncovered by anyone by using the DIG command in the same room. \ Items placed in holes will persist, but foods and liquids will rot faster. Digging \ can be aborted by entering dig stop. DISEMBARK=\ Command : DISEMBARK\n\r\ Usage : DISEMBARK\n\r\ Example : disembark\n\r\ Short(s): DISEM, DIS\n\r\ If your character is presently riding in a boat, this command will \ cause you to get out of the boat. DISMOUNT=\ Command : DISMOUNT\n\r\ Usage : DISMOUNT ([WHAT])\n\r\ Example : dismount\n\r\ Example : dismount wagon\n\r\ Short(s): DISM, DIS\n\r\ If your character is presently riding a horse, this command will \ cause you to dismount from the horse. If you specify an item, it will \ also dismount the item from whatever it is mounted to. \ See also MOUNT, LEAVE, BOARD. DOWN=\ Command : DOWN\n\r\ Usage : DOWN\n\r\ Example : down\n\r\ Short(s): D\n\r\ Try to travel downward, whether it be down a ladder, downstairs, or \ down to the ground when flying. DRAW=\ Command : DRAW\n\r\ Usage : DRAW ([WEAPON NAME]) ([SHEATH NAME])\n\r\ Example : draw\n\r\ Example : draw sword\n\r\ Example : draw sword sheath\n\r\ Example : draw sheath\n\r\ Short(s): \n\r\ Takes one or more weapons from the sheaths you are wearing and either \ wields or holds the item as appropriate. In combat, a sword does you \ no good in its sheath, so this is a good command. See SHEATH. DRESS=\ Command : DRESS\n\r\ Usage : DRESS [MOB NAME] [ITEM NAME]\n\r\ Example : dress joe tunic\n\r\ Short(s): \n\r\ Allows the player to put a piece of armor, clothing, barding, or whatever \ on the target mob. The target mob must be a follower of the player for \ this to work. DRINKING=DRINK DRINK=\ Command : DRINK\n\r\ Usage : DRINK ([ITEM NAME])\n\r\ Example : drink cup\n\r\ Short(s): \n\r\ Take a drink from some drinkable source, such as a wineskin, cup, \ or bottle. Specifying a drink source is not necessary if you are \ in a freshwater location, such as a river. \ Drinking is necessary to remove the "You are thirsty" \ messages. Thirst can also hurt combat capabilities, and can eventually \ kill you. DUEL=\ Command : DUEL\n\r\ Usage : DUEL [MOB NAME] (UNFAIR)\n\r\ Example : duel karlthedragon\n\r\ Short(s): \n\r\ Causes your character to either challenge the target player to a duel, \ or to accept a challenge from another player to duel. A duel is a \ fight between two players that is without consequences. Neither player \ can die while dueling, nor suffer permanent loss or harm. Players fight \ until one flees for longer than 30 seconds, or one of them is "killed", \ at which point the duel ends and both players are restored to the pre-duel \ state of health. The UNFAIR flag must be added by BOTH duelers if they \ want to override level difference limitations. TEAR=DESTROY SMASH=DESTROY TRASH=DESTROY JUNK=DESTROY DESTROY=\ Command : DESTROY\n\r\ Usage : DESTROY [ITEM NAME] ... \n\r\ Example : destroy cup\n\r\ Example : destroy letter\n\r\ Short(s): \n\r\ Take an item out of your carried inventory and destroy it. This mundane \ destruction only works on things very easily destroyed, such as glass, \ liquids, or paper. Other kinds of things must be destroyed using fire or magic. DROP=\ Command : DROP\n\r\ Usage : DROP ([NUMBER]) [ITEM NAME] ... \n\r\ Example : drop cup\n\r\ Example : drop 3 berries\n\r\ Short(s): \n\r\ Take an item out of your carried inventory and place it somewhere in \ the room or area where your character is located. EAST=\ Command : EAST\n\r\ Usage : EAST\n\r\ Example : east\n\r\ Short(s): E\n\r\ Travel eastward from the present room or location. EAT=\ Command : EAT\n\r\ Usage : EAT [ITEM NAME] (FROM [CONTAINER]) \n\r\ Example : eat pie\n\r\ Example : eat rice from bowl\n\r\ Short(s): \n\r\ Take a bite from some edible source, such as a ration, pie, \ or other food source. Eating is necessary to remove the \ "You are hungry" messages. Hunger can also hurt combat capabilities, \ and can eventually kill you. EXPERTISES=\ Command : EXPERTISES\n\r\ Usage : EXPERTISES\n\r\ Example : expertises\n\r\ Short(s): exps\n\r\ This command will list any expertises you have gained. Expertises \ are specific areas of knowledge your character has learned about, and \ usually enhance skills in one way or another. See also the QUALIFY \ and GAIN command. EMAIL=\ Command : EMAIL\n\r\ Usage : EMAIL (BOX ([NUM]))/([PLAYER NAME])\n\r\ Example : email\n\r\ Example : email box\n\r\ Example : email box 10\n\r\ Example : email Joe\n\r\ Short(s): \n\r\ Entering this command without any parameters will guide the player \ through the process of re-entering the email address on file for \ the player. If the AUTOFORWARD config flag is on, emails sent to \ the player address will be forwarded to this email address.\n\r\ \n\r\ Entering this command with the parameter of BOX will allow the \ player to read any email on file, for cases when the player has \ their AUTOFORWARD config flag off. A number may be appended to \ limit the number of newer messages shown.\n\r\ \n\r\ Entering this command with the name of a player will allow an email \ to be sent which, depending upon that players settings, will either \ be forwarded to their real email address, or only available within the \ mud. COLON=EMOTE EMOTE=\ Command : EMOTE\n\r\ Usage : EMOTE [ACTION DESCRIPTION] ... \n\r\ Example : emote whistles at the big Dragon.\n\r\ Example : emote whistle(s) at /dragon.\n\r\ Example : : whistle(s) at /dragon saying Look at /dragon-m!.\n\r\ Short(s): :\n\r\ Causes a message to be displayed which will describe your \ character as performing the action described by the given \ emote message. For instance, the first example, if done \ by an adventurer named "Bob" would tell everyone else in \ the room that "Bob whistles at the big Dragon."\n\r\ \n\r\ You can use contextual pronouns by inserting special codes into your strings. \ These codes begin with a forward slash, followed by the name of a mob or item \ that is visible in the room, followed optionally by one of the following: \n\r\ -h : singular possessive pronouns "his" or "her"\n\r\ -m : singular personal pronoun "him" or "her"\n\r\ -s : name alone, or reflexive pronoun "himself" or "herself"\n\r\ -e : subjective case personal pronoun "he" or "she"\n\r\ 's : possessive contraction john's, your\n\r\ -ms: reflexive/intensive pronouns "himself" or "herself" or "yourself"\n\r\ * While many codes may be used, only one unique name is allowed per string!\n\r\ \n\r\ You can also end verbs with (s) or (es) to make contextually correct. EMPTY=\ Command : EMPTY\n\r\ Usage : EMPTY [CONTAINER(S)] ([TARGET]/ME/SELF/GROUND/INVENTORY/HERE)\n\r\ Example : empty sack here\n\r\ Example : empty sack chest\n\r\ Short(s): \n\r\ Attempts to empty the contents of a container, either into your inventory, \ onto the floor, or into another container. ENTER=\ Command : ENTER\n\r\ Usage : ENTER [EXIT OR ROOM NAME]\n\r\ Usage : ENTER [EXIT OR ROOM NAME]\n\r\ Example : enter door\n\r\ Example : enter portal\n\r\ Moves the player or creature through some exit or portal as specified \ by the EXITS command. Can be an alternative to the standard N,S,E,W,U,D \ commands. EQUIPMENT=\ Command : EQUIPMENT\n\r\ Usage : EQUIPMENT (LONG)\n\r\ Example : equipment\n\r\ Example : equipment long\n\r\ Short(s): eq\n\r\ List the items you are wearing, wielding, holding, or are \ allowing to float nearby. Use the LONG modifier to also \ see wearing positions you may not have occupied, and anything \ being worn at other layers, including piercings and tattoos. LONGLOOK=EXAMINE EXAMINE=\ Command : EXAMINE\n\r\ Usage : EXAMINE [ITEM NAME](.[NUM])\n\r\ Example : examine shelf\n\r\ Example : examine door\n\r\ Example : examine sword.2\n\r\ Example : longlook\n\r\ Short(s): EXAM, EXA, LONGLOOK, LL, ID\n\r\ Take a much closer look at the item, mob, or other entity specified. \ If no entity is specified, this command will take a careful look around \ the room or area your character is presently in. This command takes \ longer to execute, but can sometimes deliver more information than a \ standard LOOK, depending upon the players intelligence. As with LOOK, \ you can target similar items using the .1, .2, .3, etc syntax. EXIT=\ Command : EXIT\n\r\ Usage : EXIT\n\r\ Example : exit\n\r\ Short(s): \n\r\ If your character is presently riding or sleeping in or on something, \ this command will get you out. EXITS=\ Command : EXITS\n\r\ Usage : EXITS (SHORT/BRIEF)\n\r\ Example : exits\n\r\ Example : exits brief\n\r\ Short(s): ex\n\r\ List the exits available to your character from the current room or area. \ The "brief" (or "short") qualifier will leave out the exits details and \ just show you the directions. EXPERIENCE=\ Command : EXPERIENCE\n\r\ Usage : EXPERIENCE\n\r\ Example : experience\n\r\ Short(s): exper, xp, exp\n\r\ List the amount of experience earned, and the number of hours played. FACTIONS=\ Command : FACTIONS\n\r\ Usage : FACTIONS ([RANGE]/[FACTION]/[NAME]/HERE)\n\r\ Example : factions\n\r\ Example : factions loved\n\r\ Example : factions midgaard\n\r\ Short(s): fac\n\r\ This command shows all Factions you have standing with, those matching \ a search string, or location-relevant factions is applicable. It \ shows what level of standing you have and how close \ you are to gaining or losing that level of