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!=EXCLAMATION_POINT
EXCLAMATION_POINT=\
Command : !\n\r\
Usage   : !\n\r\
Example : !\n\r\
Short(s): \n\r\
Repeats the last command you entered.

ABILITIES=\
Command : ABILITIES\n\r\
Usage   : ABILITIES (DOMAIN,ABIILITY TYPE,etc..)/[NAME] ([LEVEL])\n\r\
Example : abilities\n\r\
Example : abilities conjuration\n\r\
Example : abilities skill\n\r\
Example : abilities fireball\n\r\
Short(s): \n\r\
Lists any abilities that you know, of all types, along with your proficiency in them.  Can also be \
qualified to list your abilities by domain.  \
You can get your level and proficiency for a particular ability by listing it by name. \
A level parameter may be given to show abilities only up to that level. \
See also the SKILLS, SPELLS, CHANTS, and PRAYERS commands.

ABOVE=\
Command : ABOVE\n\r\
Usage   : ABOVE\n\r\
Example : above\n\r\
Short(s): \n\r\
Travel above deck from the room or location.

ACCOUNT=\
Command : ACCOUNT\n\r\
Usage   : ACCOUNT ([SORT FIELD])\n\r\
Example : account\n\r\
Short(s): \n\r\
If this mud supports accounts, this command will show you a list of your characters, \
and your account expiration date, if applicable.  You can also use LOGOUT to return \
to the account menu, or SWITCH to quickly change between characters on the same account. \
If specified, you can sort the list of characters by things like name, class, race, or level.

ACHIEVEMENTS=\
Command : ACHIEVEMENTS\n\r\
Usage   : ACHIEVEMENTS (PLAYER/ACCOUNT/CLAN) (ALL/NOW/ANNOUNCE) ([PLAYER])\n\r\
Usage   : ACHIEVEMENTS (AWARDS/REMORT/FUTURE/RETIRE) ([PLAYERNAME])\n\r\
Example : achievements\n\r\
Example : achievements all\n\r\
Example : achievements all awards\n\r\
Example : achievements bob\n\r\
Example : achievements player now\n\r\
Example : achievements account announce bob\n\r\
Example : achievements future bob\n\r\
This command shows the player all their notable achievements in the game. \
If the optional NOW parameter is given, then all achievements in which \
the player has made any progress is shown. \
If the optional ALL parameter is given, then all Possible achievements \
are shown, along with any progress the player has made towards them. If \
ANNOUNCE is specified, then the player will announce the achievements to \
the room.  If a player name is specified, then the achievements of that \
player are shown instead.  If the optional player or account parameter \
is specified, then the achievements will be limited to player or account \
specific achievements, if your mud supports accounts.\n\r\
\n\r\
The AWARDS parameter will show all awards, from all sources, that the \
current or given target has received.\n\r\
The FUTURE parameter will show all account awards that would be received \
by the next character created on this player account.\n\r\
The RETIRE parameter will show all awards that would be received by this \
player account should the current or given player retire immediately, including \
previously earned awards.\n\r\
The REMORT parameter will show all awards that would be received by \
the current or given player should they remort immediately, including \
previously earned awards.\n\r\
\n\r\
Some achievements are evaluated only once an hour, but this command will \
also force your achievement tracker to do an evaluation.

ACTIVATE=\
Command : ACTIVATE\n\r\
Usage   : ACTIVATE ([COMMANDS]) [ITEM]\n\r\
Example : activate phazer\n\r\
Example : activate console\n\r\
Example : activate stun phazer\n\r\
This multi-purpose command is used to turn-on electrical devices, \
and, in some circumstances, cause the device to perform its function. \
(by including optional parameters), and operate computer consoles.

AFT=\
Command : AFT\n\r\
Usage   : AFT\n\r\
Example : aft\n\r\
Short(s): \n\r\
Travel towards the rear of a ship.

AFT_STARBOARD=\
Command : AFT STARBOARD\n\r\
Usage   : AFT STARBOARD\n\r\
Example : aft starboard\n\r\
Short(s): \n\r\
Travel towards the rear right of a ship.

AFT_PORTSIDE=\
Command : AFT PORTSIDE\n\r\
Usage   : AFT PORTSIDE\n\r\
Example : aft portside\n\r\
Short(s): \n\r\
Travel towards the rear left of a ship.

ALIAS=\
Command : ALIAS\n\r\
Usage   : ALIAS (DEFINE/TEST [KEY] ([COMMANDS]))\n\r\
Example : alias\n\r\
Example : alias define fk flykick\n\r\
Example : alias define fk\n\r\
Example : alias test fk args\n\r\
Example : alias copy otherplayername\n\r\
Short(s): \n\r\
This command will allow a player to manage a list of alias command \
strings.  Any command string a player enters which begins with one \
of the listed alias names will be replaced with the given alias value. \
This allows players to create shorter keywords for activating commands \
which might normally require longer strings.  Multiple commands may \
be combined by putting a tilde ~ character between them.  You may also \
prefix an entire alias command string with the word NOECHO to prevent \
the commands from being echoed.  When playing, any arguments given after \
the alias are also appended to each command in the alias definition, unless \
variable(s) such as \@x1, \@x2, etc.. are found in the definition. \n\r\
\n\r\
New aliases can also be added or removed on the command line using the \
define argument.  The alias key is always required for a define, but \
you can also give the aliased commands to add, or leave them out to remove \
the key.  They can then be tested by using the TEST argument.  The COPY \
argument can be used to copy another player's aliases.

AREAS=\
Command : AREAS\n\r\
Usage   : AREAS ([FILTER EXPRESSION]) (SORT=[SORTTYPE]) (EXPLORED)\n\r\
Example : areas\n\r\
Example : areas $population > 10 or ($avg_level < 5 and $avg_level > 2)\n\r\
Example : areas $med_alignment >= 7500 sort=med_level\n\r\
Example : areas $author='Diku'\n\r\
Example : areas explored\n\r\
Short(s): \n\r\
This command will list all the areas in the known world of the game. \n\r\
\n\r\
You can also filter the list by entering a expression that tests various \
statistics about the area in order to help find the one you want.  You can \
use any normal mathematical calculation and comparisons >, <, >=, =, !=, <>, <=, \
and can combine expressions using "and" or "or".  Use parenthesis to affect the \
order of evaluation.  Most importantly, you can test any of the following variables \
about the areas: $POPULATION, $MIN_LEVEL, $MAX_LEVEL, $AVG_LEVEL, $MED_LEVEL, \
$AVG_ALIGNMENT, $MED_ALIGNMENT, $TOTAL_LEVELS, $TOTAL_INTELLIGENT_LEVELS, \
$VISITABLE_ROOMS, $AUTHOR\n\r\
You can sort the list by the same variables that can be filtered, which will cause \
the display to show the value of that stat alongside the area name. You can also \
sort by REVERSE (name), LEVEL, and AUTHOR.  Adding EXPLORED shows the % exploration.\n\r\
\n\r\
You may also enter HELP [AREA NAME] to get more help on the areas \
you see listed with this command.

AFFECTS=AFFECT
AFFECT=\
Command : AFFECTS\n\r\
Usage   : AFFECTS\n\r\
Example : affects\n\r\
Short(s): AFF\n\r\
List your present disposition, as well as any spells or other affects \
that your character is currently under the influence of.

AFK=\
Command : AFK\n\r\
Usage   : AFK ([OPTIONAL MESSAGE])\n\r\
Example : afk\n\r\
Example : afk I am eating.\n\r\
Short(s): \n\r\
Notifies the system that you are away from your keyboard.  Entering \
AFK again will reset this status. You may enter an optional message \
to give to those who attempt to TELL you something.

STUCK=\
Command : STUCK\n\r\
Usage   : STUCK [REQUEST]\n\r\
Example : stuck I'm stuck here and I can't get out!\n\r\
Short(s): \n\r\
Use this command to make requests of the Archons.

COLOR=ANSI
COLOUR=ANSI
ANSI=\
Command : ANSI\n\r\
Usage   : ANSI (16/256/TRUE) (OFF)\n\r\
Example : ansi\n\r\
Example : ansi 16 off\n\r\
Example : ansi true\n\r\
Example : ansi off\n\r\
Short(s): \n\r\
Turns color output on or off.  NOANSI or NOCOLOR or the OFF argument to turn it off. \
The "16" argument can be used as a toggle when the mud client only supports 16 colors, \
in order to change 256-color output to use the standard 16 ansi colors. The "256" argument \
is similar, restricting true colors down to 256 color ansi.  The "True" argument \
allows 16, 256, and True colors.  See also COLORSET.

ASK=\
Command : ASK\n\r\
Usage   : ASK ([MOB NAME]) [MESSAGE]\n\r\
Example : ask Where am I?\n\r\
Short(s): \n\r\
Causes your character to speak to one or more characters or mobs in \
the same room as yourself.  You may specify the mob to speak to, \
or just speak in general.

ASSIST=\
Command : ASSIST\n\r\
Usage   : ASSIST ([MOB NAME])\n\r\
Example : assist bob\n\r\
Short(s): \n\r\
If the target character is doing something that you can assist them with, \
this will cause your character to do so.  This can include combat, as well \
as certain building skills.

AUCTION=\
Command : AUCTION\n\r\
Usage   : AUCTION UP [ITEM] ([OPENING BID])\n\r\
Usage   : AUCTION BID [AMOUNT]\n\r\
Usage   : AUCTION LIST\n\r\
Usage   : AUCTION INFO\n\r\
Usage   : AUCTION CLOSE\n\r\
Usage   : AUCTION CHANNEL [MSG])\n\r\
Example : auction up ring\n\r\
Example : auction up ring 100\n\r\
Example : auction bid 150\n\r\
Example : auction channel the ring is really great!\n\r\
Example : auction close\n\r\
Example : auction list\n\r\
Example : auction info\n\r\
Short(s): \n\r\
This versatile command is used by players wishing to auction items \
at real time over the AUCTION channel, as well as by those wishing \
to bid on items up for auction.  To \
start an auction, the player enters AUCTION UP plus the name of the \
item, and an optional starting bid.  If there is no other auction \
going on at the time, the auction will begin.  Auctions last for a \
silent 5 minutes, plus 1 minute for each going once/twice/sold.  \
If no bids have been received after the first 3 minutes, the item \
will proceed directly to the going once/twice/sold period. \
The person putting on the auction may, at any time, close the auction \
without penalty by entering "auction close", or communicate on the \
auction channel (to give a better item description perhaps) using \
"auction channel [message]".\n\r\
\n\r\
To place a bid on an auction that is ongoing, a player need only \
enter "auction bid [amount]".  Where amount is the maximum amount the \
player will pay for the item.  A proxy bidding system is in place \
for all auctions.  The current bid on the item will always be less \
than or equal to the bid of the high bidder, and at least 1 gold more \
than the bid of the previous high bidder.  This means that, if the \
current bid on an item is 5, and a player bids 10, the new bid will \
become 6 (one more than the previous high bid).  If another player then \
bids 20, the new bid will become 11.\n\r\
\n\r\
Players can also get information on a live auction while it is going on \
by entering AUCTION INFO or AUCTION LIST.\n\r\
\n\r\
When an auction ends, the system will attempt to automatically complete \
the transaction for both the bidder and the auctioneer.  The proper money \
will be transferred (in converted notes) from the high bidder to the \
auctioneer.  The item up for auction will be automatically transferred \
from the auctioneer to the high bidder.  The auction house may take a \
cut both when the auction is placed up, and on the final price. \n\r\
\n\r\
See also help on AUCTIONS

AAF=AUTOAFFECTS
AUTOAFFECTS=\
Command : AUTOAFFECTS\n\r\
Usage   : AUTOAFFECTS\n\r\
Example : autoaffects\n\r\
Short(s): aaf\n\r\
List the skills or other auto-invoked affects that your character is currently \
under the influence of.

AUTOATTACK=\
Command : AUTOATTACK\n\r\
Usage   : AUTOATTACK (ON/OFF)\n\r\
Example : autoattack\n\r\
Example : autoattack off\n\r\
Short(s): \n\r\
Toggles whether or not you automatically attack an enemy combatant \
every round.  This is turned on by default, and should be toggled with care.

AUTOGOLD=\
Command : AUTOGOLD\n\r\
Usage   : AUTOGOLD (ON/OFF)\n\r\
Example : autogold\n\r\
Example : autogold off\n\r\
Short(s): \n\r\
Toggles whether or not you automatically collect any gold from \
the corpses of vanquished foes.

AUTOMAP=\
Command : AUTOMAP\n\r\
Usage   : AUTOMAP (ON/OFF)\n\r\
Example : automap\n\r\
Example : automap off\n\r\
Short(s): \n\r\
If this mud supports the feature, then this command toggles whether \
or not you automatically see a mini-map of your \
immediate surroundings when you enter a new room.

AUTOGUARD=\
Command : AUTOGUARD\n\r\
Usage   : AUTOGUARD (ON/OFF)\n\r\
Example : autoguard\n\r\
Example : autoguard off\n\r\
Short(s): guard\n\r\
By default, all players and mobs will literally follow from room to room \
whoever is the leader of their group.  By toggling on AUTOGUARD, a player \
or mob will stay put, even when the leader leaves the room.

AUTOLOOT=\
Command : AUTOLOOT\n\r\
Usage   : AUTOLOOT (ON/OFF)\n\r\
Example : autoloot\n\r\
Example : autoloot off\n\r\
Short(s): \n\r\
Toggles whether or not you automatically collect any items from \
the corpses of vanquished foes.

AUTOEXITS=\
Command : AUTOEXITS\n\r\
Usage   : AUTOEXITS (ON/OFF)\n\r\
Example : autoexits\n\r\
Example : autoexits off\n\r\
Short(s): \n\r\
Toggles whether or not the exits to any room are automatically \
displayed whenever you look.

AUTOASSIST=\
Command : AUTOASSIST\n\r\
Usage   : AUTOASSIST (ON/OFF)\n\r\
Example : autoassist\n\r\
Example : autoassist off\n\r\
Short(s): \n\r\
Toggles whether or not you automatically assist fellow group \
members who have entered combat.

AUTOFORWARD=\
Command : AUTOFORWARD\n\r\
Usage   : AUTOFORWARD (ON/OFF)\n\r\
Example : autoforward\n\r\
Example : autoforward off\n\r\
Short(s): \n\r\
Toggles whether or not email sent to your players email address \
(playername@mudhost) will be forwarded to the email address you \
have on file with your player.  See help on the EMAIL command also.

AUTODRAW=\
Command : AUTODRAW\n\r\
Usage   : AUTODRAW (ON/OFF)\n\r\
Example : autodraw\n\r\
Example : autodraw off\n\r\
Short(s): \n\r\
Toggles whether or not you automatically draw a weapon from a \
sheath before combat and automatically sheath your weapons \
when no longer in combat.

AUTOIMPROVEMENT=\
Command : AUTOIMPROVEMENT\n\r\
Usage   : AUTOIMPROVEMENT (ON/OFF)\n\r\
Example : autoimprovement\n\r\
Example : autoimprovement off\n\r\
Short(s): \n\r\
Toggles whether or not you are automatically notified whenever your \
proficiency goes up in one of your skills/spells/prayers/chants/songs/etc..

AUTOINVOKE=\
Command : AUTOINVOKE\n\r\
Usage   : AUTOINVOKE\n\r\
Example : autoinvoke\n\r\
Short(s): \n\r\
This command allows the player to manage their auto-invoking skills. These are \
skills, like Dodge or Healing Aura, which, once learned or gained, are automatically \
activated for the player for an indefinite duration.  This command will allow \
the player to deactivate or reinvoke these skills.\n\r\
The name of the skill to modify may optionally be modified with a starting or ending \
asterisk (*) to match multiple skills, and may be preceded by the word INVOKE or \
UNINVOKE to specify an action other than toggle.