standing. \ See also help on REPUTATION. FATIGUED=FATIGUE FATIGUE=From time to time, your character may get fatigued. If this \ happens, then you get some sleep to alleviate the fatigue. \ Failing to do so will affect your characters attack and defensive \ capabilities, as well as your mood. FILL=\ Command : FILL\n\r\ Usage : FILL [CONTAINER NAME] ([DRINK SOURCE])\n\r\ Example : fill bottle spring\n\r\ Short(s): \n\r\ Attempts to refill a liquid container, such as a bottle or a cup, from \ the given source. In many cases, containers can be refilled from other \ containers. If no source is specified, and the player is at a source \ of fresh water, then the fill will occur from the freshwater source. FIRE=\ Command : FIRE\n\r\ Usage : FIRE [MOB NAME]\n\r\ Example : fire leroy\n\r\ Short(s): \n\r\ Fire can refer to a camping or forging fire, in which case you should see \ help on FIREBUILDING, SPELL FIREBALL, or CHANT CONTROL FIRE. The FIRE command \ lets you terminate the employment of a hireling, when directed at a person. \ When in combat, ranged weapons are used automatically, and can be wielded with \ the WIELD command. FEED=\ Command : FEED\n\r\ Usage : FEED [MOB NAME] [ITEM NAME]\n\r\ Example : feed joe "pot pie"\n\r\ Example : feed joe waterskin\n\r\ Short(s): \n\r\ Allows the player to feed the target mob a piece of food or drink from \ the players inventory. The target mob must be a follower of the player \ for this to be successful. FLEE=\ Command : FLEE\n\r\ Usage : FLEE ([DIRECTION])\n\r\ Example : flee\n\r\ Short(s): \n\r\ While in combat, your character may need to quickly disengage and flee \ the room. A direction may be specified, but if one is not specified, \ a direction will be chosen for you. Fleeing from combat can cause \ you to lose experience points in many cases, so use this command \ sparingly. If all of your opponents are asleep, paralyzed, or bound, \ however, no loss is recorded for using this command. FOREWARD=\ Command : FOREWARD\n\r\ Usage : FOREWARD\n\r\ Example : foreward\n\r\ Short(s): \n\r\ Travel towards the front of a ship. FOREWARD_STARBOARD=\ Command : FOREWARD STARBOARD\n\r\ Usage : FOREWARD STARBOARD\n\r\ Example : foreward starboard\n\r\ Short(s): \n\r\ Travel towards the front right of a ship. FOREWARD_PORTSIDE=\ Command : FOREWARD PORTSIDE\n\r\ Usage : FOREWARD PORTSIDE\n\r\ Example : foreward portside\n\r\ Short(s): \n\r\ Travel towards the front left of a ship. FRIENDS=\ Command : FRIENDS\n\r\ Usage : FRIENDS (ADD/REMOVE [PLAYER NAME])\n\r\ Example : friends\n\r\ Example : friends list\n\r\ Example : friends add bob\n\r\ Example : friends remove bob\n\r\ Short(s): \n\r\ This command allows the player to add or remove names from his or her \ friends list. The friends list consists of some number of other players \ by name. Names on this list are subject to the AUTONOTIFY command, and \ are also filterable with the WHO command. For the spell of this name, \ use HELP SPELL FRIENDS. GAIN=\ Command : GAIN\n\r\ Usage : GAIN [SPELL NAME]\n\r\ Example : gain blunt specialization\n\r\ Short(s): \n\r\ Gain is a command, supported in most DikuMUD derivatives, which \ allows you to gain new abilities from certain kinds of mobs \ capable of teaching them. In CoffeeMud, *anyone* can TEACH \ an ability to another, provided the student is qualified to learn. \ However, since there are a few MOBs in CoffeeMud with the MOBTrainer \ behavior, it should be noted that, so long as the request is phrased as a \ SAY command, this command will still work. GCONSIDER=\ Command : GCONSIDER\n\r\ Usage : GCONSIDER [MOB NAME]\n\r\ Example : gconsider dragon\n\r\ Example : gconsider all\n\r\ Short(s): \n\r\ Sizes up a monster or character against your group, so that you can \ determine whether a fight with such a creature is wise, or just \ a waste of time. Unlike consider, this command will take into account \ the damage which your entire group will do against the creature, while \ limiting the creatures return attacks only against the leader of your \ group. FOLLOWERS=FOLLOW FOLLOWER=FOLLOW FOLLOW=\ Command : FOLLOW\n\r\ Usage : FOLLOW [MOB NAME]\n\r\ Example : follow gunther\n\r\ Short(s): FOL\n\r\ In order to form adventuring groups, one or more characters may \ choose to follow a leader character. The leader then becomes \ the group leader, and is able to lead his or her followers \ around the map without their intervention. Followers may \ also come to the defence of a leader who is attacked, or who \ attacks another MOB. Lastly, leaders have the privilege of \ the ORDER command, to keep the followers in line. The number \ of followers one may have depends upon their Charisma score.\n\r\ \n\r\ Use FOLLOW SELF to stop following someone else. To force a \ follower to stop following you, use NOFOLLOW <MOBNAME>\n\r\ \n\r\ Ships and Caravans can also follow each other using this command, \ so long as the follower is capable of keeping up.\n\r\ \n\r\ See also GROUP, NOFOLLOW, ORDER, FORMATION, and GTELL. FORMATION=\ Command : FORMATION\n\r\ Usage : FORMATION ([MOB NAME] [ROW NUMBER])\n\r\ Example : formation\n\r\ Example : formation joe 2\n\r\ Short(s): \n\r\ When a player has followers, this command can be used to show where in the \ group order the player is located. The "front line" is considered row 0. \ When formations are used in conjunction with AUTOMELEE, it can effectively aid \ archers and mages with ranged spells in battle. The range of the group members in \ formation, with respect to enemies, is always relative to the initial range of the lead \ player in combat. That is to say, if a group member is set to be at row #1, and \ the leader uses a bow to start off at range 3, then that group member will be at \ row #4 instead (1 off from the leaders position).\n\r\ \n\r\ Formations only keep their initial integrity when a member of the formation starts \ combat.\n\r\ \n\r\ Any member of a group can enter the FORMATION command without parameters to view \ the current marching order. See also GROUP, FOLLOW, NOFOLLOW, ORDER, and GTELL. GET=\ Command : GET\n\r\ Usage : GET (ALL/[NUMBER]) [ITEM NAME] (FROM) ([CONTAINER NAME])\n\r\ Example : get all dagger backpack\n\r\ Example : get all body\n\r\ Example : get pie\n\r\ Example : get all\n\r\ Example : get pie.2\n\r\ Example : get all.pie container.3\n\r\ Example : get 5 pie\n\r\ Example : get 5 from bundle\n\r\ Example : get 10 from package\n\r\ Short(s): \n\r\ Places an item that is presently not in your carried inventory into \ your inventory. If the item is inside a specified container, it will \ be retrieved from the container. If it is in the room or area you \ are occupying, it will be retrieved from there. GIVE=\ Command : GIVE\n\r\ Usage : GIVE (ALL) [ITEM NAME] [MOB NAME]\n\r\ Example : give all dagger Gunther\n\r\ Example : give all Gunther\n\r\ Example : give pie Gunther\n\r\ Short(s): \n\r\ Takes an item from your carried inventory and transfers it \ to the inventory of another MOB. DISPLAY=SHOW SHOW=\ Command : SHOW\n\r\ Usage : SHOW (ALL) [ITEM NAME] [MOB NAME]\n\r\ Example : show pie Gunther\n\r\ Example : show all dagger Gunther\n\r\ Example : show all Gunther\n\r\ Short(s): \n\r\ Shows an item from your carried inventory to another MOB. GAIT=\ Command : GAIT\n\r\ Usage : GAIT LIST/[MOOD NAME]\n\r\ Example : gait normal\n\r\ Example : gait list\n\r\ Short(s): \n\r\ This command changes how you normally walk from room to room. \ You can enter GAIT LIST to get a list of valid gaits. GROUP=\ Command : GROUP\n\r\ Usage : GROUP\n\r\ Usage : GROUP LEADER [NEW LEADERS NAME]\n\r\ Example : group\n\r\ Example : group leader bob\n\r\ Short(s): \n\r\ Lists the members of any group to which you may belong.\n\r\ \n\r\ If you are the leader of a group or sub-group, and use the \ LEADER keyword, you can change the groups immediate leader. This \ may have strange effects on summoned followers.\n\r\ \n\r\ See the FOLLOW, NOFOLLOW, ORDER, GTELL FTELL, and FORMATION commands for \ more information on groups. See also the help on UNDRESS, AUTOMELEE, \ RANGE, and FEED. GTELL=\ Command : GTELL\n\r\ Usage : GTELL [MESSAGE]\n\r\ Example : gtell So when do we kill this thing?\n\r\ Example : gtell last 10\n\r\ Short(s): \n\r\ Sends a private message to the members of your characters group. \ If the first parameter is "last" and a number X follows, this command \ will show you the last X group tells. \ See also GROUP, FOLLOW, NOFOLLOW, ORDER, FTELL, and FORMATION. FTELL=\ Command : FTELL\n\r\ Usage : FTELL [MESSAGE]\n\r\ Example : ftell So when do we kill this thing?\n\r\ Example : ftell last 10\n\r\ Short(s): \n\r\ Sends a private message to your characters followers. \ If the first parameter is "last" and a number X follows, this command \ will show you the last X group tells. \ See also GROUP, FOLLOW, NOFOLLOW, ORDER, GTELL, and FORMATION. HELP=\ Command : HELP\n\r\ Usage : HELP [COMMAND NAME]\n\r\ Example : help commands\n\r\ Short(s): \n\r\ Shows you a description of the commands and terminology used in \ the CoffeeMud system. Each command is broken into five parts. \n\r\ Command : Shows you the proper command name.\n\r\ Usage : Shows you the formal usage information. Words in \n\r\ Usage : parenthesis () are not required. Words in brackets \n\r\ Usage : [] should not be typed as is, but describe the kind of \n\r\ Usage : thing to type in.