AUTOMELEE=\
Command : AUTOMELEE\n\r\
Usage   : AUTOMELEE (ON/OFF)\n\r\
Example : automelee\n\r\
Example : automelee off\n\r\
Short(s): \n\r\
Toggles whether or not you automatically advance towards an \
opponent who is out of range of your weapon.  When turned off \
it will allow a mage to stand back and use ranged spells \
without entering melee combat, or allow a player with a ranged \
weapon (such as a bow) to use an attack to retreat to a ranged \
position from a melee position.  This is \
turned on by default, and should be toggled with care.

AUTONOTIFY=\
Command : AUTONOTIFY\n\r\
Usage   : AUTONOTIFY (ON/OFF)\n\r\
Example : autonotify\n\r\
Example : autonotify off\n\r\
Short(s): \n\r\
Toggles whether or not you are automatically notified whenever \
one of the users on your FRIENDS list logs on.  See the FRIENDS \
command for more information on this.

AUTORUN=\
Command : AUTORUN\n\r\
Usage   : AUTORUN (ON/OFF)\n\r\
Example : autorun\n\r\
Example : autorun off\n\r\
Short(s): \n\r\
Toggles whether or not you automatically run when using the standard \
movement commands. Running consumes movement points far more quickly \
than standard movement does.

AUTOWEATHER=\
Command : AUTOWEATHER\n\r\
Usage   : AUTOWEATHER (ON/OFF)\n\r\
Example : autoweather\n\r\
Example : autoweather off\n\r\
Short(s): \n\r\
Toggles whether or not you automatically see weather \
information along with the room descriptions.

BACK=\
Command : BACK\n\r\
Usage   : BACK\n\r\
Example : back\n\r\
Short(s): \n\r\
Travel towards the back of a ship.

BACK_STARBOARD=\
Command : BACK STARBOARD\n\r\
Usage   : BACK STARBOARD\n\r\
Example : back starboard\n\r\
Short(s): \n\r\
Travel towards the back right of a ship.

BACK_PORTSIDE=\
Command : BACK PORTSIDE\n\r\
Usage   : BACK PORTSIDE\n\r\
Example : back portside\n\r\
Short(s): \n\r\
Travel towards the back left of a ship.

BELOW=\
Command : BELOW\n\r\
Usage   : BELOW\n\r\
Example : below\n\r\
Short(s): \n\r\
Travel below deck from the room or location.

BID=\
Command : BID\n\r\
Usage   : BID [AMOUNT] [ITEM NAME] ([SHOPKEEPER NAME])\n\r\
Example : bid 100 sword\n\r\
Example : bid 100 sword mrauctioneer\n\r\
Example : bid "100 golden notes" "sword of the ancients" mrauctioneer\n\r\
Short(s): \n\r\
When an auctioneer is present in the same room or area as your \
character, this command will allow you to place a bid on an item from \
that auctioneer.  Placing a bid automatically removes coin from your person.\n\r\
\n\r\
If your maximum bid is beat by another bidder (you are outbid), then you will \
automatically receive a refund.  You must then return to the auctioneer to place \
another bid.\n\r\
\n\r\
If you win the auction, you will be notified after the auction ends.  You must then \
return to the auctioneer and use the BUY command to claim your merchandise.  You will \
not be charged for claiming an item you won in auction.  If the item sold for less then \
your maximum bid, the auctioneer will give you a refund of the difference when you claim the item.\n\r\
\n\r\
See also LIST, BUY, SELL, DEPOSIT, WITHDRAW, VIEW.

BOARD=\
Command : BOARD\n\r\
Usage   : BOARD [RIDEABLE ITEM]\n\r\
Example : board canoe\n\r\
Short(s): ride\n\r\
Your character attempts to board a boat, or other rideable \
creature, carriage, horse, or item.  Once boarded, the item \
can be navigated around by use of the normal N,S,E,W navigation \
commands. See also MOUNT, LEAVE, DISMOUNT.

BORROW=\
Command : BORROW\n\r\
Usage   : BORROW [AMOUNT] ([BANKER/LIBRARIAN NAME])\n\r\
Example : borrow 1000\n\r\
Example : borrow "10 gold coins" "Joe Banker"\n\r\
Example : borrow "500 archon notes" banker\n\r\
Short(s): \n\r\
This command will allow you to borrow money from a banker in \
the same room, or books from a librarian.  For bankers, you \
must first have deposited enough items with the banker to \
provide sufficient collateral against your loan amount.  \
Money is thenceforth automatically withdrawn from your \
bank account every month to service the loan.  Failure to \
have enough money in your account to provide for the loan \
may result in your items being put up for sale by the banker. \
You should use the LIST command to review your \
account balance from time to time.

BUG=\
Command : BUG\n\r\
Usage   : BUG [BUG REPORT]\n\r\
Example : bug every time i cast a spell, i get logged off!\n\r\
Short(s): \n\r\
Please use this command to submit bugs against the CoffeeMud codebase.

BUY=\
Command : BUY\n\r\
Usage   : BUY [ITEM NAME] ([SHOPKEEPER NAME]) (FOR [NAME])\n\r\
Example : buy sword\n\r\
Example : buy sword weaponsmith\n\r\
Example : buy sword weaponsmith for bob\n\r\
Short(s): \n\r\
When a shopkeeper is present in the same room or area as your \
character, this command will allow you to purchase an item from \
that shopkeeper, or close an auction you started.\n\r\
\n\r\
The price for the item, as well as the availability \
of certain items can be determined by using the 'LIST' command. \
If more than one shopkeeper is in the room, you may have to specify \
the shopkeeper name in the parameters.  You may also purchase items \
for someone else by adding the "for" syntax to the end of the command. \
See also LIST, SELL, DEPOSIT, WITHDRAW, VIEW, BID.

BRIEF=\
Command : BRIEF\n\r\
Usage   : BRIEF (ON/OFF)\n\r\
Example : brief\n\r\
Example : brief off\n\r\
Short(s): \n\r\
Toggles whether the room descriptions, and descriptive exits are shown as you move around. \
See also the COMPRESS command.

CALENDAR=\
Command : CALENDAR\n\r\
Usage   : CALENDAR NOW/SOON/RECENT/ADD (CLAN)/...\n\r\
Usage   : CALENDAR NEXT/PAST ([NUM]) YEAR/MONTH/DAY/WEEK/etc..\n\r\
Usage   : CALENDAR NEXT/PAST ([NUM]) REALYEAR/REALMONTH/REALDAY/REALWEEK\n\r\
Usage   : CALENDAR REMOVE [ENTRY NAME]\n\r\
Example : CALENDAR NOW\n\r\
Short(s): \n\r\
Allows one to view the games calendar, or add/remove entries for \
oneself or their clan (if permitted). The dates are always shown \
in year/month/day format, with the game-date being first, and \
the real-life date after.  The start date is above the expiration \
date of each event.  The source of events includes holidays as well \
as custom system, clan, or personal events.  Notifications are sent \
over an appropriate channel. \n\r\
\n\r\
More to come!

NOCHANNEL=\
Command : NO[CHANNEL]\n\r\
Usage   : NO[CHANNEL]\n\r\
Example : no[channel]\n\r\
Short(s): \n\r\
This command turns off the [CHANNEL] channel.  See [CHANNEL] for more info.

CHANNEL=\
Command : [CHANNEL]\n\r\
Usage   : [CHANNEL] [MESSAGE]\n\r\
Usage   : [CHANNEL] ,[SOCIAL] ([TARGET])\n\r\
Usage   : [CHANNEL] LAST [NUMBER]/[MESSAGE]\n\r\
Usage   : [CHANNEL] SEARCH: [STRING]\n\r\
Usage   : [CHANNEL] UNDO\n\r\
Usage   : [CHANNEL] OFF\n\r\
Example : [channel] hello everyone!\n\r\
Example : [channel] ,smile bob\n\r\
Example : [channel] ,does a high five!\n\r\
Example : [channel] last 30\n\r\
Example : [channel] search: blah\n\r\
Short(s): \n\r\
This command allows accessing a channel of the same name.  Channels are \
generally for global communication with all users online, although some \
channels will limit recipients by location or affiliation. \
The parameter is a simple message to send to everyone online. You can use \
a comma and a social name to use a social over the channel.  You can use \
a comma and an emote string to emote over the channel.  The "LAST" command \
can be used to view previous messages you may have missed.  Use the \
NO[CHANNEL] command to silence this channel and turn if off for you.  When \
turned off [CHANNEL] can turn it on again.[EXTRA]\n\r\
[CHANNEL] OFF is the same as entering NO[CHANNEL]\n\r\
[CHANNEL] UNDO will remove the previous message from logs, if it's yours.\n\r\
See also: CHANNELS, SOCIALS

CHANNELS=\
Command : CHANNELS\n\r\
Usage   : CHANNELS (ON/OFF/COPY [CHAR])\n\r\
Example : channels\n\r\
Example : channels off\n\r\
Short(s): \n\r\
List all the available channels, along with their status, or turn \
all channels on/off at once using arguments. You can also copy the \
channels mask of another character using the COPY argument. \
Do HELP GOSSIP for more information on how to use Channels.

CHANTS=\
Command : CHANTS\n\r\
Usage   : CHANTS (PLANT CONTROL, DEEP MAGIC, etc../[NAME]) ([LEVEL])\n\r\
Example : chants\n\r\
Example : chants plant control\n\r\
Example : chants ?\n\r\
Example : chants barkskin\n\r\
Short(s): \n\r\
Lists any druidic chants that you know, along with your proficiency in them. \
Can also be qualified to list your chants by domain, or use ? to list domains.  \
You can get your level and proficiency for a particular chant by listing it by name. \
A level parameter may be given to show chants only up to that level.

CHANWHO=\
Command : CHANWHO\n\r\
Usage   : CHANWHO [CHANNEL NAME]\n\r\
Example : chanwho gossip\n\r\
Example : chanwho gossip@anotherMud\n\r\
Short(s): \n\r\
Lists all users listening on a particular channel.  The channel name \
may be followed by an @ sign and the name of an I3 mud as well.

CLANLIST=\
Command : CLANLIST\n\r\
Usage   : CLANLIST\n\r\
Example : clanlist\n\r\
Short(s): \n\r\
Gets a list of available clans.  

CLANDECLARE=\
Command : CLANDECLARE\n\r\
Usage   : CLANDECLARE ([YOUR CLAN]) [TARGET CLAN] [RELATIONSHIP]\n\r\
Example : clandeclare otherclan ally\n\r\
Example : clandeclare "my clan" myenemy war\n\r\
Short(s): \n\r\
Allows the boss to declare a new relationship with another clan.  A relationship \
can be one of: NEUTRAL, WAR, HOSTILE, FRIENDLY, ALLY.  Generally, a relationship \
only matters if the target clan also declares a similar relationship. Each \
relationship has consequences, however, which are:\n\r\
\n\r\
NEUTRAL: Clans that are neutral to each other follow all ordinary rules.  Protective \
clan magic applies normally.  Normal PVP rules apply.  Members of neutral clans are, \
with respect to each other, as if their clan membership doesn't matter.\n\r\
\n\r\
HOSTILE: Clans that are hostile to each other are permitted to try to take away areas \
that are controlled by other clans.\n\r\
\n\r\
FRIENDLY: Clans that are friendly to each other are exempted from the effects of certain \
clan-property protective magic, as if they are an applicant of that clan.\n\r\
\n\r\
WAR: Members of clans in a state of war with each other will automatically be able to \
playerkill each other in accordance with the muds general player-killing \
guidelines, while also sharing the consequences of being HOSTILE.\n\r\
\n\r\
ALLY: Members of clans in alliance with each other will automatically be at war with any clans \
that either of the allied clans are also in a state of war with.  They also share all the \
benefits of being FRIENDLY with each other.

CLANPREMISE=\
Command : CLANPREMISE\n\r\
Usage   : CLANPREMISE ([CLAN NAME])\n\r\
Example : clanpremise\n\r\
Short(s): \n\r\
Allows a boss to describe the premise of his or her Clan.

CLANMOTD=\
Command : CLANMOTD\n\r\
Usage   : CLANMOTD ([CLAN NAME])\n\r\
Example : clanmotd\n\r\
Short(s): \n\r\
Allows a boss to set the message of the day for his or her clan.  This is a message all members \
will see when they log in.

CLANDETAILS=\
Command : CLANDETAILS\n\r\
Usage   : CLANDETAILS ([CLAN NAME])\n\r\
Example : clandetails\n\r\
Example : clandetails my clan\n\r\
Short(s): CLAN\n\r\
Gets some details on the clan.

CLANKILLS=\
Command : CLANKILLS\n\r\
Usage   : CLANKILLS ([CLAN NAME])\n\r\
Example : clankills\n\r\
Shows the members of your clan in the order of who has killed the most mobs \
and/or players of a rival clan, such as during a war or a conquest.

CLANPVPKILLS=\
Command : CLANPVPKILLS\n\r\
Usage   : CLANPVPKILLS ([CLAN NAME])\n\r\
Example : clanpvpkills\n\r\
Shows the members of your clan in the order of who has killed the most \
players of a rival clan, such as during a war or a conquest.

CLANAPPLY=\
Command : CLANAPPLY\n\r\
Usage   : CLANAPPLY [CLAN NAME]\n\r\
Example : clanapply my clan\n\r\
Short(s): \n\r\
Apply to a clan for membership.

CLAN_LEVEL=CLAN_EXPERIENCE
CLANLEVEL=CLAN_EXPERIENCE
CLAN_EXP=See the CLANTAX command for information on clan experience taxing. \
See help on SPELL CLANEXPERIENCE for information on the spell/clan benefit.
CLANEXP=See the CLANTAX command for information on clan experience taxing. \
See help on SPELL CLANEXPERIENCE for information on the spell/clan benefit.
CLAN_EXPERIENCE=See the CLANTAX command for information on clan experience taxing.  \
See help on SPELL CLANEXPERIENCE for information on the spell/clan benefit.
CLANEXPERIENCE=See the CLANTAX command for information on clan experience taxing. \
See help on SPELL CLANEXPERIENCE for information on the spell/clan benefit.

CLANTAX=\
Command : CLANTAX\n\r\
Usage   : CLANTAX ([CLAN NAME]) ([NUMBER])\n\r\
Example : clantax\n\r\
Short(s): \n\r\
Allows a boss to set the percentage of member experience which is taken \
by the clan.  This experience can then be spent by those with Clan Crafting \
and Clan Enchanting spells.  Experience is also taken at this rate from areas \
controlled by the clan via Clan Flags.  Extra clan experience is gained when \
wearing a Clan Tabbard.

CLANDUES=\
Command : CLANDUES\n\r\
Usage   : CLANDUES ([CLAN NAME]) ([AMOUNT OF CURRENCY])\n\r\
Usage   : CLANDUES FORGIVE [PLAYERNAME] ([CLAN HOME])\n\r\
Example : clandues 50 gold\n\r\
Example : clandues forgive bob\n\r\
Short(s): \n\r\
Allows a boss to set the amount of dues owed by all members of the clan \
every (mud) year.  This feature requires that the clan have an active \
bank account.  The money is deposited in the clan's bank account with the \
most money, and the money must be paid in the currency supported by that \
clan bank.  If a branch supports multiple currencies, then the money is paid \
in the currency type that the bank is presently holding for the clan.

CLANVOTING=CLANVOTE
VOTE=CLANVOTE
CLANVOTE=\
Command : CLANVOTE\n\r\
Usage   : CLANVOTE ([CLAN NAME]) ([NUMBER]\n\r\
Example : clanvote\n\r\
Short(s): \n\r\
Allows a voting member of a clan to cast a vote on a pending matter.

CLANACCEPT=\
Command : CLANACCEPT\n\r\
Usage   : CLANACCEPT ([CLAN NAME]) [MEMBER NAME]/ALL\n\r\
Example : clanaccept bob\n\r\
Example : clanaccept all\n\r\
Short(s): \n\r\
Accept an applicant for membership to your clan.

CLANREJECT=\
Command : CLANREJECT\n\r\
Usage   : CLANREJECT ([CLAN NAME]) [MEMBER NAME]/ALL\n\r\
Example : clanreject bob\n\r\
Example : clanreject all\n\r\
Short(s): \n\r\
Reject an applicant for membership to your clan.

CLANQUAL=\
Command : CLANQUAL\n\r\
Usage   : CLANQUAL ([CLAN NAME])\n\r\
Example : clanqual\n\r\
Short(s): \n\r\
Enter the encoded qualifications for applying to your clan.  The following \
codes are allowed:\n\r\
<ZAP=disallow>

CLANEXILE=\
Command : CLANEXILE\n\r\
Usage   : CLANEXILE ([CLAN NAME]) [MEMBER NAME]\n\r\
Example : clanexile bob\n\r\
Short(s): \n\r\
Exile an applicant for membership to your clan.

CLANASSIGN=\
Command : CLANASSIGN\n\r\
Usage   : CLANASSIGN ([CLAN NAME]) [MEMBER NAME] [POSITION NAME]\n\r\
Example : clanassign bob treasurer\n\r\
Short(s): \n\r\
Promote or Demote a member to the listed position.  Positions include: \
boss, applicant, treasurer, lieutentant, member, leader, and others depending \
upon the type of clan you have.

CLANRESIGN=\
Command : CLANRESIGN\n\r\
Usage   : CLANRESIGN ([CLAN NAME])\n\r\
Example : clanresign\n\r\
Short(s): \n\r\
Resign as a member of a clan.

CLANHOMESET=\
Command : CLANHOMESET\n\r\
Usage   : CLANHOMESET ([CLAN NAME])\n\r\
Example : clanhomeset\n\r\
Short(s): \n\r\
Sets the current room to the clans Home room for the purposes of the \
Clan Home spell.

CLANDONATESET=\
Command : CLANDONATESET\n\r\
Usage   : CLANDONATESET ([CLAN NAME])\n\r\
Example : clandonateset\n\r\
Short(s): \n\r\
Sets the current room to the clans Donation room for the purposes of the \
Clan Donate spell.

CLANCREATE=\
Command : CLANCREATE\n\r\
Usage   : CLANCREATE\n\r\
Example : clancreate\n\r\
Short(s): \n\r\
Attempts to found a new clan, which players may then apply to.

CLANMORGUESET=\
Command : CLANMORGUESET\n\r\
Usage   : CLANMORGUESET ([CLAN NAME])\n\r\
Example : clanmorgueset\n\r\
Short(s): \n\r\
Sets the current room to the clans Morgue room, where the corpses of dead \
clan members are magically transported.

CLANWHO=\
Command : CLANWHO\n\r\
Usage   : CLANWHO ([CLANNAME]/[MEMBER NAME])\n\r\
Example : clanwho\n\r\
Example : clanwho myclan\n\r\
Example : clanwho bob\n\r\
Short(s): clwh\n\r\
Shows who is online from your clan or one of your clans by name, or can \
show clan membership info for a particular player you have access to. \
The fields on membership info include stats such as:\n\r\
PC Kills  : The number of rival clan players killed.\n\r\
NPC Kills : The number of rival clan npcs killed.\n\r\
$ Donated : The amount of money deposited in clan bank, minus withdrawls.\n\r\
XP Donated: The amount of xp earned for the clan, minus uses of xp.

CLOSE=\
Command : CLOSE\n\r\
Usage   : CLOSE [ITEM/DIRECTION NAME]\n\r\
Example : close chest\n\r\
Example : close east\n\r\
Example : close door\n\r\
Short(s): \n\r\
Tries to close an item, door, or any other entity specified.

COLORLIST=COLORSET
COLORSET=\
Command : COLORSET\n\r\
Usage   : COLORSET (DEFAULT/COPY [PLAYER])\n\r\
Example : colorset\n\r\
Short(s): \n\r\
Change some of the system colors to match your preferences, or \
set them back to defaults, or copy someone elses colors. 

COMMANDS=\
Command : COMMANDS\n\r\
Usage   : COMMANDS\n\r\
Example : commands\n\r\
Short(s): \n\r\
Gives a list of all valid commands, excepting SOCIALS.\n\r\
\n\r\
Players can also enter COMMANDS CLEAR to empty this users \
command queue.

COMPARE=\
Command : COMPARE\n\r\
Usage   : COMPARE [ITEM NAME] ([ITEM NAME])\n\r\
Example : compare sword mace\n\r\
Example : compare shirt\n\r\
Short(s): \n\r\
Compares the basic deadliness of two weapons, or the basic \
protectiveness of two similar pieces of armor.  If only one \
item is specified, it will attempt to compare it to a worn \
item, or a similar one in inventory.

AUTOCOMPRESSED=COMPRESS
AUTOCOMPRESS=COMPRESS
COMPRESSED=COMPRESS
COMPRESS=\
Command : COMPRESS\n\r\
Usage   : COMPRESS (ON/OFF)\n\r\
Example : compress\n\r\
Example : compress off\n\r\
Short(s): \n\r\
Toggles whether compressed room and equipment descriptions are shown \
in a squished form, where items are shown as a continuous paragraph.  \
See also the BRIEF command. When combined with BRIEF, will result in \
an even shorter view that excludes room descriptions and full item and \
mob displays in favor of name lists.

AUTO=CONFIG
CONFIG=\
Command : CONFIG\n\r\
Usage   : CONFIG ( LIST/[FLAG NAME]/HELP ([FLAG NAME])/\n\r\
Usage   : ... PAGEBREAK [VAL]/LINEWRAP [VAL] \n\r\
Usage   : ... COPY [CHAR NAME] )\n\r\
Example : config\n\r\
Example : config list\n\r\
Example : config autodraw\n\r\
Example : config pagebreak disabled\n\r\
Example : config help\n\r\
Example : config copy Joe\n\r\
Short(s): AUTO\n\r\
Display all of a players configuration flags.  The flags may \
be changed by entering the command words shown (autogold, etc..) \
as commands, or as arguments to config.  \
You can also copy another character's config settings. \
You can get help on the flags by asking for help on their \
individual commands, or with CONFIG HELP.

CONSIDER=\
Command : CONSIDER\n\r\
Usage   : CONSIDER [MOB NAME]/[ITEM NAME]\n\r\
Example : consider dragon\n\r\
Example : consider sword\n\r\
Example : consider all.dragon\n\r\
Short(s): \n\r\
Sizes up a monster or character against your own, so that you can \
determine first whether the creature measures up in experience worth, \
and then whether a fight with such a creature is wise, or just \
a waste of time.  This command will also tell you if you have any \
skills that might be helpful to the item or character. \
See also HELP GCONSIDER.

CRAWL=\
Command : CRAWL\n\r\
Usage   : CRAWL [DIRECTION]\n\r\
Example : crawl e\n\r\
Short(s): \n\r\
Causes your character to drop down and crawl in the given direction.

CREDITS=\
Command : CREDITS\n\r\
Usage   : CREDITS\n\r\
Example : credits\n\r\
Short(s): \n\r\
See a little message from the folks who wrote CoffeeMud.

DEACTIVATE=\
Command : DEACTIVATE\n\r\
Usage   : DEACTIVATE ([PARAMS]) [ITEM]\n\r\
Example : deactivate phazer\n\r\
Example : deactivate console\n\r\
Example : deactivate stun phazer\n\r\
This multi-purpose command is used to turn-off electrical devices, \
and cause it to stop doing whatever it is it was doing.  For wall panels, \
this may mean disconnecting the panel from the circuitry, effecting all \
other components in the panel.

DEPOSIT=\
Command : DEPOSIT\n\r\
Usage   : DEPOSIT [ITEM NAME] ([CLERK NAME])\n\r\
Example : deposit 1000\n\r\
Example : deposit jewel\n\r\
Example : deposit letter\n\r\
Short(s): \n\r\
When a banker or postal clerk is present in the same \
room as your character, this command will allow you to \
deposit an item into your account with that banker, or \
to deposit a letter or item to ship with the postal clerk. \
See also LIST, BUY, SELL, WITHDRAW, VIEW, BID.

DESCRIPTION=\
Command : DESCRIPTION\n\r\
Usage   : DESCRIPTION [NEW DESCRIPTION TEXT] ... \n\r\
Example : description A handsome adventurer with lots of buckles.\n\r\
Short(s): \n\r\
Changes your description to the text specified.  The description \
is the text seen when someone LOOKs at you.

DIEROLL=\
Command : DIEROLL\n\r\
Usage   : DIEROLL D[DIE]/[NUM]D[DIE]/[STAT] ([DIFFICULTY]) \n\r\
Example : dieroll 3d6\n\r\
Example : dieroll 1d20\n\r\
Example : dieroll save vs slash\n\r\
Example : dieroll strength easy\n\r\
Short(s): \n\r\
Makes either a simple die roll, or a stat check, and reports \
the results publicly.  You can specify a simple die size to \
roll, or you can specify a stat, or saving throw, and optionally \
a difficulty.  Valid stats include: STRENGTH, INTELLIGENCE, DEXTERITY, CONSTITUTION, CHARISMA, \
WISDOM, PARALYSIS, FIRE, COLD, WATER, GAS, MIND, GENERAL, JUSTICE, ACID, \
ELECTRICITY, POISON, UNDEAD, MAGIC, DISEASE, TRAPS, DETECTION, OVERLOOKING, DOUBT, \
SAVEBLUNT, SAVEPIERCE, SAVESLASH, SAVESPELLS, SAVEPRAYERS, SAVESONGS, \
SAVECHANTS.  Difficulties include: RUDIMENTARY, TRIVIAL, SIMPLE, EASY, NORMAL, HARD, \
DIFFICULT, STRENUOUS, ARDUOUS, MIRACULOUS, IMPROBABLE, INCALCULABLE, IMPOSSIBLE.



DIETIES=DEITIES
DIETY=DEITIES
DEITY=DEITIES
GODS=DEITIES
DEITIES=\
Command : DEITIES\n\r\
Usage   : DEITIES\n\r\
Example : deities\n\r\
Short(s): GODS, DEITY\n\r\
This command will list all the known deities in your realm, along with \
some information about them, the requirements to worship them, the \
requirements to become a cleric of them, the blessings they bestow, \
and the rituals required to receive those blessings.\n\r\
\n\r\
For more information on deities and the worship of them, see the help \
entries for RELIGION, BLESSINGS, SERVICES, and RITUALS.

DIG=\
Usage    : DIG (STOP)\n\r\
Example  : dig\n\r\
Example  : dig stop\n\r\
This command lets the player dig a hole in the ground.  The hole is best \
dug with proper tools, but smaller ones can still be dug with hands and elbows. \
The more often this command is used, the larger the hole will be.  Items \
can be placed in the hole, and filled back \
in by anyone using the CLOSE or FILL commands.  If a hole is not filled in when the \
player leaves, it will be filled in if empty, and hidden from view otherwise. \
A hole with items can be uncovered by anyone by using the DIG command in the same room. \
Items placed in holes will persist, but foods and liquids will rot faster.  Digging \
can be aborted by entering dig stop.

DISEMBARK=\
Command : DISEMBARK\n\r\
Usage   : DISEMBARK\n\r\
Example : disembark\n\r\
Short(s): DISEM, DIS\n\r\
If your character is presently riding in a boat, this command will \
cause you to get out of the boat.

DISMOUNT=\
Command : DISMOUNT\n\r\
Usage   : DISMOUNT ([WHAT])\n\r\
Example : dismount\n\r\
Example : dismount wagon\n\r\
Short(s): DISM, DIS\n\r\
If your character is presently riding a horse, this command will \
cause you to dismount from the horse. If you specify an item, it will \
also dismount the item from whatever it is mounted to. \
See also MOUNT, LEAVE, BOARD.

DOWN=\
Command : DOWN\n\r\
Usage   : DOWN\n\r\
Example : down\n\r\
Short(s): D\n\r\
Try to travel downward, whether it be down a ladder, downstairs, or \
down to the ground when flying.

DRAW=\
Command : DRAW\n\r\
Usage   : DRAW ([WEAPON NAME]) ([SHEATH NAME])\n\r\
Example : draw\n\r\
Example : draw sword\n\r\
Example : draw sword sheath\n\r\
Example : draw sheath\n\r\
Short(s): \n\r\
Takes one or more weapons from the sheaths you are wearing and either \
wields or holds the item as appropriate.  In combat, a sword does you \
no good in its sheath, so this is a good command.  See SHEATH.

DRESS=\
Command : DRESS\n\r\
Usage   : DRESS [MOB NAME] [ITEM NAME]\n\r\
Example : dress joe tunic\n\r\
Short(s): \n\r\
Allows the player to put a piece of armor, clothing, barding, or whatever \
on the target mob.  The target mob must be a follower of the player for \
this to work.

DRINKING=DRINK
DRINK=\
Command : DRINK\n\r\
Usage   : DRINK ([ITEM NAME])\n\r\
Example : drink cup\n\r\
Short(s): \n\r\
Take a drink from some drinkable source, such as a wineskin, cup, \
or bottle.  Specifying a drink source is not necessary if you are \
in a freshwater location, such as a river. \
Drinking is necessary to remove the "You are thirsty" \
messages.  Thirst can also hurt combat capabilities, and can eventually \
kill you.

DUEL=\
Command : DUEL\n\r\
Usage   : DUEL [MOB NAME] (UNFAIR)\n\r\
Example : duel karlthedragon\n\r\
Short(s): \n\r\
Causes your character to either challenge the target player to a duel, \
or to accept a challenge from another player to duel.  A duel is a \
fight between two players that is without consequences.  Neither player \
can die while dueling, nor suffer permanent loss or harm.  Players fight \
until one flees for longer than 30 seconds, or one of them is "killed", \
at which point the duel ends and both players are restored to the pre-duel \
state of health.  The UNFAIR flag must be added by BOTH duelers if they \
want to override level difference limitations.

TEAR=DESTROY
SMASH=DESTROY
TRASH=DESTROY
JUNK=DESTROY
DESTROY=\
Command : DESTROY\n\r\
Usage   : DESTROY [ITEM NAME] ... \n\r\
Example : destroy cup\n\r\
Example : destroy letter\n\r\
Short(s): \n\r\
Take an item out of your carried inventory and destroy it.  This mundane \
destruction only works on things very easily destroyed, such as glass, \
liquids, or paper.  Other kinds of things must be destroyed using fire or magic.

DROP=\
Command : DROP\n\r\
Usage   : DROP ([NUMBER]) [ITEM NAME] ... \n\r\
Example : drop cup\n\r\
Example : drop 3 berries\n\r\
Short(s): \n\r\
Take an item out of your carried inventory and place it somewhere in \
the room or area where your character is located.

EAST=\
Command : EAST\n\r\
Usage   : EAST\n\r\
Example : east\n\r\
Short(s): E\n\r\
Travel eastward from the present room or location.

EAT=\
Command : EAT\n\r\
Usage   : EAT [ITEM NAME] (FROM [CONTAINER]) \n\r\
Example : eat pie\n\r\
Example : eat rice from bowl\n\r\
Short(s): \n\r\
Take a bite from some edible source, such as a ration, pie, \
or other food source.  Eating is necessary to remove the \
"You are hungry" messages.  Hunger can also hurt combat capabilities, \
and can eventually kill you.