\n\r\ Example : Gives a command example of how the command is typed in. \n\r\ Short(s): If a command has a shorter version, they will be listed here.\n\r\ Finally, the description, a summary of what the command actually does. HELPLIST=\ Command : HELPLIST\n\r\ Usage : HELPLIST [STRING PATTERN]\n\r\ Example : help pray\n\r\ Short(s): \n\r\ Shows you a list of all help entries matching the given string pattern. HISTORY=\ Command : HISTORY\n\r\ Usage : HISTORY ([NUMBER])\n\r\ Example : history\n\r\ Short(s): \n\r\ Shows you a list of your previously entered commands, starting with the most recent. HOLD=\ Command : HOLD\n\r\ Usage : HOLD (ALL) [ITEM NAME]\n\r\ Example : hold lantern\n\r\ Short(s): \n\r\ Places an item that is presently in your carried inventory into \ one of your free hands for holding. Some items only work when \ they are being held. HIRE=\ Command : HIRE\n\r\ Usage : HIRE ([MOB NAME])_\n\r\ Example : hire larry\n\r\ Short(s): \n\r\ A placeholder for the ability to ask a mob whether or not \ they are for hire. FOOD=HUNGER HUNGRY=HUNGER HUNGER=From time to time, your character may get hungry. If this \ happens, then you should find something to eat to satiate that hunger. \ Failing to do so will affect your characters attack and defensive \ capabilities, and may eventually lead to death. If you were looking for \ help on the Spell Hunger, try HELP SPELL HUNGER. IDEA=\ Command : IDEA\n\r\ Usage : IDEA [REPORT]\n\r\ Example : idea I want a spell that kills everything everywhere.\n\r\ Short(s): \n\r\ Please use this command to submit ideas for the MUD. IGNORE=\ Command : IGNORE\n\r\ Usage : IGNORE (ADD/REMOVE ([CATEGORY].)[PLAYER/ACCOUNT NAME])\n\r\ Example : ignore\n\r\ Example : ignore list\n\r\ Example : ignore add bob\n\r\ Example : ignore add tell.bob\n\r\ Example : ignore remove bob\n\r\ Short(s): \n\r\ This command allows the player to add or remove names from his or her \ ignored players list. The ignored list consists of some number of other players \ by name. A player will never receive channel messages from simple players on this \ list, nor will they receive any TELL messages from players on this list. You can \ also, however, ignore only certain categories of messages from another player. To do \ this, you can prefix the players name with a channel name, or one of \ MAIL, TELL, TEACH, or RIDE, followed by a period, and then the other player name. INVENTORY=\ Command : INVENTORY\n\r\ Usage : INVENTORY (LONG) ([MASK])\n\r\ Example : inventory\n\r\ Example : inventory long\n\r\ Example : inventory sword\n\r\ Short(s): inv\n\r\ Lists all the items in your carried inventory. This does not include \ any items that may be worn. Use the EQUIPMENT command to view what \ is being worn. You may include a mask to view a subset of your inventory. \ The long argument can be used to see what's in all containers. MURDER=KILL ATTACK=KILL FIGHT=KILL KILL=\ Command : KILL\n\r\ Usage : KILL [MOB NAME]\n\r\ Example : kill dragon\n\r\ Alts(s): MURDER, FIGHT, ATTACK\n\r\ Causes your character to attack the mob given with the command. If \ you are wielding a weapon, it will be used in the attack. If you \ have any followers, they will also join in on the attack. The mob \ being attacked will also likely defend itself against you, and try \ to attack you. If you are behind the line in a FORMATION, this \ command will initiate combat for the front line. If you are already \ in combat, using this command will change targets. KNOCK=\ Command : KNOCK\n\r\ Usage : KNOCK [DIRECTION/EXIT NAME]\n\r\ Example : knock east\n\r\ Example : knock door\n\r\ Short(s): \n\r\ Causes your character to knock on a door. A knock can be heard in the \ area opposite the door, and many rooms into a large indoor area. LANGS=LANGUAGES LANGUAGES=\ Command : LANGUAGES\n\r\ Usage : LANGUAGES\n\r\ Example : LANGUAGES\n\r\ Short(s): LANGS\n\r\ Lists any languages that you know, along with your proficiency in \ them. To use a language type SPEAK [LANGUAGE NAME]. LEAVE=\ Command : LEAVE\n\r\ Usage : LEAVE\n\r\ Example : leave\n\r\ Short(s): \n\r\ If your character is presently riding or sleeping in or on something, \ this command will get you out. LINEWRAP=\ Command : LINEWRAP\n\r\ Usage : LINEWRAP [COL NUMBER]/DISABLE\n\r\ Example : linewrap 100\n\r\ Example : linewrap disable\n\r\ Short(s): \n\r\ This command will allow the player to disable the default CoffeeMud \ linewrapping system, or to set it to a higher or lower number to \ accommodate their terminal. LIST=\ Command : LIST\n\r\ Usage : LIST ([SHOPKEEPER]) (FOR [ITEMNAME])\n\r\ Example : list\n\r\ Example : list weaponsmith\n\r\ Example : list shopkeeper for shield\n\r\ Short(s): \n\r\ The normal player version of this command will display the items \ which a particular shopkeeper MOB may be selling, along with the \ prices being offered to your characters. \ If more than one shopkeeper is in the room, you may have to specify \ the shopkeeper name in the parameters. You may add the key word FOR \ and an item name to the end to filter the results. See also BUY, SELL, \ DEPOSIT, WITHDRAW, VIEW, BID. I3_LIST=\ Command : I3 LIST\n\r\ Usage : I3 LIST\n\r\ Example : i3 list\n\r\ Short(s): \n\r\ Lists all the muds available on the InterMud3 channels. I3_LOCATE=\ Command : I3 LOCATE\n\r\ Usage : I3 LOCATE [NAME]\n\r\ Example : i3 locate bob\n\r\ Short(s): \n\r\ Sends a player locate message to the InterMud3 router, which will hopefully \ respond some day with the name of a mud where a player of the given name is \ located. I3_WHOIS=\ Command : WHOIS\n\r\ Usage : WHOIS [NAME]@[MUD NAME]\n\r\ Usage : WHOIS @[MUD NAME]\n\r\ Example : whois bob@coffeemud\n\r\ Example : whois @coffeemud\n\r\ Short(s): \n\r\ If the InterMud network is enabled on your mud, this command can be used \ to retrieve a list of players at the given mud, and to retrieve more \ information about a particular player on a mud. Use I3 LIST to see \ a list of all InterMud3 muds, or IMC2 LIST to see a list of IMC2 muds. I3_INFO=\ Command : I3 INFO\n\r\ Usage : I3 INFO [MUD NAME]\n\r\ Example : i3 info coffeemud\n\r\ Short(s): \n\r\ Give some special information about the InterMud3 mud listed. LOCK=\ Command : LOCK\n\r\ Usage : LOCK [ITEM NAME]\n\r\ Example : lock door\n\r\ Short(s): \n\r\ Attempts to lock, by ordinary means, the item, door, or any other entity specified. LOOK=\ Command : LOOK\n\r\ Usage : LOOK [ITEM NAME](.[NUM])\n\r\ Usage : LOOK FOR (ALL) [WORD]\n\r\ Example : look shelf\n\r\ Example : look door\n\r\ Example : look sword.2\n\r\ Example : look book on shelf\n\r\ Example : look key on chest\n\r\ Example : look for all chest\n\r\ Example : look\n\r\ Short(s): \n\r\ Take a look at the item, mob, or other entity specified. \ If no entity is specified, this command will take a look around \ the room or area your character is presently in. \ You can target similarly named items using the .1, .2, .3, etc syntax, \ and can scan matching things using the LOOK FOR syntax. \ See also EXAMINE or LONGLOOK. MEND=\ Command : MEND\n\r\ Usage : MEND [NAME]\n\r\ Example : mend sword\n\r\ If your character knows any suitable skills that might mend \ something like a damaged or blunted weapon, this command will automatically \ use the skill on the target. METAMSGCOMMAND=\ Command : METAMSGCOMMAND\n\r\ Usage : METAMSGCOMMAND\n\r\ Example : metamsgcommand\n\r\ Short(s): \n\r\ Generates the HUH? message. A command that's not a command. NEWS=\ Command : NEWS\n\r\ Usage : NEWS (ON/OFF/AGAIN/PREVIOUS)\n\r\ Example : news\n\r\ Short(s): \n\r\ Allows the player to review the news and daily messages. Using \ ON and OFF, you can also set whether or not you see the message of the day when you log \ in to the mud. MOTD=\ Command : MOTD\n\r\ Usage : MOTD (ON/OFF/PREVIOUS ([NUM])/AGAIN)\n\r\ Example : motd\n\r\ Short(s): \n\r\ Allows the player to review the news and daily messages. Using \ ON and OFF, you can also set whether or not you see the message of the day when you log \ in to the mud. Using AGAIN will re-show the current new daily message, \ while PREVIOUS will show all the old daily messages, with an optional limit. MOUNT=\ Command : MOUNT\n\r\ Usage : MOUNT [RIDEABLE NAME] ([RIDEABLE NAME])\n\r\ Example : mount horse\n\r\ Example : mount cart horse\n\r\ Short(s): ride\n\r\ Your character attempts to mount a horse, or other rideable \ creature, carriage, boat, or item. Once mounted, the creature \ can be navigated around by use of the normal N,S,E,W navigation \ commands. Some rideables may also be mounted on others, such as \ a cart or wagon that must be pulled. See also DISMOUNT, LEAVE, BOARD. \ Bound creatures can be mounted onto beds or chairs against their will \ with this command also. MXP=\ Command : MXP\n\r\ Usage : MXP (OFF)\n\r\ Example : mxp\n\r\ Example : mxp off\n\r\ Short(s): \n\r\ Turn MXP (MUD Exchange Protocol) tags on or off. This command will \ auto-detect whether your client supports the tags by sending the \ <VERSION> tag. Use NOMXP or OFF argument to disable this feature. I3=\ This refers to the InterMud3 system, which may or may not be \ available on your system. Enter I3 by itself for a list of \ available commands. For more help, enter HELP I3 LIST, HELP I3 