EXPERTISES=\
Command : EXPERTISES\n\r\
Usage   : EXPERTISES\n\r\
Example : expertises\n\r\
Short(s): exps\n\r\
This command will list any expertises you have gained.  Expertises \
are specific areas of knowledge your character has learned about, and \
usually enhance skills in one way or another.  See also the QUALIFY \
and GAIN command.

EMAIL=\
Command : EMAIL\n\r\
Usage   : EMAIL (BOX ([NUM]))/([PLAYER NAME])\n\r\
Example : email\n\r\
Example : email box\n\r\
Example : email box 10\n\r\
Example : email Joe\n\r\
Short(s): \n\r\
Entering this command without any parameters will guide the player \
through the process of re-entering the email address on file for \
the player.  If the AUTOFORWARD config flag is on, emails sent to \
the player address will be forwarded to this email address.\n\r\
\n\r\
Entering this command with the parameter of BOX will allow the \
player to read any email on file, for cases when the player has \
their AUTOFORWARD config flag off. A number may be appended to \
limit the number of newer messages shown.\n\r\
\n\r\
Entering this command with the name of a player will allow an email \
to be sent which, depending upon that players settings, will either \
be forwarded to their real email address, or only available within the \
mud.

COLON=EMOTE
EMOTE=\
Command : EMOTE\n\r\
Usage   : EMOTE [ACTION DESCRIPTION] ... \n\r\
Example : emote whistles at the big Dragon.\n\r\
Example : emote whistle(s) at /dragon.\n\r\
Example : : whistle(s) at /dragon saying Look at /dragon-m!.\n\r\
Short(s): :\n\r\
Causes a message to be displayed which will describe your \
character as performing the action described by the given \
emote message.  For instance, the first example, if done \
by an adventurer named "Bob" would tell everyone else in \
the room that "Bob whistles at the big Dragon."\n\r\
\n\r\
You can use contextual pronouns by inserting special codes into your strings. \
These codes begin with a forward slash, followed by the name of a mob or item \
that is visible in the room, followed optionally by one of the following: \n\r\
-h : singular possessive pronouns "his" or "her"\n\r\
-m : singular personal pronoun "him" or "her"\n\r\
-s : name alone, or reflexive pronoun "himself" or "herself"\n\r\
-e : subjective case personal pronoun "he" or "she"\n\r\
's : possessive contraction john's, your\n\r\
-ms: reflexive/intensive pronouns "himself" or "herself" or "yourself"\n\r\
* While many codes may be used, only one unique name is allowed per string!\n\r\
\n\r\
You can also end verbs with (s) or (es) to make contextually correct.

EMPTY=\
Command : EMPTY\n\r\
Usage   : EMPTY [CONTAINER(S)] ([TARGET]/ME/SELF/GROUND/INVENTORY/HERE)\n\r\
Example : empty sack here\n\r\
Example : empty sack chest\n\r\
Short(s): \n\r\
Attempts to empty the contents of a container, either into your inventory, \
onto the floor, or into another container.

ENTER=\
Command : ENTER\n\r\
Usage   : ENTER [EXIT OR ROOM NAME]\n\r\
Usage   : ENTER [EXIT OR ROOM NAME]\n\r\
Example : enter door\n\r\
Example : enter portal\n\r\
Moves the player or creature through some exit or portal as specified \
by the EXITS command.  Can be an alternative to the standard N,S,E,W,U,D \
commands.

EQUIPMENT=\
Command : EQUIPMENT\n\r\
Usage   : EQUIPMENT (LONG)\n\r\
Example : equipment\n\r\
Example : equipment long\n\r\
Short(s): eq\n\r\
List the items you are wearing, wielding, holding, or are \
allowing to float nearby.  Use the LONG modifier to also \
see wearing positions you may not have occupied, and anything \
being worn at other layers, including piercings and tattoos.

LONGLOOK=EXAMINE
EXAMINE=\
Command : EXAMINE\n\r\
Usage   : EXAMINE [ITEM NAME](.[NUM])\n\r\
Example : examine shelf\n\r\
Example : examine door\n\r\
Example : examine sword.2\n\r\
Example : longlook\n\r\
Short(s): EXAM, EXA, LONGLOOK, LL, ID\n\r\
Take a much closer look at the item, mob, or other entity specified. \
If no entity is specified, this command will take a careful look around \
the room or area your character is presently in.  This command takes \
longer to execute, but can sometimes deliver more information than a \
standard LOOK, depending upon the players intelligence.  As with LOOK, \
you can target similar items using the .1, .2, .3, etc syntax.

EXIT=\
Command : EXIT\n\r\
Usage   : EXIT\n\r\
Example : exit\n\r\
Short(s): \n\r\
If your character is presently riding or sleeping in or on something, \
this command will get you out.

EXITS=\
Command : EXITS\n\r\
Usage   : EXITS (SHORT/BRIEF)\n\r\
Example : exits\n\r\
Example : exits brief\n\r\
Short(s): ex\n\r\
List the exits available to your character from the current room or area. \
The "brief" (or "short") qualifier will leave out the exits details and \
just show you the directions. 

EXPERIENCE=\
Command : EXPERIENCE\n\r\
Usage   : EXPERIENCE\n\r\
Example : experience\n\r\
Short(s): exper, xp, exp\n\r\
List the amount of experience earned, and the number of hours played. 

FACTIONS=\
Command : FACTIONS\n\r\
Usage   : FACTIONS ([RANGE]/[FACTION]/[NAME]/HERE)\n\r\
Example : factions\n\r\
Example : factions loved\n\r\
Example : factions midgaard\n\r\
Short(s): fac\n\r\
This command shows all Factions you have standing with, those matching \
a search string, or location-relevant factions is applicable.  It \
shows what level of standing you have and how close \
you are to gaining or losing that level of standing.  \
See also help on REPUTATION.

FATIGUED=FATIGUE
FATIGUE=From time to time, your character may get fatigued.  If this \
happens, then you get some sleep to alleviate the fatigue. \
Failing to do so will affect your characters attack and defensive \
capabilities, as well as your mood.

FILL=\
Command : FILL\n\r\
Usage   : FILL [CONTAINER NAME] ([DRINK SOURCE])\n\r\
Example : fill bottle spring\n\r\
Short(s): \n\r\
Attempts to refill a liquid container, such as a bottle or a cup, from \
the given source.  In many cases, containers can be refilled from other \
containers.  If no source is specified, and the player is at a source \
of fresh water, then the fill will occur from the freshwater source.

FIRE=\
Command : FIRE\n\r\
Usage   : FIRE [MOB NAME]\n\r\
Example : fire leroy\n\r\
Short(s): \n\r\
Fire can refer to a camping or forging fire, in which case you should see \
help on FIREBUILDING, SPELL FIREBALL, or CHANT CONTROL FIRE. The FIRE command \
lets you terminate the employment of a hireling, when directed at a person. \
When in combat, ranged weapons are used automatically, and can be wielded with \
the WIELD command.

FEED=\
Command : FEED\n\r\
Usage   : FEED [MOB NAME] [ITEM NAME]\n\r\
Example : feed joe "pot pie"\n\r\
Example : feed joe waterskin\n\r\
Short(s): \n\r\
Allows the player to feed the target mob a piece of food or drink from \
the players inventory.  The target mob must be a follower of the player \
for this to be successful.

FLEE=\
Command : FLEE\n\r\
Usage   : FLEE ([DIRECTION])\n\r\
Example : flee\n\r\
Short(s): \n\r\
While in combat, your character may need to quickly disengage and flee \
the room.  A direction may be specified, but if one is not specified, \
a direction will be chosen for you.  Fleeing from combat can cause \
you to lose experience points in many cases, so use this command \
sparingly.  If all of your opponents are asleep, paralyzed, or bound, \
however, no loss is recorded for using this command.

FOREWARD=\
Command : FOREWARD\n\r\
Usage   : FOREWARD\n\r\
Example : foreward\n\r\
Short(s): \n\r\
Travel towards the front of a ship.

FOREWARD_STARBOARD=\
Command : FOREWARD STARBOARD\n\r\
Usage   : FOREWARD STARBOARD\n\r\
Example : foreward starboard\n\r\
Short(s): \n\r\
Travel towards the front right of a ship.

FOREWARD_PORTSIDE=\
Command : FOREWARD PORTSIDE\n\r\
Usage   : FOREWARD PORTSIDE\n\r\
Example : foreward portside\n\r\
Short(s): \n\r\
Travel towards the front left of a ship.

FRIENDS=\
Command : FRIENDS\n\r\
Usage   : FRIENDS (ADD/REMOVE [PLAYER NAME])\n\r\
Example : friends\n\r\
Example : friends list\n\r\
Example : friends add bob\n\r\
Example : friends remove bob\n\r\
Short(s): \n\r\
This command allows the player to add or remove names from his or her \
friends list.  The friends list consists of some number of other players \
by name.  Names on this list are subject to the AUTONOTIFY command, and \
are also filterable with the WHO command.  For the spell of this name, \
use HELP SPELL FRIENDS.

GAIN=\
Command : GAIN\n\r\
Usage   : GAIN [SPELL NAME]\n\r\
Example : gain blunt specialization\n\r\
Short(s): \n\r\
Gain is a command, supported in most DikuMUD derivatives, which \
allows you to gain new abilities from certain kinds of mobs \
capable of teaching them.  In CoffeeMud, *anyone* can TEACH \
an ability to another, provided the student is qualified to learn. \
However, since there are a few MOBs in CoffeeMud with the MOBTrainer \
behavior, it should be noted that, so long as the request is phrased as a \
SAY command, this command will still work.

GCONSIDER=\
Command : GCONSIDER\n\r\
Usage   : GCONSIDER [MOB NAME]\n\r\
Example : gconsider dragon\n\r\
Example : gconsider all\n\r\
Short(s): \n\r\
Sizes up a monster or character against your group, so that you can \
determine whether a fight with such a creature is wise, or just \
a waste of time.  Unlike consider, this command will take into account \
the damage which your entire group will do against the creature, while \
limiting the creatures return attacks only against the leader of your \
group.

FOLLOWERS=FOLLOW

FOLLOWER=FOLLOW

FOLLOW=\
Command : FOLLOW\n\r\
Usage   : FOLLOW [MOB NAME]\n\r\
Example : follow gunther\n\r\
Short(s): FOL\n\r\
In order to form adventuring groups, one or more characters may \
choose to follow a leader character.  The leader then becomes \
the group leader, and is able to lead his or her followers \
around the map without their intervention.  Followers may \
also come to the defence of a leader who is attacked, or who \
attacks another MOB.  Lastly, leaders have the privilege of \
the ORDER command, to keep the followers in line.  The number \
of followers one may have depends upon their Charisma score.\n\r\
\n\r\
Use FOLLOW SELF to stop following someone else.  To force a \
follower to stop following you, use NOFOLLOW <MOBNAME>\n\r\
\n\r\
Ships and Caravans can also follow each other using this command, \
so long as the follower is capable of keeping up.\n\r\
\n\r\
See also GROUP, NOFOLLOW, ORDER, FORMATION, and GTELL.

FORMATION=\
Command : FORMATION\n\r\
Usage   : FORMATION ([MOB NAME] [ROW NUMBER])\n\r\
Example : formation\n\r\
Example : formation joe 2\n\r\
Short(s): \n\r\
When a player has followers, this command can be used to show where in the \
group order the player is located.  The "front line" is considered row 0. \
When formations are used in conjunction with AUTOMELEE, it can effectively aid \
archers and mages with ranged spells in battle.  The range of the group members in \
formation, with respect to enemies, is always relative to the initial range of the lead \
player in combat.  That is to say, if a group member is set to be at row #1, and \
the leader uses a bow to start off at range 3, then that group member will be at \
row #4 instead (1 off from the leaders position).\n\r\
\n\r\
Formations only keep their initial integrity when a member of the formation starts \
combat.\n\r\
\n\r\
Any member of a group can enter the FORMATION command without parameters to view \
the current marching order. See also GROUP, FOLLOW, NOFOLLOW, ORDER, and GTELL.

GET=\
Command : GET\n\r\
Usage   : GET (ALL/[NUMBER]) [ITEM NAME] (FROM) ([CONTAINER NAME])\n\r\
Example : get all dagger backpack\n\r\
Example : get all body\n\r\
Example : get pie\n\r\
Example : get all\n\r\
Example : get pie.2\n\r\
Example : get all.pie container.3\n\r\
Example : get 5 pie\n\r\
Example : get 5 from bundle\n\r\
Example : get 10 from package\n\r\
Short(s): \n\r\
Places an item that is presently not in your carried inventory into \
your inventory.  If the item is inside a specified container, it will \
be retrieved from the container.  If it is in the room or area you \
are occupying, it will be retrieved from there.

GIVE=\
Command : GIVE\n\r\
Usage   : GIVE (ALL) [ITEM NAME] [MOB NAME]\n\r\
Example : give all dagger Gunther\n\r\
Example : give all Gunther\n\r\
Example : give pie Gunther\n\r\
Short(s): \n\r\
Takes an item from your carried inventory and transfers it \
to the inventory of another MOB.

DISPLAY=SHOW
SHOW=\
Command : SHOW\n\r\
Usage   : SHOW (ALL) [ITEM NAME] [MOB NAME]\n\r\
Example : show pie Gunther\n\r\
Example : show all dagger Gunther\n\r\
Example : show all Gunther\n\r\
Short(s): \n\r\
Shows an item from your carried inventory to another MOB.

GAIT=\
Command : GAIT\n\r\
Usage   : GAIT LIST/[MOOD NAME]\n\r\
Example : gait normal\n\r\
Example : gait list\n\r\
Short(s): \n\r\
This command changes how you normally walk from room to room. \
You can enter GAIT LIST to get a list of valid gaits.

GROUP=\
Command : GROUP\n\r\
Usage   : GROUP\n\r\
Usage   : GROUP LEADER [NEW LEADERS NAME]\n\r\
Example : group\n\r\
Example : group leader bob\n\r\
Short(s): \n\r\
Lists the members of any group to which you may belong.\n\r\
\n\r\
If you are the leader of a group or sub-group, and use the \
LEADER keyword, you can change the groups immediate leader. This \
may have strange effects on summoned followers.\n\r\
\n\r\
See the FOLLOW, NOFOLLOW, ORDER, GTELL FTELL, and FORMATION commands for \
more information on groups.  See also the help on UNDRESS, AUTOMELEE, \
RANGE, and FEED.

GTELL=\
Command : GTELL\n\r\
Usage   : GTELL [MESSAGE]\n\r\
Example : gtell So when do we kill this thing?\n\r\
Example : gtell last 10\n\r\
Short(s): \n\r\
Sends a private message to the members of your characters group. \
If the first parameter is "last" and a number X follows, this command \
will show you the last X group tells. \
See also GROUP, FOLLOW, NOFOLLOW, ORDER, FTELL, and FORMATION.

FTELL=\
Command : FTELL\n\r\
Usage   : FTELL [MESSAGE]\n\r\
Example : ftell So when do we kill this thing?\n\r\
Example : ftell last 10\n\r\
Short(s): \n\r\
Sends a private message to your characters followers. \
If the first parameter is "last" and a number X follows, this command \
will show you the last X group tells. \
See also GROUP, FOLLOW, NOFOLLOW, ORDER, GTELL, and FORMATION.

HELP=\
Command : HELP\n\r\
Usage   : HELP [COMMAND NAME]\n\r\
Example : help commands\n\r\
Short(s): \n\r\
Shows you a description of the commands and terminology used in \
the CoffeeMud system.  Each command is broken into five parts. \n\r\
Command : Shows you the proper command name.\n\r\
Usage   : Shows you the formal usage information.  Words in \n\r\
Usage   : parenthesis () are not required.  Words in brackets \n\r\
Usage   : [] should not be typed as is, but describe the kind of \n\r\
Usage   : thing to type in.\n\r\
Example : Gives a command example of how the command is typed in. \n\r\
Short(s): If a command has a shorter version, they will be listed here.\n\r\
Finally, the description, a summary of what the command actually does.