LOCATE, \ HELP I3 WHOIS, or HELP I3 INFO. IMC2=\ This refers to the InterMud Chat 2 system, which may or may not be \ available on your system. Enter IMC2 by itself for a list of \ available commands. For more help, enter HELP IMC2 LIST or HELP IMC2 INFO. IMC2_LIST=\ Command : IMC2 LIST\n\r\ Usage : IMC2 LIST\n\r\ Example : imc2 list\n\r\ Short(s): \n\r\ Lists all the muds available on the IMC2 channels. IMC2_INFO=\ Command : IMC2 INFO\n\r\ Usage : IMC2 INFO [MUD NAME]\n\r\ Example : imc2 info coffeemud\n\r\ Short(s): \n\r\ Give some special information about the IMC2 mud listed. IMC2_LOCATE=\ Command : IMC2 LOCATE\n\r\ Usage : IMC2 LOCATE [PLAYER NAME]\n\r\ Example : imc2 locate bob\n\r\ Short(s): \n\r\ Find the muds where Player Name is. IMC2_CHANNELS=\ Command : IMC2 CHANNELS\n\r\ Usage : IMC2 CHANNELS\n\r\ Example : imc2 channels\n\r\ Short(s): \n\r\ List all the channels potentially available to this mud. LOAD=\ Command : LOAD\n\r\ Usage : LOAD [AMMUNITION NAME] [WEAPON NAME]\n\r\ Example : load arrows bow\n\r\ Example : load bolts.2 crossbow\n\r\ Short(s): \n\r\ Prepares a ranged weapon for use by loading it with its required \ ammunition. This command will attempt to load the weapon up to its \ capacity. LOGOUT=LOGOFF LOGOFF=\ Command : LOGOFF\n\r\ Usage : LOGOFF\n\r\ Example : LOGOFF\n\r\ Short(s): \n\r\ Exit from the mud, back to login/char selection. MOOD=\ Command : MOOD\n\r\ Usage : MOOD LIST/[MOOD NAME]\n\r\ Example : mood normal\n\r\ Example : mood list\n\r\ Short(s): \n\r\ This command changes how you interact with the world when speaking. \ You can enter MOOD LIST to get a list of valid moods. Be aware that \ sometimes a mean mood can actually have an affect on the people you \ speak to! NOBATTLESPAM=\ Command : NOBATTLESPAM (ON/OFF)\n\r\ Usage : NOBATTLESPAM\ (ON/OFF)n\r\ Example : nobattlespam\n\r\ Example : nobattlespam on\n\r\ Short(s): \n\r\ Changes whether you see normal combat messages, including standard weapon \ hits and misses, and most damage messages. When turned on, the player \ will only receive a brief summary of all damage taken by each combatant. \ By itself, this command will \ toggle the state of the flag. Use ON or OFF to specify whether the flag \ is on or off. See also CONFIG. NOSPAM=\ Command : NOSPAM (ON/OFF)\n\r\ Usage : NOSPAM\ (ON/OFF)\n\r\ Example : nospam\n\r\ Example : nospam on\n\r\ Short(s): \n\r\ Changes whether you see some normal spammy messages, such as when others \ are just looking around. By itself, this command will \ toggle the state of the flag. Use ON or OFF to specify whether the flag \ is on or off. See also CONFIG. NOCOLOR=NOANSI NOCOLOUR=NOANSI NOANSI=\ Command : NOANSI\n\r\ Usage : NOANSI\n\r\ Example : noansi\n\r\ Short(s): \n\r\ Turn off ANSI color output. Use ANSI to turn this feature on again. NOFOLLOW=\ Command : NOFOLLOW\n\r\ Usage : NOFOLLOW ([NAME])\n\r\ Example : nofollow\n\r\ Example : nofollow my dog\n\r\ Short(s): \n\r\ When used without a parameter, this command toggles whether or not your \ character will accept new followers or vassals. When a name is specified, \ this command causes a follower of that name to no longer follow you. \ See also REBUKE, GROUP, FOLLOW, FORMATION, SERVE, ORDER, and GTELL. NOMXP=\ Command : NOMXP\n\r\ Usage : NOMXP\n\r\ Example : nomxp\n\r\ Short(s): \n\r\ Turn off MXP (MUD Exchange Protocol) tags. You may use the \ MXP command to turn them on, if your mud client supports them. NOSELL=\ Usage : NOSELL (ON/OFF) [ITEM NAMES]\n\r\ Example : nosell dagger\n\r\ Example : nosell on all\n\r\ Short(s): \n\r\ This command can flag an item in the players inventory as being \ unsellable, allowing the player to do sell all without \ accidentally selling things they don't want to. By default, \ NOSELL [ITEM] will toggle the flag, while NOSELL ON [ITEM} will \ always turn it on, and OFF will turn it off.\n\r\ \n\r\ Dropping an item marked unsellable will also remove the flag. NOSOUND=NOSOUNDS NOMSP=NOSOUNDS NOSOUNDS=\ Command : NOSOUNDS\n\r\ Usage : NOSOUNDS\n\r\ Example : nosounds\n\r\ Short(s): \n\r\ Turn off MSP (MUD Sound Protocol) sound codes. You may use the \ SOUNDS command to turn them on, if your mud client supports them. NORTH=\ Command : NORTH\n\r\ Usage : NORTH\n\r\ Example : north\n\r\ Short(s): N\n\r\ Travel northward from the present room or location. NORTHEAST=\ Command : NORTHEAST\n\r\ Usage : NORTHEAST\n\r\ Example : northeast\n\r\ Short(s): NE\n\r\ Travel northeastwardly direction from the present room or location. NORTHWEST=\ Command : NORTHWEST\n\r\ Usage : NORTHWEST\n\r\ Example : northwest\n\r\ Short(s): NW\n\r\ Travel northwestwardly direction from the present room or location. NOPOSE=\ Command : NOPOSE\n\r\ Usage : NOPOSE\n\r\ Example : nopose\n\r\ Short(s): \n\r\ Turns off your current pose. See the POSE command. NOTEACH=\ Command : NOTEACH\n\r\ Usage : NOTEACH\n\r\ Example : noteach\n\r\ Short(s): \n\r\ This command toggles whether you can teach, practice, or train, or \ be taught, practiced with, or trained. It does not affect the \ auto-gains in skill proficiency. OPEN=\ Command : OPEN\n\r\ Usage : OPEN [ITEM/DIRECTION NAME]\n\r\ Example : open chest\n\r\ Example : open door\n\r\ Example : open east\n\r\ Short(s): \n\r\ Attempts to open, by ordinary means, the item, door, or any other entity specified. ORDER=\ Command : ORDER\n\r\ Usage : ORDER\n\r\ Example : order dog flee\n\r\ Short(s): \n\r\ If your character has any followers, whether characters or mobs, this command \ will allow you to force that follower to perform any command listed in the \ COMMANDS or SOCIALS list. If the follower is an animal, or does not understand \ your language, then the types of orders that may be given is severely limited. \ See also GROUP, FOLLOW, NOFOLLOW, FORMATION, and GTELL. PAGEBREAK=\ Command : PAGEBREAK\n\r\ Usage : PAGEBREAK [LINE NUMBER]/DISABLE\n\r\ Example : pagebreak 25\n\r\ Example : pagebreak disable\n\r\ Short(s): \n\r\ This command will allow the player to disable the default mud \ page break system, or to set it to a higher or lower number to \ accommodate their terminal. PACKAGE=\ Command : PACKAGE\n\r\ Usage : PACKAGE [NUMBER] [ITEM NAMES]\n\r\ Example : package 10 daggers\n\r\ Example : package all bottles\n\r\ Short(s): \n\r\ This command packages together several identical items. Thus grouped, the items \ may be easier to sell to shopkeepers and easier to carry. The items must all be \ exactly the same. Currency may not be packaged. Raw resources, such as wood or \ ore metals, may be packaged, but will not then be available for use by crafting \ skills. To do that, you would need to bundle the resources instead. Items can \ be removed from packages using the GET [NUMBER] FROM [PACKAGE] syntax. POUR=\ Command : POUR\n\r\ Usage : POUR [DRINK SOURCE] [CONTAINER NAME]\n\r\ Example : pour spring bottle\n\r\ Example : pour waterskin bottle\n\r\ Example : pour bottle out\n\r\ Short(s): \n\r\ Attempts to refill a liquid container, such as a bottle or a cup, from \ the given source. In many cases, containers can be refilled from other \ containers. POWERS=\ Command : POWERS\n\r\ Usage : POWERS [NAME] ([LEVEL])\n\r\ Example : powers\n\r\ Example : powers ?\n\r\ Example : powers webspinning\n\r\ Short(s): \n\r\ Lists any powers that you have, along with your proficiency in them. Can also be \ qualified to list your powers by power domain, or use ? to list domains. \ You can get your level and proficiency for a particular power by listing it by name. \ A level parameter may be given to show powers only up to that level. PASSWORD=\ Command : PASSWORD\n\r\ Usage : PASSWORD\n\r\ Example : password\n\r\ Short(s): \n\r\ Allows you to change your characters password. PK=PLAYERKILL PLAYERKILL=\ Command : PLAYERKILL\n\r\ Usage : PLAYERKILL\n\r\ Example : playerkill\n\r\ Short(s): PKILL PVP\n\r\ Toggles whether or not your character may kill, and be killed by other \ players. The area permitting, you may only kill another player when \ both your playerkill flag and the other players playerkill flags are \ both on. If you do engage in combat with another player, you will \ not be permitted to logoff or turn off your playerkill flag for 5 minutes. POLL=\ Command : POLL\n\r\ Usage : POLL\n\r\ Example : poll\n\r\ Short(s): \n\r\ Lists any polls that the player can participate in, or view the results of. PORTSIDE=\ Command : PORTSIDE\n\r\ Usage : PORTSIDE\n\r\ Example : portside\n\r\ Short(s): \n\r\ Travel towards the left side of a ship. POSE=\ Command : POSE\n\r\ Usage : POSE (HERE) [STANDING DESCRIPTION] ... \n\r\ Example : pose is standing here talking to himself.\n\r\ Short(s): \n\r\ Changes the message that is seen when a player is standing passively \ in a room. This will persist from room to room unless HERE argument is given. \ Use NOPOSE to turn off. PRACTICE=\ Command : PRACTICE\n\r\ Usage : PRACTICE [SKILL OR SPELL NAME] ([TEACHER MOB NAME])\n\r\ Example : practice sneak Horice\n\r\ Short(s): \n\r\ Once your character has acquired some skill or spell, the \ only way to increase the proficiency of your ability is \ to practice it. A skill or spell can only be practiced \ with those characters or mobs who already know the skill \ or spell sufficiently. You must also have at least 1 \ practice point to practice a skill or spell. PRAYERS=\ Command : PRAYERS\n\r\ Usage : PRAYERS (HOLY PROTECTION, HEALING, etc../[NAME]) ([LEVEL])\n\r\ Example : prayers\n\r\ Example : prayers healing\n\r\ Example : prayers ?\n\r\ Example : prayers cure light wounds\n\r\ Short(s): \n\r\ Lists any prayers that you know, along with your \ proficiency in them. \ Can also be qualified to list your prayers by domain, or use ? to list domains. \ You can get your level and proficiency for a particular prayer by listing it by name. \ A level parameter may be given to show prayers only up to that level. PROMPT=\ Command : PROMPT\n\r\ Usage : PROMPT ([NEW PROMPT STRING])\n\r\ Example : prompt ^^N^^h%hhp ^^m%mm ^^v%vmv^^N>\n\r\ Example : prompt default\n\r\ Short(s): \n\r\ Display or change your prompt string. Typing PROMPT DEFAULT will reset \ your prompt to the default setting. You can enter PROMPT ^^N to effectively \ turn "off" your prompt. \n\r\ Valid embedded codes for custom prompts include:\n\r\ %h : Current hits* %m : Current mana* %v : Current moves* \n\r\ %H : Maximum hits %M : Maximum mana %V : Maximum moves \n\r\ %p : Actions rem/tick %P : Maximum action pts %l : % area visited \n\r\ %x : Current experience %X : Needed experience %L : % world visited \n\r\ %g : Money/Value %G : Amt+Name of money %I : Hide/invis. state \n\r\ %a : Alignment in % %A : Alignment as text %@ : The weather here \n\r\ %w : Weight encumbrance %W : Max carry-weight %B : Go to a new line \n\r\ %c : Item encumbrance %C : Max carry-items %D : Ammo remaining \n\r\ %e : Combatant name %E : Combatant state %d : Combat range \n\r\ %t : Time of day %T : Hour of the day %ZL: Area Med. level \n\r\ %z : Current area name %r : Room name %R : Room ID (ADMIN) \n\r\ %y : Common skill % prog %Y : Comm.skill time/rem %u : Skills on cooldown\n\r\ %Kh: Tanks current hits* %Km: Tanks current mana* %Kv: Tanks curr. moves*\n\r\ %KH: Tanks maximum hits %KM: Tanks maximum mana %KV: Tanks maxi. moves \n\r\ %Ke: Tanks name %KE: Tanks health %j : Group size/%J: max\n\r\ * Supports adding another % after the letter to show percentage.\n\r\ ^HMISC:^N\n\r\ %/ : Begin/End combat-only section -- %\\ : Begin/End non-combat sect.\n\r\ %fFACTION NAME : Faction value as pct. %FfACTION NAME : Faction value as text\n\r\ %<CONFIGFLAG : Begin/end config sec. %<CONFIGFLAG! : Beg/end not-conf. sec\n\r\ %-STAT NAME : One of the below:\n\r\ STRENGTH, WISDOM, etc..MAX STRENGTH, etc.. BASE STRENGTH, etc.., ATTACK, \n\r\ ARMOR, WEIGHT, HEIGHT, LEVEL, HITS, MANA, MOVE, HUNGER, THIRST, FATIGUE, \n\r\ STINK, HEAD, NECK, TORSO, ARMS, LEFT WRIST, WIELD, EYES, etc..\n\r\ ^HCOLORS:^N ^P^^P : Dark Purple ^p^^p : Light purple\n\r\ ^h^^h : Hit point color ^m^^m : Mana color ^v^^v : Movement color \n\r\ ^N^^N : Normal color ^N^^? : Previous color ^W^^W : Grey\n\r\ ^w^^w : White ^g^^g : Light green ^G^^G : Dark Green\n\r\ ^b^^b : Light blue ^B^^B : Dark Blue ^r^^r : Light red\n\r\ ^R^^R : Maroon ^y^^y : Yellow ^Y^^Y : Dark yellow\n\r\ ^c^^c : Cyan ^C^^C : Dark Cyan \n\r\ ^N----- DRAG=PULL PULL=\ Command : PULL\n\r\ Usage : PULL [ITEM NAME]/[MOB NAME] [DIRECTION]\n\r\ Example : pull door\n\r\ Example : pull orc east\n\r\ Short(s): \n\r\ Gives a hard pull on an item or any other entity specified. \ A target mob must be bound to be pulled successfully without \ resistance. PUSH=\ Command : PUSH\n\r\ Usage : PUSH [ITEM NAME]/[MOB NAME] [DIRECTION]\n\r\ Example : push door\n\r\ Example : push orc east\n\r\ Short(s): \n\r\ Gives a good hearty push on an item or any other entity specified. \ A target mob must be bound to be pushed successfully without \ resistance. PUT=\ Command : PUT\n\r\ Usage : PUT (ALL/[NUMBER]) [ITEM NAME] [CONTAINER NAME]\n\r\ Example : put all dagger backpack\n\r\ Example : put all backpack\n\r\ Example : put pie backpack\n\r\ Example : put pie.2 backpack\n\r\ Example : put 4 berries backpack\n\r\ Short(s): \n\r\ Takes an item from your carried inventory or from \ the area or room and places it into \ the specified container. QUESTWINS=QUESTS QUESTS=\ Command : QUESTS\n\r\ Usage : QUESTS (WON/[QUEST NAME]/DROP [QUEST NAME])\n\r\ Example : quests\n\r\ Example : quests won\n\r\ Example : quests fido quest\n\r\ Example : quests drop fido quest\n\r\ Example : questwins\n\r\ Short(s): \n\r\ This command is for listing quests you are either involved in, or \ were involved in. Entering the command without any parameters will \ list quests you have expressly accepted, excepting those which are \ competitive, area-oriented, and therefore non-personal.\n\r\ \n\r\ Using the WON parameter will list quests you are listed as having won \ in the past. Having a quest on this list does not necessarily mean \ you can not complete it again, but usually it does.\n\r\ \n\r\ Using the DROP parameter will let you, usually, drop a quest, so that \ you can start it over again. This does not work with all quests.\n\r\ \n\r\ Enter a quest name as a parameter will attempt to redisplay any \ pertinent information about that personal quest. The quest name \ entered here must be one listed in the QUESTS command. QUIET=\ Command : QUIET\n\r\ Usage : QUIET (ON/OFF)\n\r\ Example : quiet\n\r\ Example : quiet off\n\r\ Short(s): \n\r\ Turns off all global channels, such as GOSSIP, GRATZ, and others, as \ well as preventing any other player from sending you private TELL messages. \ To turn them back on, you may issue the GOSSIP, GRATZ command again, \ or reissue the QUIET command to turn them all back on. QUALIFY=\ Command : QUALIFY\n\r\ Usage : QUALIFY (UNIQUE) (SPELLS,PRAYERS,SONGS,SKILLS,THIEF SKILLS,etc..)\n\r\ Usage : QUALIFY (ILLUSION, POISONING, WARDING, MARTIAL LORE, etc..)\n\r\ Example : qualify\n\r\ Example : qualify skills\n\r\ Example : qualify unique poisoning\n\r\ Short(s): qual\n\r\ Lists all of the skills, spells, languages, prayers, and/or songs \ which your character presently qualifies for, but does not know, \ along with the requirements to gain the new skill. You can use the \ parameter (spells, songs, chants, prayers, thief, skills, common, \ expertises, crafting, non-crafting, etc) to get a more focused list. \ You can also use a domain name (illusion, trapping, blessing, etc) \ to focus the list in that way. Specifying the expertise parameter \ will also show you the stat qualifications for each. The unique \ argument will show skills unique to the character's class or race. QUIT=\ Command : QUIT\n\r\ Usage : QUIT\n\r\ Example : quit\n\r\ Short(s): \n\r\ Exit the mud and close your connection. OUTFIT=\ Command : OUTFIT\n\r\ Usage : OUTFIT\n\r\ Example : outfit\n\r\ Short(s): \n\r\ Should your character ever be without clothing or weapon (usually \ due to death), this command will give your character some newbie \ equipment to get by with. READ=\ Command : READ\n\r\ Usage : READ ([SPELL] [TARGETS]) (MESSAGE#) (ALL) (NEW) [ITEM NAME]\n\r\ Example : read sign\n\r\ Example : read "magic missile" orc scroll\n\r\ Example : read 121 corkboard\n\r\ Example : read all corkboard\n\r\ Example : read new corkboard\n\r\ Example : read all new corkboard\n\r\ Short(s): \n\r\ Attempts to read, by ordinary means, the item, \ door, journal, or any other entity specified. For journals \ (note areas), you can either not specify a message number to \ list all messages, or specify the message number as the first \ parameter in order to read a particular message. You can also \ specify the ALL flag to see older listings, or the NEW flag to \ only see new activity entries.\n\r\ \n\r\ For invoking magic off of scrolls, you may specify a particular \ spell/prayer/etc to read off of the scroll, thus invoking it. \ For scrolls with only one spell, you do not need to specify the \ spell name. Scrolls do require that the "Read Magic", "Read Prayers", "Read Music", \ or "Read Runes" spell be cast on them before they may be invoked. REBUKE=\ Command : REBUKE\n\r\ Usage : REBUKE [MOB NAME]\n\r\ Example : rebuke brutus\n\r\ Short(s): \n\r\ This command allows your character to stop serving a liege, \ or to cause a vassal serving you or a follower to no longer do so. If \ you are rebuking a vassal, they must be in the \ same room. If you are rebuking your liege, or a follower, you need \ only enter their full name. This command can also be used \ to stop worshiping a deity. See the SERVE and VASSALS commands and the \ CONVERT skill. REMOVE=\ Command : REMOVE\n\r\ Usage : REMOVE [ITEM NAME/LOCATION]\n\r\ Example : remove sword\n\r\ Example : remove from head\n\r\ Short(s): rem\n\r\ Will remove the specified item that is being worn, held, or wielded, \ and place it back into your carried inventory. See the INVENTORY, \ WIELD, HOLD, or WEAR commands for more information. REMORT=\ Command : REMORT\n\r\ Usage : REMORT\n\r\ Example : remort\n\r\ Short(s): \n\r\ Causes your player to lose all or most of their levels, skills, stats, \ and other personal attributes, without ever losing your equipment, bank \ accounts, properties, or clan affiliation. This allows you to try a \ different direction with your character. See also help on PAST LIFE.\n\r\ \n\r\ Remorting requirements: @INIValue?INI=REMORTMASK&DESCZAPPERMASK@ REPLY=\ Command : REPLY\n\r\ Usage : REPLY [MESSAGE]\n\r\ Example : reply What did you say?