HELPLIST=\
Command : HELPLIST\n\r\
Usage   : HELPLIST [STRING PATTERN]\n\r\
Example : help pray\n\r\
Short(s): \n\r\
Shows you a list of all help entries matching the given string pattern.

HISTORY=\
Command : HISTORY\n\r\
Usage   : HISTORY ([NUMBER])\n\r\
Example : history\n\r\
Short(s): \n\r\
Shows you a list of your previously entered commands, starting with the most recent.

HOLD=\
Command : HOLD\n\r\
Usage   : HOLD (ALL) [ITEM NAME]\n\r\
Example : hold lantern\n\r\
Short(s): \n\r\
Places an item that is presently in your carried inventory into \
one of your free hands for holding.  Some items only work when \
they are being held.

HIRE=\
Command : HIRE\n\r\
Usage   : HIRE ([MOB NAME])_\n\r\
Example : hire larry\n\r\
Short(s): \n\r\
A placeholder for the ability to ask a mob whether or not \
they are for hire.  

FOOD=HUNGER
HUNGRY=HUNGER
HUNGER=From time to time, your character may get hungry.  If this \
happens, then you should find something to eat to satiate that hunger. \
Failing to do so will affect your characters attack and defensive \
capabilities, and may eventually lead to death.  If you were looking for \
help on the Spell Hunger, try HELP SPELL HUNGER.

IDEA=\
Command : IDEA\n\r\
Usage   : IDEA [REPORT]\n\r\
Example : idea I want a spell that kills everything everywhere.\n\r\
Short(s): \n\r\
Please use this command to submit ideas for the MUD.

IGNORE=\
Command : IGNORE\n\r\
Usage   : IGNORE (ADD/REMOVE ([CATEGORY].)[PLAYER/ACCOUNT NAME])\n\r\
Example : ignore\n\r\
Example : ignore list\n\r\
Example : ignore add bob\n\r\
Example : ignore add tell.bob\n\r\
Example : ignore remove bob\n\r\
Short(s): \n\r\
This command allows the player to add or remove names from his or her \
ignored players list.  The ignored list consists of some number of other players \
by name.  A player will never receive channel messages from simple players on this \
list, nor will they receive any TELL messages from players on this list.  You can \
also, however, ignore only certain categories of messages from another player.  To do \
this, you can prefix the players name with a channel name, or one of \
MAIL, TELL, TEACH, or RIDE, followed by a period, and then the other player name.

INVENTORY=\
Command : INVENTORY\n\r\
Usage   : INVENTORY (LONG) ([MASK])\n\r\
Example : inventory\n\r\
Example : inventory long\n\r\
Example : inventory sword\n\r\
Short(s): inv\n\r\
Lists all the items in your carried inventory.  This does not include \
any items that may be worn.  Use the EQUIPMENT command to view what \
is being worn.  You may include a mask to view a subset of your inventory. \
The long argument can be used to see what's in all containers.

MURDER=KILL
ATTACK=KILL
FIGHT=KILL
KILL=\
Command : KILL\n\r\
Usage   : KILL [MOB NAME]\n\r\
Example : kill dragon\n\r\
Alts(s): MURDER, FIGHT, ATTACK\n\r\
Causes your character to attack the mob given with the command.  If \
you are wielding a weapon, it will be used in the attack.  If you \
have any followers, they will also join in on the attack.  The mob \
being attacked will also likely defend itself against you, and try \
to attack you.  If you are behind the line in a FORMATION, this \
command will initiate combat for the front line.  If you are already \
in combat, using this command will change targets.

KNOCK=\
Command : KNOCK\n\r\
Usage   : KNOCK [DIRECTION/EXIT NAME]\n\r\
Example : knock east\n\r\
Example : knock door\n\r\
Short(s): \n\r\
Causes your character to knock on a door.  A knock can be heard in the \
area opposite the door, and many rooms into a large indoor area.

LANGS=LANGUAGES
LANGUAGES=\
Command : LANGUAGES\n\r\
Usage   : LANGUAGES\n\r\
Example : LANGUAGES\n\r\
Short(s): LANGS\n\r\
Lists any languages that you know, along with your proficiency in \
them.  To use a language type SPEAK [LANGUAGE NAME].

LEAVE=\
Command : LEAVE\n\r\
Usage   : LEAVE\n\r\
Example : leave\n\r\
Short(s): \n\r\
If your character is presently riding or sleeping in or on something, \
this command will get you out.

LINEWRAP=\
Command : LINEWRAP\n\r\
Usage   : LINEWRAP [COL NUMBER]/DISABLE\n\r\
Example : linewrap 100\n\r\
Example : linewrap disable\n\r\
Short(s): \n\r\
This command will allow the player to disable the default CoffeeMud \
linewrapping system, or to set it to a higher or lower number to \
accommodate their terminal.

LIST=\
Command : LIST\n\r\
Usage   : LIST ([SHOPKEEPER]) (FOR [ITEMNAME])\n\r\
Example : list\n\r\
Example : list weaponsmith\n\r\
Example : list shopkeeper for shield\n\r\
Short(s): \n\r\
The normal player version of this command will display the items \
which a particular shopkeeper MOB may be selling, along with the \
prices being offered to your characters. \
If more than one shopkeeper is in the room, you may have to specify \
the shopkeeper name in the parameters.  You may add the key word FOR \
and an item name to the end to filter the results.  See also BUY, SELL, \
DEPOSIT, WITHDRAW, VIEW, BID.

I3_LIST=\
Command : I3 LIST\n\r\
Usage   : I3 LIST\n\r\
Example : i3 list\n\r\
Short(s): \n\r\
Lists all the muds available on the InterMud3 channels.

I3_LOCATE=\
Command : I3 LOCATE\n\r\
Usage   : I3 LOCATE [NAME]\n\r\
Example : i3 locate bob\n\r\
Short(s): \n\r\
Sends a player locate message to the InterMud3 router, which will hopefully \
respond some day with the name of a mud where a player of the given name is \
located.

I3_WHOIS=\
Command : WHOIS\n\r\
Usage   : WHOIS [NAME]@[MUD NAME]\n\r\
Usage   : WHOIS @[MUD NAME]\n\r\
Example : whois bob@coffeemud\n\r\
Example : whois @coffeemud\n\r\
Short(s): \n\r\
If the InterMud network is enabled on your mud, this command can be used \
to retrieve a list of players at the given mud, and to retrieve more \
information about a particular player on a mud.  Use I3 LIST to see \
a list of all InterMud3 muds, or IMC2 LIST to see a list of IMC2 muds.

I3_INFO=\
Command : I3 INFO\n\r\
Usage   : I3 INFO [MUD NAME]\n\r\
Example : i3 info coffeemud\n\r\
Short(s): \n\r\
Give some special information about the InterMud3 mud listed.

LOCK=\
Command : LOCK\n\r\
Usage   : LOCK [ITEM NAME]\n\r\
Example : lock door\n\r\
Short(s): \n\r\
Attempts to lock, by ordinary means, the item, door,  or any other entity specified.

LOOK=\
Command : LOOK\n\r\
Usage   : LOOK [ITEM NAME](.[NUM])\n\r\
Usage   : LOOK FOR (ALL) [WORD]\n\r\
Example : look shelf\n\r\
Example : look door\n\r\
Example : look sword.2\n\r\
Example : look book on shelf\n\r\
Example : look key on chest\n\r\
Example : look for all chest\n\r\
Example : look\n\r\
Short(s): \n\r\
Take a look at the item, mob, or other entity specified. \
If no entity is specified, this command will take a look around \
the room or area your character is presently in.  \
You can target similarly named items using the .1, .2, .3, etc syntax, \
and can scan matching things using the LOOK FOR syntax. \
See also EXAMINE or LONGLOOK.

MEND=\
Command : MEND\n\r\
Usage   : MEND [NAME]\n\r\
Example : mend sword\n\r\
If your character knows any suitable skills that might mend \
something like a damaged or blunted weapon, this command will automatically \
use the skill on the target.

METAMSGCOMMAND=\
Command : METAMSGCOMMAND\n\r\
Usage   : METAMSGCOMMAND\n\r\
Example : metamsgcommand\n\r\
Short(s): \n\r\
Generates the HUH? message.  A command that's not a command.

NEWS=\
Command : NEWS\n\r\
Usage   : NEWS (ON/OFF/AGAIN/PREVIOUS)\n\r\
Example : news\n\r\
Short(s): \n\r\
Allows the player to review the news and daily messages.  Using \
ON and OFF, you can also set whether or not you see the message of the day when you log \
in to the mud.

MOTD=\
Command : MOTD\n\r\
Usage   : MOTD (ON/OFF/PREVIOUS ([NUM])/AGAIN)\n\r\
Example : motd\n\r\
Short(s): \n\r\
Allows the player to review the news and daily messages.  Using \
ON and OFF, you can also set whether or not you see the message of the day when you log \
in to the mud.  Using AGAIN will re-show the current new daily message, \
while PREVIOUS will show all the old daily messages, with an optional limit.

MOUNT=\
Command : MOUNT\n\r\
Usage   : MOUNT [RIDEABLE NAME] ([RIDEABLE NAME])\n\r\
Example : mount horse\n\r\
Example : mount cart horse\n\r\
Short(s): ride\n\r\
Your character attempts to mount a horse, or other rideable \
creature, carriage, boat, or item.  Once mounted, the creature \
can be navigated around by use of the normal N,S,E,W navigation \
commands.  Some rideables may also be mounted on others, such as \
a cart or wagon that must be pulled. See also DISMOUNT, LEAVE, BOARD. \
Bound creatures can be mounted onto beds or chairs against their will \
with this command also.

MXP=\
Command : MXP\n\r\
Usage   : MXP (OFF)\n\r\
Example : mxp\n\r\
Example : mxp off\n\r\
Short(s): \n\r\
Turn MXP (MUD Exchange Protocol) tags on or off.  This command will \
auto-detect whether your client supports the tags by sending the \
<VERSION> tag.  Use NOMXP or OFF argument to disable this feature.

I3=\
This refers to the InterMud3 system, which may or may not be \
available on your system.  Enter I3 by itself for a list of \
available commands.  For more help, enter HELP I3 LIST, HELP I3 LOCATE, \
HELP I3 WHOIS, or HELP I3 INFO.

IMC2=\
This refers to the InterMud Chat 2 system, which may or may not be \
available on your system.  Enter IMC2 by itself for a list of \
available commands.  For more help, enter HELP IMC2 LIST or HELP IMC2 INFO.

IMC2_LIST=\
Command : IMC2 LIST\n\r\
Usage   : IMC2 LIST\n\r\
Example : imc2 list\n\r\
Short(s): \n\r\
Lists all the muds available on the IMC2 channels.

IMC2_INFO=\
Command : IMC2 INFO\n\r\
Usage   : IMC2 INFO [MUD NAME]\n\r\
Example : imc2 info coffeemud\n\r\
Short(s): \n\r\
Give some special information about the IMC2 mud listed.

IMC2_LOCATE=\
Command : IMC2 LOCATE\n\r\
Usage   : IMC2 LOCATE [PLAYER NAME]\n\r\
Example : imc2 locate bob\n\r\
Short(s): \n\r\
Find the muds where Player Name is.

IMC2_CHANNELS=\
Command : IMC2 CHANNELS\n\r\
Usage   : IMC2 CHANNELS\n\r\
Example : imc2 channels\n\r\
Short(s): \n\r\
List all the channels potentially available to this mud.

LOAD=\
Command : LOAD\n\r\
Usage   : LOAD [AMMUNITION NAME] [WEAPON NAME]\n\r\
Example : load arrows bow\n\r\
Example : load bolts.2 crossbow\n\r\
Short(s): \n\r\
Prepares a ranged weapon for use by loading it with its required \
ammunition.  This command will attempt to load the weapon up to its \
capacity.

LOGOUT=LOGOFF
LOGOFF=\
Command : LOGOFF\n\r\
Usage   : LOGOFF\n\r\
Example : LOGOFF\n\r\
Short(s): \n\r\
Exit from the mud, back to login/char selection.

MOOD=\
Command : MOOD\n\r\
Usage   : MOOD LIST/[MOOD NAME]\n\r\
Example : mood normal\n\r\
Example : mood list\n\r\
Short(s): \n\r\
This command changes how you interact with the world when speaking. \
You can enter MOOD LIST to get a list of valid moods.  Be aware that \
sometimes a mean mood can actually have an affect on the people you \
speak to!

NOBATTLESPAM=\
Command : NOBATTLESPAM (ON/OFF)\n\r\
Usage   : NOBATTLESPAM\ (ON/OFF)n\r\
Example : nobattlespam\n\r\
Example : nobattlespam on\n\r\
Short(s): \n\r\
Changes whether you see normal combat messages, including standard weapon \
hits and misses, and most damage messages.  When turned on, the player \
will only receive a brief summary of all damage taken by each combatant. \
By itself, this command will \
toggle the state of the flag.  Use ON or OFF to specify whether the flag \
is on or off.  See also CONFIG.

NOSPAM=\
Command : NOSPAM (ON/OFF)\n\r\
Usage   : NOSPAM\ (ON/OFF)\n\r\
Example : nospam\n\r\
Example : nospam on\n\r\
Short(s): \n\r\
Changes whether you see some normal spammy messages, such as when others \
are just looking around.  By itself, this command will \
toggle the state of the flag.  Use ON or OFF to specify whether the flag \
is on or off.  See also CONFIG.

NOCOLOR=NOANSI
NOCOLOUR=NOANSI
NOANSI=\
Command : NOANSI\n\r\
Usage   : NOANSI\n\r\
Example : noansi\n\r\
Short(s): \n\r\
Turn off ANSI color output.  Use ANSI to turn this feature on again.

NOFOLLOW=\
Command : NOFOLLOW\n\r\
Usage   : NOFOLLOW ([NAME])\n\r\
Example : nofollow\n\r\
Example : nofollow my dog\n\r\
Short(s): \n\r\
When used without a parameter, this command toggles whether or not your \
character will accept new followers or vassals.  When a name is specified, \
this command causes a follower of that name to no longer follow you.  \
See also REBUKE, GROUP, FOLLOW, FORMATION, SERVE, ORDER, and GTELL.

NOMXP=\
Command : NOMXP\n\r\
Usage   : NOMXP\n\r\
Example : nomxp\n\r\
Short(s): \n\r\
Turn off MXP (MUD Exchange Protocol) tags.  You may use the \
MXP command to turn them on, if your mud client supports them.

NOSELL=\
Usage   : NOSELL (ON/OFF) [ITEM NAMES]\n\r\
Example : nosell dagger\n\r\
Example : nosell on all\n\r\
Short(s): \n\r\
This command can flag an item in the players inventory as being \
unsellable, allowing the player to do sell all without \
accidentally selling things they don't want to.  By default, \
NOSELL [ITEM] will toggle the flag, while NOSELL ON [ITEM} will \
always turn it on, and OFF will turn it off.\n\r\
\n\r\
Dropping an item marked unsellable will also remove the flag.

NOSOUND=NOSOUNDS
NOMSP=NOSOUNDS
NOSOUNDS=\
Command : NOSOUNDS\n\r\
Usage   : NOSOUNDS\n\r\
Example : nosounds\n\r\
Short(s): \n\r\
Turn off MSP (MUD Sound Protocol) sound codes.  You may use the \
SOUNDS command to turn them on, if your mud client supports them.

NORTH=\
Command : NORTH\n\r\
Usage   : NORTH\n\r\
Example : north\n\r\
Short(s): N\n\r\
Travel northward from the present room or location.