\n\r\ Short(s): rep\n\r\ If your character is the target of a TELL or SAY command, this will \ allow you to quickly respond with a TELL message to them. REPLAY=\ Command : REPLAY\n\r\ Usage : REPLAY [NUMBER]\n\r\ Example : replay\n\r\ Example : replay 20\n\r\ Short(s): \n\r\ Redisplays the last lines of text your player has received. REPORT=\ Command : REPORT\n\r\ Usage : REPORT ([SONGS/SPELLS/PRAYERS/CHANTS/SKILLS/...])\n\r\ Usage : REPORT ([...LANGUAGES/EXPERTISES/AFFECTS/STATS/ALL])\n\r\ Usage : REPORT ([...SKILL DOMAIN NAME])\n\r\ Example : report\n\r\ Example : report spells\n\r\ Example : report conjuration\n\r\ Short(s): \n\r\ Quickly say outloud your hit points, mana, movement, and experience, or \ list out your spells, skills, stats, or other abilities. REQUEST=\ Command : REQUEST\n\r\ Usage : REQUEST [AMOUNT] [TYPE] ([PARMS]) [PRICE] (FROM [SHOPKEEPER NAME])\n\r\ Usage : REQUEST CANCEL\n\r\ Example : request 1 armor torso "10 gold" from brokerboy\n\r\ Example : request 30 resource gold 30\n\r\ Short(s): \n\r\ When a crafting/item broker is present in the same room as your \ character, this command will allow you to add a new item request \ for others to fulfill. An item request can only exist for a limited time, \ but if it is fulfilled using SELL, the character can then \ pick up the requested item using the BUY command. \n\r\ \n\r\ The syntax for adding a listing requires an amount of items (usually 1), followed \ by an item type (weapon, armor, wand, ring, resource, food, drink, potion), followed \ by optional parameters, such as a weapon damage type (natural, slashing, \ piercing, bashing, burning, bursting, shooting), weapon class (axe, blunt, \ edged, flailed, hammer, polearm, ranged, sword, dagger, staff, thrown), a \ spell name for potions/wands, an armor wear location (head, neck, torso, \ arms, wrist, finger, feet, held, wield, hands, waist, legs, eyes, ears, \ body, mouth, back), item material (oak, silver, iron, mithril, etc), or \ a level or level range, such as 4-10. A final optional parameter may also include \ the word NAMED followed by the exact or portal name of an item you are after. \ After the optional parameters you must specify the amount of currency you \ are willing to pay.\n\r\ \n\r\ If you already have one or more requests listed, they can be cancelled \ before they time-out using the REQUEST CANCEL syntax.\n\r\ \n\r\ See also LIST, BUY, SELL, VIEW. REST=\ Command : REST\n\r\ Usage : REST\n\r\ Example : rest\n\r\ Short(s): \n\r\ Makes your character sit down and take a rest. When resting, \ movement, hit points, and mana are regained more quickly. DELETE=RETIRE GIVE_UP=RETIRE RETIRE=\ Command : RETIRE\n\r\ Usage : RETIRE\n\r\ Example : retire\n\r\ Short(s): \n\r\ If you REALLY think there is no hope for your character, this command \ will delete your adventurer from the system forever. If there is \ still SOME hope, and you qualify, you might consider the REMORT command. RIDE=\n\rSee the BOARD or MOUNT commands.\n\r RULES=\ Command : RULES\n\r\ Usage : RULES\n\r\ Example : rules\n\r\ Short(s): \n\r\ See a little message listing the rules. SAYTO=\ Command : SAYTO\n\r\ Usage : SAYTO [MOB/ITEM NAME/NOBODY] [MESSAGE]\n\r\ Example : sayto orc Hello orc!\n\r\ Short(s): '\n\r\ Causes your character to speak to one or more characters or mobs in \ the same room as yourself. You must specify the mob or item to speak to. \ You can also specify nobody, to make sure you aren't addressing anyone or \ anything in particular. SAY=\ Command : SAY\n\r\ Usage : SAY ([MOB NAME]) [MESSAGE]\n\r\ Example : say Hello all!\n\r\ Short(s): '\n\r\ Causes your character to speak to one or more characters or mobs in \ the same room as yourself. You may specify the mob to speak to, or \ allow the system to pick a likely target. See also SAYTO for a way \ to guarantee targeted speech, or SAYTO NOONE to guarantee not-targeting. SCORE=\ Command : SCORE\n\r\ Usage : SCORE (BASE/INFO/STATS/DETAILS/AFFECTS/ALL)\n\r\ Example : score\n\r\ Example : score base\n\r\ Short(s): sc\n\r\ Lists some general information about your character, such as \ level, experience, attributes, and other statistics. \n\r\ \n\r\ You can add the BASE parameter to see your primary stats \ as unadjusted base scores (what they would be without \ magical equipment or spells). INFO for basic information, \ stats for primary attributes, details for secondary \ attributes and factions, affects/effects for effects. SELL=\ Command : SELL\n\r\ Usage : SELL [ITEM NAME] ([SHOPKEEPER])\n\r\ Example : sell sword\n\r\ Short(s): \n\r\ If you are in the same room as a shopkeeper who is selling and \ buying goods, this command will sell the specified item in \ your carried inventory to the shopkeeper for the price he \ names. This is also the command used with an auctioneer to auction an item. \ If more than one shopkeeper is in the room, you may have to specify \ the shopkeeper name in the parameters.\n\r\ \n\r\ Shopkeepers will only buy the items they are interested in. This \ usually means the kinds of items they sell. Shopkeepers may refuse \ an item because of its low worth, or because the shopkeeper has \ enough of them. See the PACKAGE command for help in selling items \ of low worth. \ See also LIST, BUY, DEPOSIT, WITHDRAW, VIEW, BID. WORSHIPPING=WORSHIP WORSHIP=This is a social, though there are related commands. See the \ help entries for RELIGION, DEITIES, BLESSINGS, SERVICES, RITUALS, SERVE, REBUKE, \ and CONVERT for more information. SERVE=\ Command : SERVE\n\r\ Usage : SERVE [MOB NAME]\n\r\ Example : serve king of the hobgoblins\n\r\ Short(s): \n\r\ Allows your character to be placed in the service of another \ mob or character in the same room who is accepting new vassals, becoming their liege. \ A player may only serve one liege at a time. A liege may \ give orders to vassals, and will receive a small portion of \ all of their vassals combat or thief skill experience gains, \ which should encourage lieges to help them out. The REBUKE \ command is used by either party to end this relationship. \ REBUKE is also used to stop worshipping a deity. A character must \ allow followers to accept new vassals. \ See also the VASSALS command, and the NOFOLLOW command. SHEATH=\ Command : SHEATH\n\r\ Usage : SHEATH ([WEAPON NAME]) ([SHEATH NAME])\n\r\ Example : sheath\n\r\ Example : sheath sword\n\r\ Example : sheath sword sheath\n\r\ Example : sheath holster\n\r\ Short(s): \n\r\ Takes one or more weapons you are wielding or holding and places \ them in either an appropriate, or the specified sheath. This is \ useful for roleplaying, and may keep you out of trouble in places \ where walking around with a weapon in your hand is illegal. SIT=\ Command : SIT\n\r\ Usage : SIT ([TARGET NAME])\n\r\ Example : sit\n\r\ Example : sit chair\n\r\ Short(s): \n\r\ Makes your character sit down and take a rest. When resting, \ movement, hit points, and mana are regained more quickly. SKILL=SKILLS SKILLS=\ Command : SKILLS\n\r\ Usage : SKILLS (STEALTHY, etc../[NAME]) ([LEVEL])\n\r\ Example : skills\n\r\ Example : skills stealthy\n\r\ Example : skills ?\n\r\ Example : skills carpentry\n\r\ Short(s): \n\r\ Lists any skills that you have, along with your proficiency in them. \ Can also be qualified to list your skills by domain, or use ? to list domains. \ You can get your level and proficiency for a particular skill by listing it by name. \ A level parameter may be given to show skills only up to that level. SLEEP=\ Command : SLEEP\n\r\ Usage : SLEEP ([TARGET NAME]) (UNTIL [EVENT])\n\r\ Example : sleep\n\r\ Example : sleep bed\n\r\ Short(s): \n\r\ Makes your character lay down and take a nap. When sleeping, \ movement, hit points, and mana are regained more quickly. \ The sleep command can optionally target things like beds, and \ can receive an UNTIL argument to automatically wake on events \ such as DAWN, DUSK, DAY, NIGHT, HEALED, RESTED, or FULL. \n\r\ \n\r\ If you were looking for help on the sleep spell, enter HELP SPELL SLEEP. COMMA=\ Another way to perform a social. E.g.:\n\r\ ,smile\n\r\ You smile.\n\r\ See SOCIALS for more information. SOCIALS=\ Command : SOCIALS\n\r\ Usage : SOCIALS\n\r\ Example : socials\n\r\ Short(s): \n\r\ Lists the social commands available in the mud. Socials are friendly \ pre-defined emotings for use in the presence of other players, which \ don't have any actual gameplay consequences(*). Social commands \ can usually be used with targets, such as "KISS Orc". Also, if \ a social conflicts with a command or skill, you can specify the \ social by preceding it with a comma (e.g. ,smile). SONGS=\ Command : SONGS\n\r\ Usage : SONGS (SINGING, DANCING, ETC../[NAME]) ([LEVEL])\n\r\ Example : songs\n\r\ Example : songs singing\n\r\ Example : songs ?\n\r\ Example : songs flamenco\n\r\ Short(s): \n\r\ Lists any Bard songs or dances that you know, along with your \ proficiency in them. \ Can also be qualified to list your songs by domain, or use ? to list domains. \ You can get your level and proficiency for a particular song by listing it by name. \ A level parameter may be given to show songs only up to that level. SOUND=SOUNDS MSP=SOUNDS SOUNDS=\ Command : SOUNDS\n\r\ Usage : SOUNDS (FORCE/OFF)\n\r\ Example : sounds\n\r\ Example : sounds force\n\r\ Example : sounds off\n\r\ Short(s): \n\r\ Turns MSP (Mud Sound Protocol) sound codes on or off. Do not turn this \ on unless you know your mud client supports them. You may use \ NOSOUNDS or the OFF argument to turn the codes off again.