NORTHEAST=\
Command : NORTHEAST\n\r\
Usage   : NORTHEAST\n\r\
Example : northeast\n\r\
Short(s): NE\n\r\
Travel northeastwardly direction from the present room or location.

NORTHWEST=\
Command : NORTHWEST\n\r\
Usage   : NORTHWEST\n\r\
Example : northwest\n\r\
Short(s): NW\n\r\
Travel northwestwardly direction from the present room or location.

NOPOSE=\
Command : NOPOSE\n\r\
Usage   : NOPOSE\n\r\
Example : nopose\n\r\
Short(s): \n\r\
Turns off your current pose.  See the POSE command.

NOTEACH=\
Command : NOTEACH\n\r\
Usage   : NOTEACH\n\r\
Example : noteach\n\r\
Short(s): \n\r\
This command toggles whether you can teach, practice, or train, or \
be taught, practiced with, or trained.  It does not affect the \
auto-gains in skill proficiency.

OPEN=\
Command : OPEN\n\r\
Usage   : OPEN [ITEM/DIRECTION NAME]\n\r\
Example : open chest\n\r\
Example : open door\n\r\
Example : open east\n\r\
Short(s): \n\r\
Attempts to open, by ordinary means, the item, door,  or any other entity specified.

ORDER=\
Command : ORDER\n\r\
Usage   : ORDER\n\r\
Example : order dog flee\n\r\
Short(s): \n\r\
If your character has any followers, whether characters or mobs, this command \
will allow you to force that follower to perform any command listed in the \
COMMANDS or SOCIALS list.  If the follower is an animal, or does not understand \
your language, then the types of orders that may be given is severely limited. \
See also GROUP, FOLLOW, NOFOLLOW, FORMATION, and GTELL.

PAGEBREAK=\
Command : PAGEBREAK\n\r\
Usage   : PAGEBREAK [LINE NUMBER]/DISABLE\n\r\
Example : pagebreak 25\n\r\
Example : pagebreak disable\n\r\
Short(s): \n\r\
This command will allow the player to disable the default mud \
page break system, or to set it to a higher or lower number to \
accommodate their terminal.

PACKAGE=\
Command : PACKAGE\n\r\
Usage   : PACKAGE [NUMBER] [ITEM NAMES]\n\r\
Example : package 10 daggers\n\r\
Example : package all bottles\n\r\
Short(s): \n\r\
This command packages together several identical items.  Thus grouped, the items \
may be easier to sell to shopkeepers and easier to carry.  The items must all be \
exactly the same.  Currency may not be packaged.  Raw resources, such as wood or \
ore metals, may be packaged, but will not then be available for use by crafting \
skills.  To do that, you would need to bundle the resources instead.  Items can \
be removed from packages using the GET [NUMBER] FROM [PACKAGE] syntax.

POUR=\
Command : POUR\n\r\
Usage   : POUR [DRINK SOURCE] [CONTAINER NAME]\n\r\
Example : pour spring bottle\n\r\
Example : pour waterskin bottle\n\r\
Example : pour bottle out\n\r\
Short(s): \n\r\
Attempts to refill a liquid container, such as a bottle or a cup, from \
the given source.  In many cases, containers can be refilled from other \
containers. 

POWERS=\
Command : POWERS\n\r\
Usage   : POWERS [NAME] ([LEVEL])\n\r\
Example : powers\n\r\
Example : powers ?\n\r\
Example : powers webspinning\n\r\
Short(s): \n\r\
Lists any powers that you have, along with your proficiency in them.  Can also be \
qualified to list your powers by power domain, or use ? to list domains.  \
You can get your level and proficiency for a particular power by listing it by name. \
A level parameter may be given to show powers only up to that level.

PASSWORD=\
Command : PASSWORD\n\r\
Usage   : PASSWORD\n\r\
Example : password\n\r\
Short(s): \n\r\
Allows you to change your characters password.

PK=PLAYERKILL
PLAYERKILL=\
Command : PLAYERKILL\n\r\
Usage   : PLAYERKILL\n\r\
Example : playerkill\n\r\
Short(s): PKILL PVP\n\r\
Toggles whether or not your character may kill, and be killed by other \
players.  The area permitting, you may only kill another player when \
both your playerkill flag and the other players playerkill flags are \
both on.  If you do engage in combat with another player, you will \
not be permitted to logoff or turn off your playerkill flag for 5 minutes.

POLL=\
Command : POLL\n\r\
Usage   : POLL\n\r\
Example : poll\n\r\
Short(s): \n\r\
Lists any polls that the player can participate in, or view the results of.

PORTSIDE=\
Command : PORTSIDE\n\r\
Usage   : PORTSIDE\n\r\
Example : portside\n\r\
Short(s): \n\r\
Travel towards the left side of a ship.

POSE=\
Command : POSE\n\r\
Usage   : POSE (HERE) [STANDING DESCRIPTION] ... \n\r\
Example : pose is standing here talking to himself.\n\r\
Short(s): \n\r\
Changes the message that is seen when a player is standing passively \
in a room.  This will persist from room to room unless HERE argument is given. \
Use NOPOSE to turn off.

PRACTICE=\
Command : PRACTICE\n\r\
Usage   : PRACTICE [SKILL OR SPELL NAME] ([TEACHER MOB NAME])\n\r\
Example : practice sneak Horice\n\r\
Short(s): \n\r\
Once your character has acquired some skill or spell, the \
only way to increase the proficiency of your ability is \
to practice it.  A skill or spell can only be practiced \
with those characters or mobs who already know the skill \
or spell sufficiently.  You must also have at least 1 \
practice point to practice a skill or spell.

PRAYERS=\
Command : PRAYERS\n\r\
Usage   : PRAYERS (HOLY PROTECTION, HEALING, etc../[NAME]) ([LEVEL])\n\r\
Example : prayers\n\r\
Example : prayers healing\n\r\
Example : prayers ?\n\r\
Example : prayers cure light wounds\n\r\
Short(s): \n\r\
Lists any prayers that you know, along with your \
proficiency in them. \
Can also be qualified to list your prayers by domain, or use ? to list domains.  \
You can get your level and proficiency for a particular prayer by listing it by name. \
A level parameter may be given to show prayers only up to that level.

PROMPT=\
Command : PROMPT\n\r\
Usage   : PROMPT ([NEW PROMPT STRING])\n\r\
Example : prompt ^^N^^h%hhp ^^m%mm ^^v%vmv^^N>\n\r\
Example : prompt default\n\r\
Short(s): \n\r\
Display or change your prompt string.  Typing PROMPT DEFAULT will reset \
your prompt to the default setting.  You can enter PROMPT ^^N to effectively \
turn "off" your prompt. \n\r\
Valid embedded codes for custom prompts include:\n\r\
%h :  Current hits*       %m :  Current mana*       %v :  Current moves*    \n\r\
%H :  Maximum hits        %M :  Maximum mana        %V :  Maximum moves     \n\r\
%p :  Actions rem/tick    %P :  Maximum action pts  %l :  % area visited    \n\r\
%x :  Current experience  %X :  Needed experience   %L :  % world visited   \n\r\
%g :  Money/Value         %G :  Amt+Name of money   %I :  Hide/invis. state \n\r\
%a :  Alignment in %      %A :  Alignment as text   %@ :  The weather here  \n\r\
%w :  Weight encumbrance  %W :  Max carry-weight    %B :  Go to a new line  \n\r\
%c :  Item encumbrance    %C :  Max carry-items     %D :  Ammo remaining    \n\r\
%e :  Combatant name      %E :  Combatant state     %d :  Combat range      \n\r\
%t :  Time of day         %T :  Hour of the day     %ZL:  Area Med. level   \n\r\
%z :  Current area name   %r :  Room name           %R :  Room ID (ADMIN)   \n\r\
%y :  Common skill % prog %Y :  Comm.skill time/rem %u :  Skills on cooldown\n\r\
%Kh:  Tanks current hits* %Km:  Tanks current mana* %Kv:  Tanks curr. moves*\n\r\
%KH:  Tanks maximum hits  %KM:  Tanks maximum mana  %KV:  Tanks maxi. moves \n\r\
%Ke:  Tanks name          %KE:  Tanks health        %j :  Group size/%J: max\n\r\
* Supports adding another % after the letter to show percentage.\n\r\
^HMISC:^N\n\r\
%/ :  Begin/End combat-only section -- %\\ :  Begin/End non-combat sect.\n\r\
%fFACTION NAME : Faction value as pct. %FfACTION NAME : Faction value as text\n\r\
%<CONFIGFLAG   : Begin/end config sec. %<CONFIGFLAG!  : Beg/end not-conf. sec\n\r\
%-STAT NAME    : One of the below:\n\r\
  STRENGTH, WISDOM, etc..MAX STRENGTH, etc.. BASE STRENGTH, etc.., ATTACK, \n\r\
  ARMOR, WEIGHT, HEIGHT, LEVEL, HITS, MANA, MOVE, HUNGER, THIRST, FATIGUE, \n\r\
  STINK, HEAD, NECK, TORSO, ARMS, LEFT WRIST, WIELD, EYES, etc..\n\r\
^HCOLORS:^N                ^P^^P :  Dark Purple      ^p^^p :  Light purple\n\r\
^h^^h :  Hit point color  ^m^^m :  Mana color       ^v^^v :  Movement color \n\r\
^N^^N :  Normal color     ^N^^? :  Previous color   ^W^^W :  Grey\n\r\
^w^^w :  White            ^g^^g :  Light green      ^G^^G :  Dark Green\n\r\
^b^^b :  Light blue       ^B^^B :  Dark Blue        ^r^^r :  Light red\n\r\
^R^^R :  Maroon           ^y^^y :  Yellow           ^Y^^Y :  Dark yellow\n\r\
^c^^c :  Cyan             ^C^^C :  Dark Cyan        \n\r\
^N-----

DRAG=PULL
PULL=\
Command : PULL\n\r\
Usage   : PULL [ITEM NAME]/[MOB NAME] [DIRECTION]\n\r\
Example : pull door\n\r\
Example : pull orc east\n\r\
Short(s): \n\r\
Gives a hard pull on an item or any other entity specified. \
A target mob must be bound to be pulled successfully without \
resistance.

PUSH=\
Command : PUSH\n\r\
Usage   : PUSH [ITEM NAME]/[MOB NAME] [DIRECTION]\n\r\
Example : push door\n\r\
Example : push orc east\n\r\
Short(s): \n\r\
Gives a good hearty push on an item or any other entity specified. \
A target mob must be bound to be pushed successfully without \
resistance.

PUT=\
Command : PUT\n\r\
Usage   : PUT (ALL/[NUMBER]) [ITEM NAME] [CONTAINER NAME]\n\r\
Example : put all dagger backpack\n\r\
Example : put all backpack\n\r\
Example : put pie backpack\n\r\
Example : put pie.2 backpack\n\r\
Example : put 4 berries backpack\n\r\
Short(s): \n\r\
Takes an item from your carried inventory or from \
the area or room and places it into \
the specified container.

QUESTWINS=QUESTS
QUESTS=\
Command : QUESTS\n\r\
Usage   : QUESTS (WON/[QUEST NAME]/DROP [QUEST NAME])\n\r\
Example : quests\n\r\
Example : quests won\n\r\
Example : quests fido quest\n\r\
Example : quests drop fido quest\n\r\
Example : questwins\n\r\
Short(s): \n\r\
This command is for listing quests you are either involved in, or \
were involved in.  Entering the command without any parameters will \
list quests you have expressly accepted, excepting those which are \
competitive, area-oriented, and therefore non-personal.\n\r\
\n\r\
Using the WON parameter will list quests you are listed as having won \
in the past.  Having a quest on this list does not necessarily mean \
you can not complete it again, but usually it does.\n\r\
\n\r\
Using the DROP parameter will let you, usually, drop a quest, so that \
you can start it over again.  This does not work with all quests.\n\r\
\n\r\
Enter a quest name as a parameter will attempt to redisplay any \
pertinent information about that personal quest.  The quest name \
entered here must be one listed in the QUESTS command.

QUIET=\
Command : QUIET\n\r\
Usage   : QUIET (ON/OFF)\n\r\
Example : quiet\n\r\
Example : quiet off\n\r\
Short(s): \n\r\
Turns off all global channels, such as GOSSIP, GRATZ, and others, as \
well as preventing any other player from sending you private TELL messages. \
To turn them back on, you may issue the GOSSIP, GRATZ command again, \
or reissue the QUIET command to turn them all back on.

QUALIFY=\
Command : QUALIFY\n\r\
Usage   : QUALIFY (UNIQUE) (SPELLS,PRAYERS,SONGS,SKILLS,THIEF SKILLS,etc..)\n\r\
Usage   : QUALIFY (ILLUSION, POISONING, WARDING, MARTIAL LORE, etc..)\n\r\
Example : qualify\n\r\
Example : qualify skills\n\r\
Example : qualify unique poisoning\n\r\
Short(s): qual\n\r\
Lists all of the skills, spells, languages, prayers, and/or songs \
which your character presently qualifies for, but does not know, \
along with the requirements to gain the new skill.  You can use the \
parameter (spells, songs, chants, prayers, thief, skills, common, \
expertises, crafting, non-crafting, etc) to get a more focused list. \
You can also use a domain name (illusion, trapping, blessing, etc) \
to focus the list in that way.  Specifying the expertise parameter \
will also show you the stat qualifications for each. The unique \
argument will show skills unique to the character's class or race. 

QUIT=\
Command : QUIT\n\r\
Usage   : QUIT\n\r\
Example : quit\n\r\
Short(s): \n\r\
Exit the mud and close your connection.

OUTFIT=\
Command : OUTFIT\n\r\
Usage   : OUTFIT\n\r\
Example : outfit\n\r\
Short(s): \n\r\
Should your character ever be without clothing or weapon (usually \
due to death), this command will give your character some newbie \
equipment to get by with.

READ=\
Command : READ\n\r\
Usage   : READ ([SPELL] [TARGETS]) (MESSAGE#) (ALL) (NEW) [ITEM NAME]\n\r\
Example : read sign\n\r\
Example : read "magic missile" orc scroll\n\r\
Example : read 121 corkboard\n\r\
Example : read all corkboard\n\r\
Example : read new corkboard\n\r\
Example : read all new corkboard\n\r\
Short(s): \n\r\
Attempts to read, by ordinary means, the item, \
door, journal, or any other entity specified.  For journals \
(note areas), you can either not specify a message number to \
list all messages, or specify the message number as the first \
parameter in order to read a particular message.  You can also \
specify the ALL flag to see older listings, or the NEW flag to \
only see new activity entries.\n\r\
\n\r\
For invoking magic off of scrolls, you may specify a particular \
spell/prayer/etc to read off of the scroll, thus invoking it.  \
For scrolls with only one spell, you do not need to specify the \
spell name.  Scrolls do require that the "Read Magic", "Read Prayers", "Read Music", \
or "Read Runes" spell be cast on them before they may be invoked. 

REBUKE=\
Command : REBUKE\n\r\
Usage   : REBUKE [MOB NAME]\n\r\
Example : rebuke brutus\n\r\
Short(s): \n\r\
This command allows your character to stop serving a liege, \
or to cause a vassal serving you or a follower to no longer do so.  If \
you are rebuking a vassal, they must be in the \
same room.  If you are rebuking your liege, or a follower, you need \
only enter their full name.  This command can also be used \
to stop worshiping a deity.  See the SERVE and VASSALS commands and the \
CONVERT skill.

REMOVE=\
Command : REMOVE\n\r\
Usage   : REMOVE [ITEM NAME/LOCATION]\n\r\
Example : remove sword\n\r\
Example : remove from head\n\r\
Short(s): rem\n\r\
Will remove the specified item that is being worn, held, or wielded, \
and place it back into your carried inventory.  See the INVENTORY, \
WIELD, HOLD, or WEAR commands for more information.