\n\r\ \n\r\ Enter the optional FORCE parameter if your client does not respond \ to telnet codes, but DOES support MSP. SOUTH=\ Command : SOUTH\n\r\ Usage : SOUTH\n\r\ Example : south\n\r\ Short(s): S\n\r\ Travel southward from the present room or location. SOUTHEAST=\ Command : SOUTHEAST\n\r\ Usage : SOUTHEAST\n\r\ Example : southeast\n\r\ Short(s): SE\n\r\ Travel southeastwardly direction from the present room or location. SOUTHWEST=\ Command : SOUTHWEST\n\r\ Usage : SOUTHWEST\n\r\ Example : southwest\n\r\ Short(s): SW\n\r\ Travel southwestwardly direction from the present room or location. SPELLS=\ Command : SPELLS\n\r\ Usage : SPELLS (CONJURATION,ABJURATION,etc..)/[NAME] ([LEVEL])\n\r\ Example : spells\n\r\ Example : spells conjuration\n\r\ Example : spells ?\n\r\ Example : spells fireball\n\r\ Short(s): \n\r\ Lists any spells that you know, along with your proficiency in them. Can also be \ qualified to list your spells by spell domain, or use ? to list domains. \ You can get your level and proficiency for a particular spell by listing it by name. \ A level parameter may be given to show spells only up to that level. SPLIT=\ Command : SPLIT\n\r\ Usage : SPLIT ([BUNDLE NAME]) [AMOUNT]\n\r\ Example : split 50\n\r\ Example : split wood 50\n\r\ Short(s): \n\r\ When specifying only a number, this command will allow the leader of a group to split the \ amount of gold specified evenly amongst the members of your group. When a specific item \ is given, then this command will attempt to split the bundle. STAND=\ Command : STAND\n\r\ Usage : STAND\n\r\ Example : stand\n\r\ Short(s): st\n\r\ If your character is SLEEPing or SITing, this command will make \ them wake up and stand up. STARBOARD=\ Command : STARBOARD\n\r\ Usage : STARBOARD\n\r\ Example : starboard\n\r\ Short(s): \n\r\ Travel towards the right side of a ship. STAT=\ Command : STAT\n\r\ Usage : STAT [STAT_NAME] ([STAT_NAME]...)\n\r\ Example : stat hits\n\r\ Example : stat hits mana strength\n\r\ Short(s): \n\r\ This command allows you to quickly and simply view one or more of your stats. \ Enter STAT by itself to see a list of available stats to show, which includes: \n\r\ HITS, MANA, MOVE, HUNGER, THIRST, FATIGUE, MAXHITS, MAXMANA, MAXMOVE, \ MAXHUNGER, MAXTHIRST, MAXFATIGUE, STRENGTH, INTELLIGENCE, DEXTERITY, \ CONSTITUTION, CHARISMA, WISDOM, GENDER, PARALYSIS, FIRE, COLD, WATER, GAS, \ MIND, GENERAL, JUSTICE, ACID, ELECTRICITY, POISON, UNDEAD, MAGIC, DISEASE, \ TRAPS, MAXSTRENGTH, MAXINTELLIGENCE, MAXDEXTERITY, MAXCONSTITUTION, \ MAXCHARISMA, MAXWISDOM, AGE, DETECTION, DOUBT, FAITH, WEIGHTADJ, RESISTS, \ LEVEL, SENSES, ARMOR, DAMAGE, ATTACK, DISPOSITION, REJUV, WEIGHT, STINK, \ ABILITY, HEIGHT, XP (experience), XPFNL (experience for next level), and \ XPTNL (experience to next level), QUESTPOINTS, TRAINS, PRACTICES, and any \ factions shown in the score command, such as ALIGNMENT. SUBSCRIBE=\ Command : SUBSCRIBE\n\r\ Usage : SUBSCRIBE LIST/ADD [NAME]/REMOVE [NAME]\n\r\ Example : subscribe list\n\r\ Example : subscribe add Journal of the Clan Awesome\n\r\ Example : subscribe add GOSSIP\n\r\ Short(s): \n\r\ This command allows you to subscribe or un-subscribe from journals or channels. \ This can include web forums, channels, or in-game journals or dynamic public books. \ When subscribed, you will receive an in-game message when a new post is added to \ a journal or forum, or when a post you made is replied to. \ Notifications will appear when the player logs in, or when using MOTD. TEACH=\ Command : TEACH\n\r\ Usage : TEACH [STUDENT MOB NAME] [SKILL OR SPELL NAME] \n\r\ Example : teach Horice sneak\n\r\ Short(s): \n\r\ This command allows any character who has at least a 25% \ proficiency at the specified skill or spell to teach that \ skill or spell to another character. The student must be \ of the correct class or race to receive the skill, and must \ be of sufficient level and intelligence to learn the skill or spell. \ Once the skill or spell is gained, the student may then use the \ PRACTICE command to improve proficiency in that skill or spell. TELL=\ Command : TELL\n\r\ Usage : TELL [MOB NAME] [MESSAGE]\n\r\ Example : tell Horice Hey dude!\n\r\ Example : tell Horice@AnotherMud Hey dude!\n\r\ Example : tell last 10\n\r\ Short(s): \n\r\ Causes your character to speak to the specified character, \ regardless of what room they presently occupy. \ If the first parameter is "last" and a number X follows, this command \ will show you the last X tell messages. The @ sign \ followed by the name of a MUD on the InterMud3 network can \ also be used. \ THIRSTY=THIRST THIRST=From time to time, your character may get thirsty. If this \ happens, then you should find something to drink to satiate that thirst. \ Failing to do so will affect your characters attack and defensive \ capabilities, and may eventually lead to death. THROW=\ Command : THROW\n\r\ Usage : THROW [ITEM NAME] [DIRECTION/MOB NAME]\n\r\ Example : throw rope east\n\r\ Example : throw spear orc\n\r\ Short(s): toss\n\r\ Causes your character to throw something in the specified \ direction, or at the specified target. The item being thrown \ must first be held or wielded. TITLE=\ Command : TITLE\n\r\ Usage : TITLE\n\r\ Example : title\n\r\ This command allows players who have been awarded 1 or more titles to \ select which title is displayed when their character is seen. If a \ prefix and suffix title are chosen, they will be displayed together. \ Selecting "Do not use a title", and then selecting a suffix or prefix \ will use the title alone.\n\r\ \n\r\ The TITLE system can also be used to tag \ the current title as being part of the random title list. If more \ than one title is selected as part of a random title list, then one \ of them will be chosen every hour or so to be the current title. TIME=\ Command : TIME\n\r\ Usage : TIME\n\r\ Example : time\n\r\ Shows you the local time, date, and season where you are, as well as your \ birthday (which may not be on the local calendar).\n\r\ Local calendar information:\n\r\ <CALENDAR> LEARN=\ Command : LEARN\n\r\ Usage : LEARN [ATTRIBUTE/CLASS/EXPERTISE/SKILL] ([TEACHER MOB NAME])\n\r\ Example : learn stealthy ii\n\r\ Example : learn magic missile Horice\n\r\ Example : learn strength from Horice\n\r\ Short(s): \n\r\ If your character has the necessary training sessions and/or practice points, \ this command will allow you to request training in the specified skill, spell, \ chant, prayer, attribute, or expertise. In addition to specifying the ability to learn, \ you may also specify a MOB who is present in the room who can \ teach you in that skill. See also help on TRAIN, GAIN, and TEACH. TOP=\ Command : TOP\n\r\ Usage : TOP (PREVIOUS) (PLAYERS/ACCOUNTS)\n\r\ Example : top\n\r\ Example : top accounts\n\r\ Short(s): \n\r\ See the current or previous top 10 players in several statistics over different periods. TOPICS=\ Command : TOPICS\n\r\ Usage : TOPICS\n\r\ Example : topics\n\r\ Short(s): \n\r\ List all of the topics in the help file, alphabetically. TRAIN=\ Command : TRAIN\n\r\ Usage : TRAIN ([ATTRIBUTE/CLASS]) ([TEACHER MOB NAME])\n\r\ Example : train strength Horice\n\r\ Example : train monk Horice\n\r\ Short(s): \n\r\ If your character has a training session, this command \ will allow you to raise the ability score of the specified trait. \ In addition to specifying the ability to train, \ you may also specify the MOB who is present in the room who can \ train you in that skill. \n\r\ In addition to attributes, the train command is used to switch \ to a new class. This costs a single training session, and will \ give the player a 0 level in the chosen class. From this point \ on, the player will gain levels in the new class, while retaining \ skills and qualifications from the old class up to the level at \ which the class switch was made. Use the QUALIFY command to find \ out what other classes you may be able to TRAIN for.\n\r\ \n\r\ The TRAIN command, by itself, can also be used to officially gain \ any deferred experience, or just to see how many training sessions \ you have, and how much various things cost to train for. TRAIN GAIN \ refers to gaining more training sessions in exchange for something else. TYPO=\ Command : TYPO\n\r\ Usage : TYPO [REPORT]\n\r\ Example : typo nothing is spelled right in this room!