REMORT=\
Command : REMORT\n\r\
Usage   : REMORT\n\r\
Example : remort\n\r\
Short(s): \n\r\
Causes your player to lose all or most of their levels, skills, stats, \
and other personal attributes, without ever losing your equipment, bank \
accounts, properties, or clan affiliation.  This allows you to try a \
different direction with your character.  See also help on PAST LIFE.\n\r\
\n\r\
Remorting requirements: @INIValue?INI=REMORTMASK&DESCZAPPERMASK@

REPLY=\
Command : REPLY\n\r\
Usage   : REPLY [MESSAGE]\n\r\
Example : reply What did you say?\n\r\
Short(s): rep\n\r\
If your character is the target of a TELL or SAY command, this will \
allow you to quickly respond with a TELL message to them.

REPLAY=\
Command : REPLAY\n\r\
Usage   : REPLAY [NUMBER]\n\r\
Example : replay\n\r\
Example : replay 20\n\r\
Short(s): \n\r\
Redisplays the last lines of text your player has received.

REPORT=\
Command : REPORT\n\r\
Usage   : REPORT ([SONGS/SPELLS/PRAYERS/CHANTS/SKILLS/...])\n\r\
Usage   : REPORT ([...LANGUAGES/EXPERTISES/AFFECTS/STATS/ALL])\n\r\
Usage   : REPORT ([...SKILL DOMAIN NAME])\n\r\
Example : report\n\r\
Example : report spells\n\r\
Example : report conjuration\n\r\
Short(s): \n\r\
Quickly say outloud your hit points, mana, movement, and experience, or \
list out your spells, skills, stats, or other abilities.

REQUEST=\
Command : REQUEST\n\r\
Usage   : REQUEST [AMOUNT] [TYPE] ([PARMS]) [PRICE] (FROM [SHOPKEEPER NAME])\n\r\
Usage   : REQUEST CANCEL\n\r\
Example : request 1 armor torso "10 gold" from brokerboy\n\r\
Example : request 30 resource gold 30\n\r\
Short(s): \n\r\
When a crafting/item broker is present in the same room as your \
character, this command will allow you to add a new item request \
for others to fulfill.  An item request can only exist for a limited time, \
but if it is fulfilled using SELL, the character can then \
pick up the requested item using the BUY command. \n\r\
\n\r\
The syntax for adding a listing requires an amount of items (usually 1), followed \
by an item type (weapon, armor, wand, ring, resource, food, drink, potion), followed \
by optional parameters, such as a weapon damage type (natural, slashing, \
piercing, bashing, burning, bursting, shooting), weapon class (axe, blunt, \
edged, flailed, hammer, polearm, ranged, sword, dagger, staff, thrown), a \
spell name for potions/wands, an armor wear location (head, neck, torso, \
arms, wrist, finger, feet, held, wield, hands, waist, legs, eyes, ears, \
body, mouth, back), item material (oak, silver, iron, mithril, etc), or \
a level or level range, such as 4-10. A final optional parameter may also include \
the word NAMED followed by the exact or portal name of an item you are after.  \
After the optional parameters you must specify the amount of currency you \
are willing to pay.\n\r\
\n\r\
If you already have one or more requests listed, they can be cancelled \
before they time-out using the REQUEST CANCEL syntax.\n\r\
\n\r\
See also LIST, BUY, SELL, VIEW.

REST=\
Command : REST\n\r\
Usage   : REST\n\r\
Example : rest\n\r\
Short(s): \n\r\
Makes your character sit down and take a rest.  When resting, \
movement, hit points, and mana are regained more quickly.

DELETE=RETIRE
GIVE_UP=RETIRE
RETIRE=\
Command : RETIRE\n\r\
Usage   : RETIRE\n\r\
Example : retire\n\r\
Short(s): \n\r\
If you REALLY think there is no hope for your character, this command \
will delete your adventurer from the system forever.  If there is \
still SOME hope, and you qualify, you might consider the REMORT command.

RIDE=\n\rSee the BOARD or MOUNT commands.\n\r

RULES=\
Command : RULES\n\r\
Usage   : RULES\n\r\
Example : rules\n\r\
Short(s): \n\r\
See a little message listing the rules.

SAYTO=\
Command : SAYTO\n\r\
Usage   : SAYTO [MOB/ITEM NAME/NOBODY] [MESSAGE]\n\r\
Example : sayto orc Hello orc!\n\r\
Short(s): '\n\r\
Causes your character to speak to one or more characters or mobs in \
the same room as yourself.  You must specify the mob or item to speak to. \
You can also specify nobody, to make sure you aren't addressing anyone or \
anything in particular. 

SAY=\
Command : SAY\n\r\
Usage   : SAY ([MOB NAME]) [MESSAGE]\n\r\
Example : say Hello all!\n\r\
Short(s): '\n\r\
Causes your character to speak to one or more characters or mobs in \
the same room as yourself.  You may specify the mob to speak to, or \
allow the system to pick a likely target.  See also SAYTO for a way \
to guarantee targeted speech, or SAYTO NOONE to guarantee not-targeting.

SCORE=\
Command : SCORE\n\r\
Usage   : SCORE (BASE/INFO/STATS/DETAILS/AFFECTS/ALL)\n\r\
Example : score\n\r\
Example : score base\n\r\
Short(s): sc\n\r\
Lists some general information about your character, such as \
level, experience, attributes, and other statistics. \n\r\
\n\r\
You can add the BASE parameter to see your primary stats \
as unadjusted base scores (what they would be without \
magical equipment or spells). INFO for basic information, \
stats for primary attributes, details for secondary \
attributes and factions, affects/effects for effects.

SELL=\
Command : SELL\n\r\
Usage   : SELL [ITEM NAME] ([SHOPKEEPER])\n\r\
Example : sell sword\n\r\
Short(s): \n\r\
If you are in the same room as a shopkeeper who is selling and \
buying goods, this command will sell the specified item in \
your carried inventory to the shopkeeper for the price he \
names. This is also the command used with an auctioneer to auction an item. \
If more than one shopkeeper is in the room, you may have to specify \
the shopkeeper name in the parameters.\n\r\
\n\r\
Shopkeepers will only buy the items they are interested in.  This \
usually means the kinds of items they sell.  Shopkeepers may refuse \
an item because of its low worth, or because the shopkeeper has \
enough of them.  See the PACKAGE command for help in selling items \
of low worth. \
See also LIST, BUY, DEPOSIT, WITHDRAW, VIEW, BID.

WORSHIPPING=WORSHIP
WORSHIP=This is a social, though there are related commands.  See the \
help entries for RELIGION, DEITIES, BLESSINGS, SERVICES, RITUALS, SERVE, REBUKE, \
and CONVERT for more information.

SERVE=\
Command : SERVE\n\r\
Usage   : SERVE [MOB NAME]\n\r\
Example : serve king of the hobgoblins\n\r\
Short(s): \n\r\
Allows your character to be placed in the service of another \
mob or character in the same room who is accepting new vassals, becoming their liege.  \
A player may only serve one liege at a time.  A liege may \
give orders to vassals, and will receive a small portion of \
all of their vassals combat or thief skill experience gains, \
which should encourage lieges to help them out.  The REBUKE \
command is used by either party to end this relationship.  \
REBUKE is also used to stop worshipping a deity. A character must \
allow followers to accept new vassals. \
See also the VASSALS command, and the NOFOLLOW command.

SHEATH=\
Command : SHEATH\n\r\
Usage   : SHEATH ([WEAPON NAME]) ([SHEATH NAME])\n\r\
Example : sheath\n\r\
Example : sheath sword\n\r\
Example : sheath sword sheath\n\r\
Example : sheath holster\n\r\
Short(s): \n\r\
Takes one or more weapons you are wielding or holding and places \
them in either an appropriate, or the specified sheath.  This is \
useful for roleplaying, and may keep you out of trouble in places \
where walking around with a weapon in your hand is illegal.

SIT=\
Command : SIT\n\r\
Usage   : SIT ([TARGET NAME])\n\r\
Example : sit\n\r\
Example : sit chair\n\r\
Short(s): \n\r\
Makes your character sit down and take a rest.  When resting, \
movement, hit points, and mana are regained more quickly.

SKILL=SKILLS
SKILLS=\
Command : SKILLS\n\r\
Usage   : SKILLS (STEALTHY, etc../[NAME]) ([LEVEL])\n\r\
Example : skills\n\r\
Example : skills stealthy\n\r\
Example : skills ?\n\r\
Example : skills carpentry\n\r\
Short(s): \n\r\
Lists any skills that you have, along with your proficiency in them. \
Can also be qualified to list your skills by domain, or use ? to list domains.  \
You can get your level and proficiency for a particular skill by listing it by name. \
A level parameter may be given to show skills only up to that level.

SLEEP=\
Command : SLEEP\n\r\
Usage   : SLEEP ([TARGET NAME]) (UNTIL [EVENT])\n\r\
Example : sleep\n\r\
Example : sleep bed\n\r\
Short(s): \n\r\
Makes your character lay down and take a nap.  When sleeping, \
movement, hit points, and mana are regained more quickly. \
The sleep command can optionally target things like beds, and \
can receive an UNTIL argument to automatically wake on events \
such as DAWN, DUSK, DAY, NIGHT, HEALED, RESTED, or FULL. \n\r\
\n\r\
If you were looking for help on the sleep spell, enter HELP SPELL SLEEP.

COMMA=\
Another way to perform a social.  E.g.:\n\r\
,smile\n\r\
You smile.\n\r\
See SOCIALS for more information.

SOCIALS=\
Command : SOCIALS\n\r\
Usage   : SOCIALS\n\r\
Example : socials\n\r\
Short(s): \n\r\
Lists the social commands available in the mud.  Socials are friendly \
pre-defined emotings for use in the presence of other players, which \
don't have any actual gameplay consequences(*).  Social commands \
can usually be used with targets, such as "KISS Orc".  Also, if \
a social conflicts with a command or skill, you can specify the \
social by preceding it with a comma (e.g. ,smile).


SONGS=\
Command : SONGS\n\r\
Usage   : SONGS (SINGING, DANCING, ETC../[NAME]) ([LEVEL])\n\r\
Example : songs\n\r\
Example : songs singing\n\r\
Example : songs ?\n\r\
Example : songs flamenco\n\r\
Short(s): \n\r\
Lists any Bard songs or dances that you know, along with your \
proficiency in them. \
Can also be qualified to list your songs by domain, or use ? to list domains.  \
You can get your level and proficiency for a particular song by listing it by name. \
A level parameter may be given to show songs only up to that level.

SOUND=SOUNDS
MSP=SOUNDS
SOUNDS=\
Command : SOUNDS\n\r\
Usage   : SOUNDS (FORCE/OFF)\n\r\
Example : sounds\n\r\
Example : sounds force\n\r\
Example : sounds off\n\r\
Short(s): \n\r\
Turns MSP (Mud Sound Protocol) sound codes on or off.  Do not turn this \
on unless you know your mud client supports them.  You may use \
NOSOUNDS or the OFF argument to turn the codes off again.\n\r\
\n\r\
Enter the optional FORCE parameter if your client does not respond \
to telnet codes, but DOES support MSP.

SOUTH=\
Command : SOUTH\n\r\
Usage   : SOUTH\n\r\
Example : south\n\r\
Short(s): S\n\r\
Travel southward from the present room or location.

SOUTHEAST=\
Command : SOUTHEAST\n\r\
Usage   : SOUTHEAST\n\r\
Example : southeast\n\r\
Short(s): SE\n\r\
Travel southeastwardly direction from the present room or location.

SOUTHWEST=\
Command : SOUTHWEST\n\r\
Usage   : SOUTHWEST\n\r\
Example : southwest\n\r\
Short(s): SW\n\r\
Travel southwestwardly direction from the present room or location.

SPELLS=\
Command : SPELLS\n\r\
Usage   : SPELLS (CONJURATION,ABJURATION,etc..)/[NAME] ([LEVEL])\n\r\
Example : spells\n\r\
Example : spells conjuration\n\r\
Example : spells ?\n\r\
Example : spells fireball\n\r\
Short(s): \n\r\
Lists any spells that you know, along with your proficiency in them.  Can also be \
qualified to list your spells by spell domain, or use ? to list domains.  \
You can get your level and proficiency for a particular spell by listing it by name. \
A level parameter may be given to show spells only up to that level.

SPLIT=\
Command : SPLIT\n\r\
Usage   : SPLIT ([BUNDLE NAME]) [AMOUNT]\n\r\
Example : split 50\n\r\
Example : split wood 50\n\r\
Short(s): \n\r\
When specifying only a number, this command will allow the leader of a group to split the \
amount of gold specified evenly amongst the members of your group.  When a specific item \
is given, then this command will attempt to split the bundle. 

STAND=\
Command : STAND\n\r\
Usage   : STAND\n\r\
Example : stand\n\r\
Short(s): st\n\r\
If your character is SLEEPing or SITing, this command will make \
them wake up and stand up.

STARBOARD=\
Command : STARBOARD\n\r\
Usage   : STARBOARD\n\r\
Example : starboard\n\r\
Short(s): \n\r\
Travel towards the right side of a ship.

STAT=\
Command : STAT\n\r\
Usage   : STAT [STAT_NAME] ([STAT_NAME]...)\n\r\
Example : stat hits\n\r\
Example : stat hits mana strength\n\r\
Short(s): \n\r\
This command allows you to quickly and simply view one or more of your stats. \
Enter STAT by itself to see a list of available stats to show, which includes: \n\r\
HITS, MANA, MOVE, HUNGER, THIRST, FATIGUE, MAXHITS, MAXMANA, MAXMOVE, \
MAXHUNGER, MAXTHIRST, MAXFATIGUE, STRENGTH, INTELLIGENCE, DEXTERITY, \
CONSTITUTION, CHARISMA, WISDOM, GENDER, PARALYSIS, FIRE, COLD, WATER, GAS, \
MIND, GENERAL, JUSTICE, ACID, ELECTRICITY, POISON, UNDEAD, MAGIC, DISEASE, \
TRAPS, MAXSTRENGTH, MAXINTELLIGENCE, MAXDEXTERITY, MAXCONSTITUTION, \
MAXCHARISMA, MAXWISDOM, AGE, DETECTION, DOUBT, FAITH, WEIGHTADJ, RESISTS, \
LEVEL, SENSES, ARMOR, DAMAGE, ATTACK, DISPOSITION, REJUV, WEIGHT, STINK, \
ABILITY, HEIGHT, XP (experience), XPFNL (experience for next level), and \
XPTNL (experience to next level), QUESTPOINTS, TRAINS, PRACTICES, and any \
factions shown in the score command, such as ALIGNMENT.

SUBSCRIBE=\
Command : SUBSCRIBE\n\r\
Usage   : SUBSCRIBE LIST/ADD [NAME]/REMOVE [NAME]\n\r\
Example : subscribe list\n\r\
Example : subscribe add Journal of the Clan Awesome\n\r\
Example : subscribe add GOSSIP\n\r\
Short(s): \n\r\
This command allows you to subscribe or un-subscribe from journals or channels.  \
This can include web forums, channels, or in-game journals or dynamic public books.  \
When subscribed, you will receive an in-game message when a new post is added to \
a journal or forum, or when a post you made is replied to.  \
Notifications will appear when the player logs in, or when using MOTD.