\n\r\ Short(s): \n\r\ Please use this command to submit typos against the MUD. TYPE=\ Command : TYPE\n\r\ Usage : TYPE [COMMAND OR MESSAGE] (INTO [DEVICE NAME])\n\r\ Example : type login bob password\n\r\ Example : type activate sensors into console\n\r\ Short(s): =\n\r\ Interacts with an electrical or technical device, such as a \ computer panel, hand-held scanner, or similar devices. Specifying \ the device to type is not permitted if the user is already seated \ at a computer console. Otherwise, the user must specify "into" and \ the name of the device to type commands into. UNDRESS=\ Command : UNDRESS\n\r\ Usage : UNDRESS [MOB NAME] [ITEM NAME]\n\r\ Example : undress joe tunic\n\r\ Short(s): \n\r\ Allows the player to remove a piece of armor, clothing, barding, or whatever \ from the target mob. The target mob must be a follower of the player for \ this to work. UNLOCK=\ Command : UNLOCK\n\r\ Usage : UNLOCK [ITEM NAME]\n\r\ Example : unlock door\n\r\ Short(s): \n\r\ Attempts to unlock, by ordinary means, the item, door, or any other entity specified. UP=\ Command : UP\n\r\ Usage : UP\n\r\ Example : up\n\r\ Short(s): U\n\r\ Travel upward from the present room or location, whether it be up a\ ladder, upstairs, or flying into the sky. VALUE=\ Command : VALUE\n\r\ Usage : VALUE [ITEM NAME] ([SHOPKEEPER])\n\r\ Example : value sword\n\r\ Short(s): \n\r\ If you are in the same room as a shopkeeper who is selling and \ buying goods, this command will get the shopkeeper to tell you \ how much he or she will give for your item. VASSALS=\ Command : VASSALS\n\r\ Usage : VASSALS\n\r\ Example : vassals\n\r\ Short(s): \n\r\ This command will list the players who are in your service. See \ the SERVE and REBUKE commands for more information. VER=VERSION VERSION=\ Command : VERSION\n\r\ Usage : VERSION\n\r\ Example : version\n\r\ Short(s): VER\n\r\ Show the version information for this software. VIEW=\ Command : VIEW\n\r\ Usage : VIEW [ITEM NAME] ([SHOPKEEPER NAME])\n\r\ Example : view sword\n\r\ Short(s): \n\r\ When a shopkeeper is present in the same room or area as your \ character, this command will allow you to ask about an item being sold \ by that shopkeeper. The level of the item, as well as any available \ descriptive information will be given. \ If more than one shopkeeper is in the room, you may have to specify \ the shopkeeper name in the parameters. \ See also LIST, BUY, SELL, DEPOSIT, WITHDRAW, BID. UNLOAD=\ Command : UNLOAD\n\r\ Usage : UNLOAD [AMMUNITION NAME]\n\r\ Example : unload bow\n\r\ Short(s): \n\r\ Removes any readied ammunition from a ranged weapon and puts the \ loose ammunition into the players inventory, so that it can be \ LOADed into another weapon. WALK=GO RUN=GO GO=\ Command : GO\n\r\ Usage : GO ([NUMBER]) [DIRECTION] (etc..)\n\r\ Example : go east\n\r\ Example : go east north\n\r\ Example : go 4 north 2 east\n\r\ Example : go n n,n n,4e,e,\n\r\ Short(s): \n\r\ Allows your player to automatically travel in the given path. Multiple \ directions may be specified; space and comma delimited. RUN=\ Command : RUN\n\r\ Usage : RUN ([NUMBER]) [DIRECTION] (etc..)\n\r\ Example : run east\n\r\ Example : run east north\n\r\ Example : run 4 north 2 east\n\r\ Short(s): \n\r\ Allows your player to travel in the given path. Multiple \ directions may be specified. This is faster than normal travel, but \ expends movement more quickly as well. SWITCH=\ Command : SWITCH\n\r\ Usage : SWITCH [PLAYER]\n\r\ Example : switch joe\n\r\ Short(s): \n\r\ Allows your player to switch sessions with another character on the same \ account. If the other character is already logged on, then the \ two players will switch sessions/screens; the window that the switch player is \ typing in will now control the other character, and vice versa. If the other character \ is NOT currently logged in, then this command will log the current player out and \ quickly re-log the other character in, while remaining in the same connected session. VISIBLE=\ Command : VISIBLE\n\r\ Usage : VISIBLE\n\r\ Example : visible\n\r\ This command can be used to revoke any spell or skill which makes \ you invisible, hidden, or undetectable. WAKE=\ Command : WAKE\n\r\ Usage : WAKE ([TARGET NAME])\n\r\ Example : wake\n\r\ Example : wake bob\n\r\ Short(s): \n\r\ If your character is SLEEPing, this command will make \ them wake up and stand up. If someone else is sleeping, \ this will wake them up. WEAR=\ Command : WEAR\n\r\ Usage : WEAR (ALL) [ITEM NAME] (ON [LOCATION])\n\r\ Example : wear shirt\n\r\ Example : wear shirt on torso\n\r\ Short(s): \n\r\ This command will attempt to place the specified item onto the \ proper location on your body. If a location is specified, the \ player will attempt to wear the item on that location. If you \ have a special outfit container, it can be the target of this command \ also. WEATHER=\ Command : WEATHER\n\r\ Usage : WEATHER\n\r\ Example : weather\n\r\ Short(s): weath\n\r\ Reminds you about the weather where you are. WEALTH=\ Command : WEALTH\n\r\ Usage : WEALTH\n\r\ Example : wealth\n\r\ Short(s): \n\r\ List the amount of money in your pocket and in your bank accounts. WEST=\ Command : WEST\n\r\ Usage : WEST\n\r\ Example : west\n\r\ Short(s): W\n\r\ Travel westward from the present room or location. WHISPER=\ Command : WHISPER\n\r\ Usage : WHISPER ([MOB NAME]) [MESSAGE]\n\r\ Example : whisper "Be careful!"\n\r\ Short(s): \n\r\ Causes your character to whisper to one or more characters or mobs riding \ the same horse, cart, boat, or at the same table as yourself. You may specify \ the mob to whisper to, or just whisper in general to the table. WHO=\ Command : WHO\n\r\ Usage : WHO ([OPTIONAL PARAMETER])\n\r\ Example : who\n\r\ Example : who @CoffeeMud\n\r\ Example : who friends\n\r\ Example : who playerkill\n\r\ Short(s): \n\r\ This command will list all of the characters presently online, \ regardless of where they are. If \ an @ sign is used, this command will list all the players at a \ particular MUD. If "friends" is given, then the list will \ consist only of those from the players friends list (see the \ FRIENDS command). If "Playerkill" is given, then the list will \ consist only of those players who have their playerkill flags on. WHERE=\ Command : WHERE\n\r\ Usage : WHERE (LEVEL ADJUSTMENT) (GOOD/NEUTRAL/EVIL)\n\r\ Example : where\n\r\ Example : where good\n\r\ Example : where -10\n\r\ Example : where -10 evil\n\r\ Example : where 20\n\r\ Short(s): \n\r\ This command shows the name of the area where the player is presently, and \ also attempts to list the best areas for the player based on alignment, \ level, and the population of the area. An optional level adjustment may be \ included to see higher or lower level areas. \n\r\ \n\r\ When searching by alignment, keep in mind that you should put YOUR alignment \ in order to search for the best areas for that alignment. For example, \ if you are good, enter WHERE GOOD.\n\r\ \n\r\ (Archons who want help on WHERE should use AHELP WHERE). FINGER=WHOIS WHOIS=\ Command : WHOIS\n\r\ Usage : WHOIS [MOB NAME]\n\r\ Example : whois Horice\n\r\ Alt(s) : finger\n\r\ Provides some basic information about the specified character name, \ assuming they are online, regardless of where they are located. See \ also I3_WHOIS for information on using the WHOIS command across \ the intermud network. WIELD=\ Command : WIELD\n\r\ Usage : WIELD (ALL) [ITEM NAME]\n\r\ Example : wield sword\n\r\ Short(s): \n\r\ Places a weapon that is presently in your carried inventory into \ one of your free hands for wielding. Only a wielded weapon will \ be used during combat. WILLQUALIFY=\ Command : WILLQUALIFY\n\r\ Usage : WILLQUALIFY (NEXT)/(([LEVEL]) ([CLASS NAME]))...\n\r\ Usage : ... (UNIQUE) ([(NO)SKILLTYP]/(NO)EXPER)...\n\r\ Example : willqualify next\n\r\ Example : willqualify 10\n\r\ Example : willqualify 30 fighter\n\r\ Example : willqualify expertise\n\r\ Example : willqualify 50 divination invocation/evocation noexpertise\n\r\ Short(s): qual\n\r\ Lists all of the skills, spells, languages, prayers, expertises, and/or songs \ which will be qualified for by the given class, level, and skill type, \ along with the requirements to gain the new skill. The default is the players \ highest level, the players own class, and all skills/expertises. The unique \ argument will show skills unique to the given class or race. WIMPY=\ Command : WIMPY\n\r\ Usage : WIMPY [HIT POINTS]/[PCT]\n\r\ Example : wimpy 5\n\r\ Example : wimpy 15%\n\r\ Short(s): \n\r\ Sets the minimum number of hit points your character must have \ in order for you to remain in a fight. Should your character \ drop below that level during combat, he or she will automatically \ FLEE the room. See the FLEE command for more information. WITHDRAW=\ Command : WITHDRAW\n\r\ Usage : WITHDRAW [ITEM NAME] ([CLERK NAME])\n\r\ Example : withdraw 1000\n\r\ Example : withdraw "jewel sword"\n\r\ Example : withdraw "10 gold coins" "Joe Banker"\n\r\ Example : withdraw "500 archon notes" banker\n\r\ Example : withdraw letter clerk\n\r\ Short(s): \n\r\ When a banker or postal clerk is present in the same \ room or area as your character, this command will allow \ you to withdraw an item from your account or postal box \ with that banker. \ See also LIST, BUY, SELL, DEPOSIT, VIEW, BID. WIZLIST=\ Command : WIZLIST\n\r\ Usage : WIZLIST\n\r\ Example : wizlist\n\r\ Short(s): \n\r\ Shows a list of all the Archons on this mud. WORTH=\ Command : WORTH\n\r\ Usage : WORTH\n\r\ Example : worth\n\r\ Short(s): \n\r\ Shows all of your money on-hand. YELL=\ Command : YELL\n\r\ Usage : YELL ([MOB NAME]/[DIRECTION]) [MESSAGE]\n\r\ Example : yell HELLO ALL!\n\r\ Example : yell bob YOU ARE BOB!!!!\n\r\ Example : yell east COME BACK!!\n\r\ Short(s): \n\r\ Causes your character to yell at one or more characters or mobs in \ the same room as yourself. You may specify the mob to yell at, a \ direction to yell in, or just yell outloud. Yelling also broadcasts \ to surrounding rooms in some cases. YELLAT or YELLTO can also be \ used to make clear that the first argument is a mob name.