TEACH=\
Command : TEACH\n\r\
Usage   : TEACH [STUDENT MOB NAME] [SKILL OR SPELL NAME] \n\r\
Example : teach Horice sneak\n\r\
Short(s): \n\r\
This command allows any character who has at least a 25% \
proficiency at the specified skill or spell to teach that \
skill or spell to another character.  The student must be \
of the correct class or race to receive the skill, and must \
be of sufficient level and intelligence to learn the skill or spell. \
Once the skill or spell is gained, the student may then use the \
PRACTICE command to improve proficiency in that skill or spell. 

TELL=\
Command : TELL\n\r\
Usage   : TELL [MOB NAME] [MESSAGE]\n\r\
Example : tell Horice Hey dude!\n\r\
Example : tell Horice@AnotherMud Hey dude!\n\r\
Example : tell last 10\n\r\
Short(s): \n\r\
Causes your character to speak to the specified character, \
regardless of what room they presently occupy.  \
If the first parameter is "last" and a number X follows, this command \
will show you the last X tell messages. The @ sign \
followed by the name of a MUD on the InterMud3 network can \
also be used. \

THIRSTY=THIRST
THIRST=From time to time, your character may get thirsty.  If this \
happens, then you should find something to drink to satiate that thirst. \
Failing to do so will affect your characters attack and defensive \
capabilities, and may eventually lead to death.

THROW=\
Command : THROW\n\r\
Usage   : THROW [ITEM NAME] [DIRECTION/MOB NAME]\n\r\
Example : throw rope east\n\r\
Example : throw spear orc\n\r\
Short(s): toss\n\r\
Causes your character to throw something in the specified \
direction, or at the specified target.  The item being thrown \
must first be held or wielded.

TITLE=\
Command : TITLE\n\r\
Usage   : TITLE\n\r\
Example : title\n\r\
This command allows players who have been awarded 1 or more titles to \
select which title is displayed when their character is seen.  If a \
prefix and suffix title are chosen, they will be displayed together.  \
Selecting "Do not use a title", and then selecting a suffix or prefix \
will use the title alone.\n\r\
\n\r\
The TITLE system can also be used to tag \
the current title as being part of the random title list.  If more \
than one title is selected as part of a random title list, then one \
of them will be chosen every hour or so to be the current title.

TIME=\
Command : TIME\n\r\
Usage   : TIME\n\r\
Example : time\n\r\
Shows you the local time, date, and season where you are, as well as your \
birthday (which may not be on the local calendar).\n\r\
Local calendar information:\n\r\
<CALENDAR>

LEARN=\
Command : LEARN\n\r\
Usage   : LEARN [ATTRIBUTE/CLASS/EXPERTISE/SKILL] ([TEACHER MOB NAME])\n\r\
Example : learn stealthy ii\n\r\
Example : learn magic missile Horice\n\r\
Example : learn strength from Horice\n\r\
Short(s): \n\r\
If your character has the necessary training sessions and/or practice points, \
this command will allow you to request training in the specified skill, spell, \
chant, prayer, attribute, or expertise.  In addition to specifying the ability to learn, \
you may also specify a MOB who is present in the room who can \
teach you in that skill.  See also help on TRAIN, GAIN, and TEACH.

TOP=\
Command : TOP\n\r\
Usage   : TOP (PREVIOUS) (PLAYERS/ACCOUNTS)\n\r\
Example : top\n\r\
Example : top accounts\n\r\
Short(s): \n\r\
See the current or previous top 10 players in several statistics over different periods.

TOPICS=\
Command : TOPICS\n\r\
Usage   : TOPICS\n\r\
Example : topics\n\r\
Short(s): \n\r\
List all of the topics in the help file, alphabetically.

TRAIN=\
Command : TRAIN\n\r\
Usage   : TRAIN ([ATTRIBUTE/CLASS]) ([TEACHER MOB NAME])\n\r\
Example : train strength Horice\n\r\
Example : train monk Horice\n\r\
Short(s): \n\r\
If your character has a training session, this command \
will allow you to raise the ability score of the specified trait. \
In addition to specifying the ability to train, \
you may also specify the MOB who is present in the room who can \
train you in that skill.  \n\r\
In addition to attributes, the train command is used to switch \
to a new class.  This costs a single training session, and will \
give the player a 0 level in the chosen class.  From this point \
on, the player will gain levels in the new class, while retaining \
skills and qualifications from the old class up to the level at \
which the class switch was made.  Use the QUALIFY command to find \
out what other classes you may be able to TRAIN for.\n\r\
\n\r\
The TRAIN command, by itself, can also be used to officially gain \
any deferred experience, or just to see how many training sessions \
you have, and how much various things cost to train for. TRAIN GAIN \
refers to gaining more training sessions in exchange for something else.

TYPO=\
Command : TYPO\n\r\
Usage   : TYPO [REPORT]\n\r\
Example : typo nothing is spelled right in this room!\n\r\
Short(s): \n\r\
Please use this command to submit typos against the MUD.

TYPE=\
Command : TYPE\n\r\
Usage   : TYPE [COMMAND OR MESSAGE] (INTO [DEVICE NAME])\n\r\
Example : type login bob password\n\r\
Example : type activate sensors into console\n\r\
Short(s): =\n\r\
Interacts with an electrical or technical device, such as a \
computer panel, hand-held scanner, or similar devices.  Specifying \
the device to type is not permitted if the user is already seated \
at a computer console.  Otherwise, the user must specify "into" and \
the name of the device to type commands into.

UNDRESS=\
Command : UNDRESS\n\r\
Usage   : UNDRESS [MOB NAME] [ITEM NAME]\n\r\
Example : undress joe tunic\n\r\
Short(s): \n\r\
Allows the player to remove a piece of armor, clothing, barding, or whatever \
from the target mob.  The target mob must be a follower of the player for \
this to work.

UNLOCK=\
Command : UNLOCK\n\r\
Usage   : UNLOCK [ITEM NAME]\n\r\
Example : unlock door\n\r\
Short(s): \n\r\
Attempts to unlock, by ordinary means, the item, door, or any other entity specified.

UP=\
Command : UP\n\r\
Usage   : UP\n\r\
Example : up\n\r\
Short(s): U\n\r\
Travel upward from the present room or location, whether it be up a\
ladder, upstairs, or flying into the sky.

VALUE=\
Command : VALUE\n\r\
Usage   : VALUE [ITEM NAME] ([SHOPKEEPER])\n\r\
Example : value sword\n\r\
Short(s): \n\r\
If you are in the same room as a shopkeeper who is selling and \
buying goods, this command will get the shopkeeper to tell you \
how much he or she will give for your item.

VASSALS=\
Command : VASSALS\n\r\
Usage   : VASSALS\n\r\
Example : vassals\n\r\
Short(s): \n\r\
This command will list the players who are in your service.  See \
the SERVE and REBUKE commands for more information.

VER=VERSION
VERSION=\
Command : VERSION\n\r\
Usage   : VERSION\n\r\
Example : version\n\r\
Short(s): VER\n\r\
Show the version information for this software.

VIEW=\
Command : VIEW\n\r\
Usage   : VIEW [ITEM NAME] ([SHOPKEEPER NAME])\n\r\
Example : view sword\n\r\
Short(s): \n\r\
When a shopkeeper is present in the same room or area as your \
character, this command will allow you to ask about an item being sold \
by that shopkeeper.  The level of the item, as well as any available \
descriptive information will be given. \
If more than one shopkeeper is in the room, you may have to specify \
the shopkeeper name in the parameters. \
See also LIST, BUY, SELL, DEPOSIT, WITHDRAW, BID.

UNLOAD=\
Command : UNLOAD\n\r\
Usage   : UNLOAD [AMMUNITION NAME]\n\r\
Example : unload bow\n\r\
Short(s): \n\r\
Removes any readied ammunition from a ranged weapon and puts the \
loose ammunition into the players inventory, so that it can be \
LOADed into another weapon.

WALK=GO
RUN=GO
GO=\
Command : GO\n\r\
Usage   : GO ([NUMBER]) [DIRECTION] (etc..)\n\r\
Example : go east\n\r\
Example : go east north\n\r\
Example : go 4 north 2 east\n\r\
Example : go n n,n n,4e,e,\n\r\
Short(s): \n\r\
Allows your player to automatically travel in the given path.  Multiple \
directions may be specified; space and comma delimited.

RUN=\
Command : RUN\n\r\
Usage   : RUN ([NUMBER]) [DIRECTION] (etc..)\n\r\
Example : run east\n\r\
Example : run east north\n\r\
Example : run 4 north 2 east\n\r\
Short(s): \n\r\
Allows your player to travel in the given path.  Multiple \
directions may be specified.  This is faster than normal travel, but \
expends movement more quickly as well.

SWITCH=\
Command : SWITCH\n\r\
Usage   : SWITCH [PLAYER]\n\r\
Example : switch joe\n\r\
Short(s): \n\r\
Allows your player to switch sessions with another character on the same \
account.  If the other character is already logged on, then the \
two players will switch sessions/screens; the window that the switch player is \
typing in will now control the other character, and vice versa.  If the other character \
is NOT currently logged in, then this command will log the current player out and \
quickly re-log the other character in, while remaining in the same connected session.

VISIBLE=\
Command  : VISIBLE\n\r\
Usage    : VISIBLE\n\r\
Example  : visible\n\r\
This command can be used to revoke any spell or skill which makes \
you invisible, hidden, or undetectable.

WAKE=\
Command : WAKE\n\r\
Usage   : WAKE ([TARGET NAME])\n\r\
Example : wake\n\r\
Example : wake bob\n\r\
Short(s): \n\r\
If your character is SLEEPing, this command will make \
them wake up and stand up.  If someone else is sleeping, \
this will wake them up.

WEAR=\
Command : WEAR\n\r\
Usage   : WEAR (ALL) [ITEM NAME] (ON [LOCATION])\n\r\
Example : wear shirt\n\r\
Example : wear shirt on torso\n\r\
Short(s): \n\r\
This command will attempt to place the specified item onto the \
proper location on your body.  If a location is specified, the \
player will attempt to wear the item on that location.  If you \
have a special outfit container, it can be the target of this command \
also.

WEATHER=\
Command : WEATHER\n\r\
Usage   : WEATHER\n\r\
Example : weather\n\r\
Short(s): weath\n\r\
Reminds you about the weather where you are.

WEALTH=\
Command : WEALTH\n\r\
Usage   : WEALTH\n\r\
Example : wealth\n\r\
Short(s): \n\r\
List the amount of money in your pocket and in your bank accounts.

WEST=\
Command : WEST\n\r\
Usage   : WEST\n\r\
Example : west\n\r\
Short(s): W\n\r\
Travel westward from the present room or location.

WHISPER=\
Command : WHISPER\n\r\
Usage   : WHISPER ([MOB NAME]) [MESSAGE]\n\r\
Example : whisper "Be careful!"\n\r\
Short(s): \n\r\
Causes your character to whisper to one or more characters or mobs riding \
the same horse, cart, boat, or at the same table as yourself.  You may specify \
the mob to whisper to, or just whisper in general to the table.  

WHO=\
Command : WHO\n\r\
Usage   : WHO ([OPTIONAL PARAMETER])\n\r\
Example : who\n\r\
Example : who @CoffeeMud\n\r\
Example : who friends\n\r\
Example : who playerkill\n\r\
Short(s): \n\r\
This command will list all of the characters presently online, \
regardless of where they are.  If \
an @ sign is used, this command will list all the players at a \
particular MUD.  If "friends" is given, then the list will \
consist only of those from the players friends list (see the \
FRIENDS command). If "Playerkill" is given, then the list will \
consist only of those players who have their playerkill flags on.

WHERE=\
Command : WHERE\n\r\
Usage   : WHERE (LEVEL ADJUSTMENT) (GOOD/NEUTRAL/EVIL)\n\r\
Example : where\n\r\
Example : where good\n\r\
Example : where -10\n\r\
Example : where -10 evil\n\r\
Example : where 20\n\r\
Short(s): \n\r\
This command shows the name of the area where the player is presently, and \
also attempts to list the best areas for the player based on alignment, \
level, and the population of the area.  An optional level adjustment may be \
included to see higher or lower level areas. \n\r\
\n\r\
When searching by alignment, keep in mind that you should put YOUR alignment \
in order to search for the best areas for that alignment.  For example, \
if you are good, enter WHERE GOOD.\n\r\
\n\r\
(Archons who want help on WHERE should use AHELP WHERE).

FINGER=WHOIS
WHOIS=\
Command : WHOIS\n\r\
Usage   : WHOIS [MOB NAME]\n\r\
Example : whois Horice\n\r\
Alt(s)  : finger\n\r\
Provides some basic information about the specified character name, \
assuming they are online, regardless of where they are located.  See \
also I3_WHOIS for information on using the WHOIS command across \
the intermud network.

WIELD=\
Command : WIELD\n\r\
Usage   : WIELD (ALL) [ITEM NAME]\n\r\
Example : wield sword\n\r\
Short(s): \n\r\
Places a weapon that is presently in your carried inventory into \
one of your free hands for wielding.  Only a wielded weapon will \
be used during combat.

WILLQUALIFY=\
Command : WILLQUALIFY\n\r\
Usage   : WILLQUALIFY (NEXT)/(([LEVEL]) ([CLASS NAME]))...\n\r\
Usage   : ... (UNIQUE) ([(NO)SKILLTYP]/(NO)EXPER)...\n\r\
Example : willqualify next\n\r\
Example : willqualify 10\n\r\
Example : willqualify 30 fighter\n\r\
Example : willqualify expertise\n\r\
Example : willqualify 50 divination invocation/evocation noexpertise\n\r\
Short(s): qual\n\r\
Lists all of the skills, spells, languages, prayers, expertises, and/or songs \
which will be qualified for by the given class, level, and skill type, \
along with the requirements to gain the new skill.  The default is the players \
highest level, the players own class, and all skills/expertises.  The unique \
argument will show skills unique to the given class or race.

WIMPY=\
Command : WIMPY\n\r\
Usage   : WIMPY [HIT POINTS]/[PCT]\n\r\
Example : wimpy 5\n\r\
Example : wimpy 15%\n\r\
Short(s): \n\r\
Sets the minimum number of hit points your character must have \
in order for you to remain in a fight.  Should your character \
drop below that level during combat, he or she will automatically \
FLEE the room.  See the FLEE command for more information.

WITHDRAW=\
Command : WITHDRAW\n\r\
Usage   : WITHDRAW [ITEM NAME] ([CLERK NAME])\n\r\
Example : withdraw 1000\n\r\
Example : withdraw "jewel sword"\n\r\
Example : withdraw "10 gold coins" "Joe Banker"\n\r\
Example : withdraw "500 archon notes" banker\n\r\
Example : withdraw letter clerk\n\r\
Short(s): \n\r\
When a banker or postal clerk is present in the same \
room or area as your character, this command will allow \
you to withdraw an item from your account or postal box \
with that banker. \
See also LIST, BUY, SELL, DEPOSIT, VIEW, BID.

WIZLIST=\
Command : WIZLIST\n\r\
Usage   : WIZLIST\n\r\
Example : wizlist\n\r\
Short(s): \n\r\
Shows a list of all the Archons on this mud.

WORTH=\
Command : WORTH\n\r\
Usage   : WORTH\n\r\
Example : worth\n\r\
Short(s): \n\r\
Shows all of your money on-hand.

YELL=\
Command : YELL\n\r\
Usage   : YELL ([MOB NAME]/[DIRECTION]) [MESSAGE]\n\r\
Example : yell HELLO ALL!\n\r\
Example : yell bob YOU ARE BOB!!!!\n\r\
Example : yell east COME BACK!!\n\r\
Short(s): \n\r\
Causes your character to yell at one or more characters or mobs in \
the same room as yourself.  You may specify the mob to yell at, a \
direction to yell in, or just yell outloud.  Yelling also broadcasts \
to surrounding rooms in some cases.  YELLAT or YELLTO can also be \
used to make clear that the first argument is a mob name.